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Was the ending a hallucination? - Indoctrination Theory


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#6876
Elidor109

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As a side note people, if you use your Gibbed's Mass Effect 3 save editor...there are three end game states.

1. Not finished
2. Out in a blaze of glory
3. Lived to fight again

I did the destroy option which gives you the 'special' alive scene. I have "Lived to fight again"

So obviously something happens after the vanilla game's ending. Why would they have this otherwise?

Modifié par Elidor109, 13 mars 2012 - 07:08 .


#6877
The Bridgeburner

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Urumashi wrote...


Good god if any of this is true (which at this point....good lord, if it isnt this is one hell of a coincidence) they must have been planning this for years.



I've criticized BioWare's writing in the past, but this, if everything plays out how it looks... this will go down as one of the best videogame stories ever written. The guts it takes to (almost) alienate a fanbase in service of a plot-twist... heh, that's some brass balls.

If they are storytellers as they claim, they'd at least have a ME bible to follow, an end destination - even if all the pieces are unformed, there would be an end goal. I hope this is their "end goal". It would be bloody brilliant.

#6878
Noob451

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TheMadBlimper wrote...

This could all be leading up to Bioware making the single greatest marketing scheme in the history of gaming. That sounds more like Bioware than a shoddy put together ending like the one we have now.


Did Bioware turn ME3 into some sort of AR game?

#6879
balance5050

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KillerQuag wrote...

So, if it was a hallucination how do you wave away the box at the end of all 3 of the endings that says, "Shephard is now a legend by defeating the Reaver forces. Keep on playing DLC or side missions!"

edit:  All 3 ending(s) have the exact same box.


If the ending already existed, no one would really be fooled, or they would be confused for like a second then figure it out?
It wouldn't have the same impact as it's having now.

#6880
Guest_BringBackNihlus_*

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BlackDragonBane wrote...

 

Going to analyze somethings that have been brought up before, but bear repeating.

0:40 - you hear, I'm assuming, Coates over the comm channel go 'God... they're all gone.'

0:46 - you hear the following conversation:
- Female voice: Did we get anyone to the beam?
- Coates; Negative. Our entire force was decimated

Now, if this was reality, Coates would have seen Shepard get up from where they had fallen and approaching the beam. Such is not the case. The comm link just goes silent from that point.

at about 1:00, Shepard picks up the magic infinte god pistol

Posted Image

If you look behind you, the ENTIRE background is blurred beyond recognition and much of the area you JUST passed through appears to be missing. There is also the two dead trees that were not there during the mad dash approach to the Conduit.

2:31 - You hear Anderson over the comm link, yet if Coates is correct and the team is wiped out, how is Anderson contacting Shepard?

2:55 - When asked if he is up in the Citadel as well, Anderson says he followed Shepard up, yet we did not see him ANYWHERE on the battlefield. Plus, he says 'we' distinctly, meaning others made it on the Citadel, yet we don't see them and they supposedly were dropped off somewhere else by the Conduit.

3:30 - Shepard picks up ANOTER infite god-pistol. What happened to the one he/she just had? If you noticed before, the first pistol is mysteriously gone.

4:56 - The movine panels bear a striking resemblence to the engine system on the Shadow Broker's ship. This may be just level design but if you look on either side, it goes as far as you can see and you see no other avenues of reaching the console room.

6:00 - Somehow, Anderson beats Shepard to the console room despite there being no other paths and not seeing Anderson either behind or in front of you until this point.

6:13 - The Huskified Illusive Man is suddenly right behind you and there was no indication he was even ON the Citadel. You also begin to hear whispers as he talks and the oily black shadows appear on the edges of the screen. You will also hear a Reaper like deep trilling noise accompanying this.

8:15 - TIM forces Shepard to shoot Anderson. Jump to 8:22 and pay VERY CLOSE attention to where Anderson has their hand.

Posted Image

Notice where Shepard's arm is and the fact that she is suddenly bleeding profusely when she wasn't moments prior to shooting Anderson? Look again when Shepard is outside the Citadel and talking to Catalyst.

Posted Image

Notice the blood on her arm is suddenly gone?

There are WAY too many inconsistences in just the scene leading up to meeting Catalyst for it not to be anything more than an indoctrinated halluciation. There's is symbolism in the conversaiton with Anderson and TIM, missing envrionments and added elements that weren't there before. There is too much 'wrong' with this whole sequence for it to be oversight on Bioware developers. SOMETHING is going on here beyond what we've seen.



Good job explaining everything. If this what Bioware intended to project with the ending, then they're pretty damn clever. That, or they'll luck into this theory and make an atomic ****load off of a post-indoctrination ending DLC.

#6881
CDHarrisUSF

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Omilophile wrote...

I would imagine that's because his ear drums were blown out. Due to the same reason why his armor is torn to shreds and he's bleeding heavily. A blast of that intensity would creat a rapid expansion of air, thus bursting his ear drums.

His ears are still working and only slightly muffled. You can hear Harbinger take off. You can hear the couple of husks you shoot. You can hear a few lines through the radio. You just don't hear any sounds of combat whatsoever, which is the part I found to be odd, because one would expect guns and explosions to make a bit more noise than a husk.

Modifié par CDHarrisUSF, 13 mars 2012 - 07:07 .


#6882
Sl4sh3r

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It's crazy to watch an entirely different group of people come to the same conclusions that every else did yesterday. Every day this has happened so far.

Starting to really believe that this is what they were going for....

w00t!

#6883
Omilophile

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balance5050 wrote...

I genuinly apologize if I hurt you in some way, I rescind what I said and if you tell me what page it's on I willedit it out completley.
again I apologize.

  

No need to apologize. It didn't hurt me, it just annoyed me. I'm just sick to death of people going out of their way to insult Christianity without any real evidence to support their claims. It seems that's not the case here, so I apologize to you, good sir.

#6884
UKillMeLongTime

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If DLC is intended to really end this and the current game was us getting setup


it goes from a great game but wtf was with that ending to GOTY Bioshock inf and everything else be damned

it has potential to do that or not its your call Bioware....

#6885
Noob451

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Elidor109 wrote...

As a side note people, if you use your Gibbed's Mass Effect 3 save editor...there are three end game states.

1. Not finished
2. Out in a blaze of glory
3. Lived to fight again

I did the destroy option which gives you the 'special' alive scene. I have "Lived to fight again"

So obviously something happens after the vanilla games ending. Why would they have this otherwise?


this needs to be on the OP

#6886
xDarkspace

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Outlaw704 wrote...

Raxxman wrote...

Doctor Quinn wrote...


Perhaps I am wrong, but the only invocation I have seen regarding Occam's Razor was my own in response to the voice issue with Harbinger and the Star Child. If anyone is attempting to use the razor with regards to the Mass Effect story, it won't work. However, it can be invoked with arguments, especially when there are multiple explanations for why a voice might exist in a particular scene.


Oh I'll agree there. But there is plenty from the game series as a whole to support shep being indoctrinated.

We know from Saren's experience and from the Cerberus crew in the dead reaper, that indoctrination of the subtle variety takes form of mental disturbance. The subject is haunted by nightmares. They suffer from escalating levels of hallucinations. All of which is used by the reapers to reduce the victim to more easily managed behaviors so that they are suggestible to their whims. Throughout the game Shepherd does indeed have repeating nightmares, does seem to suffer headache pain when awaking from them, and their message is that he can't win. No matter what he and the boy are doomed. The Reaper's use that boys image in the catalyst, but where did it come from? Can the Reapers read our thoughts? Or do they know what the boy means to Shepherd, because they created the context with which Shepherd knows him. On a sidenote the art book nonsense is a red herring. They aren't going to put, "hey this kid is the star child with a magic crucible that turns everyone into synthoids so watch him closely, k," in a promotional art book. It sort of destroys the surprise at the end.

The cutscenes also go out of their way to demonstrate that Shepherd is the only witness to this boy's existence through acknowledgement. This is a common tactic in ghost movies to create uncertainty about whether the person exists in our mortal plane or not (sixth sense comes to mind). Though we see the boy run into the shuttle, he has trouble climbing the edge and no one helps him. As he enters not one of the adults even shift to make room. Not even a shudder. Like he were but a mist of himself. Given the level of detail in these opening cut scenes I don't think this is an oversight. Rather a purposeful subtle layer to create doubt. Just like all those scenes in the sixth sense where Bruce Willis is trying to talk to his wife and seemingly she shuts him out and walks right by. I could go on but I think you get my point. I've never read the mass effect books so I can't reference from them. My own thinking comes strictly what we've learned on the matter from the game series.



The biggest issue is the lack of whispers in anything bar the 2 dream sequences.

voices is a major major part of indoctrination in all other examples. Shepard hears voices in the dream sequences but they're not really talking like you'd expet a reaper to.

You never really get a feeling of 'they' or 'him' which is key to the discriptions in ME1, ME2 (derlict reaper) and Ascension, as well as the comic about TIM's origin.

Wouldn't you think they'd mask the whispering to make shepard think this is the real thing?  Shep knows a thing or two about indoctrination, so they'd need to make the experience seem as authetnic as possible, it seems to be a rather finesse/subtle tatic other then straight out dominating his mind.


ya but if hes indoctranated he is being bent by will and when one is indoctranated he cant argue because hes not incontrol hes being force to accept everything as real like TIM & Saren

#6887
matchboxmatt

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Seriously, reading this thread has completely made my idea of the ending take a complete 180. That is seriously one of the most ingenious endings to a videogame series ever. It's bizarre.

That's like taking games to a whole new level of art. To know I was indoctrinated is probably the best thing that has ever happened to me.

#6888
Elidor109

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Noob451 wrote...

Elidor109 wrote...

As a side note people, if you use your Gibbed's Mass Effect 3 save editor...there are three end game states.

1. Not finished
2. Out in a blaze of glory
3. Lived to fight again

I did the destroy option which gives you the 'special' alive scene. I have "Lived to fight again"

So obviously something happens after the vanilla games ending. Why would they have this otherwise?


this needs to be on the OP


I mentioned it before in another thread, didn't get much attention lol.

#6889
KillerQuag

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If it were indoctrination, doing something, anything should have woken him up to go kick some more butt. If he died on the console, cool, he died, the reapers win. If is in London on the ground, then he dreamed the whole thing up (including places he'd never seen) for the indoctrination, and one of the 3 choices should have been the 'pass' and let things progress.

As it is, after watching it 25 times, I could go with he's dreaming the Star Child scene. BUT!!!!!!!!!!!!! NOTHING ELSE HAPPENS. Nothing. At. All...
except the Normandy resurrected your dead companions and hit FTL while you were talking to TIM and Anderson...
Face it. We got trolled. We were expecting an epic ending and got Joker with my LI stepping out of a broken ship on some foreign planet stranded. Followed up by "I'll tell you one more story about the Shepard"
http://imgur.com/0TnRY

#6890
Auresta

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Elidor109 wrote...

Noob451 wrote...

Elidor109 wrote...

As a side note people, if you use your Gibbed's Mass Effect 3 save editor...there are three end game states.

1. Not finished
2. Out in a blaze of glory
3. Lived to fight again

I did the destroy option which gives you the 'special' alive scene. I have "Lived to fight again"

So obviously something happens after the vanilla games ending. Why would they have this otherwise?


this needs to be on the OP


I mentioned it before in another thread, didn't get much attention lol.



When you say they, do you mean Gibbed or the developers? I'm not familiar with Gibbed beyond that it edits saves.. does it only name values based on the game's scripting or whatever?

#6891
Hedera

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matchboxmatt wrote...

Seriously, reading this thread has completely made my idea of the ending take a complete 180. That is seriously one of the most ingenious endings to a videogame series ever. It's bizarre.

That's like taking games to a whole new level of art. To know I was indoctrinated is probably the best thing that has ever happened to me.

Exactly.  This could be the ballsiest and best thing to ever happen to gaming.  It would elevate game storytelling to an entirely new level.

#6892
VoraciousBeaver

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KillerQuag wrote...

So, if it was a hallucination how do you wave away the box at the end of all 3 of the endings that says, "Shephard is now a legend by defeating the Reaver forces. Keep on playing DLC or side missions!"

edit:  All 3 ending(s) have the exact same box.


Despite these theories, it is still a game. Would you rather it just say "You have wasted your time playing this series. Now continue to buy our stuff."?

#6893
Urumashi

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Well, so far two of the biggest bits of solid evidence i've seen (the real crap that can't really be explained otherwise) is the presence of the trees at the base of the beam, which is kinda a dead giveaway, and the lack of a difference in the ending based on your last choice in ME2 which frankly i'm not sure how we missed for so long anyway.

#6894
Doctor Quinn

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voices is a major major part of indoctrination in all other examples. Shepard hears voices in the dream sequences but they're not really talking like you'd expet a reaper to.

You never really get a feeling of 'they' or 'him' which is key to the discriptions in ME1, ME2 (derlict reaper) and Ascension, as well as the comic about TIM's origin.


People hear voices in their dreams, but they never said they weren't familiar ones. Also remember the beauty of perfect indoctrination is that I make choices believing I do so of my own volition. Having crazy harbinger voice haunting my dreams is counterproductive. In the case of the cerberus scientists, the reapers seemed to just want to hushify them rather thn use them. They want to use Sherpherd like they used Saren.

#6895
Joyceee

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The Bridgeburner wrote...

Urumashi wrote...


Good god if any of this is true (which at this point....good lord, if it isnt this is one hell of a coincidence) they must have been planning this for years.



I've criticized BioWare's writing in the past, but this, if everything plays out how it looks... this will go down as one of the best videogame stories ever written. The guts it takes to (almost) alienate a fanbase in service of a plot-twist... heh, that's some brass balls.

If they are storytellers as they claim, they'd at least have a ME bible to follow, an end destination - even if all the pieces are unformed, there would be an end goal. I hope this is their "end goal". It would be bloody brilliant.


So true. If this is all correct, then you really have to give them credit for such a gutsy move. It's bloody damn ingenius for them to come up with something like this, considering the HUGE risk of alienating a very dedicated fanbase. 

Anybody feel like saying, "You have a quad, Bioware"? Haha~

Modifié par Joyceee, 13 mars 2012 - 07:13 .


#6896
Elidor109

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Auresta wrote...

Elidor109 wrote...

Noob451 wrote...

Elidor109 wrote...

As a side note people, if you use your Gibbed's Mass Effect 3 save editor...there are three end game states.

1. Not finished
2. Out in a blaze of glory
3. Lived to fight again

I did the destroy option which gives you the 'special' alive scene. I have "Lived to fight again"

So obviously something happens after the vanilla games ending. Why would they have this otherwise?


this needs to be on the OP


I mentioned it before in another thread, didn't get much attention lol.



When you say they, do you mean Gibbed or the developers? I'm not familiar with Gibbed beyond that it edits saves.. does it only name values based on the game's scripting or whatever?


I know what you're asking, I wondered the same thing. Unsure though.

Gibbed may have been the one who chose the wording for those values or they may be from the game itself. I can't say for sure. Either way, there are two seperate values for living and dying.

#6897
msitton

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TheMadBlimper wrote...

This could all be leading up to Bioware making the single greatest marketing scheme in the history of gaming. That sounds more like Bioware than a shoddy put together ending like the one we have now.


This is how I feel. At first I was so let down with the endings but after the developement on the BSN (especially this thread) I don't see how Bioware could take its flagship franchise, write it so well for 99% of the game, and the simply "get lazy." That just doens't happen in company settings. I know it seems like it would, but from my experience professionally the product has to pass through too many hands for such apparent issues to go unchecked. I simply can't help but feel this had some purpose.

As for the DLC people are upset about...I get it, I do but It was only assets found of the disc. I can again see them working on the extra content while the game was being finalized. I am just happy I didn't end up with another Zaeed. 

PS: In case you hadn't noticed either I am kind of an eternal optimist. Sorry if that is irriating anyone, I dont mean it to be annoying. I just want to liven things up a bit. Not everything has to be doom and gloom :P

Modifié par msitton, 13 mars 2012 - 07:14 .


#6898
Noob451

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Joyceee wrote...

The Bridgeburner wrote...

Urumashi wrote...


Good god if any of this is true (which at this point....good lord, if it isnt this is one hell of a coincidence) they must have been planning this for years.



I've criticized BioWare's writing in the past, but this, if everything plays out how it looks... this will go down as one of the best videogame stories ever written. The guts it takes to (almost) alienate a fanbase in service of a plot-twist... heh, that's some brass balls.

If they are storytellers as they claim, they'd at least have a ME bible to follow, an end destination - even if all the pieces are unformed, there would be an end goal. I hope this is their "end goal". It would be bloody brilliant.


So true. If this is all correct, then you really have to give them credit for such a gutsy move. It's bloody damn ingenius for them to come up with something like this, considering the HUGE risk of alienating a very dedicated fanbase. 

Anybody feel like saying, "You have a quad, Bioware"? Haha~


Bioware does have some Quads... and I see you got your signatures! :o

#6899
JediNg

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The Bridgeburner wrote...

Urumashi wrote...


Good god if any of this is true (which at this point....good lord, if it isnt this is one hell of a coincidence) they must have been planning this for years.



I've criticized BioWare's writing in the past, but this, if everything plays out how it looks... this will go down as one of the best videogame stories ever written. The guts it takes to (almost) alienate a fanbase in service of a plot-twist... heh, that's some brass balls.

If they are storytellers as they claim, they'd at least have a ME bible to follow, an end destination - even if all the pieces are unformed, there would be an end goal. I hope this is their "end goal". It would be bloody brilliant.

While I agree, I'm not sure EA would be too happy about the negativity being generated lol, which is one thing I could come up with as to why this theory wouldn't make sense.

#6900
Urumashi

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The Bridgeburner wrote...

Urumashi wrote...


Good god if any of this is true (which at this point....good lord, if it isnt this is one hell of a coincidence) they must have been planning this for years.



I've criticized BioWare's writing in the past, but this, if everything plays out how it looks... this will go down as one of the best videogame stories ever written. The guts it takes to (almost) alienate a fanbase in service of a plot-twist... heh, that's some brass balls.

If they are storytellers as they claim, they'd at least have a ME bible to follow, an end destination - even if all the pieces are unformed, there would be an end goal. I hope this is their "end goal". It would be bloody brilliant.


Damn straight, at this point if we turn out to be right i can't wait for the DLC for the real ending, and would almost consider paying money for it. FOR THE RECORD I SAID "CONSIDER" BIOWARE EMPLOYEE PLANNING ON USING THE LAST GUY'S STATEMENT AS THE HEADLINER FOR SAID DLC.

Modifié par Urumashi, 13 mars 2012 - 07:19 .