Anthraxius Omega wrote...
Saved the Collector’s Base in Mass Effect 2
Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 2049 – Save the Reapers and Earth will be saved
Military Strength of 2050 to 2349 – Become a Reaper and Earth will be saved
Military Strength of 2350 to 2649 – Destroy the Repears and Earth will be somewhat destroyed
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be destroyed
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives
Destroyed the Collector’s Base in Mass Effect 2
Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Military Strength of 1750 to 1899 – Become a Reaper and the Earth will be destroyed
Military Strength of 1900 to 2349 – Destroy the Repears and the Earth will be somewhat destroyed
Military Strength of 2350 to 2649 – Become a Reaper and the Earth will be saved
Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be saved
Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson, Shepard lives
Military Strength of 5000 and higher – Destroy the Reapers but do not Save Anderson, Shepard lives
Please consider your galactic readiness into it. So war assets of 5.000 with the standard readniess of 50% make only 2.500 in war assets
I've looked at this list before, but... why would they have Anderson live longer at 4k+ military than 5k+?




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