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Was the ending a hallucination? - Indoctrination Theory


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#7751
savionen

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Anthraxius Omega wrote...

Saved the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 2049 – Save the Reapers and Earth will be saved
Military Strength of 2050 to 2349 – Become a Reaper and Earth will be saved
Military Strength of 2350 to 2649 – Destroy the Repears and Earth will be somewhat destroyed
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be destroyed
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives
Destroyed the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 1899 – Become a Reaper and the Earth will be destroyed
Military Strength of 1900 to 2349 – Destroy the Repears and the Earth will be somewhat destroyed
Military Strength of 2350 to 2649 – Become a Reaper and the Earth will be saved
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be saved
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives

Please consider your galactic readiness into it. So war assets of 5.000 with the standard readniess of 50% make only 2.500 in war assets


I've looked at this list before, but... why would they have Anderson live longer at 4k+ military than 5k+?

#7752
Vyrii

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Okay, I'm off to play through my second play.
Imported ME3 Char.
Things I'm looking for:

More evidence of Indoctrination
-Growls from the Reapers
-Star Child Space Magic
-Oily Shadows

EDIT: That one part where someone tells you no one has ever survived/stopped an indoctrination attempt

Anything else I need to be keeping an eye out for?

Modifié par Vyrii, 13 mars 2012 - 02:32 .


#7753
The0ther

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Tesar wrote...

PrinceOfFallout13 wrote...

people seem to forget that if you save the collectors base and get the lowest ems

the only ending choice is control


So Reapers can use hive mind for indoctrination. Bigger the EMS, more trouble for Reapers, less power they can put on Shep indoctrination, more choices they offer to Shep to not allow him to understand what they are doing. Because there is no indoctrination with understanding of it.


Or just that with low EMS, the Reapers don't bother indoctrinating him, the Reapers will still win. At best they're only half-assedly trying  to indoctrinate him, and moreso just delay him.

#7754
LadyAly

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Anthraxius Omega wrote...

Saved the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 2049 – Save the Reapers and Earth will be saved
Military Strength of 2050 to 2349 – Become a Reaper and Earth will be saved
Military Strength of 2350 to 2649 – Destroy the Repears and Earth will be somewhat destroyed
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be destroyed
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives
Destroyed the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 1899 – Become a Reaper and the Earth will be destroyed
Military Strength of 1900 to 2349 – Destroy the Repears and the Earth will be somewhat destroyed
Military Strength of 2350 to 2649 – Become a Reaper and the Earth will be saved
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be saved
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives

Please consider your galactic readiness into it. So war assets of 5.000 with the standard readniess of 50% make only 2.500 in war assets



Wrong- EMS only counts ands the points above mentioned

#7755
Noob451

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Vyrii wrote...

Okay, I'm off to play through my second play.
Imported ME3 Char.
Things I'm looking for:

More evidence of Indoctrination
-Growls from the Reapers
-Star Child Space Magic
-Oily Shadows

Anything else I need to be keeping an eye out for?


anything that doesnt seem right, or that has no explanation, like on the asari homeworld, nobody can hear shepard on the radio but he hears them clearly, what the hell was that?

#7756
Getorex

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Prince Keldar wrote...

I have said it before but if this is what they were planning all along, I will apologize for every bad thought that I have had about Bioware. I will still be a little upset and on the fence about preordering anything anymore until perhaps the "full" game has been released but they will go a long way to restore my faith in them.


I hope this is the case, that early adoptors get the screws until the full release but...really REALLY bad idea, marketing-wise.  The word-of-mouth is negative in a big way.  The firestorm over the current LSD ending does NOT help with sales and is actually driving the price asked for the game down, has led to canceled orders.  This is a mistake if this is the idea (pre-orders getting a NEARLY complete game with a totally f*cked ending).  Did they think that dissatisfied gamers would talk up the game when the ending is borked?

#7757
Prince Keldar

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AnthonyUK wrote...

LadyAly wrote...

Gowienczyk wrote...

LadyAly wrote...

I really would like to have a proof if the *rubble Scene* still exists. I ended my playthrough last night and I didn't get it - even with all the the necessary points I didn't get it.
And what would it mean if they removed the scene ?


Impossible, no such patch has gone through.


Oh ? strange maybe its a bug. Will look closer again this evening - but I did the endscene twice coz I thought I missed it the first time ( PC -gamer )


Did you do any of the multiplayer what was your gaaactic readiness? was it 50%

Your total assets can be 7000+ but if you did no mutliplayer that can only be worth 3500 in the end calculation


That is something they definately need to change.  I like have the option to do MP if I want, but I don't want if to be necessary to getting the best ending though.

#7758
njfluffy19

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savionen wrote...

Anthraxius Omega wrote...

Saved the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 2049 – Save the Reapers and Earth will be saved
Military Strength of 2050 to 2349 – Become a Reaper and Earth will be saved
Military Strength of 2350 to 2649 – Destroy the Repears and Earth will be somewhat destroyed
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be destroyed
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives
Destroyed the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 1899 – Become a Reaper and the Earth will be destroyed
Military Strength of 1900 to 2349 – Destroy the Repears and the Earth will be somewhat destroyed
Military Strength of 2350 to 2649 – Become a Reaper and the Earth will be saved
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be saved
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives

Please consider your galactic readiness into it. So war assets of 5.000 with the standard readniess of 50% make only 2.500 in war assets


I've looked at this list before, but... why would they have Anderson live longer at 4k+ military than 5k+?


You need a higher rating to let Anderson die and still survive the aftermath.

#7759
MDT1

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savionen wrote...

Anthraxius Omega wrote...

Saved the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 2049 – Save the Reapers and Earth will be saved
Military Strength of 2050 to 2349 – Become a Reaper and Earth will be saved
Military Strength of 2350 to 2649 – Destroy the Repears and Earth will be somewhat destroyed
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be destroyed
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives
Destroyed the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 1899 – Become a Reaper and the Earth will be destroyed
Military Strength of 1900 to 2349 – Destroy the Repears and the Earth will be somewhat destroyed
Military Strength of 2350 to 2649 – Become a Reaper and the Earth will be saved
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be saved
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives

Please consider your galactic readiness into it. So war assets of 5.000 with the standard readniess of 50% make only 2.500 in war assets


I've looked at this list before, but... why would they have Anderson live longer at 4k+ military than 5k+?


It is more like saving Anderson gives you the missing 1000 points so that Shepard survives.

#7760
Joyceee

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Noob451 wrote...

Joyceee wrote...

Monochrome Wench wrote...

When talking to the child, Shepard is standing on the outside Citadel Tower. In Mass Effect 1 you had to walk up the outside of Citadel Tower. In ME1 you needed breathers and you needed mag boots. In ME3 you don't need either.
What happens in ME1:
www.youtube.com/watch

Comparison of where you are in ME1 and where you are in ME3
Posted Image
What does this mean? Either the devs did not to the research and failed to keep things consistent with ME1 or the ending in ME3 wasn't real.

I am firmly of the opinion what you saw in ME3 was indoctrination


Is this the glass analogy you're all talking about? If so, thank you so much for the clarification, Monochrome Wench! Definitely something interesting going on here.


nah, the glass analogy was something  along the lines of:  In a movie when you see three glasses ona  bar and you see the same scene froma  different angle and theres only 2 glasses.  basically a goof/error.


Thanks for clearing that up. :) Really got to hand it to you guys for picking up on all these tidbits. Would NEVER have come close without reading this thread. Cheers!

#7761
Wallace West

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I love how new people come and say they had to read several theories to get convinced. This forum had me at OP.

#7762
The0ther

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savionen wrote...

Anthraxius Omega wrote...

Saved the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 2049 – Save the Reapers and Earth will be saved
Military Strength of 2050 to 2349 – Become a Reaper and Earth will be saved
Military Strength of 2350 to 2649 – Destroy the Repears and Earth will be somewhat destroyed
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be destroyed
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives
Destroyed the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 1899 – Become a Reaper and the Earth will be destroyed
Military Strength of 1900 to 2349 – Destroy the Repears and the Earth will be somewhat destroyed
Military Strength of 2350 to 2649 – Become a Reaper and the Earth will be saved
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be saved
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives

Please consider your galactic readiness into it. So war assets of 5.000 with the standard readniess of 50% make only 2.500 in war assets


I've looked at this list before, but... why would they have Anderson live longer at 4k+ military than 5k+?


Anderson living is not a result of EMS but of your choices in the dialogue. What the list is saying that if you "save" Anderson from TIM at 4000 EMS, Shepard lives. At 5000 EMS you don't need to "save" him to save Shepard.

#7763
z-r0

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Wuyunk wrote...

Anthraxius Omega wrote...

One IMPORTANT thing, adding the tweets together:

Did EA/Bioware not suggest to play the first playthrough with a ME3 created character (not imported)?

Has anyone played a 2. Playthrough and got to level 60? My imported char got lvl 56 on the first playthrough.. and i consider a second now.


I played 45hrs with my ME2 import, started at level 30, did EVERYTHING the game had to offer and finshed the game at lvl 57.

I have no idea how you'd get level 60 without DLC or a patch :/


You did all that on insanity difficulty? Never applied medi-gel? Had a 'perfect' playthrough to import (all squadmates alive etc.)?

Edit: And from what I have heard of, your lvl doesn't matter in the end. It's just the EMS which affects.

Modifié par Timpe, 13 mars 2012 - 02:39 .


#7764
Noob451

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Joyceee wrote...

Noob451 wrote...

Joyceee wrote...

Monochrome Wench wrote...

When talking to the child, Shepard is standing on the outside Citadel Tower. In Mass Effect 1 you had to walk up the outside of Citadel Tower. In ME1 you needed breathers and you needed mag boots. In ME3 you don't need either.
What happens in ME1:
www.youtube.com/watch

Comparison of where you are in ME1 and where you are in ME3
Posted Image
What does this mean? Either the devs did not to the research and failed to keep things consistent with ME1 or the ending in ME3 wasn't real.

I am firmly of the opinion what you saw in ME3 was indoctrination


Is this the glass analogy you're all talking about? If so, thank you so much for the clarification, Monochrome Wench! Definitely something interesting going on here.


nah, the glass analogy was something  along the lines of:  In a movie when you see three glasses ona  bar and you see the same scene froma  different angle and theres only 2 glasses.  basically a goof/error.


Thanks for clearing that up. :) Really got to hand it to you guys for picking up on all these tidbits. Would NEVER have come close without reading this thread. Cheers!


well it's a bunch of people working together to figure out one thing, theres bound to be progress.

#7765
Getorex

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The0ther wrote...

Tesar wrote...

PrinceOfFallout13 wrote...

people seem to forget that if you save the collectors base and get the lowest ems

the only ending choice is control


So Reapers can use hive mind for indoctrination. Bigger the EMS, more trouble for Reapers, less power they can put on Shep indoctrination, more choices they offer to Shep to not allow him to understand what they are doing. Because there is no indoctrination with understanding of it.


Or just that with low EMS, the Reapers don't bother indoctrinating him, the Reapers will still win. At best they're only half-assedly trying  to indoctrinate him, and moreso just delay him.


Clarify please...what is "EMS"?

#7766
njfluffy19

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LadyAly wrote...

Anthraxius Omega wrote...

Saved the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 2049 – Save the Reapers and Earth will be saved
Military Strength of 2050 to 2349 – Become a Reaper and Earth will be saved
Military Strength of 2350 to 2649 – Destroy the Repears and Earth will be somewhat destroyed
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be destroyed
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives
Destroyed the Collector’s Base in Mass Effect 2

Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 1899 – Become a Reaper and the Earth will be destroyed
Military Strength of 1900 to 2349 – Destroy the Repears and the Earth will be somewhat destroyed
Military Strength of 2350 to 2649 – Become a Reaper and the Earth will be saved
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be saved
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives

Please consider your galactic readiness into it. So war assets of 5.000 with the standard readniess of 50% make only 2.500 in war assets



Wrong- EMS only counts ands the points above mentioned


But you're the one who can't get the ending to trigger?

#7767
Wuyunk

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njfluffy19 wrote...

Debi-Tage wrote...

Descedent wrote...

Wuyunk wrote...

If they do change something, be it via a patch or DLC, I am curious how they will implement it because after the ending where my Shep lived its taken my game back to before attacking the Cerberus base :/


exactly, and I don't wanna do ALLL that again to get back to the Harbingers Lazer scene.


It also does an autosave right after the beam hits and saves one more time up on the platform before you make the final decision - but who knows where that save went (Xbox)


This is true. It saves right as the beams hits you and then saves after nearly every choice up in the Citadel. Those saves aren't available to you and once you complete the game, you're teleported back to the Normandy and back in time to before you strike Earth.


Ahhhh, just like that Invisible save at the end of ME1?

#7768
The0ther

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Getorex wrote...

The0ther wrote...

Tesar wrote...

PrinceOfFallout13 wrote...

people seem to forget that if you save the collectors base and get the lowest ems

the only ending choice is control


So Reapers can use hive mind for indoctrination. Bigger the EMS, more trouble for Reapers, less power they can put on Shep indoctrination, more choices they offer to Shep to not allow him to understand what they are doing. Because there is no indoctrination with understanding of it.


Or just that with low EMS, the Reapers don't bother indoctrinating him, the Reapers will still win. At best they're only half-assedly trying  to indoctrinate him, and moreso just delay him.


Clarify please...what is "EMS"?


Effective Military Strength. It's the amount of your War Assets after Galactic Readiness comes in. Say you have 5000 War Assets and 50% Galactic Readiness, your EMS is 2500. At 100% Galactic Readiness your EMS would be then 5000.

#7769
Arppis

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Well, Shepard does wake up in middle of the rubble. Seems like hallicunation to me.

#7770
headmusclemike

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You know, I also thought it was strange that all the anti-Cerberus war assets I gathered and all of the special Citadel forces (like the militia and Grissom students that didn't join the war) counted for nothing. Also, I really thought I'd see some of those special groups I recruited come into play during the Hammer phase like the Asari Commandos. It would have been nice to see all those squads be more than just numbers.

#7771
AnthonyUK

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Getorex wrote...

The0ther wrote...

Tesar wrote...

PrinceOfFallout13 wrote...

people seem to forget that if you save the collectors base and get the lowest ems

the only ending choice is control


So Reapers can use hive mind for indoctrination. Bigger the EMS, more trouble for Reapers, less power they can put on Shep indoctrination, more choices they offer to Shep to not allow him to understand what they are doing. Because there is no indoctrination with understanding of it.


Or just that with low EMS, the Reapers don't bother indoctrinating him, the Reapers will still win. At best they're only half-assedly trying  to indoctrinate him, and moreso just delay him.


Clarify please...what is "EMS"?


Effective Military Strength, its your total War assets with your readiness percentage applied.

#7772
Stakis

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i think this is a great theory but lets think like EA here, were talking about risking losing millions, in europe the game is out for 4 days, theres still millions of copies to be sold, right now the rage about the endings is spreading at FTL speed across the web, even with a yet to come ending to all endings its still one hell of a bluff bioware is playing here, and what are the options ? a patch to enable the endings ? paid DLC ? geez... like someone pointed out that would be like paying to destroy the collectors base in ME2 and would even hurt bioware more.

#7773
FugitiveMind

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Same here on the "got my new theory here" sentiment...

Just scanning along to see if there's anything that hasn't been covered in detail yet...

There isn't.

All the "new" theories so far have been covered in the previous 300 pages, but noone is going to wade through all that at once, just us crazies who've been following since page 2.

The good side of this is what started as our crackpot theories make sense now, and multiple people bringing the same conclusions to the party after wave upon wave of people complete the game makes it even less crazy. Independant support is good...

#7774
Monochrome Wench

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variobunz wrote...

Bigdoser wrote...

mr.surv wrote...

http://imageshack.us.../834/4534n.jpg/

different endings

I don't get it what is image showing? :pinched:



EndGm2_100Huddle01Nor
EndGm2_300_huddle03
EndGm2_Escape
EndGm2_ReaperFall
EndGm2_ReaperRise
EndGm2_RepearDeath
EndGm3_Flyby

These movies do NOT exist by the way. The entries are in coalesced.bin as being skippable but the files themselves are not in the Biogame\\Movies directory. Strongly indicates something was changed.

#7775
Getorex

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Noob451 wrote...

Vyrii wrote...

Okay, I'm off to play through my second play.
Imported ME3 Char.
Things I'm looking for:

More evidence of Indoctrination
-Growls from the Reapers
-Star Child Space Magic
-Oily Shadows

Anything else I need to be keeping an eye out for?


anything that doesnt seem right, or that has no explanation, like on the asari homeworld, nobody can hear shepard on the radio but he hears them clearly, what the hell was that?


Don't get caught up in too many small details.  Being military, it is no mystery to me.  Sometimes sh*t works, sometimes it doesn't work.  Sometimes it works partially.  To me, all that combat and crap going on leading to Shepard hearing signals but no being able to send is no mystery.  It's just the nature of equipment.