Razhathael wrote...
I don't know if this has been brought up and answered, because honestly I lost track of this thread at the 100's. So I'll ask now. While I'd like to believe in the indoctrination theory so starbrat wouldn't exist, and there might be some hope for the geth...
What makes me wonder is how the whole theory seems to be based on "Choose destroy to break free, starchild is trying to get you to choose the other two". But that clearly isn't true, If a player has a low EFS score, he only gets to choose destroy. Now, even if we go by the whole "low EMS Shepard isn't worthy enough to be indoctrinated by them" -theory, why would the reapers want to be destroyed? They give no other option other than have Shepard blow it up.
Or in the case reapers aren't really destroyed from it, why would they let Shepard just walk away from the indoctrination? What was the point of dragging him up there?
Not trying to start a flamewar of IT vs. anti-IT, but I don't see how these points could be argued.
It's an excellent question, and there's been discussion on it before, but it's hard to find where now, haha.
One thing to add which I only discovered a few weeks after I finished as that it is not always Destroy that's available at Low EMS. In fact, it is either Destroy or Control, depending on whether you saved or destroyed the Collector Base in ME2.
So with Low EMS, if you destroyed the Collector Base, your only option is Destroy.
With Low EMS, if you saved the Collector Base, your only option is Control.
For IT, this seems like a really big hint. Saving the Collector Base means essentially saving a massive amount of Reaper tech. Hence, when you get to the ending (the big attempt to Indoctrinate Shepard), you are always successfully Indoctrinated.
If you Destroyed the Collector Base, then Shepard's inclination is to reject that concept, and you always reject Indoctrination. But, like you said, why is that the case with Low EMS? And why do they then try and pull out all the stops to Indoctrinate you with higher EMS?
I think it comes down to how much they see Shep as a threat or as valuable, and perhaps also a measure of if you have sufficient war assets to keep Shep alive while he is unconcious and struggling with Indoctrination in the ending.
For example, with Low EMS, they don't particularly fear or care about Shep, because either way his war assets are so low that Shep will fail. Possibly also that Shep may die regardless, so why put in the effort?
But with High EMS, they really do need to stop him.
I actually talked about some of this in greater detail in a thread of mine:
http://social.biowar.../index/12013315
The thread is about what Synthesis could mean, but I do go into this whole issue too, if you're interested in finding out more about it.




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