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Was the ending a hallucination? - Indoctrination Theory


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#56351
HyperGlass

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I don't think they would be named as a reference. Why would they place a refernece to something that would only be found by someone who has the need to look through the game files? It's not a good place to put a easter egg if it is one.

#56352
balance5050

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christrek1982 wrote...

balance5050 wrote...

 For reference:

http://i.imgur.com/1PpZ2.png 

Posted Image 


has anyone thought that it is named that way as a reference to a dream idyllic land IE Eden
?


That's more of a reach than the actual dreams though.

#56353
christrek1982

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HyperGlass wrote...

1. It's consists of cutscences which reflect player's choices. Two factors including (if IT is right) Shep is either indoctrinated or not. It will simply be something relating to that including what Shep will be doing now given the change in sides. Gameplay isn't really needed as alot of stuff needs adressed from the mess made.
2. Um...If you're refering to the ships in the background on the chamber then it's just another repesentation of conflict against Shep and the Reapers. Also, if EMS is low then you don't get othe options because you get indoctrinated regardless if you pick Destroy (I assume guilt is why because you screwed up?)
3. Indoctrination happens over time and Kai Leng was FULLY indoctrinated so it would be more obvious to the VI but Shepard would be in more of the early stages. Javik stated their empire was brought down by sleeper agents. And VI cannot self learn.


no what I'm getting at with the EMS is that it reprasent how many ships and men you have with you in the final battle for earth but if you have a score less than 4000+ then Shepherd dies anyway regarless of what you pick. if IT is valid and you pick distroy then shuldn't you get the shepherd breaths regardless of your EMS score

#56354
marcelo_sdk

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bigstig wrote...

TSA_383 wrote...

MegumiAzusa wrote...

bigstig wrote...
As for the legend save isn't that just so you don't need to start a whole new game to play DLC?

No, after you finished the game the first time it creates:
AutoSave: setting you back on the Normandy so you could play DLCs and go after Cerberus again.
NewGamePlusSave: (if not created by importing from ME2/ME3) so you can start a New Game Plus.
LegendSave: purpose unknown.

Guys, I've noticed something very interesting about the legend save.
It saves on your first playthrough, but it appears if you do the ending again with the same character it doesn't overwrite?
I've been through the ending sequence two more times on my first character before abandoning playing ME3 for a bit since I have degree exams coming up, but my legend save is still on the date I first finished the game.

Can someone else confirm

Interesting so.no going back on your decision? I wonder if it one legend save per Shepard or if they somehow lock it down to 1 legend save per origin account?


I think it overwrites, cause I finished my first playthrough with 93% of GR, then I did again with 100%, and in the legend save it's actyally 100%. And the Restart: Citadel always I get the Shepard alive scene, and in the first I didn't get it.

The date that is showed it's not of the time you finishes the game, but when you were in that point. I did in dierent days the missions, and the date of legend is not the same of when I finished the game.

Modifié par marcelo_sdk, 12 mai 2012 - 10:58 .


#56355
paxxton

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MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

paxxton wrote...

bigstig wrote...

elecmanexe001 wrote...
] I always end up being forced to shoot him and make TIM kill himself but never have I had an interrupt... what conditions create this? I've always had a very high GR as well enough to ensure with red that I am alive. I believe I usually hover around 7000 or more but I can't be certain, definintly over 6000.


Its a renegade interrupt I believe, and to get it you need to take the renegade options in all previous conversations with Tim.

The key is to make sure all dialogue options with Tim are either paragon or renegade this should allow Anderson to live long enough to give his dying monologue. 

AFAIK Anderson dies everytime but it's when he dies the changes


I got 10000 EMS and Reaper tentacles came from Anderson's head!!! And TIM stood up undead!!!

Troll much?

And then a terrifying black wind rushed over the scene and nothing could resist it. Everyone was indoctrinated. Hihihi! The Catalyst no more needed. Posted Image

You mean the great wind, caused by the biotic god?


The nanide tendrils. Posted ImagePosted ImagePosted ImagePosted Image

#56356
Meatus

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MegumiAzusa wrote...

Meatus wrote...

HyperGlass wrote...

Has anyone seen that new peice of evidence known as the "Dream follage" it's basicly the picture of the un-godly trees in the end sequence with that given file name. Strange eh? I saw it on that documentry viedo on youtube.


I saw it in that documentary as well; it was an extremely well-made video. I'm not sure when the "dream_foliage" file was found, but what an incredible find! I do wonder though, could it have been referring to all the plants used in the forest dreams? Then again, some of the plants looked too tropical to fit in the forest scenes as well. I'm not really familiar with how these kinds of files are utilized exactly, but it's pretty hard to dispute it! That's for sure.

Well made, but sadly still full of flaws.
But if you indulge that trail of thought: why do the dreams include the bench you land on when thrown by the Reaper blast in the Prolog?

Oh, wow! I never noticed that; amazing find! I've wondered myself why that bench is even in the dreams at all.

#56357
EpyonX3

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byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.


Wait saving anderson reduces EMS?

If that's the case then that part of IT would need to be reanalyzed. If Anderson is Shepard's will to fight, how does letting TIM gun him down in fron of you help you get closer to Destroy? If anything it should take away from it.

Am I getting this right?

Modifié par EpyonX3, 12 mai 2012 - 10:55 .


#56358
byne

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christrek1982 wrote...

HyperGlass wrote...

1. It's consists of cutscences which reflect player's choices. Two factors including (if IT is right) Shep is either indoctrinated or not. It will simply be something relating to that including what Shep will be doing now given the change in sides. Gameplay isn't really needed as alot of stuff needs adressed from the mess made.
2. Um...If you're refering to the ships in the background on the chamber then it's just another repesentation of conflict against Shep and the Reapers. Also, if EMS is low then you don't get othe options because you get indoctrinated regardless if you pick Destroy (I assume guilt is why because you screwed up?)
3. Indoctrination happens over time and Kai Leng was FULLY indoctrinated so it would be more obvious to the VI but Shepard would be in more of the early stages. Javik stated their empire was brought down by sleeper agents. And VI cannot self learn.


no what I'm getting at with the EMS is that it reprasent how many ships and men you have with you in the final battle for earth but if you have a score less than 4000+ then Shepherd dies anyway regarless of what you pick. if IT is valid and you pick distroy then shuldn't you get the shepherd breaths regardless of your EMS score


Why do people have such a hard time spelling Shepard's name?

Anyhow, if your EMS is low, it could just be assumed the Reapers kill you as soon as you break free, realizing indoctrinating you isnt going to happen.

If your EMS is higher, they could be distracted by all the assets you've brought to the final battle, and not be able to kill you right away.

#56359
MegumiAzusa

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byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.

Yes it only affects if you live or die. This could be again be explained by Sheps state of mind, Anderson is a good friend and a Mentor to Shep, maybe even the closest person she has. If he is just gunned down, not being able to do that last talk, that was greatly cut down, Shep misses the needed confidence to go on. Just look at the scene, Shep has doubt about her actions and herself, but Anderson reassures her that she did a good job and, in the cut part, reassures her that even if she herself thinks she did lots of things she is not proud of, he still says "you did good child, you did good." (And I cry :o )

#56360
balance5050

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EpyonX3 wrote...

byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.


Wait saving anderson reduces EMS?

If that's the case then that part of IT would need to be reanalyzed. If Anderson is Shepard's will to fight, how does letting TIM gun him down in fron of you help you get closer to Destroy? If anything it should take away from it.

Am I getting this right?


I think he brainfarted.

#56361
byne

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EpyonX3 wrote...

byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.


Wait saving anderson reduces EMS?

If that's the case then that part of IT would need to be reanalyzed. If Anderson is Shepard's will to fight, how does letting TIM gun him down in fron of you help you get closer to Destroy? If anything it should take away from it.

Am I getting this right?


No.

What I'm saying is if you save Anderson, the EMS you need to survive destroy goes down by 1000.

Like, you need 5k to survive if he dies, but only 4k if you save him.

#56362
paxxton

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byne wrote...

Why do people have such a hard time spelling Shepard's name?

Exactly!

#56363
EpyonX3

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byne wrote...

EpyonX3 wrote...

byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.


Wait saving anderson reduces EMS?

If that's the case then that part of IT would need to be reanalyzed. If Anderson is Shepard's will to fight, how does letting TIM gun him down in fron of you help you get closer to Destroy? If anything it should take away from it.

Am I getting this right?


No.

What I'm saying is if you save Anderson, the EMS you need to survive destroy goes down by 1000.

Like, you need 5k to survive if he dies, but only 4k if you save him.


Got it nvm then.

#56364
MegumiAzusa

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marcelo_sdk wrote...

bigstig wrote...

TSA_383 wrote...

MegumiAzusa wrote...

bigstig wrote...
As for the legend save isn't that just so you don't need to start a whole new game to play DLC?

No, after you finished the game the first time it creates:
AutoSave: setting you back on the Normandy so you could play DLCs and go after Cerberus again.
NewGamePlusSave: (if not created by importing from ME2/ME3) so you can start a New Game Plus.
LegendSave: purpose unknown.

Guys, I've noticed something very interesting about the legend save.
It saves on your first playthrough, but it appears if you do the ending again with the same character it doesn't overwrite?
I've been through the ending sequence two more times on my first character before abandoning playing ME3 for a bit since I have degree exams coming up, but my legend save is still on the date I first finished the game.

Can someone else confirm

Interesting so.no going back on your decision? I wonder if it one legend save per Shepard or if they somehow lock it down to 1 legend save per origin account?


I think it overwrites, cause I finished my first playthrough with 93% of GR, then I did again with 100%, and in the legend save it's actyally 100%. And the Restart: Citadel always I get the Shepard alive scene, and in the first I didn't get it.

The date that is showed it's not of the time you finishes the game, but when you were in that point. I did in dierent days the missions, and the date of legend is not the same of when I finished the game.

Though it might be possible that it checks if the new ending is either equal or "better" then the last one.

#56365
byne

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balance5050 wrote...

I think he brainfarted.


And I think you both misread what I was saying.

#56366
Hawk227

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EpyonX3 wrote...

byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.


Wait saving anderson reduces EMS?

If that's the case then that part of IT would need to be reanalyzed. If Anderson is Shepard's will to fight, how does letting TIM gun him down in fron of you help you get closer to Destroy? If anything it should take away from it.

Am I getting this right?


Can you get by TIM if you let him execute Anderson (with less than 5k ems), or does he always kill Shepard?

I don't think that letting Anderson die affects you EMS at all, I think it just raises the threshold needed to see the breath scene.

#56367
MegumiAzusa

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EpyonX3 wrote...

byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.


Wait saving anderson reduces EMS?

If that's the case then that part of IT would need to be reanalyzed. If Anderson is Shepard's will to fight, how does letting TIM gun him down in fron of you help you get closer to Destroy? If anything it should take away from it.

Am I getting this right?

It reduces required EMS, not EMS itself.

#56368
marcelo_sdk

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byne wrote...

EpyonX3 wrote...

byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.


Yeah, I noticed that. I was sad cause I got 4953 EMS with my renegade Shepard, but i saw the alive scene.

Wait saving anderson reduces EMS?

If that's the case then that part of IT would need to be reanalyzed. If Anderson is Shepard's will to fight, how does letting TIM gun him down in fron of you help you get closer to Destroy? If anything it should take away from it.

Am I getting this right?


No.

What I'm saying is if you save Anderson, the EMS you need to survive destroy goes down by 1000.

Like, you need 5k to survive if he dies, but only 4k if you save him.


Yeah, I noticed, I got 4953 EMS with my renegade and survived (thanks Anderson, cause dying for 47 EMS would be very sad)

Modifié par marcelo_sdk, 12 mai 2012 - 11:02 .


#56369
TSA_383

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MegumiAzusa wrote...

marcelo_sdk wrote...

bigstig wrote...

TSA_383 wrote...

MegumiAzusa wrote...

bigstig wrote...
As for the legend save isn't that just so you don't need to start a whole new game to play DLC?

No, after you finished the game the first time it creates:
AutoSave: setting you back on the Normandy so you could play DLCs and go after Cerberus again.
NewGamePlusSave: (if not created by importing from ME2/ME3) so you can start a New Game Plus.
LegendSave: purpose unknown.

Guys, I've noticed something very interesting about the legend save.
It saves on your first playthrough, but it appears if you do the ending again with the same character it doesn't overwrite?
I've been through the ending sequence two more times on my first character before abandoning playing ME3 for a bit since I have degree exams coming up, but my legend save is still on the date I first finished the game.

Can someone else confirm

Interesting so.no going back on your decision? I wonder if it one legend save per Shepard or if they somehow lock it down to 1 legend save per origin account?


I think it overwrites, cause I finished my first playthrough with 93% of GR, then I did again with 100%, and in the legend save it's actyally 100%. And the Restart: Citadel always I get the Shepard alive scene, and in the first I didn't get it.

The date that is showed it's not of the time you finishes the game, but when you were in that point. I did in dierent days the missions, and the date of legend is not the same of when I finished the game.

Though it might be possible that it checks if the new ending is either equal or "better" then the last one.


Possible, first time around I did Destroy and got the "survives" ending - then went back and tried synthesis to see what happened...

#56370
balance5050

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byne wrote...

balance5050 wrote...

I think he brainfarted.


And I think you both misread what I was saying.


Sorry I actually just gathered what you said from what epyon said, serves me right for skimming.

#56371
HyperGlass

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Wait doesn't the EMS reduction only happen if TIM kills himself? If so then the answer should be obvious.

#56372
MegumiAzusa

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Hawk227 wrote...

EpyonX3 wrote...

byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.


Wait saving anderson reduces EMS?

If that's the case then that part of IT would need to be reanalyzed. If Anderson is Shepard's will to fight, how does letting TIM gun him down in fron of you help you get closer to Destroy? If anything it should take away from it.

Am I getting this right?


Can you get by TIM if you let him execute Anderson (with less than 5k ems), or does he always kill Shepard?

I don't think that letting Anderson die affects you EMS at all, I think it just raises the threshold needed to see the breath scene.

EMS has nothing to do with TIM executing Anderson, your choices in the dialog does.

#56373
byne

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HyperGlass wrote...

Wait doesn't the EMS reduction only happen if TIM kills himself? If so then the answer should be obvious.


How is it obvious? TIM is dead whether he kills himself or you shoot him. Why should it lower the EMS needed to survive destroy?

#56374
EpyonX3

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MegumiAzusa wrote...

Hawk227 wrote...

EpyonX3 wrote...

byne wrote...

Hold up, talking about Anderson in my previous post made me think of something:

Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?

If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?

Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.

Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.


Wait saving anderson reduces EMS?

If that's the case then that part of IT would need to be reanalyzed. If Anderson is Shepard's will to fight, how does letting TIM gun him down in fron of you help you get closer to Destroy? If anything it should take away from it.

Am I getting this right?


Can you get by TIM if you let him execute Anderson (with less than 5k ems), or does he always kill Shepard?

I don't think that letting Anderson die affects you EMS at all, I think it just raises the threshold needed to see the breath scene.

EMS has nothing to do with TIM executing Anderson, your choices in the dialog does.


I misunderstood what he said. I wasn't sure to begin with, but he cleared it up.

#56375
paxxton

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Posted Image I didn't get Posted Image the Synthesis Posted Image option. Posted Image

Modifié par paxxton, 12 mai 2012 - 11:23 .