Was the ending a hallucination? - Indoctrination Theory
#7101
Posté 13 mars 2012 - 08:14
#7102
Posté 13 mars 2012 - 08:14
Auresta wrote...
Elidor109 wrote...
Auresta wrote...
cubie_hole7 wrote...
Sl4sh3r wrote...
cubie_hole7 wrote...
Elidor109 wrote...
cubie_hole7 wrote...
Elidor109 wrote...
Didn't seem to work properly, click this and zoom in for Gibbed's view.
http://imageshack.us...8/66456249.png/
For those that can't read/see the image. It shows were a 'finished' game save file has three categorizations:
1. Not finished
2. Out in a blaze of glory
3. Lived to fight again <<<<<=======
It's rather telling that there is such a designation for a final game. Seems like all that would be needed for the new game+ is either a 'not finished' or 'finished' designation. Of course, if dlc is going to finish the ending, the dlc needs to know how the indoctrination went. Good find.
Yeah, I think it's pretty daming evidence.
I agree. It's literally in the game code. No need to be vague and mysterious there. It's basically a smoking gun that the game isn't over.
I'm all for this cause... But that just seems to be a "Oh he got the secret ending" type of variable.
However I'm hopeful that I'm completely and utterly wrong and that it strengthents the Indoctrination Theory case.
It's not for the "you got the secret ending."
I just checked my NewGamePlusSave file, and it is listed as "Lived to Fight To Again". I choose to destroy, but my EMS (below 4000) was not high enough to get the secret ending.
Thanks for bringing this up!
Bioware doesn't need to answer us. The game's coding has brought us the truth!
Obligatory Space Magic
Is it the game's coding or is it simply Gibbed's name for it?
I tweeted Gibbed asking that earlier, but the bastard seems to have gone to bed.
Either way, the game left two variables in there for life/death.
#7103
Posté 13 mars 2012 - 08:14
Better ending than the one we got.Omega Scythe wrote...
Admiral Hackett is actually Dr. Wallace Breen from the Half-Life Series. He was thrown here due to the dark energy explosion at the end of HL2, which also gave him space wizard powers. He has been waiting all this time for his chance to take over the universe.
#7104
Posté 13 mars 2012 - 08:16
BigBossBoo wrote...
If you visit Diana's room right after Cerberus's base and before Earth, she'll be talking about military leaders using force on the resistance and that the leaders may possibly be indoctrinated. Which makes sense, since they've been fighting the reapers head on for a long time now and had a lot of direct exposure.
So would Anderson actually be partially indoctrinated?
......bump ^ has anyone discussed this, the quarian has a point
#7105
Posté 13 mars 2012 - 08:16
BigBossBoo wrote...
If you visit Diana's room right after Cerberus's base and before Earth, she'll be talking about military leaders using force on the resistance and that the leaders may possibly be indoctrinated. Which makes sense, since they've been fighting the reapers head on for a long time now and had a lot of direct exposure.
So would Anderson actually be partially indoctrinated?
I'm almost positive she doesn't say military leaders. I believe what she reffers to are more like goverment officials, and they're passing laws saying that its illegal to fight the reapers or some crap.
#7106
Posté 13 mars 2012 - 08:16
SINGLE MOST IMPORTANT PIECE OF EVIDENCE as to why we havent 'finished the game yet':
WE DID NOT HAVE A BOSS FIGHT!!!!!!!!!
ME1: Saren
ME2: Human Reaper
ME3: wtf no choice straight line emotional flush down the pooper rage / table flip / hours on forums trying to find salvation.
#7107
Posté 13 mars 2012 - 08:16
S1at3 wrote...
My questions are how does the ending where it shows what appears to be Sheppard under rebel and taking a one deep breath, as well as the Normany flying through space and crashing factor into the hallucination. Everything else fits perfectly except those.
Shepherd waking up could be a sign of him snapping out of indoctrination, it's a logically sound explanation since only destroying the reapers (deemed by the theory as the right choice) will lead to this outcome.
The normandy bit is tricky, IMO it's not possible for the normandy to utilize the mass relay near pluto (only one in sol system) since they should be near Earth when the crucible fired. So I guess it's an imagination of Shepherd while he's in coma as a representation of his desire for his squadmates to escape.
#7108
Posté 13 mars 2012 - 08:16
Elidor109 wrote...
Auresta wrote...
Elidor109 wrote...
Auresta wrote...
cubie_hole7 wrote...
Sl4sh3r wrote...
cubie_hole7 wrote...
Elidor109 wrote...
cubie_hole7 wrote...
Elidor109 wrote...
Didn't seem to work properly, click this and zoom in for Gibbed's view.
http://imageshack.us...8/66456249.png/
For those that can't read/see the image. It shows were a 'finished' game save file has three categorizations:
1. Not finished
2. Out in a blaze of glory
3. Lived to fight again <<<<<=======
It's rather telling that there is such a designation for a final game. Seems like all that would be needed for the new game+ is either a 'not finished' or 'finished' designation. Of course, if dlc is going to finish the ending, the dlc needs to know how the indoctrination went. Good find.
Yeah, I think it's pretty daming evidence.
I agree. It's literally in the game code. No need to be vague and mysterious there. It's basically a smoking gun that the game isn't over.
I'm all for this cause... But that just seems to be a "Oh he got the secret ending" type of variable.
However I'm hopeful that I'm completely and utterly wrong and that it strengthents the Indoctrination Theory case.
It's not for the "you got the secret ending."
I just checked my NewGamePlusSave file, and it is listed as "Lived to Fight To Again". I choose to destroy, but my EMS (below 4000) was not high enough to get the secret ending.
Thanks for bringing this up!
Bioware doesn't need to answer us. The game's coding has brought us the truth!
Obligatory Space Magic
Is it the game's coding or is it simply Gibbed's name for it?
I tweeted Gibbed asking that earlier, but the bastard seems to have gone to bed.
Either way, the game left two variables in there for life/death.
I saw a guy with a Kaidan avatar bring this up too, so I guess that was you! Revived it to see if people can give an answer.
#7109
Posté 13 mars 2012 - 08:16
Hey mooney6023,
I can't post in the thread as I don't have the game yet, but in response to your queries about the importance of who comes out of the Normandy at the ending scene, the game has a specific mechanic that determines this.
The two squadmates that Shepard has the highest relationship with (i.e. you talked to the most, brought with you on squads the most) and/or the love interest if you have one will always exit the Normandy with Joker (note that EDI always comes out in the Synthesis ending).
I subscribe to the belief (mentioned earlier in the thread) that this whole scene is merely a part of Shep's hallucination where s/he imagined his/her favorite squadmate(s) and LI being alive and well after the crash (provided the player had high enough EMS for them to survive the run to the Conduit). This is probably the only reason this scene could possibly make sense in the context of the ending if you brought those squadmates with you to the final push.
#7110
Posté 13 mars 2012 - 08:17
- as I recall Bioware hinted, that they want to make another game in Mass Effect Universe that uses savegames from ME3
- if that's the case, that new game will take place after ME3,
- what would be the point of that if only differences in savegames would be if Earth would be destroyed or not (not big impact in universe scale) and all life would be organic or hybrid - to few things to carry over
- also, whole game would be taking place in Sol System only, no Mass Relays - next game make sense only when Mass Relays still exists and working
All that assuming they really planning next game
#7111
Posté 13 mars 2012 - 08:17
mooney6023 wrote...
I'm hoping MindNebula will forgive me for not waiting for his response on reposting this. But he pointed out the following in a PM to me recently.
Hey mooney6023,
I can't post in the thread as I don't have the game yet, but in response to your queries about the importance of who comes out of the Normandy at the ending scene, the game has a specific mechanic that determines this.
The two squadmates that Shepard has the highest relationship with (i.e. you talked to the most, brought with you on squads the most) and/or the love interest if you have one will always exit the Normandy with Joker (note that EDI always comes out in the Synthesis ending).
I subscribe to the belief (mentioned earlier in the thread) that this whole scene is merely a part of Shep's hallucination where s/he imagined his/her favorite squadmate(s) and LI being alive and well after the crash (provided the player had high enough EMS for them to survive the run to the Conduit). This is probably the only reason this scene could possibly make sense in the context of the ending if you brought those squadmates with you to the final push.
I agree until the end: Javik came out in my ending. Why. I always talked to and used Liara.
#7112
Posté 13 mars 2012 - 08:18
Also, I've seen rumors floating about on how to get the "Shepard is alive" ending, and I'm still confused on how to get it. All told, he seemed dead in my ending.
#7113
Posté 13 mars 2012 - 08:18
[quote]Elidor109 wrote...
[quote]Auresta wrote...
[quote]Elidor109 wrote...
[quote]Auresta wrote...
[quote]cubie_hole7 wrote...
[quote]Sl4sh3r wrote...
[quote]cubie_hole7 wrote...
[quote]Elidor109 wrote...
[quote]cubie_hole7 wrote...
[quote]Elidor109 wrote...
Didn't seem to work properly, click this and zoom in for Gibbed's view.
http://imageshack.us...8/66456249.png/
[/quote]
For those that can't read/see the image. It shows were a 'finished' game save file has three categorizations:
1. Not finished
2. Out in a blaze of glory
3. Lived to fight again <<<<<=======
It's rather telling that there is such a designation for a final game. Seems like all that would be needed for the new game+ is either a 'not finished' or 'finished' designation. Of course, if dlc is going to finish the ending, the dlc needs to know how the indoctrination went. Good find.
[/quote]
Yeah, I think it's pretty daming evidence.
[/quote]
I agree. It's literally in the game code. No need to be vague and mysterious there. It's basically a smoking gun that the game isn't over.[/quote]
I'm all for this cause... But that just seems to be a "Oh he got the secret ending" type of variable.
However I'm hopeful that I'm completely and utterly wrong and that it strengthents the Indoctrination Theory case.
[/quote]
It's not for the "you got the secret ending."
I just checked my NewGamePlusSave file, and it is listed as "Lived to Fight To Again". I choose to destroy, but my EMS (below 4000) was not high enough to get the secret ending.[/quote]
Thanks for bringing this up!
[/quote]
Bioware doesn't need to answer us. The game's coding has brought us the truth!
Obligatory Space Magic
[/quote]
Is it the game's coding or is it simply Gibbed's name for it?
[/quote]
I tweeted Gibbed asking that earlier, but the bastard seems to have gone to bed.
Either way, the game left two variables in there for life/death.
[/quote]
I saw a guy with a Kaidan avatar bring this up too, so I guess that was you! Revived it to see if people can give an answer.
[/quote]
Yeah I've mentioned it once or twice.
IN other news, ALL HAIL THE MIGHTY QUOTE PYRAMID!!!
I used Space Magic to build it!
Modifié par Elidor109, 13 mars 2012 - 08:19 .
#7114
Posté 13 mars 2012 - 08:19
Ravax wrote...
Dont know if this has been mentioned (too many pages) but i think this is the
SINGLE MOST IMPORTANT PIECE OF EVIDENCE as to why we havent 'finished the game yet':
WE DID NOT HAVE A BOSS FIGHT!!!!!!!!!
ME1: Saren
ME2: Human Reaper
ME3: wtf no choice straight line emotional flush down the pooper rage / table flip / hours on forums trying to find salvation.
yet another thing that had been bugging me, i had always passed it off as "well...mabye they just counted that huge wave of reaperspawn you had to fend off from the missles as such. But now that this whole indoctrination possibility has come to light that seems like a major bit of evidence
#7115
Posté 13 mars 2012 - 08:19
Auresta wrote...
mooney6023 wrote...
I'm hoping MindNebula will forgive me for not waiting for his response on reposting this. But he pointed out the following in a PM to me recently.
Hey mooney6023,
I can't post in the thread as I don't have the game yet, but in response to your queries about the importance of who comes out of the Normandy at the ending scene, the game has a specific mechanic that determines this.
The two squadmates that Shepard has the highest relationship with (i.e. you talked to the most, brought with you on squads the most) and/or the love interest if you have one will always exit the Normandy with Joker (note that EDI always comes out in the Synthesis ending).
I subscribe to the belief (mentioned earlier in the thread) that this whole scene is merely a part of Shep's hallucination where s/he imagined his/her favorite squadmate(s) and LI being alive and well after the crash (provided the player had high enough EMS for them to survive the run to the Conduit). This is probably the only reason this scene could possibly make sense in the context of the ending if you brought those squadmates with you to the final push.
I agree until the end: Javik came out in my ending. Why. I always talked to and used Liara.
Yea, I can't prove it either, I religiously talked to everyone after every mission until they started repeating lines. So at best Javik has a higher "base" value for this than the others, or he is special, or it's not the mechanic used.
#7116
Posté 13 mars 2012 - 08:19
mooney6023 wrote...
I'm hoping MindNebula will forgive me for not waiting for his response on reposting this. But he pointed out the following in a PM to me recently.
Hey mooney6023,
I can't post in the thread as I don't have the game yet, but in response to your queries about the importance of who comes out of the Normandy at the ending scene, the game has a specific mechanic that determines this.
The two squadmates that Shepard has the highest relationship with (i.e. you talked to the most, brought with you on squads the most) and/or the love interest if you have one will always exit the Normandy with Joker (note that EDI always comes out in the Synthesis ending).
I subscribe to the belief (mentioned earlier in the thread) that this whole scene is merely a part of Shep's hallucination where s/he imagined his/her favorite squadmate(s) and LI being alive and well after the crash (provided the player had high enough EMS for them to survive the run to the Conduit). This is probably the only reason this scene could possibly make sense in the context of the ending if you brought those squadmates with you to the final push.
makes sense, because the wake up i'm alive scene is AFTER all the other scenes except for the stargazer after credits scene.
#7117
Posté 13 mars 2012 - 08:20
Elidor109 wrote...
Yeah I've mentioned it once or twice.
IN other news, ALL HAIL THE MIGHTY QUOTE PYRAMID!!!
I used Space Magic to build it!
No.
#7118
Posté 13 mars 2012 - 08:20
mooney6023 wrote...
I'm hoping MindNebula will forgive me for not waiting for his response on reposting this. But he pointed out the following in a PM to me recently.
Hey mooney6023,
I can't post in the thread as I don't have the game yet, but in response to your queries about the importance of who comes out of the Normandy at the ending scene, the game has a specific mechanic that determines this.
The two squadmates that Shepard has the highest relationship with (i.e. you talked to the most, brought with you on squads the most) and/or the love interest if you have one will always exit the Normandy with Joker (note that EDI always comes out in the Synthesis ending).
I subscribe to the belief (mentioned earlier in the thread) that this whole scene is merely a part of Shep's hallucination where s/he imagined his/her favorite squadmate(s) and LI being alive and well after the crash (provided the player had high enough EMS for them to survive the run to the Conduit). This is probably the only reason this scene could possibly make sense in the context of the ending if you brought those squadmates with you to the final push.
Ya know...i never even noticed that till now that's genious.
#7119
Posté 13 mars 2012 - 08:21
JediNg wrote...
Elidor109 wrote...
Yeah I've mentioned it once or twice.
IN other news, ALL HAIL THE MIGHTY QUOTE PYRAMID!!!
I used Space Magic to build it!
No.
I'm so tempted to copy/paste what you wrote and add it to the quote pyramid haha.
#7120
Posté 13 mars 2012 - 08:21
Elidor109 wrote...
BigBossBoo wrote...
If you visit Diana's room right after Cerberus's base and before Earth, she'll be talking about military leaders using force on the resistance and that the leaders may possibly be indoctrinated. Which makes sense, since they've been fighting the reapers head on for a long time now and had a lot of direct exposure.
So would Anderson actually be partially indoctrinated?
I'm almost positive she doesn't say military leaders. I believe what she reffers to are more like goverment officials, and they're passing laws saying that its illegal to fight the reapers or some crap.
You're right, she just says "leaders." But I would assume on earth, the only leaders are resistance leaders. Politicians have little point when you're literally fighting for your life.
#7121
Posté 13 mars 2012 - 08:21
[quote]Auresta wrote...
[quote]Elidor109 wrote...
[quote]Auresta wrote...
[quote]Elidor109 wrote...
[quote]Auresta wrote...
[quote]cubie_hole7 wrote...
[quote]Sl4sh3r wrote...
[quote]cubie_hole7 wrote...
[quote]Elidor109 wrote...
[quote]cubie_hole7 wrote...
[quote]Elidor109 wrote...
Didn't seem to work properly, click this and zoom in for Gibbed's view.
http://imageshack.us...8/66456249.png/
[/quote]
For those that can't read/see the image. It shows were a 'finished' game save file has three categorizations:
1. Not finished
2. Out in a blaze of glory
3. Lived to fight again <<<<<=======
It's rather telling that there is such a designation for a final game. Seems like all that would be needed for the new game+ is either a 'not finished' or 'finished' designation. Of course, if dlc is going to finish the ending, the dlc needs to know how the indoctrination went. Good find.
[/quote]
Yeah, I think it's pretty daming evidence.
[/quote]
I agree. It's literally in the game code. No need to be vague and mysterious there. It's basically a smoking gun that the game isn't over.[/quote]
I'm all for this cause... But that just seems to be a "Oh he got the secret ending" type of variable.
However I'm hopeful that I'm completely and utterly wrong and that it strengthents the Indoctrination Theory case.
[/quote]
It's not for the "you got the secret ending."
I just checked my NewGamePlusSave file, and it is listed as "Lived to Fight To Again". I choose to destroy, but my EMS (below 4000) was not high enough to get the secret ending.[/quote]
Thanks for bringing this up!
[/quote]
Bioware doesn't need to answer us. The game's coding has brought us the truth!
Obligatory Space Magic
[/quote]
Is it the game's coding or is it simply Gibbed's name for it?
[/quote]
I tweeted Gibbed asking that earlier, but the bastard seems to have gone to bed.
Either way, the game left two variables in there for life/death.
[/quote]
I saw a guy with a Kaidan avatar bring this up too, so I guess that was you! Revived it to see if people can give an answer.
[/quote]
Yeah I've mentioned it once or twice.
IN other news, ALL HAIL THE MIGHTY QUOTE PYRAMID!!!
I used Space Magic to build it!
[/quote]
Doesn't seem to matter, if you use the new game plus file in the Gibbed editor, it shows lived to fight again when I selected Synergy. (Im playing through on NG+ to destroy the bastards) So I'm not sure if the Gibbed is too new or if it is just random...
#7122
Posté 13 mars 2012 - 08:22
silentdante wrote...
mooney6023 wrote...
I'm hoping MindNebula will forgive me for not waiting for his response on reposting this. But he pointed out the following in a PM to me recently.
Hey mooney6023,
I can't post in the thread as I don't have the game yet, but in response to your queries about the importance of who comes out of the Normandy at the ending scene, the game has a specific mechanic that determines this.
The two squadmates that Shepard has the highest relationship with (i.e. you talked to the most, brought with you on squads the most) and/or the love interest if you have one will always exit the Normandy with Joker (note that EDI always comes out in the Synthesis ending).
I subscribe to the belief (mentioned earlier in the thread) that this whole scene is merely a part of Shep's hallucination where s/he imagined his/her favorite squadmate(s) and LI being alive and well after the crash (provided the player had high enough EMS for them to survive the run to the Conduit). This is probably the only reason this scene could possibly make sense in the context of the ending if you brought those squadmates with you to the final push.
makes sense, because the wake up i'm alive scene is AFTER all the other scenes except for the stargazer after credits scene.
They also stick bloopers at the end of credits too...just sayin'
#7123
Posté 13 mars 2012 - 08:23
I think they're trying to "indoctrinate" feeding us this terrible ending and making us question ourselves and the franchise. I think they are testing our will here, and something much, much greater and grand is about to come out of this...
If it does, then Mass Effect may be the grandest story told in the last twenty years of gaming, and maybe any other form of media.
Hold your breath, grandfather has ONE more story to tell.
Modifié par Reptilian Rob, 13 mars 2012 - 08:23 .
#7124
Posté 13 mars 2012 - 08:23
Urumashi wrote...
Ravax wrote...
Dont know if this has been mentioned (too many pages) but i think this is the
SINGLE MOST IMPORTANT PIECE OF EVIDENCE as to why we havent 'finished the game yet':
WE DID NOT HAVE A BOSS FIGHT!!!!!!!!!
ME1: Saren
ME2: Human Reaper
ME3: wtf no choice straight line emotional flush down the pooper rage / table flip / hours on forums trying to find salvation.
yet another thing that had been bugging me, i had always passed it off as "well...mabye they just counted that huge wave of reaperspawn you had to fend off from the missles as such. But now that this whole indoctrination possibility has come to light that seems like a major bit of evidence
In regards to the huge wave of reaperspawn, we had similar in ME1 and ME2, let me extrapolate:
in ME1: Before getting into the council chamber for the final boss fight with Saren, you had to pass hoards of geth on the outer walls of the citadel.
in ME2: HOARDS of collector's and Harbinger's: Assuming direct control of the pawns... and on the flying platforms..
That huge wave of reaperspawns, was just as any other game should be, a difficult final corridor of fighting, leading to the ultimate boss fight...
#7125
Posté 13 mars 2012 - 08:24
[quote]Elidor109 wrote...
[quote]Auresta wrote...
[quote]Elidor109 wrote...
[quote]Auresta wrote...
[quote]Elidor109 wrote...
[quote]Auresta wrote...
[quote]cubie_hole7 wrote...
[quote]Sl4sh3r wrote...
[quote]cubie_hole7 wrote...
[quote]Elidor109 wrote...
[quote]cubie_hole7 wrote...
[quote]Elidor109 wrote...
Didn't seem to work properly, click this and zoom in for Gibbed's view.
http://imageshack.us...8/66456249.png/
[/quote]
For those that can't read/see the image. It shows were a 'finished' game save file has three categorizations:
1. Not finished
2. Out in a blaze of glory
3. Lived to fight again <<<<<=======
It's rather telling that there is such a designation for a final game. Seems like all that would be needed for the new game+ is either a 'not finished' or 'finished' designation. Of course, if dlc is going to finish the ending, the dlc needs to know how the indoctrination went. Good find.
[/quote]
Yeah, I think it's pretty daming evidence.
[/quote]
I agree. It's literally in the game code. No need to be vague and mysterious there. It's basically a smoking gun that the game isn't over.[/quote]
I'm all for this cause... But that just seems to be a "Oh he got the secret ending" type of variable.
However I'm hopeful that I'm completely and utterly wrong and that it strengthents the Indoctrination Theory case.
[/quote]
It's not for the "you got the secret ending."
I just checked my NewGamePlusSave file, and it is listed as "Lived to Fight To Again". I choose to destroy, but my EMS (below 4000) was not high enough to get the secret ending.[/quote]
Thanks for bringing this up!
[/quote]
Bioware doesn't need to answer us. The game's coding has brought us the truth!
Obligatory Space Magic
[/quote]
Is it the game's coding or is it simply Gibbed's name for it?
[/quote]
I tweeted Gibbed asking that earlier, but the bastard seems to have gone to bed.
Either way, the game left two variables in there for life/death.
[/quote]
I saw a guy with a Kaidan avatar bring this up too, so I guess that was you! Revived it to see if people can give an answer.
[/quote]
Yeah I've mentioned it once or twice.
IN other news, ALL HAIL THE MIGHTY QUOTE PYRAMID!!!
I used Space Magic to build it!
[/quote]
Doesn't seem to matter, if you use the new game plus file in the Gibbed editor, it shows lived to fight again when I selected Synergy. (Im playing through on NG+ to destroy the bastards) So I'm not sure if the Gibbed is too new or if it is just random...
[/quote]
Hard to say for sure, especially when Gibbed is asleep/gone.
However, if you choose a save from before you finish the game, it is listed as "not finished." So the value does change at one point for sure. I believe someone mentioned in the Gibbed thread that they were listed as Dead, but I don't know what they chose and what other conditions caused that to happen.




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