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Was the ending a hallucination? - Indoctrination Theory


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#6451
LolaLei

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Hm, well in real life an 1m1 is a form of resistor... maybe it's a subtle hint to "resist" the catalysts offers?

... Ok now I'm really getting desperate LOL!

Modifié par LolaLei, 13 mars 2012 - 04:37 .


#6452
Karait

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BlackDragonBane wrote...

Karait wrote...

balance5050 wrote...

EMS is a measure of time as well as military  strength, the more time, the more elaborate the ruse to trick you into joining. Also you need a high EMS to keep you alive while you're in lala land. Makes perfect sense, they don't need you to join them if the army you amassed isn't enough of a threat.


It still isn't a feasible explanation as to why Reapers merrily lead Shep to the blow-reapers-up button.


I think you keep missing the point.

EMS is based on time.

Rush through the game: Missing alot of assets, resources, and allies: Reapers only give you Destroy because they know you can't win. You don't have the manpower or firepower to, so it wouldn't matter. You'll fail and die, meaning they don't have to worry about indoctrinating Shepard

Actually play the content: Have all or majoirty of assets and resources, gain all possible allies: Reapers suddenly have a massive army to fight. that could possibly destroy them. Self preservation kicks in. The time spent gathering a large EMS score means indoctrination has had a longer time to manifest. Reapers use it by presenting you with 3 options and make the 2 they want appealing to Shepard's sensibilities while making Destroy sound like the worst possible option.

If you give in, the Reapers turn you into a sleeper agent and use you to destroy your fleets and alliances from within.

Don't give in and your resist the indoctrination and can obliterate the Reapers in to particle dust.

Anything not clear about this explaination at all still?

The deicision ONLY determines if you succumb to indoctrination or not, not if the Reapers are destroyed. It's not real, it's just Harbinger trying to keep you from undoing the cycle.


Okay, this explanation is logical. Thank you. 

I really do hope you're right because this line of reasoning is really smart (like, synthesis as an avatar of Shep's synthesis with the rest of the galaxy), but if I was bet my money on Indoctrination Theory or Shabby Bioware Writers you know where my money would go.

On the other hand though, if that's the case, why doesn't Shepard wake up after synthesis/control endings? (ahh okay, indoctrinated and finished, i get it, 5:30 am here, sorry)

Modifié par Karait, 13 mars 2012 - 04:39 .


#6453
Ecmoose

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ceruleancrescent wrote...

Ecmoose wrote...

FlamingxTsunami wrote...

 There's a problem with your idea. TIM was controlling Shepard and Anderson for that brief moment they were there on the Citadel  (that makes the most sense). The child is just a familiar manifestation of the Reaper Creator's self (because Shepard probably can't comprehend what he would actually look like). And no matter what ending you choose Shepard dies, and every Mass Relay is destroyed. The Control Ending, Shepard controls the Reapers, which means that he'll make them never attack again. The Synthesis Ending, the Reapers become part of organic life, essentially destroying them. The Destroy Ending, Shepard dies in the explosion of the Citadel and all synthetics are destroyed.


You clearly read the original post.

Good job


/sarcasm

P.S. Shepard does not die in every ending.


Haha, people seem to be slowly losing more and more patience with those who post responses to the theory without being fully informed, AKA reading the OP :whistle:


Yeah. This is how I got after the whole "Importing Old faces into ME3" thread got big. For 50 pages we had coherent intelligent conversation, then the game got closer and everyone came in either saying "You're wrong, here's why." or "You're grasping at straws" or "Here's a solution that I got after only reading the bare minimum of what the OP said".

And guess what? We were right, Imports were screwed up.

With any luck, I'll be right again and we get some awesome post hallucination resolution.

#6454
Fledgey

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DarkSeraphym wrote...

BlackDragonBane wrote...

I think you keep missing the point.

EMS is based on time.

Rush through the game: Missing alot of assets, resources, and allies: Reapers only give you Destroy because they know you can't win. You don't have the manpower or firepower to, so it wouldn't matter. You'll fail and die, meaning they don't have to worry about indoctrinating Shepard

Actually play the content: Have all or majoirty of assets and resources, gain all possible allies: Reapers suddenly have a massive army to fight. that could possibly destroy them. Self preservation kicks in. The time spent gathering a large EMS score means indoctrination has had a longer time to manifest. Reapers use it by presenting you with 3 options and make the 2 they want appealing to Shepard's sensibilities while making Destroy sound like the worst possible option.

If you give in, the Reapers turn you into a sleeper agent and use you to destroy your fleets and alliances from within.

Don't give in and your resist the indoctrination and can obliterate the Reapers in to particle dust.

Anything not clear about this explaination at all still?

The deicision ONLY determines if you succumb to indoctrination or not, not if the Reapers are destroyed. It's not real, it's just Harbinger trying to keep you from undoing the cycle.


Call this the profiler in me, but normally people who think they have become ingenius with their stories will leave subtle hints that are accessible to the greatest audience. They make it the responsibility of the audience to pick up on their clues. The part that I take issue with in this theory is the evidence of Shepard surviving, in which many people on these forums have complained about due to the fact that such an ending is extremely difficult and entirely impossible for some to come by without the use of multiplayer or Readiness. I myself have not been able to access the ending without bumping my Readiness up at least 5% more in all of my playthroughs. I would think that if BioWare had this kind of stuff planned out all along, they would have made it a little easier to get this ending; especially since Shepard waking up is one of your strongest pieces of evidence for the indoctrination theory. Right now, it seems to me like BioWare just really wants Shepard dead in your endings, especially since he'll "die" in 6 of 7 endings andthey  just tacked it on there so they could say "There, now you have an ending where he lives. Work hard and you can get it. Now you can leave us alone."

Assuming that this theory is true, it also presents a marketing problem as most people will succumb to Reaper indoctrination anyway, unless they are willing to raise their Readiness and its not normally a good practice of marketing to limit your product in such a manner, in this case post-ending DLC, to individuals who are already going to have a problem getting the proper ending to use it in the first place.

Personally I think saying oh you die if your ems isn't high enough is completely wrong. I think as long as you make the correct choice you're golden, but the breathing ending is only shown to the player with high EMS as a "good job" thing rather than an actual gameplay mechanic. It probably happens in canon regardless. But who knows.

#6455
ElectronicPostingInterface

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camcon2100 wrote...

PKchu wrote...

camcon2100 wrote...

crimsontotem wrote...



2:15 when the kid says "Choose"... Harbinger's echo?

Holy **** I heard it!

I didn't hear it, or the Meer/Hale thing.

But...

I want to believe. Particularly Harbinger/indoctrination.

I will admit, when I first met the kid and he said I can't help him or whatever, I thought "Hmm, I wonder if this is indoctrination?"

Hmm i find it pretty easy to hear hale and meer in that sequence...

I'm trying it with pretty poor quality speakers and I don't have the best ear. I'm not doubting the people who hear it, I just can't.

#6456
Nytingale

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I'm not sure if this has been mentioned before, because this thread is HUGE. But if you look closely at the video images from both the Synth and Control options, when Shepard is burning away... s/he turns into a husk for about 1 second before the image starts to fade.

#6457
bitcloudrzr

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Headshotmaster wrote...

It's probably been said before...

But you know how the end is kind of reminiscent of ME1?

Welp, I remember during the geth arch of ME3, that when we enter the Geth AI world through the VI interface? And how during the conversation, legion tells us that the we see quarians in their suits, instead of outside, because Shepard is constructing them on what he remembers?

I dunno, but it's kind of an allusion to what happens in the end...assuming the end is indoctrination/hallucination.


To add to what you're thinking, the true endings may be on disc or not, but I don't think that will be a pay for option. Also, they put you right infront of the Cerberus base, ready to go through the end again right after the credits.

#6458
sgthrawn

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ReclaimedHavoc wrote...

Dap Brannigan wrote...

Sorry if I missed this in the thread, but what is the significance of "1M1"?

I'd like to know this as well.


Basically 1M1 means the 15th of March, and/or 1M1 being flipped around in the Citadel section of the game.

#6459
BlackDragonBane

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CaptnObvious wrote...

ReclaimedHavoc wrote...

CaptnObvious wrote...


Except when its plot convenient. Then fogettaboutit. 

Beside you mentionned something i thought was interesting: Harbinger is right in front of you, you get up, and he just... flys away. What for? He was guarding the beam anyway, he had NO reason to go, and we don't see anything that gets his attention. He just thinks " oh right, finally ill let that Shepard fellow in. THE KID SAID SO".

Yeah, I think it's funny you seriously see Harby fly away.

I refuse to believe they would only have four guys sitting there to guard the most critical weakness of their fleet.

And anyone else see a link between the oddly random Reaper Turian, and three Husks? Dont they look a bit... familiar to your crew? Not the models though, i mean the princple of having three husks, maybe representing Ash , James and i dont know who else, and Garrus as the Turian. Though i wonder where banshee liara is.
Maybe you killed your buddies in a indoctrination induced daze?


Liara Banshee scares the living crap out of me just by the thought...

But the part where Harbinger leaves is likely part of the hallucination. Shepard thinks that Harbinger thinks he/she is dead and just goes to rejoin the battle with the fleets.

It's a stretch I admit.

#6460
squee365

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isn't 1m1 a type of postal code in canada?

#6461
ElectronicPostingInterface

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Ravax wrote...
@truthofgaming You're one in a few. You should wear that as a badge of honor. You go against mainstream concerns.

This makes me resent Bioware, like I'm some kind of idiot for caring about their game.

"I'm not sure if this has been mentioned before, because this thread is HUGE. But if you look closely at the video images from both the Synth and Control options, when Shepard is burning away... s/he turns into a husk for about 1 second before the image starts to fade."

Screenshot?

Modifié par PKchu, 13 mars 2012 - 04:40 .


#6462
Roll Equals Cute

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Been here all day, you chaps have done an absolutely wonderful job piecing all of this together. March 15th is only a few days away, thankfully. Let's hope something happens then.

Thank you again, all of you. You've saved this series for me.

#6463
MissMaster_2

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Karait wrote...

BlackDragonBane wrote...

Karait wrote...

balance5050 wrote...

EMS is a measure of time as well as military  strength, the more time, the more elaborate the ruse to trick you into joining. Also you need a high EMS to keep you alive while you're in lala land. Makes perfect sense, they don't need you to join them if the army you amassed isn't enough of a threat.


It still isn't a feasible explanation as to why Reapers merrily lead Shep to the blow-reapers-up button.


I think you keep missing the point.

EMS is based on time.

Rush through the game: Missing alot of assets, resources, and allies: Reapers only give you Destroy because they know you can't win. You don't have the manpower or firepower to, so it wouldn't matter. You'll fail and die, meaning they don't have to worry about indoctrinating Shepard

Actually play the content: Have all or majoirty of assets and resources, gain all possible allies: Reapers suddenly have a massive army to fight. that could possibly destroy them. Self preservation kicks in. The time spent gathering a large EMS score means indoctrination has had a longer time to manifest. Reapers use it by presenting you with 3 options and make the 2 they want appealing to Shepard's sensibilities while making Destroy sound like the worst possible option.

If you give in, the Reapers turn you into a sleeper agent and use you to destroy your fleets and alliances from within.

Don't give in and your resist the indoctrination and can obliterate the Reapers in to particle dust.

Anything not clear about this explaination at all still?

The deicision ONLY determines if you succumb to indoctrination or not, not if the Reapers are destroyed. It's not real, it's just Harbinger trying to keep you from undoing the cycle.


Okay, this explanation is logical. Thank you. 

I really do hope you're right because this line of reasoning is really smart (like, synthesis as an avatar of Shep's synthesis with the rest of the galaxy), but if I was bet my money on Indoctrination Theory or Shabby Bioware Writers you know where my money would go.

On the other hand though, if that's the case, why doesn't Shepard wake up after synthesis/control endings?

Because Shepard as pretty much lost thier minds...under the power of indoctrination...they keep living in thier dream world....

#6464
camcon2100

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G0thicRhino wrote...

camcon2100 wrote...

PKchu wrote...

camcon2100 wrote...

crimsontotem wrote...



2:15 when the kid says "Choose"... Harbinger's echo?

Holy **** I heard it!

I didn't hear it, or the Meer/Hale thing.

But...

I want to believe. Particularly Harbinger/indoctrination.

I will admit, when I first met the kid and he said I can't help him or whatever, I thought "Hmm, I wonder if this is indoctrination?"

Hmm i find it pretty easy to hear hale and meer in that sequence...


As do I. So are you guys sure that's Harbinger as the third echo? If so, that's a pretty dang big hint.

Listen to the word choose. You distincly hear the low key tone of Harbinger. 

#6465
BlackDragonBane

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Fledgey wrote...

DarkSeraphym wrote...

BlackDragonBane wrote...

I think you keep missing the point.

EMS is based on time.

Rush through the game: Missing alot of assets, resources, and allies: Reapers only give you Destroy because they know you can't win. You don't have the manpower or firepower to, so it wouldn't matter. You'll fail and die, meaning they don't have to worry about indoctrinating Shepard

Actually play the content: Have all or majoirty of assets and resources, gain all possible allies: Reapers suddenly have a massive army to fight. that could possibly destroy them. Self preservation kicks in. The time spent gathering a large EMS score means indoctrination has had a longer time to manifest. Reapers use it by presenting you with 3 options and make the 2 they want appealing to Shepard's sensibilities while making Destroy sound like the worst possible option.

If you give in, the Reapers turn you into a sleeper agent and use you to destroy your fleets and alliances from within.

Don't give in and your resist the indoctrination and can obliterate the Reapers in to particle dust.

Anything not clear about this explaination at all still?

The deicision ONLY determines if you succumb to indoctrination or not, not if the Reapers are destroyed. It's not real, it's just Harbinger trying to keep you from undoing the cycle.


Call this the profiler in me, but normally people who think they have become ingenius with their stories will leave subtle hints that are accessible to the greatest audience. They make it the responsibility of the audience to pick up on their clues. The part that I take issue with in this theory is the evidence of Shepard surviving, in which many people on these forums have complained about due to the fact that such an ending is extremely difficult and entirely impossible for some to come by without the use of multiplayer or Readiness. I myself have not been able to access the ending without bumping my Readiness up at least 5% more in all of my playthroughs. I would think that if BioWare had this kind of stuff planned out all along, they would have made it a little easier to get this ending; especially since Shepard waking up is one of your strongest pieces of evidence for the indoctrination theory. Right now, it seems to me like BioWare just really wants Shepard dead in your endings, especially since he'll "die" in 6 of 7 endings andthey  just tacked it on there so they could say "There, now you have an ending where he lives. Work hard and you can get it. Now you can leave us alone."

Assuming that this theory is true, it also presents a marketing problem as most people will succumb to Reaper indoctrination anyway, unless they are willing to raise their Readiness and its not normally a good practice of marketing to limit your product in such a manner, in this case post-ending DLC, to individuals who are already going to have a problem getting the proper ending to use it in the first place.

Personally I think saying oh you die if your ems isn't high enough is completely wrong. I think as long as you make the correct choice you're golden, but the breathing ending is only shown to the player with high EMS as a "good job" thing rather than an actual gameplay mechanic. It probably happens in canon regardless. But who knows.


It's actually kind of ingenious because the game rewards you on your dedication. The longer you spend playing and exploring, the better your 'reward' is, like with the breathing ending for Destroy with high EMS.

Not everyone will like it but it's something completely different from a game developer, if it's Bioware's intentions.

#6466
Icinix

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Dap Brannigan wrote...

Sorry if I missed this in the thread, but what is the significance of "1M1"?


Its human, its everywhere and its mirrorer - which meant they went out of their way to flip the texture deliberately.

#6467
SandTrout

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BlackDragonBane wrote...

Karait wrote...

balance5050 wrote...

EMS is a measure of time as well as military  strength, the more time, the more elaborate the ruse to trick you into joining. Also you need a high EMS to keep you alive while you're in lala land. Makes perfect sense, they don't need you to join them if the army you amassed isn't enough of a threat.


It still isn't a feasible explanation as to why Reapers merrily lead Shep to the blow-reapers-up button.


I think you keep missing the point.

EMS is based on time.

Rush through the game: Missing alot of assets, resources, and allies: Reapers only give you Destroy because they know you can't win. You don't have the manpower or firepower to, so it wouldn't matter. You'll fail and die, meaning they don't have to worry about indoctrinating Shepard

Actually play the content: Have all or majoirty of assets and resources, gain all possible allies: Reapers suddenly have a massive army to fight. that could possibly destroy them. Self preservation kicks in. The time spent gathering a large EMS score means indoctrination has had a longer time to manifest. Reapers use it by presenting you with 3 options and make the 2 they want appealing to Shepard's sensibilities while making Destroy sound like the worst possible option.

If you give in, the Reapers turn you into a sleeper agent and use you to destroy your fleets and alliances from within.

Don't give in and your resist the indoctrination and can obliterate the Reapers in to particle dust.

Anything not clear about this explaination at all still?

The deicision ONLY determines if you succumb to indoctrination or not, not if the Reapers are destroyed. It's not real, it's just Harbinger trying to keep you from undoing the cycle.

I hadn't even considered that gathering more EMS = Takeing more time = more cumulative effect from indoctrination. That is really an excellent point.

#6468
Fledgey

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BlackDragonBane wrote...

Fledgey wrote...

DarkSeraphym wrote...

BlackDragonBane wrote...

I think you keep missing the point.

EMS is based on time.

Rush through the game: Missing alot of assets, resources, and allies: Reapers only give you Destroy because they know you can't win. You don't have the manpower or firepower to, so it wouldn't matter. You'll fail and die, meaning they don't have to worry about indoctrinating Shepard

Actually play the content: Have all or majoirty of assets and resources, gain all possible allies: Reapers suddenly have a massive army to fight. that could possibly destroy them. Self preservation kicks in. The time spent gathering a large EMS score means indoctrination has had a longer time to manifest. Reapers use it by presenting you with 3 options and make the 2 they want appealing to Shepard's sensibilities while making Destroy sound like the worst possible option.

If you give in, the Reapers turn you into a sleeper agent and use you to destroy your fleets and alliances from within.

Don't give in and your resist the indoctrination and can obliterate the Reapers in to particle dust.

Anything not clear about this explaination at all still?

The deicision ONLY determines if you succumb to indoctrination or not, not if the Reapers are destroyed. It's not real, it's just Harbinger trying to keep you from undoing the cycle.


Call this the profiler in me, but normally people who think they have become ingenius with their stories will leave subtle hints that are accessible to the greatest audience. They make it the responsibility of the audience to pick up on their clues. The part that I take issue with in this theory is the evidence of Shepard surviving, in which many people on these forums have complained about due to the fact that such an ending is extremely difficult and entirely impossible for some to come by without the use of multiplayer or Readiness. I myself have not been able to access the ending without bumping my Readiness up at least 5% more in all of my playthroughs. I would think that if BioWare had this kind of stuff planned out all along, they would have made it a little easier to get this ending; especially since Shepard waking up is one of your strongest pieces of evidence for the indoctrination theory. Right now, it seems to me like BioWare just really wants Shepard dead in your endings, especially since he'll "die" in 6 of 7 endings andthey  just tacked it on there so they could say "There, now you have an ending where he lives. Work hard and you can get it. Now you can leave us alone."

Assuming that this theory is true, it also presents a marketing problem as most people will succumb to Reaper indoctrination anyway, unless they are willing to raise their Readiness and its not normally a good practice of marketing to limit your product in such a manner, in this case post-ending DLC, to individuals who are already going to have a problem getting the proper ending to use it in the first place.

Personally I think saying oh you die if your ems isn't high enough is completely wrong. I think as long as you make the correct choice you're golden, but the breathing ending is only shown to the player with high EMS as a "good job" thing rather than an actual gameplay mechanic. It probably happens in canon regardless. But who knows.


It's actually kind of ingenious because the game rewards you on your dedication. The longer you spend playing and exploring, the better your 'reward' is, like with the breathing ending for Destroy with high EMS.

Not everyone will like it but it's something completely different from a game developer, if it's Bioware's intentions.

Exactly. As the "reward" keeps improving the last thing to unlock is synthesis with earth surviving. Followed a few thousand points later by a complete 180 back to "destroy" with the only secret ending. It is INCREDIBLY telling and I don't see how we couldn't hold that up as our singular proof to prove the theory. The fact that we have so much more has only served to confirm this in my head.

#6469
The Bridgeburner

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What makes the 1M1 incongruous is the fact that Shep's supposedly in a section of the citadel no one's ever been to, yet there are human code (one normal, the other reversed). The whole citadel section seems to be made with fragments of Shep's past... which ties into the whole "battle for Shepard's mind" thing.

#6470
DarkSeraphym

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Fledgey wrote...

Personally I think saying oh you die if your ems isn't high enough is completely wrong. I think as long as you make the correct choice you're golden, but the breathing ending is only shown to the player with high EMS as a "good job" thing rather than an actual gameplay mechanic. It probably happens in canon regardless. But who knows.


Considering the fact that BioWare made certain to point out multiple times that this game was the end of Shepard's story, I'm betting that if there was a canon at all, it was one of the death endings. The ratio of death endings to live endings alone matches their desire to finish his/her story, with 6:1. I'm certainly not disagreeing with you that it isn't a reward for hard work, but it seems to me like their greater intention was to just offer an ending where he doesn't die so that they could point to that ending to people who say "ZOMG BioWares, how could you kill Shepard?!" They then made this ending hard to reach so that they could end Shepard's story for the majority of people. Just my opinion though.

#6471
Savber100

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SandTrout wrote...

 I hadn't even considered that gathering more EMS = Takeing more time = more cumulative effect from indoctrination. That is really an excellent point.


Hmm... Doesn't it ALMOST feel like Bioware is trolling us right now? <_<

#6472
mooney6023

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 I strongly believe the "Red" choice complete with 4000+ effective war assets (and the "shephard lives" scene) is "canon".   From a character study viewpoint, I believe it's the only choice shephard would make if he sticks to his historical behavior.

If  I accept the story as written, control is agreeing with TIM and synthesis is a rather invasive and tyrannical decision with a cornucopia of unknown effects.

Besides, it's out of left field and weird in the context of the story.  Kei Leng and TIM are both examples of transhumanism with a cyborg bent going horribly wrong.  It's not a definitive solution to conflict and it wouldn't necessarily stop the creation of a purely artificial intelligence by the newly minted "trans-organics" (trademarked).

Underneath all this I believe the ending is a result of typical entertainment industry nonsense,  and I'll quote a previous post of mine, including a little repetition from above, as I don't want to type it all again:

The ending was a result of marketing, sales, and company executive input. There is no denouement or epilogue simply because providing it would close the book, or at least significantly limit avenues for possible DLC or sequels.

Square-Enix pulled a similar stunt with FFXIII-2 recently and even more blatantly.

I suspect the ending with the secret scene that requires a significant amount of war assets and thus multi-player and a few spectre packs as a $2 temptation is "canon."

Games are now like most scifi/fantasy novels, why supply an end with closure if it hinders potential serialization?

Entertainment is not about the story for EA, Square, Bantam Spectra, or most television series. It's about money. 
Script writers and authors may intend something different, but like many authors have discovered, that right was lost when they received their advance/paycheck.   This may have indeed led to to writing staff changes or editorial control that significantly damaged the story arc and intended conclusion.

Expect to see a dlc/sequel, possibly with Shepard as a party member,NPC, or "codex" entry.  At the very least this is not the end of the "Trilogy."  It's simply the end, possibly, of Shephard's position as the main player character/Hero(ine).

Bioware is writing voice and CG animated "Visual Novels" -- In other words interactive cinema.  The game play can be quite good, sometimes, like IMHO this game, it's quite good.  But the "interactive cinema" part, while amazing to watch is also really, really, expensive.  Like a Hollywood blockbuster, the end result is oftentimes not at all what the script writer or even the director originally intended.   I mean, I really wish Babylon A.D. had been as good as originally planned too.

It's up to the consumer to support it or not, chances are most, probably me too, will end up paying the piper anyway.
--
this is a signature 

#6473
pumpkinpirate

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PKchu wrote...

camcon2100 wrote...

PKchu wrote...

camcon2100 wrote...

crimsontotem wrote...



2:15 when the kid says "Choose"... Harbinger's echo?

Holy **** I heard it!

I didn't hear it, or the Meer/Hale thing.

But...

I want to believe. Particularly Harbinger/indoctrination.

I will admit, when I first met the kid and he said I can't help him or whatever, I thought "Hmm, I wonder if this is indoctrination?"

Hmm i find it pretty easy to hear hale and meer in that sequence...

I'm trying it with pretty poor quality speakers and I don't have the best ear. I'm not doubting the people who hear it, I just can't.


Is it me or does Shepard voice echo too? She doesn't seem to be speaking loud enough for an echo.

#6474
Rahabzu

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Ravax wrote...

Christine Dawe ‏ @historygeek90

I don't even know that I want to play the 3rd @masseffect now. Everyone says the ending offers no closure and is a cop-out. Maybe DLCs?
Mass Effect Mass Effect ‏ @masseffect

@historygeek90 Make your own opinion. Many have actually enjoyed the ending.

and:

Trevor Ruth ‏ @TrutHofGaminG
@ALaggyHost @masseffect I wonder if there is anyone out there who actually understood & liked the #ME3 Ending along with me. @bioware
Mass Effect Mass Effect ‏ @masseffect

@truthofgaming You're one in a few. You should wear that as a badge of honor. You go against mainstream concerns.


I hope they answer you unlike me, this is showing me Bioware thinks their ending is acceptable or something?

#6475
CaptnObvious

CaptnObvious
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BlackDragonBane wrote...

CaptnObvious wrote...

And anyone else see a link between the oddly random Reaper Turian, and three Husks? Dont they look a bit... familiar to your crew? Not the models though, i mean the princple of having three husks, maybe representing Ash , James and i dont know who else, and Garrus as the Turian. Though i wonder where banshee liara is.
Maybe you killed your buddies in a indoctrination induced daze?


Liara Banshee scares the living crap out of me just by the thought...

But the part where Harbinger leaves is likely part of the hallucination. Shepard thinks that Harbinger thinks he/she is dead and just goes to rejoin the battle with the fleets.

It's a stretch I admit.


It is a bit of a stretch :P I doubt he would think that. That's quite optimistic, even for paragon Shep.
To me the most logical explanation to why Harby goes away is because the Future Child said so.And that's not what i believe, because logic got nothing against Space Magic:wizard: