Karait wrote...
balance5050 wrote...
EMS is a measure of time as well as military strength, the more time, the more elaborate the ruse to trick you into joining. Also you need a high EMS to keep you alive while you're in lala land. Makes perfect sense, they don't need you to join them if the army you amassed isn't enough of a threat.
It still isn't a feasible explanation as to why Reapers merrily lead Shep to the blow-reapers-up button.
I think you keep missing the point.
EMS is based on time.
Rush through the game: Missing alot of assets, resources, and allies: Reapers only give you Destroy because they know you can't win. You don't have the manpower or firepower to, so it wouldn't matter. You'll fail and die, meaning they don't have to worry about indoctrinating Shepard
Actually play the content: Have all or majoirty of assets and resources, gain all possible allies: Reapers suddenly have a massive army to fight. that could possibly destroy them. Self preservation kicks in. The time spent gathering a large EMS score means indoctrination has had a longer time to manifest. Reapers use it by presenting you with 3 options and make the 2 they want appealing to Shepard's sensibilities while making Destroy sound like the worst possible option.
If you give in, the Reapers turn you into a sleeper agent and use you to destroy your fleets and alliances from within.
Don't give in and your resist the indoctrination and can obliterate the Reapers in to particle dust.
Anything not clear about this explaination at all still?
The deicision ONLY determines if you succumb to indoctrination or not, not if the Reapers are destroyed. It's not real, it's just Harbinger trying to keep you from undoing the cycle.
Modifié par BlackDragonBane, 13 mars 2012 - 04:24 .