Omega Scythe wrote...
Gamingtrek12025 wrote...
O.O
"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"
WHERE DID YOU GET THIS. ANSWER ME.
@masseffect on twitter
Omega Scythe wrote...
Gamingtrek12025 wrote...
O.O
"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"
WHERE DID YOU GET THIS. ANSWER ME.
CDHarrisUSF wrote...
The reason I brought up the sound in that scene was because someone said the scene of Shepard waking up after the ending would have had sounds of fighting going on around him if he were really on Earth... though the lack of sound after the blast (assuming what we see is real) doesn't necessarily support that knock against the indoctrination hypothesis.
Lambchopz wrote...
AscendBaldur wrote...
JediNg wrote...
While I agree, I'm not sure EA would be too happy about the negativity being generated lol, which is one thing I could come up with as to why this theory wouldn't make sense.The Bridgeburner wrote...
Urumashi wrote...
Good god if any of this is true (which at this point....good lord, if it isnt this is one hell of a coincidence) they must have been planning this for years.
I've criticized BioWare's writing in the past, but this, if everything plays out how it looks... this will go down as one of the best videogame stories ever written. The guts it takes to (almost) alienate a fanbase in service of a plot-twist... heh, that's some brass balls.
If they are storytellers as they claim, they'd at least have a ME bible to follow, an end destination - even if all the pieces are unformed, there would be an end goal. I hope this is their "end goal". It would be bloody brilliant.
Why? It's not like EA is a stranger to negative press/negative customer responseBut if Bioware convinced them thay could pull the biggest fast one on not only the fans, but thanks to our initial responses, the whole of the gaming journalism industry, even reaching things like Forbes now... wouldn't that be something? I mean a short bit of negative press, followed by the entire industry dropping on their knees and bowing? EA's a business and they want profits, sure. But they'd be stupid not to let Bioware try this.
I'm doubtful it was their plan from the start. Regardless, it is basically the community writing an entire plausible ending for them, and the consent seems to be in favor of either "sure, why not" to "**** yeah". So yeah, they have nothing to lose by this, everything to gain.
Seems dumb to not do it at this point.
CreepingGeth wrote...
Sheparded wrote...
It was also pretty weird that you (after being shot by harbinger) have a pistol right next to you. I didnt even carry a pistol.
Often in cutscenes I'd be carrying a standard assault rifle that I didn't even have equipped. That's nothing new.
Omega Scythe wrote...
Gamingtrek12025 wrote...
O.O
"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"
WHERE DID YOU GET THIS. ANSWER ME.
Omega Scythe wrote...
Gamingtrek12025 wrote...
O.O
"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"
WHERE DID YOU GET THIS. ANSWER ME.
Omega Scythe wrote...
Gamingtrek12025 wrote...
O.O
"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"
WHERE DID YOU GET THIS. ANSWER ME.
Now I can imagine Reapers spending an entire day just blowing up trees.NAWhisperBlade wrote...
Trees in no man's land? You nuts? Trees got blown up by lasers and bombs.
That's what I'm talking about, right there. That's not as cold and hard as I'd like ("cylindrical instruments"CreepingGeth wrote...
Omega Scythe wrote...
Gamingtrek12025 wrote...
O.O
"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"
WHERE DID YOU GET THIS. ANSWER ME.
@masseffect on twitter
cgrimm54 wrote...
This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.
msitton wrote...
Earlier in the thread 2 things discussed about the god-child really caught my attention.
1) The boy doesn't have the responses of a normal child.
This is originally what turned me on to being suspicious of his appearances. He runs past husks but doesn't display fear. The way he moves reminds me of how ghostly figures would entice someone to follow them; not the way a child runs from danger. In addition to that he speaks perfectly calm and out of character for child. A child wouldn't say "you cannot save me." That doesn't add up. A child would be looking for help, he would be emotion, irrational, confused. Not set on treading his own path.
2) The child is never acknowledge by other people.
Now I know this has been explored in detail, but I wanted to point out the moment that defines this for me. When the boy boards the transport ship full of Alliance marines, not one marine helps him. That is simply NOT what would happen in any normal situation. A marine would have either a) helped the boy get on board the ship orforced him to get on by carrying him/dragging him. Military personnel are trained to protect civilians first especially children!
Couple these two things with the fact that he only appears in cryptic dreams and inside the crucible, I don't see how he could anything other than ominous. I don't get a sense innocence from him...I feel unsettled.
cgrimm54 wrote...
This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.
cgrimm54 wrote...
This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.
Modifié par AscendBaldur, 13 mars 2012 - 07:34 .
Gamingtrek12025 wrote...
Yeah it could mean the other endings, but I'm always iffy on responses that are winking haha.
Omilophile wrote...
That's what I'm talking about, right there. That's not as cold and hard as I'd like ("cylindrical instruments"CreepingGeth wrote...
Omega Scythe wrote...
Gamingtrek12025 wrote...
O.O
"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"
WHERE DID YOU GET THIS. ANSWER ME.
@masseffect on twitter), but it's better evidence than most of the other stuff I've seen on here.
Gamingtrek12025 wrote...
Yeah it could mean the other endings, but I'm always iffy on responses that are winking haha.
Sajuro wrote...
Now I can imagine Reapers spending an entire day just blowing up trees.NAWhisperBlade wrote...
Trees in no man's land? You nuts? Trees got blown up by lasers and bombs.
Urumashi wrote...
Well, so far two of the biggest bits of solid evidence i've seen (the real crap that can't really be explained otherwise) is the presence of the trees at the base of the beam, which is kinda a dead giveaway, and the lack of a difference in the ending based on your last choice in ME2 which frankly i'm not sure how we missed for so long anyway.