DarkSeraphym wrote...
BlackDragonBane wrote...
I think you keep missing the point.
EMS is based on time.
Rush through the game: Missing alot of assets, resources, and allies: Reapers only give you Destroy because they know you can't win. You don't have the manpower or firepower to, so it wouldn't matter. You'll fail and die, meaning they don't have to worry about indoctrinating Shepard
Actually play the content: Have all or majoirty of assets and resources, gain all possible allies: Reapers suddenly have a massive army to fight. that could possibly destroy them. Self preservation kicks in. The time spent gathering a large EMS score means indoctrination has had a longer time to manifest. Reapers use it by presenting you with 3 options and make the 2 they want appealing to Shepard's sensibilities while making Destroy sound like the worst possible option.
If you give in, the Reapers turn you into a sleeper agent and use you to destroy your fleets and alliances from within.
Don't give in and your resist the indoctrination and can obliterate the Reapers in to particle dust.
Anything not clear about this explaination at all still?
The deicision ONLY determines if you succumb to indoctrination or not, not if the Reapers are destroyed. It's not real, it's just Harbinger trying to keep you from undoing the cycle.
Call this the profiler in me, but normally people who think they have become ingenius with their stories in the form of these kinds of twists will leave subtle hints that are accessible to the greatest audience. They make it the responsibility of the audience to pick up on their clues. The part that I take issue with in this theory is the evidence of Shepard surviving, in which many people on these forums have complained about due to the fact that such an ending is extremely difficult and entirely impossible for some to come by without the use of multiplayer or Readiness. I myself have not been able to access the ending without bumping my Readiness up at least 5% more in all of my playthroughs. I would think that if BioWare had this kind of stuff planned out all along, they would have made it a little easier to get this ending; especially since Shepard waking up is one of your strongest pieces of evidence for the indoctrination theory. Right now, it seems to me like BioWare just really wants Shepard dead in your endings, especially since he'll "die" in 6 of 7 endings andthey just tacked it on there so they could say "There, now you have an ending where he lives. Work hard and you can get it. Now you can leave us alone."
Assuming that this theory is true, it also presents a marketing problem as most people will succumb to Reaper indoctrination anyway, unless they are willing to raise their Readiness and its not normally a good practice of marketing to limit your product in such a manner, in this case post-ending DLC, to individuals who are already going to have a problem getting the proper ending to use it in the first place.
People who are desperate will believe what they choose to believe. The fact of the matter is that all the
evidence for the Indoctrination/Hallucination theory, though good on principle is circumstantial at best. A lot of it comes from sources outside of the game, like the novels or comics (growls). Also Bioware tends to recycle assets, most game development studios do as well. Their have been examples of human writing and numbers on alien worlds. 1M1 is most likely some aesthetic piece of art work. The roman numeral M equals 1,000.
The endings are meant to be open to interpretation for one reason, and one reason alone. So they can
continue to sell more Mass Effect titles. Casey Hudson telling you to keep your save, is like ME2 telling you to keep your save file. It will affect the explanation of the legend of Shepard in ME4.
The voice of Harbinger – Keith Szarabajka has no credits or postings in relation to Mass Effect 3.
This idea that the kid represents the effects of Indoctrination is a lie, in the Mass Effect art book it clearly states that the kid represents everyone Shepard cannot save. This is the most logical definition of this character. The dreams are the result that the toll of the war is having on Shepard's mind. For anyone who has fought, its supposed to represent PTSD. You can tell this by the fact that if primary characters die before each dream,
their voices echo in the dreams. This is most notable with Legion.
Also the practicality of this stunt makes no sense. People purchased Mass Effect 3 with the promise that it concluded the story of Shepard. Multiple developers said the game was a complete experience. To release the game and then release DLC that contains the “true” ending(s) would be suicide. People might begin to doubt that future Bioware titles are complete and decide not to purchase them on release.
The combination of voices for the Star Child at the end are to add a surreal quality to the it's voice... NMNL. The reason for this is simple, voice actors of their quality and experience cost lots of money.
Modifié par Lost Cipher, 13 mars 2012 - 05:16 .