lookingglassmind wrote...
Guys, another thing in favour of a possible indoctrination device on the Normandy:
I just started a new game. You have one cutscene where you're on the Normandy in the beginning, with Kaidan and James before going to Mars. The next time you're aboard the Normandy is after the stuff at the Citadel with trying to convince the Council to help you, and they send you to Palaven. But before you can interact with the Normandy environment as the player, you have to return to the ship from the docking bay. This triggers a cutscene -- your first dream with the Catalyst. Then you wake up, and begin your tour with Traynor.
It's a small thing, and probably kind of reaching for things that aren't there, but still.
I like it. 
When people are faced with something they cannot understand (not an insult by the way) like the ending, they will search around and desperately try to make what they cannot understand understandable in SOME way. Like religion. It is a creation of people to try to make sense of that which they fail to understand or fear. Thus, people are rationalizing LIKE CRAZY to make "sense" of the game ending(s) (such as they were). We who have played from day 1 from ME1 to ME2 to ME3 get to the end and it is W. T. F?!
Perhaps Bioware was trying to be cute and sophisticated. Perhaps.
Bad plan. Bad execution. Now they are no doubt crapping their pants and, maybe, rushing to get a rational DLC out to fix the craptacular situation.
Bioware, if you were going for some "higher plane" with the ending...don't do that ****. Look at this as a learning experience. Don't do that **** again. It's a sinker, not a floater.