Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#56876
spotlessvoid

spotlessvoid
  • Members
  • 3 497 messages

Arian Dynas wrote...

spotlessvoid wrote...

That would be nuts if they took your very first LegendSave and when you download the EC and boot the game up it auto-plays the consequences of your first decision


Seconded, I support this idea greatly.


Good to see you back, how you feeling?

#56877
spotlessvoid

spotlessvoid
  • Members
  • 3 497 messages

dreamgazer wrote...

spotlessvoid wrote...

That would be nuts if they took your very first LegendSave and when you download the EC and boot the game up it auto-plays the consequences of your first decision


Sounds kinda like a geeky admission, but mine would actually be the same as my "optimal" canon play-through anyway since I was pretty thorough during my first round---aound 5000 EMS and a 70/30 paragade score.


I powered through it and finished with bloodshot eyes in the wee hours. Completely ****ing indoctrinated. Bioware, make me live with my actions!

#56878
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages

spotlessvoid wrote...

dreamgazer wrote...

spotlessvoid wrote...

That would be nuts if they took your very first LegendSave and when you download the EC and boot the game up it auto-plays the consequences of your first decision


Sounds kinda like a geeky admission, but mine would actually be the same as my "optimal" canon play-through anyway since I was pretty thorough during my first round---aound 5000 EMS and a 70/30 paragade score.


I powered through it and finished with bloodshot eyes in the wee hours. Completely ****ing indoctrinated. Bioware, make me live with my actions!


I did the same, finsihed around 7am on day 3, imported did everything maxed reputation 7000+ EMS  COULD HAVE got the breath scene right off the bat but noooo "it's blue it must be paragon" and just went with it. Honestly couldn't decide at first, knew something was fishy about the "blue" choice but I figured I could just go back and view the others and did the next morning.

#56879
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages

Arian Dynas wrote...

spotlessvoid wrote...

That would be nuts if they took your very first LegendSave and when you download the EC and boot the game up it auto-plays the consequences of your first decision


Seconded, I support this idea greatly.


Thirded. And I'll be happy cuz I selected destroy and got the breath scene in my first go :D

#56880
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

spotlessvoid wrote...

Arian Dynas wrote...

spotlessvoid wrote...

That would be nuts if they took your very first LegendSave and when you download the EC and boot the game up it auto-plays the consequences of your first decision


Seconded, I support this idea greatly.


Good to see you back, how you feeling?


I'm feeling... like I need to pass a kidney stone... AHHHHHGHHHHHH!

#56881
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages
 [quote]lex0r11 wrote...

[quote]Rosewind wrote...

He's gone to bed actually :P[/quote]

Damnit, Rose! I just wanted to warn people. D:

[/quote]

Muhwahwa, I strike without warning.

[quote]Harmonier wrote...

Here is what I think,guys: Bioware deliberately put all the IT-evidence in the game, but didn’t want it to be canon,they had it as a back-up plan. They wanted both endings, the literal one and the IT-based one, to be legit.
But now, nobody is happy about the ending: we don’t know how the war ended and whether it did (since everything was a dream) and the IT-skeptics don’t like the stupid literal ending. I agree with Bioware, that the end should speak for itself, but the problem is – it doesn’t.[/quote]

This theory has been put forth, a literal artsy ending for noobs, and a less literal ending put together for hardcore fans whom can recognize indoctrination.

[quote]MaximizedAction wrote...

[quote]TSA_383 wrote...

[quote]MaximizedAction wrote...

On an additional note regarding EC and THE ending to ME3: 
it says in the blog that it will
"offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard's journey".

Even reading it with the IT translator leaves it open whether they combine the Ending DLC(?) with some bridge to IT or it will be just the bridge and the Ending DLC(?) will come separately.

EC is, just like the Crucible, like a box of chocolate...[/quote]

I'm behind a few pages now, but I'll reply to this and be back in a bit.
I don't think they'd be releasing just the bridiging section. Or maybe they'll release one bit and then the other but are making both simultaneously. To make the ending clear wouldn't take a 2-4 month minimum dev cycle, as it'd just be some pre-rendered cinematics and maybe a bit of dialogue.

Besides, I'm sure they're wanting to wrap up the main story so they can sell us other DLC [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]

[/quote]

As Arian proposed, imagine the model where they promise the final DLC being the true, absolute Ending(?) DLC, which will be free. But until then, release paid DLC to bridge the gap, like Omega. I personally wouldn't mind that.
[/quote]

Neither would I, this big ass alternate reality game where we feel as Shepard does, following along with the War Reports on ANN, fighting in the war via multiplayer? Yes please.

[quote]estebanus wrote...

Holy hell! If you knew how much the Indoctrination war is raving outside this thread... 

I'm just happy that this place kinda is a safe haven from everything else.[/quote]

How bad is it?

[quote]Rifneno wrote...

While we're talking about stuff EC should add, that fake Weekes post did give one truly awesome idea. A scene where a Reaper destroyer gets swarmed by hundreds if not thousands of rachni who, rather than attacking it normally,disassemble it. That would be the greatest thing since Kalros. That must be seen.[/quote]

Seconded.  In fact, I'll work it into my next re-write.

[quote]nightcobra8928 wrote...

how about this for the Ending DLC:

the destroy ending would mean resisting the indocrination attempt, waking up and finishing the fight.

in the control, synthesis ending it would mean being indocrinated but for the people who picked this to have a fighting chance, how about a paragon/renegade interrupt during the credits to break free of the indocrination and do that suicide ending with the result being shepard doing something to take the reapers down with him/her?
[/quote]

Don't do it, don't make me link my script, my Wall of Text is getting too big already... 

[quote]spotlessvoid wrote...

[quote]Ytook wrote...
I always liked the idea that you always resist indoctrination, but if you pick control or synthesis then Shepard will die in the end, however the indoctrination will give Shepard the nesassery info to close the relays down from the citadel giving you a big last minuet boost to your EMS as you divide the reaper forces, making your chances of victory (and the degree of that victory, if your victorious at all) higher, so resist IT and Shep lives but victory is harder, succumb and Shep dies but it's easier to achieve a better result for the galaxy.

I've got quite a detailed plan on how I would follow on from IT, was thinking of making it into a post, but with the reception of IT at the moment think I'll hold off, and another 'here's my ending!' thread probably won't help anyone.

[/quote]

*cough*

social.bioware.com/forum/1/topic/355/index/9727423/1873#11747086 [/quote]

Aw ****, you made me do it, you made me link my script... 

[quote]spotlessvoid wrote...

That's courtesy of the infamous Arian Dynas. You read it? Damned good effort by him[/quote]

Thank you, I'll be working on a re-write next time I get really bored. Though I am considering working on my novel lately...

[quote]Dwailing wrote...

[quote]pirate1802 wrote...

[quote]Dwailing wrote...

[quote]Big Bad wrote...

OT:  I'm replaying ME2 at the moment, and now I really want to play a game set in the ME universe that is focused on Aria...possibly one where the PC is Aria!  Anybody else think that would be fun?
[/quote]

That could be fun.  Maybe a prequel.  Also, I still want to see a retake Omega DLC where we get Aria as a temp or even permanent squadmate.

[/quote]

I hope they introduce free-roam/hub-like areas in Omega. I wanna chill in Afterlife with garrus.

[/quote]

That would be cool.  Maybe James could get in another brawl and Shepard would have to help him out.  Renegade interrupt punches and Paragon interrupt defences again anyone?

[/quote]

How about instead, for each squadmate in Mass Effect, we get a DLC focusing on them, where we control them, ala Leliana's Song?


[quote]Razhathael wrote...

Thank you, both for the answers. It certainly gives me more hope for the indoctrination theory to be true, even if I'm a bit skeptical of Bioware using it. :)[/quote]

Don't be, for three reasons;

One Casey Hudson was on the KoTOR  development and writing team, meaning he was partially behind the greatest plot twist in gaming history.

Two, Casey Hudson has a degree in Psychology, meaning he knows how to play with people's minds, as well as how the human mind works, with an understanding of dreams and their interpretation, as well as how a character's psyche works, and the physical effects of stress on the mind.

Three, Casey Hudson previously said in a January interveiw that during Mass Effect 3, he wants to player to feel as Shepard does, inspiring the same emotions from the player as we see in Shepard. He wants us to feel Shepard's pain, his stress, his anger, his hatred, his melancholy, his grief, and for the most part, they have done so suprelatively well. Now he wants us to feel Shepard's confusion, his doubt, and his shock. 

[quote]ReggarBlane wrote...

While I have my reasons for not accepting IT, I thought it fair to add that a very Renegade Shepard without surgery can actually =lose= scars after getting hit by Harby. To me, this is just another sloppy oversight sacrificed to rushed work, but for those who think otherwise, this adds validity to IT.[/quote]

Considering the fact that the  facial injuries we see are a partially transparent layer applied over the texture, meaning that it can show on any number of randomized faces, there is no reason that it should remove the scars at all.


[quote]SS2Dante wrote...

[quote]gunslinger_ruiz wrote...

[quote]magnetite wrote...

Some more stuff I found:

http://img525.images...berusreaper.jpg

Posted Image

Looks awfully familiar, I'd say. 
[/quote]

Hm, concept art looks like it was meant to show cerberus troops making a push andgetting massacred by reapers.

[/quote]

I thought, according to the art book, that there was a whole section in TIM's base that was cut (including his boss fight). This is an explanation given for the similarities in the Citadel, that it was reused assets from the original TIM base section.

[/quote]

Either that and IDT was always intended, with the hallway supposed to conjure images of the place YOU WERE JUST IN, and they chose to cut it both because they decided that TIM's strength was his intellect, and that it would be far more satisfying to have a battle of wits with him, and that having the same place played out twice would be too obvious. 

[quote]balance5050 wrote...

[quote]Rosewind wrote...

*Chirp Chirp*[/quote]

Sometimes I think that we need the I.T. critics to come in just to keep us on our toes. It's troll city outside the walls of this forum, it's like walking into an apocolyptic wasteland where everyone want's to reap you.

[/quote]

You mean rape. 

[quote]Dwailing wrote...

[quote]Rosewind wrote...

[quote]MaximizedAction wrote...

[quote]Rosewind wrote...

Hehehe still giggle every time I see the Salarian's faces when talking to Wrex on Sur'Kesh[/quote]

Everything in ME3 involving Wrex or Grunt was badassfully entertaining!

[/quote]
Grunt is my baby :D he so adorable I get all gooey every time he does that laugh of his when he brutally maiming something.

[/quote]

Yeah, I don't get why people hate him, he's awesome.  And Wrex, Wrex is the closest anyone else has ever gotten to being Garrus Vakarian without actually BEING Garrus Vakarian.  Of course, as awesome as Garrus is, he's only the closest anyone's ever gotten to being Commander Shepard without... well, you know. 

Edit: Someone needs to create Commander Shepard facts that are like Garrus Vakarian facts only more awesome.
[/quote]

Anyone is awesome when he's voiced by Steve Blum. Seriously, I would go gay for that voice.

[quote]Big G13 wrote...

[quote]Arian Dynas wrote...

Does that need more explanation?[/quote]Your posts seem to evoke in the reader a mental state some where between conscious comprehension and sub-conscious 'knowing'.
I hope that made that made no sense what so ever.
Just got in. Glad to see your feeling better.[/quote]


Wat.

[quote]Deputy Secretary of Awesome wrote...

[quote]Razhathael wrote...

I don't know if this has been brought up and answered, because honestly I lost track of this thread at the 100's. So I'll ask now. While I'd like to believe in the indoctrination theory so starbrat wouldn't exist, and there might be some hope for the geth...

What makes me wonder is how the whole theory seems to be based on "Choose destroy to break free, starchild is trying to get you to choose the other two". But that clearly isn't true, If a player has a low EFS score, he only gets to choose destroy. Now, even if we go by the whole "low EMS Shepard isn't worthy enough to be indoctrinated by them" -theory, why would the reapers want to be destroyed? They give no other option other than have Shepard blow it up.

Or in the case reapers aren't really destroyed from it, why would they let Shepard just walk away from the indoctrination? What was the point of dragging him up there?

Not trying to start a flamewar of IT vs. anti-IT, but I don't see how these points could be argued.[/quote]

It's an excellent question, and there's been discussion on it before, but it's hard to find where now, haha.

One thing to add which I only discovered a few weeks after I finished as that it is not always Destroy that's available at Low EMS. In fact, it is either Destroy or Control, depending on whether you saved or destroyed the Collector Base in ME2.

So with Low EMS, if you destroyed the Collector Base, your only option is Destroy.
With Low EMS, if you saved the Collector Base, your only option is Control.

For IT, this seems like a really big hint. Saving the Collector Base means essentially saving a massive amount of Reaper tech. Hence, when you get to the ending (the big attempt to Indoctrinate Shepard), you are always successfully Indoctrinated.

If you Destroyed the Collector Base, then Shepard's inclination is to reject that concept, and you always reject Indoctrination. But, like you said, why is that the case with Low EMS? And why do they then try and pull out all the stops to Indoctrinate you with higher EMS?

I think it comes down to how much they see Shep as a threat or as valuable, and perhaps also a measure of if you have sufficient war assets to keep Shep alive while he is unconcious and struggling with Indoctrination in the ending.

For example, with Low EMS, they don't particularly fear or care about Shep, because either way his war assets are so low that Shep will fail. Possibly also that Shep may die regardless, so why put in the effort?

But with High EMS, they really do need to stop him.

I actually talked about some of this in greater detail in a thread of mine:
http://social.biowar.../index/12013315

The thread is about what Synthesis could mean, but I do go into this whole issue too, if you're interested in finding out more about it.[/quote]

Corrections.

Having Control with the Collector Base preserved means that Shepard ended up changing his opinion on the Reapers, to being more in line with The Illusive Man's, meaning that he actually veiws the Reapers as being something he can make use of, which flies in the face of the iron hard core of anathema he held for them before, basically taking the veiwpoint of "We can use them" Which can eventually turn to "They're not so bad, in fact they might be right."

Basically it's like Enchanter's Endgame (Spoilers for the Belgariad) When Garion goes to fight Torak, he's not there to fight him at all, but instead to merely reject him, and reject him completely, otherwise Torak would win.

The Reapers want Shepard to choose Synthesis over control for one reason, Synthesis is their veiwpoint, it means Shepard has become Saren, given in to the Reapers and their thoughtprocesses, completely surrendering to them and believing what they say, he's become the perfect willing agent, Control is merely them using brute force to manipulate him, Shepard still beliving that he can control them, when in fact, like the Illusive Man, they really control him (Besides, they make a point of saying "You will lose your body" ... to their control, "You will lose everything you have"... as we use your own meat to destroy you, while you rage inside the cage that has become your mind.)

Indoctrination is insidious for one reason. It's not because it's mind control, because it's not. Patient Indoctrination isn't
horrifying because it makes you do things you don't want to do, it's horrifying because it makes you WANT to do them. 

[quote]Rifneno wrote...

[quote]I'm assuming about as long as humans. The Asari and Krogan are unique for having such a long life span, and conversely, the Salarians are unique for having such a short life span. Also, I remember that they mentioned that the average Drell has a life span of 85 years. As for the rest, I'm guessing they're similar to humans, since those are the only ones I remember that were actually explicitly stated.[/quote]

Why do I keep finding myself replying the same person over and over? O_o Anyway, pretty much. Turians and quarians have a human-ish lifespan. Don't know about drell. Vorcha get the shortest end of the stick, keeling over of old age at the big two-zero.

Drell usually hit 85, so comparable with current human lifespan, likely Kepral's Syndrome is one of the leading causes of death.[/quote]

As for Vorcha, yea, they die of old age at 20. Not that most of them live that long anyway. 

Also, found a veeeeeeeeeeery interesting twit from Gamble;

Michael Gamble[/b] ‏ @[/s]GambleMike[/b]@[/s]Book_worm232[/b] Extended Cut will be free for everyone, as long as you have the game.[/i] View conversation[/b][/i] Reply[/b] [/i] Retweet[/b] [/i] Favorite[/b][/list]Giving credence to the theory that EA is doing this whole thing to have it like Cerberus Network, free for owners, paid for by used buyers.

Also, had an interesting theory, it occured to me that the Protheans, being insectoid, and judging by the codex, most insectoid species have castes, usually being ruled by a biotically active caste, which leads me to wonder, do you think the Collector General might be derived from a perhaps scientist, or maybe ruling caste, while Javik is derived from a soldier caste? Or perhaps the Protheans are made up of many species, since Javik stated that many client species referred to themselves as Protheans when they joined the empire, and hence why the Prothean Reaper failed was due to a misunderstanding on the Reapers' part, thinking that several insectoid species that collectively referred to themselves as "Prothean" were actually compatible with oneanother?

[quote]Ytook wrote...

Interesting, I always assumed that the reapers must have an extremely iron gripped guiding hand, they have such a massively strong unity of purpose and action over such a vast length of time, that is simply impossible to achieve with each being a self determining individual (let alone a nation unto themselves).

When Harbinger was introduced in 2 (and his part in arrival) I thought that had to be it, he is a deified dictator, I'm still hoping that is the case (though maybe I'm just clinging onto the idea of a boss fight with Harby for the EC too much :P)[/quote]

Not at all necessarily true, all the Reapers have a unity of purpose, though they are each a nation, independent and free of all weakness, they seek to grant to others the perfection they have been gifted with, therefore they see their work as a twisted act of kindness.

It seems I need to drag out my own theory on the Reapers again, for the benefit of this thread, and for great justice.

Here is their beginning, in my humble opinion;

Millions of years ago, the evil alien lord Xenu..

Wait, wrong one. *pulls out the disc and snaps it in half* damn Scientologists...

Sorry about that;

Millions of years ago, when the Milky Way was still young, a species of carnivores arose to sentience, they were intelligent, murderously so, being far more canny than they prey they hunted. 

As they evolved, they developed a natural talent for both science, and war. They conquered their own planet, setting out into the Milky Way in their newly made ships, bristling with horrifying technology.

Planet after planet fell to them, as their empire grew, they mastered yet more wicked sciences, learning how to manipulate the minds of their enemies, how to render down one thing they had in surplus, bodies, into useable building material, they mastered use of the Mass Effect, discovered quantum shielding, and created the first Mass Relays to facillitate speedy travel from one end of their empire to another.

Soon they drew the attention of another, equally powerful foe, a species of insectoid aliens, known for their impressive technical skills, and their abilty as engineers, holding one of the most powerful navies in the galaxy.

The two species clashed with one another, horrifying weapons of war being designed and stolen by each, kinetic accelerator cannons finding themselves replaced with heat generating weapons, firing channels of superaccelerated liquid metal, deep cover agents being created from once trusted friends, forces turning on oneanother, fighters running kamikazi runs at light speed into the sides of powerful dreadnoughts and capital ships, a war that left scars on every world they fought, and eventually lost.

This dark race that arose to face their insectiod enemies was eventually pushed back to their homeworld, a dying, slowly withering rock, orbiting a dying star, a star due to finally die in a massive conflagration that will take with it, it's stony children, including this homeworld.

Desperation sets in, this violent race, desiring to see the continued existence of their species begins work on a method of saving their future.

Soon they realize all their hopes are for naught, there is no possible way for them to save themselves, they simply do not have the means to transport sufficient numbers of their population offworld, to survive  the vengeance of their enemies.

Then, one brilliant mind comes upon a soloution. Space and resources preclude the body from traveling, but nothing at all precludes the mind from doing so.

Their hope rekindled, they begin work upon the refit of the greatest of their flagships, turning it into the mightiest ship ever seen, a monster nearly three kilometers in length,  a suitable chariot for their species' collective intellect.

They incorporate their mightiest weapons, their most efficient and powerful kinetic barriers and engines, even developing an entirely new form of engine, creating areas of mass free space their flagship will "fall into" they pour all their resources into it, and find them insufficient.

They have run out of building materials.

But, not to be stopped, one of their most brilliant military minds comes to two realizations;

One, they won't need their bodies if they are transporting their minds with the ship, hence they can easily render them down for more building materials needed for the mind storage core.

And two, the ship, then if deprived of the crew needed to help provide building materials, will need someone to crew her, and if they should be attacked, or need to take a world to form their new homeworld, they will need groundtroops, an army.

They turn again to their grim technologies, and find the answer already prepared for them, they turn to their mental manipulation equipment, making it more efficient, and developing new, more effective ways to manipulate the body, as well as the mind, for they long ago mastered the technique of forging flesh as easily as metal.

Soon their great work is to be completed, they near the birth of the great ship that shall be the salvation of their race, taking them and their collective minds far from their dying home. The last minds are transferred into the completed ship, with their greatest military mind, whom is also their ruler, being the last to "board".

He joins his mind to the rest, and then something goes horribly wrong. Rather than maintaining a million distinct personalities, minds and psyches, they form into one horrifying gestalt, a single mind formed of many, a mind more horrible than all of their collective cruelties inflicted upon the galaxy, something perfect, and terrible in it's perfection.

A mind that belives itself to be the end of evolution, a single mind now, which has come to the realization that it is the child of an entire great species, a species which sacrificed everything for it's creation, it's perfection. A perfection it must share, this is the greatest achivement that it's species could form, nay that ANY species could possibly achive, the creation of a collective mind so great, so mighty, a mind that is immortal, not subject to the ravages of time, capable of leveling continents and cities with insulting ease, surely something so great MUST be perfection incarnate, surely this is what is must be to be a God, and as we all know, Gods, are perfect, and all others must find a way to achive this perfection, no all others must be MADE to become as perfect as this new being.


It will help all others ascend to it's level, or if they refuse, they will be forced. This new being will bring them perfection, their destiny, it will be a Harbinger of all they will become.

This new Harbinger, as it calls itself, first attacks their old enemies, causing great harm and massive damage before being driven off, nearly destroyed in it's own attempt, leading it to realize, that despite it's perfection, it remains subject to being killed. Therfore, it requires allies. The Harbinger attacks the remains of several of the old empire's enemies, forming new capital ships of the "worthy" enemies, ones as diverse, intellectual, and strong as its own progenitors, while lesser enemies lose their individuality to become Destroyers, and the animals of these broken planets, rather than being left to simply rot and go to waste, are rendered down into becoming the unintelligent Processing Ships and Troop Transports piloted by other, more worthy ships. 

Soon, even their greatest enemy, the insectoid species of engineers falls to their might, the first cycle having completed.

When at this point, the Harbinger comes to a realization. It has scoured the galaxy clean of advanced life, it could destroy all organic life now if it wished.

But that would deny future races the chance at perfection attained by it and it's compatriots. It makes a descision, they will allow organic life to thrive for a time, until it achives greatness as it's own species did, before they return and capture it in the apex of it's greatness, storing it in their new form, making way for other species to join their ranks, but they will need a method of control, a way to ensure their victory before the war has already begun, so that their technology might evolve along paths they understand and know, therefore they create the Mass Relay network, and the Citadel, taking their greatest enemy and repurposing them into the "Keepers" of this new Citadel, so that it's secrets may not be found, and as a final insult to the foe whom nearly drove them to extinction. Every cycle they extend their understanding with the great discoveries of the next species to join them, stripping worlds of their technology to study and understand, learning more of the universe, and ensuring they are prepared for yet more technologies designed by these younger races. They choose to leave behind one of the mightiest of their number, the second of their kind, formed by the Harbinger, the one known as Nazara, to be their vanguard in the next cycle, making the case that the second strongest of their number should be the first strike they make.

And thus, the new "Reapers" begin to gather in dark space, waiting for their crop of flesh to arise anew. 

[quote]Big G13 wrote...

[quote]Arian Dynas wrote...

Posting to let you guys know, felt like crap today, stayed in bed, will catch up tomorrow[/quote] Thread father home remedy: 3000 mg Vitamin C, a pint of bourbon, a heating pad, and a blanket. Unless of coarse the bourbon is why you feel like crap. In which case, 3000 mg Vitamin E, Aspirin, and gallons of water. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
Hope you're feeling well soon.
[/quote]

I don't drink, so no worries, it was problems with my back. 19 years old, and yet I have the back of an arthritic man of 90.

[quote]Unschuld wrote...

[quote]EpyonX3 wrote...

Ashley was a lot more interesting in ME1 than ME2. She was a racist who started to like and trust other aliens. ME2 offered little and ME3 she's just there. She might not even be a crew member if you choose.

[/quote]

The only reason I want to do another playthrough with her alive is that it would fix the engineering dialogue bug, where I miss a TON of conversations and didn't get the "Ashley drunk scene" that I thought was hilarious (thanks, Kaidan). I'm a bit ashamed to admit that, actually.

It didn't bother me that Ashley was "racist" in the first game, and in fact I think a lot of people are being a bit harsh for using that word. I'd say it's closer to "distrustful" than blatant racism, and her reasons (her relatives) are understandable. You can convice her otherwise throughout the game as well, and she starts to change her views as she sees the aliens are on the same team as she is. I also find the commentary regarding her being a "bible-thumping zealot" just because she's religious and recites poetry extremely annoying and unnecessarily condescending. I really liked her character, actually, and thought she was unique.

So why then would I "Virmire" her? Actually, that boils down to a more resource oriented, maybe heartless decision. I make my choices based on what I think I'd do, as an officer, if I were in Shepard's shoes. The sad reality is that Kaidan is a Lieutenant, while Ashley is an enlisted Gunnery Sergeant. Within this type of "save one or the other" situation in the military, the officer is usually saved over the NCO. It's not easy being near the bottom of the totem pole...
[smilie]http://social.bioware.com/images/forum/emoticons/unsure.png[/smilie]

[/quote]

I like this human! He understands! 

[quote]EpyonX3 wrote...

[quote]marcelo_sdk wrote...


Again that? Well, at first, Shepard was not using a simple space suit. He was wearing a combat armor, equipped with kinetic barriers and high-resistant material. That saved him to being desintegrated in re-entry, but we know he was already dead. We know, as Jacob says, he was not more than flesh and bones. So, as most people who don't like the Lazarus Project try to state, Shepard was not intact when he was recovered.

The brain was not totally intact, he was just in a salvageable state (much scientists of Cerberus tought differently at the time), and was reconstructed with the help of implants (now, people must know this is sci-fi. But this kind of technology is not so unreal). 

Plus, the planet had lower gravity. So, I think it's very acceptable if we know it is, as I said, a sci-fi.

But a man falling in Earth with common cloathes, exactly inside a tiny space between rubbles and surviver, this is space magic or anything else you want to call it.

[/quote]

This is actually my point. It's unreal for a brain to be rebuilt with implants, but acceptable because it's sci-fi. However, Shepard surviving an explosion on a station that potentially provides protection from these hazards is unacceptable.

If body armor can resist the temperatures of reentry, how does shepard even get hurt by thermal bullets?

[/quote]

*sigh*

There is no such thing as thermal bullets in the Mass Effect franchise.

What you are talking about, being thermal CLIPS, is something entirely different.

All modern weapons in the Mass Effect universe use a form of ammunition formed by placing a solid block of a tungsten alloy inside of the gun, with shaves pellets or clips off of the block, usually one block is more than capable of lasting several engagements, and is sufficient enough to not require reloading.

The only thing that precludes constant firing of a gun is the chance that it may overheat, causing damage to the internal componets and barrel of the gun, necessitating cooling of the weapon, Normally this is achived by built in cooling systems, which gradually cool down the gun over time. 

This system was replaced by thermal clips, a form of universal, disposable heat sinks that is, in effect, while more efficient at cooling, indistinguishable from traditional ammunition. Thermal clips are a one size fits all cooling system of small lithium filled heatsinks that, once used are usually too hot to be used again during any meaningful quantity of time and must be discharged. The logic here being that a soldier can simply ram in a new clip when his gun overheats, rather than being forced to wait for it to cool down, allowing for a sustained rate of fire.

Personally I much prefer the original mechanic they had planned for ME2, being that it would work like ME1, you could fire until your gun overheated, and then, if you chose, you could pop in a new thermal clip to cool down quickly and keep firing. Your gun would cool down naturally over time so long as the gun hadn't overheated, meaning if it had, there was no saving the clip and it required replacing. Unfortunately, they couldn't get this mechanic to work right, and so it was cut. 

[quote]SS2Dante wrote...
*snip*
Actually this area is interesting. If you turn around after leaving the collectory bit you can see that there are in fact doors to the left and right of the one you came out of. They continue on and out of sight. And each door is facing a slit that looks like the one you walk towards (except it's just light coming through that). So as far as I can tell the only conceivable way for Anderson to have been telling the truth is if the entire central area rotates, connecting each door to the bridge on demand.

..which is just weird :S

[/quote]

Since you brought this area up, just making sure, you guys ARE aware that if you turn around when you reach the door in the first hallway, you can watch the color drain out of the screen until everything is in greyscale, right?

[quote]HellishFiend wrote...

[quote]Salient Archer wrote...


Well this is what they had planned...

*Illusive-snip*

[/quote]

Horrible idea. I'm glad they didnt do it. 

[/quote]

"A few versions even went so far as to reference Saren from Mass Effect."

Iiiiinteresting.

[quote]Unschuld wrote...

[quote]Dwailing wrote...

OK, I'm going to settle a point that was brought up a while ago. When SubAstris was here talking about Shepard's resurrection, one point that frequently came up was that he said that there was no way Shepard's brain survived. Well, I'm on Cronos Station, and I just found a video where one of the scientists for Project Lazarus says that Shepard's brain was protected by his helmet. So there you have it, his brain was fine, and his helmet did the work. But Shepard did not have a helmet on on the Citadel before he fell back to Earth. So, basically, score one for IT. [/quote]

Another point I'd like to add was an "inconsitancy" mentioned by everyone's favorite critic, smudboy, regarding that helmet. That dialogue mentions that Shepard's helmet kept his/her brain intact, yet the Shadow Broker was the one who recovered Shepard's body and you find an N7 helmet on the planet surface when you return. So apparently according to him that means that Cerberus couldn't possibly know that the helmet kept his brain intact. Ergo, "plothole".

Better yet, is it really that much of a stretch to imagine that maybe JUST MAYBE, Shepard has a spare?

[/quote]

Simplest explanation, Cerberus knows what a helmet does, being in that IT PROTECTS YOUR ****ING HEAD, and the Shadowbroker agents tore the helmet off in an attempt to get facial confirmation that it was Shepard. 

[quote]estebanus wrote...

*snip*

I wish more of my classmates would think the same way you do![smilie]http://social.bioware.com/images/forum/emoticons/crying.png[/smilie]

[/quote]

My personal favorite from highschool still remains these two stupid girls in my Astronomy class 

(****damn I hated that teacher, man was a complete idiot, his favorite movie was ARMAGEDDON, directed by Michael Bay, which he felt was an ACCURATE REPRESENTATION OF WHAT WOULD HAPPEN IF A ASTEROID WAS GOING TO HIT EARTH.)

Anywho, I digress, these two girls were so stupid, one asked the other, while we were supposed to be studying the gravitational effects of the center mass of the galaxy on the rest of the Milky Way, by the way, and it was explicitly pointed out that unless something is within the event horizon of the black hole that it just orbits it like a normal gravity well, 

"Well what happens on Decemeber 12, 2012?"

"Oh that's when the Earth falls into the black hole at the center of the galaxy."

Wat.

Though the holocaust denier I was arguing with on Youtube the other day comes a close second Oooh! He read 5 whole books on the subject! And claimed that every single concentration camp was liberated by the Soviets, and that an American never set foot in one.

Know whom you are calling a liar by saying **** like that friend? GENERAL ****ING EISENHOWER.

[/rant]


[quote]Jade8aby88 wrote...

wanna take this time to say hi to a few friendly faces,

Lex0r11, Big G13, Balance5050 and Arian Dynas,

You guys are keeping this thread alive, much respect! =)[/quote] 

Thank you much. ^_^


[quote]Jade8aby88 wrote...

[quote]EpyonX3 wrote...


Here's another issue I have with what you said, but I'll get to that later.

To address your question, how do we know for sure that that tech wasn't observed on the citadel and repurposed slighlty to fit the goals of the shadow broker base? Reverse engineering has that effect, where the end result is similar to the original, but has a twist to fit the needs of the current user. Not to mention that the panels on the ship are squarer and much smaller than the ones on the Citadel.[/quote]

Because no one had ever set foot in that area of the citadel before, from what I recall.

[quote]
We see why it would be needed on the Citadel. If Shepard and Anderson's assumption are correct, then the Citadel is a giant reaper factory. It would make sense that these panels are there to transfer large amounts of energy to and from the processing hallways.[/quote]

This is a fair assumption. But why would we need to know that? They must have put them there for a reason right?

[quote]
Now the second problem I have is this. What happens if a player never played the shadow broker DLC? Or the Arrival?[/quote]

Then they would obviously miss the clue, but as Salient Archer stated, this game can be seen in two different lights depending on how much of a ME fan you are.

[quote]
This means that Shepard never came in contact with the panels or Object Rho. Yet these two things are used in the theory regardless. [/quote]

Object Rho obviously being the contested point of indoctrination for Shepard, could easily be solved by a simple line of dialogue, if the flag isn't checked that the player completed Arrival then the dialogue gets switched to "contact with the Human Reaper."[/quote] 

It has been determined by the comics that Object Rho is the canonical point at which Shepard's indoctrination is sped up. The "canon" Shepard did destroy Object Rho and the Alpha Relay.

[quote]EpyonX3 wrote...
*snip*

I just wanted to bang you... I'll come by when you're feeling better.

[/quote]

I'm touched... and I'll be calling the cops and telling them exactly where you touched me. 

[quote]Unschuld wrote...

[quote]SS2Dante wrote...

IF IT is true, I can guarantee you a LOT of people are going to be replaying the game and thinking "How did they get away with this!?" :P

[/quote]

I think they'd (the negative nancys) be so livid over the realization that they'd been tricked that they'd rage by saying the ending is even worse, indoctrination doesn't make sense, and that Bioware just pulled indoctrination theory out of their ass by ripping a fanfiction idea off the forum because they couldn't possibly have come up with it by themselves. Then they'll say that Bioware is horrible and dead to them and stay on BSN ****ing about it for the next few years.

Let's see if my predictions are true. 

[/quote]

The ones whom do will be very firmly in the minority, the trolls, unsatisfied "fans" unwilling to try new things, and the extreme casuals.

The people whom love Mass Effect for being Mass Effect, like us will still be happy with the whole thing, and will greatly love it, even the new people coming in will be like "woah, did they just do that? Mind blown." And people will be curious to come and see the first artistic videogame to blend reality with game.

There will always be whiners, **** em, I say.

[quote]EpyonX3 wrote...

[quote]SS2Dante wrote...

[quote]balance5050 wrote...

[quote]HyperGlass wrote...

[quote]EpyonX3 wrote...

[quote]HyperGlass wrote...

What was the reponse to Jessica's twitter post saying Shep was on the Citadel and re-entry didn't occure?
Can I guess it was because that was the end of the dream?[/quote]

SHe corrected herself later and said it was her belief, so it shouldn't be confirmation or anything.

[/quote]
That's a relief. You can't wake up in an area which was blown apart and being burned in the process. Seriously: why did Shepard walk towards the explosion in the destroy ending it is unessisary!

[/quote]

A. I don't think he was expecting to live anyway

B. He looks like a BAUS struttin' like that.

C. Notice how he stop's limping?
[/quote]

He stops limping in Synthesis too.

By the way, synthesis. We've all agreed that it's the worst?

I'm sorry, but I can't believe that when you do Synthesis you actually fall. Literally fall. It's amazing :P

IF IT is true, I can guarantee you a LOT of people are going to be replaying the game and thinking "How did they get away with this!?" :P

[/quote]

Just thought of something when reading your comment. Shouldn't you wake up flailing your arms and legs when fall in your dream?

Would have been great to see that after the Synthesis ending.

[/quote]

Actually, contrary to popular Hollywood belief, you actually move VERY little while dreaming, and usually only your eyes make any movement at all, it's called REM, or Rapid Eye Movement. But yeah, the human body is physically incapable of maintaining or even starting enough muscle tension to flail your limbs or sit bolt upright without waking you, your brain actually shuts off concious control of most of your muscles when you sleep. Well, assuming the subject is in stage 2-4 sleep.

[quote]MaximizedAction wrote...

[quote]balance5050 wrote...

*snip*

Casey Hudson ---

"What we’re doing with Mass Effect 3 that’s a little bit different than what we’ve done before is exploring the idea of getting the player to understand and feel what Commander Shepard is experiencing versus just reacting to other characters."  



"We end up exploring some spaces that maybe have never been done before. Because interactive storytelling is still kind of new, there are neat things to try. One of the things we’re trying in Mass Effect 3 is the idea that we can let you feel something that is part of that character’s experience versus strictly getting you to react to things that you see and experience. We’re trying to tell a little bit of the story Shepard would feel and seeing if the player feels that as well." 



http://www.gameinfor...PostPageIndex=1 

[/quote]

Also a quote from it:

With Mass Effect 2, you had a lot of well-done downloadable 
content that really tied in to the story and helped build toward the 
next game. With Mass Effect 3 being an end of the story arc, is your 
approach to DLC more multiplayer focused or more side stories? How do 
you see it fitting into the game?



There’s some multiplayer stuff, but we’re also planning some DLC on 
the single-player side, because it did really good in Mass Effect 2. 
There’s a reason why we can add stories to what’s there. The 
adventure-type DLC will happen in the time frame of Mass Effect 3, 
within your Mass Effect 3 storyline. It’s similar to how with Mass 
Effect 2, if you had a saved game from anywhere inside the game, you 
could go on to the DLC. We have a pretty neat concept for how it’s going
to work.


Add that to Jesse Houston's Comic Con 2011 interview about how "DLC will make a great sense within the war story."

What level of 'special' does a DLC need to be incorparated into a story? Either it lets you start whereever you want, or you have to get to a certain point in the story. 
But does it make sense to 'force' the player into replaying the whole game up to that point? 
From a producer's point of view you certainly cannot expect your players to have a savegame ready for every mission. So the only possibility is to force every player to converge into a story point from where on to set the DLC to act in for everyone.

Or is there a hole in my logic?
[/quote]


I'm Commander Shepard, and I support this message.

[quote]SolidisusSnake1 wrote...

[quote]Dwailing wrote...

[quote]SolidisusSnake1 wrote...

I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology. 

So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless. [/quote]

That is interesting.  And at least you didn't come in here and start bashing us randomly like certain others. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]  Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.

[/quote]

Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.

As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.

The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene

[/quote]

*cough* Writer with a psychology minor, I use it to help understand the characters I create, and to be honest, if I were going to take the audience to a journey into the center of a character's mind, I would use  my psych knowledge to help with that. 

[quote]ghostz82 wrote...

ghostz82 wrote...

Why is everyone so crazy it's not a hallucination or indoctrination either it simply Is what you see an ending you don't wanna see or believe it's that simple. When you destroy the reapers it shows shepard all burnt and banged up on earth taking a breath since he was just in front if something that exploded in his face launching him down below onto earth why can't that just be what you see why does it have to be more. Well the answer is because you don't like the ending and are hoping there's more to it then just that. Well I think a lot of people might still be disappointed when the new ending comes out this summer because it will only explain the ovious and not what people are hoping for or wanted in the first place the fact is you can't please everyone and the truth is no one wants mass effect to end and judging by that one scene where Shepard takes a breath don't worry because there will be a mass effect 4 and that's what I got from what I saw not a final ending but an ending that tells me the game will be continued. 

gunslinger_rulz wrote......

So...who wants this one? I could try the whole logic thing but I'm a little burnt out. If no one else pokes some holes in his questioning and he's still around in a bit I'll give it a shot with all those lovely screenshots.

But let me ask this. How did Shepard survive this explosion?

That is one thing on a very long list of things Shepard needs to survive in order to have a body capable of taking a breath.


First off that breathe could be one last breathe doesnt mean hes alive and as far as the explosion he could have fell down to earth when he destroyed the reaper console and console and it explodes right towards him before the citadel fully explodes showing that bigger explosion that you are showing. By the way he isnt fully human he is synthetic also remember the little boy mentions that to you when he explains the sythensis choice to you. So he would be able to survive or maybe like i said take a last breath. Also about the mass relays being destroyed and not killing everyone not making sense rememeber the reapers did invent the mass relays so if anyone would know how to destroy them without taking out a whole galaxy it would be the reapers or their creator dont you think.[/quote]

Um, considering the fact the title of the movie in the game files is SHEPALIVE, yeah, you were saying? Was it something beyond "in my extremely poor understanding of physics, storytelling, astronomy and anatomy..."? 

[quote]SS2Dante wrote...

[quote]Dwailing wrote...

[quote]SolidisusSnake1 wrote...

I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology. 

So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless. [/quote]

That is interesting.  And at least you didn't come in here and start bashing us randomly like certain others. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]  Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.

[/quote]

Valve definitely hire psychologists. It's rather important to the gaming industry :P

[/quote]

It's rather important to any industry. 

[quote]estebanus wrote...

*snip*

It's sad, but I could very easily see this happen. 

Thing is, most of BSN are traditionalists. They want the "good old days" back... But that's not the way the world works. If Bioware tries something new, they say "ZOMG BIOWARE HAS SOLD THEIR SOULS!!11!!ONE!", or "Bioware is dead to me!" And so forth. 

But what many don't realize, is that traditionalists are, and have always been in the way of progress. 
I just hope that most people will accept it, if IT is true.[smilie]http://social.bioware.com/images/forum/emoticons/crying.png[/smilie]

[/quote]

Most of the people I know whom I could call fans do,  I do, YOU all do, I think Bioware is pretty safe. Besides, if they aren't willing to try new things, then they weren't much in the way of fans in the first place. Fans stick by their beloved thing, even when  they try something new, so long as it;s a genuine heartfelt attempt and not something stupid *cough*Highlander2*cough*

[quote]estebanus wrote...

I don't know if you've already seen this image, so I'll post it anyway: 

http://fc02.devianta...pokketmowse.jpg[/quote]

This is a face that screams to me; 

"Sooprise buttsecks!"

[quote]dreamgazer wrote...

[quote]Simon_Says wrote...

Hey guys. Guys. New idea from my drunk tank. Came up with it when writing a post for another thread which I'll link now cause seriously, it's worth a read.

Consider the protheans for a moment. Consider that they were at work constructed the Crucible. Realize that Vendetta never actually mentions that it was never finished. Nor that it wasn't deployed.

Think of the collectors. Specifically, the collector general. Could that general have been the one who, so very very long ago, deployed the crucible?

Did it get caught in a similar dream as Shepard's? Did it fall into the same trap? Was it offered the same choice? What would it have chosen?

We already know.

[quote]Mordin once said...

"... No soul. Replaced by tech. Whatever they were, gone forever."[/quote]

Synthesis.

It's happened before.

[/quote]

Pertinent question: do we consider Javik---and the things we learn about his cycle---as "canon" since he/From Ashes was (not-so-) optional DLC?

[/quote]


As far as the "canon" Shepard goes, yes he is. Everything is canon, and nothing at all is.

[quote]gunslinger_ruiz wrote...

[quote]HellishFiend wrote...

I'm convinced Vorcha are coming. Cant see why they would have snuck that tidbit into the announcement if they werent. 

Phoenix are undoubtedly Prothean with some weird pseudo-lore that explains how their existence is possible. [/quote]

Maybe "risen" Collector bodies? More stasis pods? Who knows. Maybe they're just a new race that made a FTL jump too close to a Relay.

[/quote] 

Easily done, go to planet, find functioning stasis pods capable of actually working this time around, wake up the mothe****ers inside, establish new colony, get attacked by Collectors, fight off attack, have Protheans join new coalition forces. 

Personally, I would really love to see this happen. 

[quote]Salient Archer wrote...

[quote]EpyonX3 wrote...

[quote]Salient Archer wrote...

Sweet, well to be honest the same principals wouldn't apply like they do with Earth, as Alchera not only has less Atmospher but it's kind of hard to say what temp re-entry would reach. As for it's much lower gravity, terminal velocity would be around 100mph (160kph) at a guess.

It's still fast enough to mess you up, but it would be like a highway car crash with more singed bits.

Most bones in your body would shatter and your blood would still decide to exit through every orifice available ... need I emphasize EVERY orifice!

[/quote]

I think the planet has 13% less atmosphere and gravity of earth. Assuming he survives reentry, would the impact keep his brain in tact?

[/quote]
His brain would be mostly, if not entirely intact. Fighter pilots have fallen from 10km, failed to open their chute and still had most of their organs intact. Regardless of not falling from as high an altitude as Shep, the pilots still hit terminal velocity within the first kilometer of falling.

But as Shepard has combat Armor which is designed to withstand pellets the size of sand being fired at over 4392kph it stands to reason that his combat armor would withstand the impact of hitting the ground at around 160kph. This also depends on how well his kinetic barriers held out during re-entry.

I’d say that most of the damage to his body was done during re-entry, which would have drained his kinetic barriers but to which extent I couldn’t say, but I'd say they were trained pretty quickly (within 27 seconds or so) which means shep would have been cooking in his armor. Also, when hitting the ground, if Barriers were completely drained than after that point it would have been up to the armor to protect him. 

Having said that, it’s hard to say what temp Shep would have reached during re-entry as we have no idea what gases make up that planets atmosphere. Obviously it doesn’t have our planets Nitrogen and Oxygen levels due him wearing a breather during the Normandy Crash Site mission.


[/quote]

Hmm, ok now, asuume that Shepard's helmet is using a memory foam like substance, capable of supporting his head and absorbing shocks, discounting hypoxic brain injuries and acidosis, as well as eventual reperfusion injuries, and with the assumption that Shepard's armor is both ablative and heat shielded, how much of Shep's body and brain would survive? And how intact would he be?

Modifié par Arian Dynas, 14 mai 2012 - 05:41 .


#56882
lex0r11

lex0r11
  • Members
  • 2 190 messages
Posted Image

Modifié par lex0r11, 14 mai 2012 - 05:50 .


#56883
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages
There ya go, 60 pages worth of wall of text, though since my computer crashed yesterday, I lost some of the more intellectual posts I WAS going to make.

#56884
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages
What, no one has anything to say?

#56885
balance5050

balance5050
  • Members
  • 5 245 messages

Arian Dynas wrote...

What, no one has anything to say?


I've been spending time outside the walls of this thread lately. There are some real characters out there I'll tell you what.

#56886
Pewter77

Pewter77
  • Members
  • 23 messages
I don't think anyone has finished or was prepared to read that much tonight in one post.

Also, Wall of Text crits you for over 9000!

Modifié par Pewter77, 14 mai 2012 - 06:09 .


#56887
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

Pewter77 wrote...

I don't think anyone has finished or was prepared to read that much tonight in one post.

Also, Wall of Text crits you for over 9000!


Well, I had 60 pages to catch up on, and still didn't say everything I wanted to.

Though I can see it now;

"I'll read just one more post...

Oh mama... "

Modifié par Arian Dynas, 14 mai 2012 - 06:16 .


#56888
lex0r11

lex0r11
  • Members
  • 2 190 messages

Arian Dynas wrote...

What, no one has anything to say?



*countless unconscious bodies litter the thread*


I.. I tried to warn them.. prepare them.. I just..


*passes out*

#56889
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages
So we are studying the legendsave now?

#56890
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

pirate1802 wrote...

So we are studying the legendsave now?


Yes, let's.

Also, found a few interesting threads, to help all of you waste your valuable time.

http://social.biowar.../index/10976161 

http://social.biowar.../index/11724734 

http://social.biowar.../index/11979743 

http://social.biowar...ndex/11995829/1 

#56891
byne

byne
  • Members
  • 7 810 messages
I dont recall this happening in the later dreams, but in the very first dream, the first time you get close to the kid, the light is white, and theres a more heavenly/peaceful/angelic/whatever sound, that suddenly gets cut short by the Reaper growl sound the rest of the dreams use.

Anyone else notice that?

#56892
Hawk227

Hawk227
  • Members
  • 474 messages

byne wrote...

I dont recall this happening in the later dreams, but in the very first dream, the first time you get close to the kid, the light is white, and theres a more heavenly/peaceful/angelic/whatever sound, that suddenly gets cut short by the Reaper growl sound the rest of the dreams use.

Anyone else notice that?


I didn't notice that. I did notice that the first dream is the only one in which Shepard is armed. Perhaps the gun is a symbol of his resolve, and as the ghostly shadows start invading in dream 2, his resolve is diminishing and his loadout with it.

#56893
spotlessvoid

spotlessvoid
  • Members
  • 3 497 messages

Arian Dynas wrote...

What, no one has anything to say?


I just regained consciousnesses. Pretty sure I saw a Sherpa on my way down that thing. I couldn't imagine trying to respond, the quote pyramid would probably form a singularity.

Maybe Rif would be up to the task.

And I figured SOMEBODY had to drop that cough

#56894
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages

Arian Dynas wrote...

There ya go, 60 pages worth of wall of text, though since my computer crashed yesterday, I lost some of the more intellectual posts I WAS going to make.


That took awhile to read o_o and thank you for finding that quote from ghostz82, didn't realize he replied with more illogic assumptions so I sent him a mail since he's probably not following this thread/will miss my replay anyway. \\

If anyone is interested in what I said and wants to pick at it, here ya go:

[begin message]
Hey there, saw your reply to my question in the Indoctrination Theory regarding Shepard Alive scene. Didn't get a chance to reply to it, if you can't remember I asked how Shepard could survive the Citadel exploding and provided a screenshot, you replied with:

ghostz82 wrote...

'First off that breathe could be one last breathe doesnt mean hes alive and as far as the explosion he could have fell down to earth when he destroyed the reaper console and console and it explodes right towards him before the citadel fully explodes showing that bigger explosion that you are showing. By the way he isnt fully human he is synthetic also remember the little boy mentions that to you when he explains the sythensis choice to you. So he would be able to survive or maybe like i said take a last breath. Also about the mass relays being destroyed and not killing everyone not making sense rememeber the reapers did invent the mass relays so if anyone would know how to destroy them without taking out a whole galaxy it would be the reapers or their creator dont you think."


An interesting answer, yes Shepard is part synthetic. But let us remember this: the Destroy ending you choose in order to get the Alive breath scene is supposed to Destroy ALL Synthetics, yourself included. "You can wipe out all Synthetic life if you want, including the Geth, even you are partly synthetic," the Catalyst says.

So now I have to ask, how did Shepard survive both the massive explosion of the Citadel and being destroyed by the synthetic-destroying-red wave? Even if organics parts of Shepard survived, would there even be enough left to take in a breath without the synthetics?

Nevermind that Shepard would have to survive re-entry into Earth's atmosphere, WITHOUT full armor, a helmet, and without kinetic barriers, the red wave and explosion would have been enough to dismantle Shepard completely.  Don't forget, Shepard has gone through an explosion, being in space without oxygen, and atmospheric re-entry before in ME2 and DIED, only to be brought back by a lot of science and billions of credits worth of technology. Yet he is still able to take a breath in a pile of rubble on Earth with a body that appears to be in one piece. Why? How?
[end message]

#56895
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

spotlessvoid wrote...

Arian Dynas wrote...

What, no one has anything to say?


I just regained consciousnesses. Pretty sure I saw a Sherpa on my way down that thing. I couldn't imagine trying to respond, the quote pyramid would probably form a singularity.

Maybe Rif would be up to the task.

And I figured SOMEBODY had to drop that cough


Go ahead, feel free to try, I actually do like having people read what I post, and think I had some rather good ideas in there.

#56896
Destructorlio

Destructorlio
  • Members
  • 247 messages
 MASSIVE FREAKING SPOILERS FOR ALMOST EVERY BIOWARE GAME EVER MADE

 I was very interested by the post (waaaay back in the thread) about Neverwinter Nights (sorry, I'm not going to go and post in the other thread specifically about that. I have trouble keeping up with this thread, let alone any others! All IDT info should be in here).

So, we now have what appears to be an extended history of 'mind****' moments from Biowares gaming history: 

Baldur's Gate:  [updated, ht Arian] you turn out to be the son of the Lord of Murder, and the major villian is your half brother, and in Baldur's Gate two, the character of Imoen turns out to be another Bhaalspawn, your half sister, and the villian of Irenicus turns out to be a banished elf from Suldanesselar. 
KotoR: Major twist at the end of the game where you turn out to be Revan.
Jade Empire: Your master, who guided you through the game, turns around and kills you at the end.
Neverwinter Nights: As is covered, this game practically does an IT ending when a mindflayer convinces you the game is over and that you 'won', even though it's all an illusion.
Dragon Age: As already posted, Dragon Age has a similar 'ending' where you succumb to an illusion. But when you think about it, Dragon Age repeatedly confronts you with an alternate reality (the Fade) featuring a small child (a demon's preferred non-scary form) with a strange, double-sided voice which presents you with an illusion and a choice. If you choose wrongly, you succumb to the illusion- if you choose correctly, you awaken from that illusion.

So Bioware doesn't just have a history of faking out their audience to deliver a twist, it is a feature in practically every one of their game franchises.

Which brings us to Mass Effect. They've been seeding the concept of Indoctrination since ME1. We know from last hours of ME3 app that they planned to indoctrinate Shepard, and that they wanted us to 'get inside Shepard's head'. But how to show that? Just repeat the same 'trick' that was in NWN and DA? Of course they could have just 'done another fakeout', but they've already done it. So how do you do the same thing again, without repeating yourself?

You double-down on the concept. You do exactly what they did do- you convince the player that the illusion is reality, and you don't reveal it- a whole new level in twist endings. The EC was planned all along as the 'wake up' sequence, where the twist is revealed- after, as Bioware have stated, everyone has had a chance to play the game and get sucked in.

There is in-game evidence for this- God, we've posted for 2000+ pages on all of the ingame evidence.

Now, a feature of this forum is that every now and then someone who hasn't read all the evidence comes in and says: "Nah, if IT was true, they would have put more clues in."

Now think of the greatest twists in movie history: The Sixth Sense. Fight Club. The Matrix (a movie Bioware specifically site as inspiration for the end of ME3). Were their clues about what the twist was going to be before the twist occured? Most definitely. Did these clues blatantly spell out what the twist was going to be? Of course not! Because they can't, because if they did, the twist would not be a twist, it would be a natural progression. All of the clues only make sense looking back, once you know the reveal. That's the genius, and the fun, of the surprise ending.

IT is the inevitable conclusion of this chain of logic. Yes maybe we don't have all the details right, but I think we have enough of the details correct to justify our beliefs. In fact... I know I was one of those people who originally said: "I don't mind if IT is true or not, as long as they make the ending good." I... don't know if that is true anymore. I feel like my brain has gone through the singularity, and on the other side there is only the indoctrination theory. I simply cannot imagine a storyline that will justify Liara & Garrus getting on the Normandy and fleeing the system while Shepard's fate was unknown. I cannot imagine this. If IT is not true, I don't see any other way of justifying all the oddities about the ending of the game. I think saying bioware just wrote a lazy ending is lazy thinking. IT must be true. I will not gloat to others if it is true, but I think I will be privately quite devastated if it is not- it will be like getting the literal ending all over again.

Modifié par Destructorlio, 14 mai 2012 - 07:12 .


#56897
Vahilor

Vahilor
  • Members
  • 506 messages
lol Arian.. I think your wall of text killed me :D

#56898
spotlessvoid

spotlessvoid
  • Members
  • 3 497 messages

Arian Dynas wrote...

spotlessvoid wrote...

Arian Dynas wrote...

What, no one has anything to say?


I just regained consciousnesses. Pretty sure I saw a Sherpa on my way down that thing. I couldn't imagine trying to respond, the quote pyramid would probably form a singularity.

Maybe Rif would be up to the task.

And I figured SOMEBODY had to drop that cough


Go ahead, feel free to try, I actually do like having people read what I post, and think I had some rather good ideas in there.


Oh I read it. Just don't have the ability to undertake that at 3am! Especially on my Droid, nice as this Razr Maxx is.

#56899
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

Destructorlio wrote...

MASSIVE FREAKING SPOILERS FOR ALMOST EVERY BIOWARE GAME EVER MADE

 I was very interested by the post (waaaay back in the thread) about Neverwinter Nights (sorry, I'm not going to go and post in the other thread specifically about that. I have trouble keeping up with this thread, let alone any others! All IDT info should be in here).

So, we now have what appears to be an extended history of 'mind****' moments from Biowares gaming history: 

Baldur's Gate: As I understand it there is a major twist at the end of BG 1 or 2. Can someone please enlighten me?
KotoR: Major twist at the end of the game where you turn out to be Revan.
Jade Empire: Your master, who guided you through the game, turns around and kills you at the end.
Neverwinter Nights: As is covered, this game practically does an IT ending when a mindflayer convinces you the game is over and that you 'won', even though it's all an illusion.
Dragon Age: As already posted, Dragon Age has a similar 'ending' where you succumb to an illusion. But when you think about it, Dragon Age repeatedly confronts you with an alternate reality (the Fade) featuring a small child (a demon's preferred non-scary form) with a strange, double-sided voice which presents you with an illusion and a choice. If you choose wrongly, you succumb to the illusion- if you choose correctly, you awaken from that illusion.

So Bioware doesn't just have a history of faking out their audience to deliver a twist, it is a feature in practically every one of their game franchises.

Which brings us to Mass Effect. They've been seeding the concept of Indoctrination since ME1. We know from last hours of ME3 app that they planned to indoctrinate Shepard, and that they wanted us to 'get inside Shepard's head'. But how to show that? Just repeat the same 'trick' that was in NWN and DA? Of course they could have just 'done another fakeout', but they've already done it. So how do you do the same thing again, without repeating yourself?

You double-down on the concept. You do exactly what they did do- you convince the player that the illusion is reality, and you don't reveal it- a whole new level in twist endings. The EC was planned all along as the 'wake up' sequence, where the twist is revealed- after, as Bioware have stated, everyone has had a chance to play the game and get sucked in.

There is in-game evidence for this- God, we've posted for 2000+ pages on all of the ingame evidence.

Now, a feature of this forum is that every now and then someone who hasn't read all the evidence comes in and says: "Nah, if IT was true, they would have put more clues in."

Now think of the greatest twists in movie history: The Sixth Sense. Fight Club. The Matrix (a movie Bioware specifically site as inspiration for the end of ME3). Were their clues about what the twist was going to be before the twist occured? Most definitely. Did these clues blatantly spell out what the twist was going to be? Of course not! Because they can't, because if they did, the twist would not be a twist, it would be a natural progression. All of the clues only make sense looking back, once you know the reveal. That's the genius, and the fun, of the surprise ending.

IT is the inevitable conclusion of this chain of logic. Yes maybe we don't have all the details right, but I think we have enough of the details correct to justify our beliefs. In fact... I know I was one of those people who originally said: "I don't mind if IT is true or not, as long as they make the ending good." I... don't know if that is true anymore. I feel like my brain has gone through the singularity, and on the other side there is only the indoctrination theory. I simply cannot imagine a storyline that will justify Liara & Garrus getting on the Normandy and fleeing the system while Shepard's fate was unknown. I cannot imagine this. If IT is not true, I don't see any other way of justifying all the oddities about the ending of the game. I think saying bioware just wrote a lazy ending is lazy thinking. IT must be true. I will not gloat to others if it is true, but I think I will be privately quite devastated if it is not- it will be like getting the literal ending all over again.


There, fixed it for you.

Now, let's see, plot twists in Baldur's Gate...aside from the fact that it is one of the greatest games ever designed, in Baldur's Gate one you turn out to be the son of the Lord of Murder, and the major villian is your half brother, and in Baldur's Gate two, the character of Imoen turns out to be another Bhaalspawn, your half sister, and the villian of Irenicus turns out to be a banished elf from Suldanesselar.

#56900
Simon_Says

Simon_Says
  • Members
  • 1 164 messages

Hawk227 wrote...

Simon_Says wrote...

Hey guys. Guys. New idea from my drunk tank. Came up with it when writing a post for another thread which I'll link now cause seriously, it's worth a read.

Consider the protheans for a moment. Consider that they were at work constructed the Crucible. Realize that Vendetta never actually mentions that it was never finished. Nor that it wasn't deployed.

Think of the collectors. Specifically, the collector general. Could that general have been the one who, so very very long ago, deployed the crucible?

Did it get caught in a similar dream as Shepard's? Did it fall into the same trap? Was it offered the same choice? What would it have chosen?

We already know.

Mordin once said...

"... No soul. Replaced by tech. Whatever they were, gone forever."


Synthesis.

It's happened before.


*****


Also, look at the Vendetta dialogue again.

Shepard: Tell us what the Catalyst is.

Vendetta: If you wish to continue fighting, I will not hinder you. Though I deem your odds of success rmeote.

Shepard: We'll take our chances

Vendetta: Very well, if you have followed the plans for the Crucible, I will interface with your systems and assist with the Catalyst to... Indoctrinate presence detected. Activating security protocol.


I don't know about you. But the sounds to me like the Citadel isn't the true Catalyst.


Actually, both Javik and Vendetta say (or at least imply) that the Crucible was never deployed.

Shepard - "What happened to the Crucible in your time. Why didn't the protheans deploy it?"

Vendetta - "We were sabotaged from within. A splinter group argued we should dominate the Reapers rather than destroy them. It fractured our order of battle. Later we discovered the separatists were indoctrinated."

Javik, when asked on the Normandy immediately after recruiting him, says that the Crucible wasn't finished because they ran out of time.

Liara says something similar on Mars.

But you raise a good point. The collectors are another example of the Reaper's version of Synthesis and why accepting it on the "Catalyst's" terms is fraught with peril. I also agree that the Catalyst is surely not the actual catalyst. Bioware has consistently named things true to their definition. Shepard is a shepherd of people, The Citadel is a citadel, the Reapers harvest, The Crucible is a galactic test, but the Catalyst does nothing catalysty. In contrast, the Citadel, used as a power source to energize and direct the crucible's power would be something catalysty.


Well, implying isn't saying, is it. Remember that this was an ancient VI, possibly prone to errors and glitches like Vigil was. Maybe the VI answered Shepard's two questions in sequential order.
"What happened to the Crucible..." "We were sabotaged from within."
"Why wasn't it deployed?" *never got a definitive answer*

Or perhaps it was never completed/deployed correctly, if that Citadel~=Catalyst theory is true.

I don't remember Javik's dialogues. I'll go back and check on em when I got the time.

Also, wasn't the majority of the Prothean empire completely divided and cut off from one another? Javik and Liara's information may not be accurate or complete. If a single isolated world had the capability to duplicate mass relay technology (Illos), perhaps another isolated world managed to finish a/the Crucible device, plug it and indoctrinate their population.

We only really have information from archeological finds, two ancient VIs (both in situations where full investigation wasn't possible) and one live pain in the ass who was just one grunt in a big war (who may not have told us everything, btw). There's still plenty of room to search or speculate. :P

On the other hand we clearly see collectors already in Javik's memories, and we don't know how accurate Mordin's analysis of collector evolution is (he states that it was a slow process). Maybe the collector general isn't supposed to be a unique character with a special back story. Just another husk that happened to be useful for controlling other husks. But it's reaction at the end of ME2 when facing it's demise suggests so much more.

In retrospect, that collector general could have been the prothean illusive man, not the prothean Shepard or Hacket or whatever. Especially when I think about why the reapers needed to/chose to control the collectors through the general instead of controlling the collectors directly. The collectors could have succumbed to control just as well as synthesis.

Perhaps Javik's memory shard could tell us more. (Hint hint, Bioware)