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Was the ending a hallucination? - Indoctrination Theory


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#6951
CreepingGeth

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Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.


@masseffect on twitter

#6952
Urumashi

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Also i want to add one last thing just to have it said, if bioware turns out to be a sneaky little ninja and they release a new ending, don't assume that it's over, they've messed with us once already who's to say they wont go full inception and make it an illusion within an illusion

#6953
Omilophile

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CDHarrisUSF wrote...

The reason I brought up the sound in that scene was because someone said the scene of Shepard waking up after the ending would have had sounds of fighting going on around him if he were really on Earth... though the lack of sound after the blast (assuming what we see is real) doesn't necessarily support that knock against the indoctrination hypothesis.


Apologies. I wasn't trying to knock the hypothesis. As I said earlier, I'm just trying to make sure we do this right. After some of the "proof" I've seen on here, it's getting a little ridiculous.

#6954
AscendBaldur

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Lambchopz wrote...

AscendBaldur wrote...

JediNg wrote...

The Bridgeburner wrote...

Urumashi wrote...


Good god if any of this is true (which at this point....good lord, if it isnt this is one hell of a coincidence) they must have been planning this for years.



I've criticized BioWare's writing in the past, but this, if everything plays out how it looks... this will go down as one of the best videogame stories ever written. The guts it takes to (almost) alienate a fanbase in service of a plot-twist... heh, that's some brass balls.

If they are storytellers as they claim, they'd at least have a ME bible to follow, an end destination - even if all the pieces are unformed, there would be an end goal. I hope this is their "end goal". It would be bloody brilliant.

While I agree, I'm not sure EA would be too happy about the negativity being generated lol, which is one thing I could come up with as to why this theory wouldn't make sense.


Why? It's not like EA is a stranger to negative press/negative customer response :P But if Bioware convinced them thay could pull the biggest fast one on not only the fans, but thanks to our initial responses, the whole of the gaming journalism industry, even reaching things like Forbes now... wouldn't that be something? I mean a short bit of negative press, followed by the entire industry dropping on their knees and bowing? EA's a business and they want profits, sure. But they'd be stupid not to let Bioware try this.


I'm doubtful it was their plan from the start. Regardless, it is basically the community writing an entire plausible ending for them, and the consent seems to be in favor of either "sure, why not" to "**** yeah". So yeah, they have nothing to lose by this, everything to gain.

Seems dumb to not do it at this point.


Why? we have no proof it wasn't their intention all along. They'd still be held to an NDA (in fact it would be an even bigger reason to be behind an NDA) and they'd be sitting back snickering, thinking "these guys are saying all this **** to us, and we're gonna have the last laugh." If you want to be in this camp you gotta let some of the rage go and let the hope back in. I trusted Bioware up until that point where the endings shocked it out of me, the more I see the evidence pile up the more I'm inclined to believe we've been had all along, and they are waiting for the Asian market to have the same chance to go through this.

#6955
The Bridgeburner

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CreepingGeth wrote...

Sheparded wrote...

It was also pretty weird that you (after being shot by harbinger) have a pistol right next to you. I didnt even carry a pistol.


Often in cutscenes I'd be carrying a standard assault rifle that I didn't even have equipped. That's nothing new.


Yeah, this dates back to the ME1 days, when in cutscenes Adepts/Sentinels/Vanguards/Engineers would whip out an assault rifle, even though they can't use 'em - unless chosen as a bonus ability.

#6956
Hedera

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This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.

#6957
BlackAvalon

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Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.


https://twitter.com/...466814907101184

#6958
Arlind Webb

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Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.


Twitter response...

Mass Effect[/b] ‏ @[/s]masseffect[/b]Close[/list]@[/b][/s]slimavery[/b][/b] All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)

#6959
Lurchibald

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Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.


Here, (direct link)

#6960
msitton

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Earlier in the thread 2 things discussed about the god-child really caught my attention.

1) The boy doesn't have the responses of a normal child.

This is originally what turned me on to being suspicious of his appearances. He runs past husks but doesn't display fear. The way he moves reminds me of how ghostly figures would entice someone to follow them; not the way a child runs from danger. In addition to that he speaks perfectly calm and out of character for child. A child wouldn't say "you cannot save me." That doesn't add up. A child would be looking for help, he would be emotion, irrational, confused. Not set on treading his own path.

2) The child is never acknowledge by other people.

Now I know this has been explored in detail, but I wanted to point out the moment that defines this for me. When the boy boards the transport ship full of Alliance marines, not one marine helps him. That is simply NOT what would happen in any normal situation. A marine would have either a) helped the boy get on board the ship or B) forced him to get on by carrying him/dragging him. Military personnel are trained to protect civilians first especially children!

Couple these two things with the fact that he only appears in cryptic dreams and inside the crucible, I don't see how he could anything other than ominous. I don't get a sense innocence from him...I feel unsettled.

#6961
Sajuro

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NAWhisperBlade wrote...

Trees in no man's land? You nuts? Trees got blown up by lasers and bombs.

Now I can imagine Reapers spending an entire day just blowing up trees.

#6962
Omilophile

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CreepingGeth wrote...

Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.


@masseffect on twitter

That's what I'm talking about, right there. That's not as cold and hard as I'd like ("cylindrical instruments"Posted Image), but it's better evidence than most of the other stuff I've seen on here.

#6963
Gamingtrek12025

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Yeah it could mean the other endings, but I'm always iffy on responses that are winking haha.

#6964
Pyewacket

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cgrimm54 wrote...

This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.


LESSER-KNOWN developer?  Who the hell doesn't know who Bioware is?  Seriously though, it would be pretty epic.

#6965
Tamagully

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The hallucination theory also helps explain how Shepard ends up on Earth at the end (if he survives). Since he was actually there the whole time dreaming.

As opposed to him falling from space and surviving (last time he fell from space he died and he was in a suit).

#6966
Urumashi

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msitton wrote...

Earlier in the thread 2 things discussed about the god-child really caught my attention.

1) The boy doesn't have the responses of a normal child.

This is originally what turned me on to being suspicious of his appearances. He runs past husks but doesn't display fear. The way he moves reminds me of how ghostly figures would entice someone to follow them; not the way a child runs from danger. In addition to that he speaks perfectly calm and out of character for child. A child wouldn't say "you cannot save me." That doesn't add up. A child would be looking for help, he would be emotion, irrational, confused. Not set on treading his own path.

2) The child is never acknowledge by other people.

Now I know this has been explored in detail, but I wanted to point out the moment that defines this for me. When the boy boards the transport ship full of Alliance marines, not one marine helps him. That is simply NOT what would happen in any normal situation. A marine would have either a) helped the boy get on board the ship or B) forced him to get on by carrying him/dragging him. Military personnel are trained to protect civilians first especially children!

Couple these two things with the fact that he only appears in cryptic dreams and inside the crucible, I don't see how he could anything other than ominous. I don't get a sense innocence from him...I feel unsettled.


quite true, at this point i think we can officially assume this child is a reaper projection....and probably named Damian.

#6967
The0ther

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cgrimm54 wrote...

This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.


Lesser-known? Bioware is one of the biggest and most well-known western RPG developers around.

#6968
AscendBaldur

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cgrimm54 wrote...

This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.


Exactly, right from the start of the merger, EA said they didn't view this as a normal acquisition of a minor company, where they would normally fire the leads and what not and ASSUME CONTROL. They left the Bioware guys intact, and in fact the Doctors are now VPs at EA. These guys have big pull, they could totally get Ricietello onboard.

Modifié par AscendBaldur, 13 mars 2012 - 07:34 .


#6969
The Bridgeburner

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Gamingtrek12025 wrote...

Yeah it could mean the other endings, but I'm always iffy on responses that are winking haha.



Damn skippy! Never trust a response with an emote. ;)

#6970
krystalevenstar

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Just reiterating this since it got lost a few pages back I think, Michael Gamble tweeted: those of you who have played infiltrator and/or the datapad - send me your honest opinions. Do you like these sorts of metagame experiences?

I think it's pretty telling he's all "HEY, you guys like metagaming, riiiiight *trollface*"

#6971
Urumashi

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Omilophile wrote...

CreepingGeth wrote...

Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.


@masseffect on twitter

That's what I'm talking about, right there. That's not as cold and hard as I'd like ("cylindrical instruments"Posted Image), but it's better evidence than most of the other stuff I've seen on here.


Watch, the only difference is going to be after that scene with shep breathing you will just hear garrus say
"Sorry, can it wait a minute shepard? I'm doing some calibrations"
I would lol....and cry....but mostly cry.

#6972
Omilophile

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Gamingtrek12025 wrote...

Yeah it could mean the other endings, but I'm always iffy on responses that are winking haha.



This is true. Well, there goes the high point of my day...

#6973
DangerSandler

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I got the answer: Shepard has been sniffing Red Sand.

#6974
BlackDragonBane

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Sajuro wrote...

NAWhisperBlade wrote...

Trees in no man's land? You nuts? Trees got blown up by lasers and bombs.

Now I can imagine Reapers spending an entire day just blowing up trees.


That's on par with imagining Reapers pushing the Citadel or using tow ropes to move it to the Sol system.

#6975
mooney6023

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Urumashi wrote...

Well, so far two of the biggest bits of solid evidence i've seen (the real crap that can't really be explained otherwise) is the presence of the trees at the base of the beam, which is kinda a dead giveaway, and the lack of a difference in the ending based on your last choice in ME2 which frankly i'm not sure how we missed for so long anyway.


IMHO there are other strong hints something is up:

- I think the odd choice of who is on the ship as it crashes at the end is very telling, that can't be accidental and it isn't random. It's seems to always be your LI and one of the two crew members that were with you on the final run. Why not the entire crew?  There is no voice script there, so no cost for production.  It means something, or it is an intentional red herring and a dream.  If this was it, no more coming, then that scene is absurdly pointless to start with and the choice of who exits the ship is even more pointless.  Why add in an odd mechanic that always includes one party member from the final run?  that's not accidental.
- If the reapers are not already rummaging around in your (shepard's) head, then how did they know that portraying themselves as the little boy would be effective?  How did they know about the little boy to start with?
- How the heck did the little boy get up the building into that duct at the beginning of the game?  That's multiple stories and into a government building damn near minutes after the reaper attack from the ground below.
- In every previous case of a mass effect field holding atmosphere there was some sort of shimmer to signify the existence of the field, yet there is no shimmer at the "top" of the citadel, just a nice view of space.
- The boy is a sixth sense like ghost presense at the beginning, no one else responds or acknowledges his existence.
- London is gone when you turn around after the beam hit, the trees are there London isn't.  The building in the sky line are way too far back.  Bioware has never been that sloppy with their art and terrain before, why start now on a flagship release?