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Was the ending a hallucination? - Indoctrination Theory


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#6976
Hedera

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Pyewacket wrote...

cgrimm54 wrote...

This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.


LESSER-KNOWN developer?  Who the hell doesn't know who Bioware is?  Seriously though, it would be pretty epic.

I take the tools who live in my building who play "2K" and do like 15 shots a night to be the 'average' gamer.  And they've never even heard of Bioware.

#6977
Omega Scythe

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CreepingGeth wrote...

Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.


@masseffect on twitter


Ah.  Don't know what to think, then.  Feel like @masseffect has been back and forth, alternately saying things contrary to our opinions and then switching around and teasing us with statements that could support us.

#6978
Sajuro

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The Bridgeburner wrote...

CreepingGeth wrote...

Sheparded wrote...

It was also pretty weird that you (after being shot by harbinger) have a pistol right next to you. I didnt even carry a pistol.


Often in cutscenes I'd be carrying a standard assault rifle that I didn't even have equipped. That's nothing new.


Yeah, this dates back to the ME1 days, when in cutscenes Adepts/Sentinels/Vanguards/Engineers would whip out an assault rifle, even though they can't use 'em - unless chosen as a bonus ability.

I think that by the time assault rifles get used in cutscenes, it is usually a situation where you just want to put as many shots in front of you as possible (since you can't aim with weapons you aren't trained in in ME1)

#6979
balance5050

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Tamagully wrote...

The hallucination theory also helps explain how Shepard ends up on Earth at the end (if he survives). Since he was actually there the whole time dreaming.

As opposed to him falling from space and surviving (last time he fell from space he died and he was in a suit).


Yeah, he didnt even have a space helmet, he was dreaming the whole time.

#6980
Lambchopz

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AscendBaldur wrote...

Lambchopz wrote...

AscendBaldur wrote...

JediNg wrote...

The Bridgeburner wrote...

Urumashi wrote...


Good god if any of this is true (which at this point....good lord, if it isnt this is one hell of a coincidence) they must have been planning this for years.



I've criticized BioWare's writing in the past, but this, if everything plays out how it looks... this will go down as one of the best videogame stories ever written. The guts it takes to (almost) alienate a fanbase in service of a plot-twist... heh, that's some brass balls.

If they are storytellers as they claim, they'd at least have a ME bible to follow, an end destination - even if all the pieces are unformed, there would be an end goal. I hope this is their "end goal". It would be bloody brilliant.

While I agree, I'm not sure EA would be too happy about the negativity being generated lol, which is one thing I could come up with as to why this theory wouldn't make sense.


Why? It's not like EA is a stranger to negative press/negative customer response :P But if Bioware convinced them thay could pull the biggest fast one on not only the fans, but thanks to our initial responses, the whole of the gaming journalism industry, even reaching things like Forbes now... wouldn't that be something? I mean a short bit of negative press, followed by the entire industry dropping on their knees and bowing? EA's a business and they want profits, sure. But they'd be stupid not to let Bioware try this.


I'm doubtful it was their plan from the start. Regardless, it is basically the community writing an entire plausible ending for them, and the consent seems to be in favor of either "sure, why not" to "**** yeah". So yeah, they have nothing to lose by this, everything to gain.

Seems dumb to not do it at this point.


Why? we have no proof it wasn't their intention all along. They'd still be held to an NDA (in fact it would be an even bigger reason to be behind an NDA) and they'd be sitting back snickering, thinking "these guys are saying all this **** to us, and we're gonna have the last laugh." If you want to be in this camp you gotta let some of the rage go and let the hope back in. I trusted Bioware up until that point where the endings shocked it out of me, the more I see the evidence pile up the more I'm inclined to believe we've been had all along, and they are waiting for the Asian market to have the same chance to go through this.


For me this is all semantics. As long as this is resolved, I care not how they got to it -- whether it was the intention all along, or if they winged it from community feedback. Both achieve the same thing to me (A satisfying ending).

I will gladly accept that this was their plan all along if that is the case, by the way, and I said waaaay back (hundreds of pages) that would even make BioWare RPG gods if it was actually the case.

But even if it's not, I'd be fine with it if they did it.

#6981
Elidor109

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Oops

Modifié par Elidor109, 13 mars 2012 - 07:41 .


#6982
Sajuro

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BlackDragonBane wrote...

Sajuro wrote...

NAWhisperBlade wrote...

Trees in no man's land? You nuts? Trees got blown up by lasers and bombs.

Now I can imagine Reapers spending an entire day just blowing up trees.


That's on par with imagining Reapers pushing the Citadel or using tow ropes to move it to the Sol system.

Damn it, now I can imagine a Triple A towing spaceship towing the Citadel for the Reapers.

#6983
Urumashi

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mooney6023 wrote...

Urumashi wrote...

Well, so far two of the biggest bits of solid evidence i've seen (the real crap that can't really be explained otherwise) is the presence of the trees at the base of the beam, which is kinda a dead giveaway, and the lack of a difference in the ending based on your last choice in ME2 which frankly i'm not sure how we missed for so long anyway.


IMHO there are other strong hints something is up:

- I think the odd choice of who is on the ship as it crashes at the end is very telling, that can't be accidental and it isn't random. It's seems to always be your LI and one of the two crew members that were with you on the final run. Why not the entire crew?  There is no voice script there, so no cost for production.  It means something, or it is an intentional red herring and a dream.  If this was it, no more coming, then that scene is absurdly pointless to start with and the choice of who exits the ship is even more pointless.  Why add in an odd mechanic that always includes one party member from the final run?  that's not accidental.
- If the reapers are not already rummaging around in your (shepard's) head, then how did they know that portraying themselves as the little boy would be effective?  How did they know about the little boy to start with?
- How the heck did the little boy get up the building into that duct at the beginning of the game?  That's multiple stories and into a government building damn near minutes after the reaper attack from the ground below.
- In every previous case of a mass effect field holding atmosphere there was some sort of shimmer to signify the existence of the field, yet there is no shimmer at the "top" of the citadel, just a nice view of space.
- The boy is a sixth sense like ghost presense at the beginning, no one else responds or acknowledges his existence.
- London is gone when you turn around after the beam hit, the trees are there London isn't.  The building in the sky line are way too far back.  Bioware has never been that sloppy with their art and terrain before, why start now on a flagship release?


Just noticed one last thing, has anyone else noticed the fact that the option to destroy the reapers (i.e. shooting the conduit thingy) is the only option that requires physical violence to perform? Also, i only barely noticed this before but now it seems really important, as shep shoots the conduit he/she progressively begins to walk straighter and aim more accurately, is it possible that the physical exertion and familiar action bring shepard back from the brink thus the reason why shep walks straighter and begins to ignore the injuries is because shep is falling out from the hallucination?

#6984
Pyewacket

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cgrimm54 wrote...

Pyewacket wrote...

cgrimm54 wrote...

This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.


LESSER-KNOWN developer?  Who the hell doesn't know who Bioware is?  Seriously though, it would be pretty epic.

I take the tools who live in my building who play "2K" and do like 15 shots a night to be the 'average' gamer.  And they've never even heard of Bioware.


Wow, really?  Because Bioware is pretty much one of the most well-known Western RPG developers, like, ever.  

#6985
balance5050

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Omega Scythe wrote...

CreepingGeth wrote...

Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.


@masseffect on twitter


Ah.  Don't know what to think, then.  Feel like @masseffect has been back and forth, alternately saying things contrary to our opinions and then switching around and teasing us with statements that could support us.


That's what I would be doing, especially if I already knew what day I would finally be allowed to talk about it. It's Asian release is on March 15th.

#6986
BadlyBrowned

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Pyewacket wrote...

cgrimm54 wrote...

Pyewacket wrote...

cgrimm54 wrote...

This would be so big. Like, Prothean ruins on Mars big. They would go from somewhat lesser-known RPG developer to god-tier developer nearly instantly. It would throw gaming into a frenzy and bring EA ridiculous profits. THAT is why EA let it happen.


LESSER-KNOWN developer?  Who the hell doesn't know who Bioware is?  Seriously though, it would be pretty epic.

I take the tools who live in my building who play "2K" and do like 15 shots a night to be the 'average' gamer.  And they've never even heard of Bioware.


Wow, really?  Because Bioware is pretty much one of the most well-known Western RPG developers, like, ever.  


Yeah, when I think Western RPG developers, I think Bioware and Bethesda. 

#6987
LadyofRivendell

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The Bridgeburner wrote...

CreepingGeth wrote...

Sheparded wrote...

It was also pretty weird that you (after being shot by harbinger) have a pistol right next to you. I didnt even carry a pistol.


Often in cutscenes I'd be carrying a standard assault rifle that I didn't even have equipped. That's nothing new.


Yeah, this dates back to the ME1 days, when in cutscenes Adepts/Sentinels/Vanguards/Engineers would whip out an assault rifle, even though they can't use 'em - unless chosen as a bonus ability.


But for cutscenes, you'll typically have an M8 Assault Rifle (forget its actual name... Tempest? No, isn't that a sniper? Wait, is it the Hurricane? Gah) or an M3 Predator pistol. Which doesn't bother me, that's my usual loadout anyways. But this time, you pick up the Carnifax? (Or however you spell it) Why the default pistol change? 
Just adding to this thought line, personally I don't think it has much to do with the mind trip.

Modifié par LadyofRivendell, 13 mars 2012 - 07:41 .


#6988
mooney6023

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Urumashi wrote...

mooney6023 wrote...

Urumashi wrote...

Well, so far two of the biggest bits of solid evidence i've seen (the real crap that can't really be explained otherwise) is the presence of the trees at the base of the beam, which is kinda a dead giveaway, and the lack of a difference in the ending based on your last choice in ME2 which frankly i'm not sure how we missed for so long anyway.


IMHO there are other strong hints something is up:

- I think the odd choice of who is on the ship as it crashes at the end is very telling, that can't be accidental and it isn't random. It's seems to always be your LI and one of the two crew members that were with you on the final run. Why not the entire crew?  There is no voice script there, so no cost for production.  It means something, or it is an intentional red herring and a dream.  If this was it, no more coming, then that scene is absurdly pointless to start with and the choice of who exits the ship is even more pointless.  Why add in an odd mechanic that always includes one party member from the final run?  that's not accidental.
- If the reapers are not already rummaging around in your (shepard's) head, then how did they know that portraying themselves as the little boy would be effective?  How did they know about the little boy to start with?
- How the heck did the little boy get up the building into that duct at the beginning of the game?  That's multiple stories and into a government building damn near minutes after the reaper attack from the ground below.
- In every previous case of a mass effect field holding atmosphere there was some sort of shimmer to signify the existence of the field, yet there is no shimmer at the "top" of the citadel, just a nice view of space.
- The boy is a sixth sense like ghost presense at the beginning, no one else responds or acknowledges his existence.
- London is gone when you turn around after the beam hit, the trees are there London isn't.  The building in the sky line are way too far back.  Bioware has never been that sloppy with their art and terrain before, why start now on a flagship release?


Just noticed one last thing, has anyone else noticed the fact that the option to destroy the reapers (i.e. shooting the conduit thingy) is the only option that requires physical violence to perform? Also, i only barely noticed this before but now it seems really important, as shep shoots the conduit he/she progressively begins to walk straighter and aim more accurately, is it possible that the physical exertion and familiar action bring shepard back from the brink thus the reason why shep walks straighter and begins to ignore the injuries is because shep is falling out from the hallucination?


I had replayed and paused the game (PS button) at the choice (wanted to verify the tree thing and london sky line, etc.  You are absolutely right, he does seem to get a little stronger as he plinks away at the conduit.

#6989
The Bridgeburner

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Lambchopz wrote...


For me this is all semantics. As long as this is resolved, I care not how they got to it -- whether it was the intention all along, or if they winged it from community feedback. Both achieve the same thing to me (A satisfying ending).

I will gladly accept that this was their plan all along if that is the case, by the way, and I said waaaay back (hundreds of pages) that would even make BioWare RPG gods if it was actually the case.

But even if it's not, I'd be fine with it if they did it.



Same here. "By all means, BioWare, CRIB if you haven't thought of this already!" Is my motto for this thread.

#6990
Auresta

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Urumashi wrote...

mooney6023 wrote...

Urumashi wrote...

Well, so far two of the biggest bits of solid evidence i've seen (the real crap that can't really be explained otherwise) is the presence of the trees at the base of the beam, which is kinda a dead giveaway, and the lack of a difference in the ending based on your last choice in ME2 which frankly i'm not sure how we missed for so long anyway.


IMHO there are other strong hints something is up:

- I think the odd choice of who is on the ship as it crashes at the end is very telling, that can't be accidental and it isn't random. It's seems to always be your LI and one of the two crew members that were with you on the final run. Why not the entire crew?  There is no voice script there, so no cost for production.  It means something, or it is an intentional red herring and a dream.  If this was it, no more coming, then that scene is absurdly pointless to start with and the choice of who exits the ship is even more pointless.  Why add in an odd mechanic that always includes one party member from the final run?  that's not accidental.
- If the reapers are not already rummaging around in your (shepard's) head, then how did they know that portraying themselves as the little boy would be effective?  How did they know about the little boy to start with?
- How the heck did the little boy get up the building into that duct at the beginning of the game?  That's multiple stories and into a government building damn near minutes after the reaper attack from the ground below.
- In every previous case of a mass effect field holding atmosphere there was some sort of shimmer to signify the existence of the field, yet there is no shimmer at the "top" of the citadel, just a nice view of space.
- The boy is a sixth sense like ghost presense at the beginning, no one else responds or acknowledges his existence.
- London is gone when you turn around after the beam hit, the trees are there London isn't.  The building in the sky line are way too far back.  Bioware has never been that sloppy with their art and terrain before, why start now on a flagship release?


Just noticed one last thing, has anyone else noticed the fact that the option to destroy the reapers (i.e. shooting the conduit thingy) is the only option that requires physical violence to perform? Also, i only barely noticed this before but now it seems really important, as shep shoots the conduit he/she progressively begins to walk straighter and aim more accurately, is it possible that the physical exertion and familiar action bring shepard back from the brink thus the reason why shep walks straighter and begins to ignore the injuries is because shep is falling out from the hallucination?


No. Shepard regains strength and acts with more resolve in all endings.

#6991
Catreina-JTV

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I wanted to bring something up that I have not seen in the 150+ pages of this massive thread I have read. It is more evidence pointing towards the indoctrination theory that I personally have embraced fully:

When you are about to make your choice, notice that going towards Control you never move faster - in fact, you get weaker as evidenced by you FALLING DOWN when trying to actually connect to the control interface. Nevermind the GC smirking, the context, or the conversation - you fall down, weaker for the choice.

Now look at what happens when you choose Destroy - you stop limping, you get your resolve back, the GC disappears the INSTANT that the Destroy device shields/barrier is penetrated (the third or fourth bullet if I recall) - you practically run to the thing, stronger for the choice.

When in the world does this happen? Getting weaker from making one choice, or stronger from making another? Let me refresh your memories - Saren does this exactly when he kills himself. TIM does this exactly when he kills himself.

Just something I have yet to see in this thread (admittedly I have only read 60% of the posts or so)

#6992
Lambchopz

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Elidor109 wrote...

Omega Scythe wrote...

CreepingGeth wrote...

Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.



@masseffect on twitter


Ah.  Don't know what to think, then.  Feel like @masseffect has been back and forth, alternately saying things contrary to our opinions and then switching around and teasing us with statements that could support us.



I don't know who the devs are, so forgive me for asking, but is that
guy even a dev? Don't see anywhere on his twitter saying that he is.
His tweets don't seem to show it either. Looks like a fan to me.


It's definitely a bioware affiliated page. It's not just some random fan -- SOMEBODY employed by BioWare is behind that twitter, not exactly sure who. Whether or not it's a dev who would know the answers to any of these questions or would be able to answer them anyways, is debateable.

#6993
Elidor109

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Lambchopz wrote...

Elidor109 wrote...

Omega Scythe wrote...

CreepingGeth wrote...

Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.



@masseffect on twitter


Ah.  Don't know what to think, then.  Feel like @masseffect has been back and forth, alternately saying things contrary to our opinions and then switching around and teasing us with statements that could support us.



I don't know who the devs are, so forgive me for asking, but is that
guy even a dev? Don't see anywhere on his twitter saying that he is.
His tweets don't seem to show it either. Looks like a fan to me.


It's definitely a bioware affiliated page. It's not just some random fan -- SOMEBODY employed by BioWare is behind that twitter, not exactly sure who. Whether or not it's a dev who would know the answers to any of these questions or would be able to answer them anyways, is debateable.


Ignore me, it was my mistake. I failed to use twitter correctly and clicked on the person who asked the questions name, not the respondee (Bioware).

#6994
kent80082006

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Can someone pls explain what this is/ what it means?

http://imageshack.us...8/66456249.png/

Modifié par kent80082006, 13 mars 2012 - 07:42 .


#6995
Auresta

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Catreina-JTV wrote...

I wanted to bring something up that I have not seen in the 150+ pages of this massive thread I have read. It is more evidence pointing towards the indoctrination theory that I personally have embraced fully:

When you are about to make your choice, notice that going towards Control you never move faster - in fact, you get weaker as evidenced by you FALLING DOWN when trying to actually connect to the control interface. Nevermind the GC smirking, the context, or the conversation - you fall down, weaker for the choice.

Now look at what happens when you choose Destroy - you stop limping, you get your resolve back, the GC disappears the INSTANT that the Destroy device shields/barrier is penetrated (the third or fourth bullet if I recall) - you practically run to the thing, stronger for the choice.

When in the world does this happen? Getting weaker from making one choice, or stronger from making another? Let me refresh your memories - Saren does this exactly when he kills himself. TIM does this exactly when he kills himself.

Just something I have yet to see in this thread (admittedly I have only read 60% of the posts or so)


Someone just said this on this page and I don't think it's strong evidence. If you've seen control and synthesis, you'd know what I mean. 

SYNTHESIS: HE RUNS. AS IF HE WAS NEVER HURT.
CONTROL: HE FIGHTS AGAINST THE PAIN TO GET A HOLD OF THE CONTROLS.

Resolve is in all endings.

edit: I believe you are citing only slightly nuanced differences. Again, in all endings Shepard acts with great resolve and energy.

Modifié par Auresta, 13 mars 2012 - 07:44 .


#6996
Walrusninja

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No it was a nightmare. When I wake up, I'll finish ME3 and it'll be done to Bioware standards.

#6997
Gamingtrek12025

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balance5050 wrote...

Omega Scythe wrote...

CreepingGeth wrote...

Omega Scythe wrote...

Gamingtrek12025 wrote...

O.O

"@slimavery All are good choices. And don't be too bummed about the ending. Next time you play, it may be different. ;-)"


WHERE DID YOU GET THIS.  ANSWER ME.


@masseffect on twitter


Ah.  Don't know what to think, then.  Feel like @masseffect has been back and forth, alternately saying things contrary to our opinions and then switching around and teasing us with statements that could support us.


That's what I would be doing, especially if I already knew what day I would finally be allowed to talk about it. It's Asian release is on March 15th.


Oh wow, I thought it was the 9th like the UK. Interesting and follows 1m1 as well.

#6998
LadyofRivendell

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Catreina-JTV wrote...

I wanted to bring something up that I have not seen in the 150+ pages of this massive thread I have read. It is more evidence pointing towards the indoctrination theory that I personally have embraced fully:

When you are about to make your choice, notice that going towards Control you never move faster - in fact, you get weaker as evidenced by you FALLING DOWN when trying to actually connect to the control interface. Nevermind the GC smirking, the context, or the conversation - you fall down, weaker for the choice.

Now look at what happens when you choose Destroy - you stop limping, you get your resolve back, the GC disappears the INSTANT that the Destroy device shields/barrier is penetrated (the third or fourth bullet if I recall) - you practically run to the thing, stronger for the choice.

When in the world does this happen? Getting weaker from making one choice, or stronger from making another? Let me refresh your memories - Saren does this exactly when he kills himself. TIM does this exactly when he kills himself.

Just something I have yet to see in this thread (admittedly I have only read 60% of the posts or so)



Wow, great point. I never really connected this in my mind, but recalling the two endings I chose, you're right. And i have yet to see this point made, but I haven't read the entire thread either.

#6999
The Bridgeburner

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LadyofRivendell wrote...

But for cutscenes, you'll typically have an M8 Assault Rifle (forget its actual name... Tempest? No, isn't that a sniper? Wait, is it the Hurricane? Gah) or an M3 Predator pistol. Which doesn't bother me, that's my usual loadout anyways. But this time, you pick up the Carnifax? (Or however you spell it) Why the default pistol change? 
Just adding to this thought line, personally I don't think it has much to do with the mind trip.



I agree, nothing to do with the Indoc/NDE stuff... more just "Shep needs a pistol, give him that one" sort of thing. 

#7000
cubie_hole7

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Elidor109 wrote...

Didn't seem to work properly, click this and zoom in for Gibbed's view.

http://imageshack.us...8/66456249.png/


For those that can't read/see the image.  It shows were a 'finished' game save file has three categorizations:

1. Not finished
2. Out in a blaze of glory
3. Lived to fight again   <<<<<=======

It's rather telling that there is such a designation for a final game.  Seems like all that would be needed for the new game+ is either a 'not finished' or 'finished' designation.  Of course, if dlc is going to finish the ending, the dlc needs to know how the indoctrination went.  Good find.