Razhathael wrote...
I don't know if this has been brought up and answered, because honestly I lost track of this thread at the 100's. So I'll ask now. While I'd like to believe in the indoctrination theory so starbrat wouldn't exist, and there might be some hope for the geth...
What makes me wonder is how the whole theory seems to be based on "Choose destroy to break free, starchild is trying to get you to choose the other two". But that clearly isn't true, If a player has a low EFS score, he only gets to choose destroy. Now, even if we go by the whole "low EMS Shepard isn't worthy enough to be indoctrinated by them" -theory, why would the reapers want to be destroyed? They give no other option other than have Shepard blow it up.
Or in the case reapers aren't really destroyed from it, why would they let Shepard just walk away from the indoctrination? What was the point of dragging him up there?
Not trying to start a flamewar of IT vs. anti-IT, but I don't see how these points could be argued.
Simply put, IT states that the choice at the 'crucible'
doesn't actually activate the crucible (whatever the crucible actually does). All events after Harbinger's beam (and potentially some events beforehand) take place is a reaper-influenced dream. (Note: influenced, not controlled) Shepard's (and the player's) final choice is not to decide the fate of the galaxy by activating the crucible, it's to decide the fate of Shepard's mind and soul.
The reapers are keeping Shepard in lock-down while the dream sequences play out. Low-EMS is the reapers stalling Shepard but ultimately not caring what happens because at that point they already won. Higher-EMS is the reapers trying to turn Shepard into their pawn, and executing Shepard if Shep resists. In 4k/5k EMS, war assets are sufficient to give Shepard the window of opportunity to resist and survive.
MaximizedAction wrote...
TSA_383 wrote...
A quick thought:
-From above, the "choice" area is a dialogue wheel.
Could this be another hint? Surely you should see that and realise that there's something not quite right and yet very significant about the choice you're about to make...
Yeah, something like this has been proposed a couple of hundred pages ago. But the odd thing is:
Paragon is in the northwest.
Renegade is in the southwest.
The only thing mixed up, is the color of the ending choices Destroy and Control.
I think I was the one who brought this up. It makes more sense though to think of it as the ending devices being supposedly built by the reapers, then the color choices reflect
reaper morality rather than Shepard's.
Raistlin Majare 1992 wrote...
The Rachni Queen I have a specific Idea for when it comes to the ending and IT. Basicly I theorize (or rather wish for) that the Rachni Queen could be a kind of "get out of Indoctrination card" if you have her alive and choose
Control/Synthesis, using her ability of interacting with a beeing mind and her resistance to Indoctrination to give Shepard a way out. My idea was that it would cost her her life to get close enough to do it.
I have said this before as it fullfills the "the Rachni choice will have large impact in the ending" promise and Adrian used it as part of his EC story idea.
I've brought this idea up when addressing people who say some variation of "two wrong choices and one right choice isn't fair". Never mind that the EMS system, the Suicide Mission, and Rannoch showed that there
were right/wrong (or at least optimal/suboptimal) choices to some degree. I also tend to bring up that this "free pass card" concept has already been used in previous games. First with Wrex in ME1 where you can bypass killing him without the required charm or intimidate by helping him retrieve his family armor. Second was during Tali's trial in ME2 where once again you can get the optimal outcome (Tali's loyalty secured without exile) without resorting to charm/intimidate by previously turning Veetor over to the quarians and by saving Reegar's life.
Just because Shepard got tricked by the reapers doesn't neccesarily mean he/she automatically failed.
Rifneno wrote...
While we're talking about stuff EC should add, that fake Weekes post did give one truly awesome idea. A scene
where a Reaper destroyer gets swarmed by hundreds if not thousands of rachni who, rather than attacking it normally, disassemble it. That would be the greatest thing since Kalros. That must be seen.
I think I just had a nerdgasm.
Modifié par Simon_Says, 13 mai 2012 - 10:18 .