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Was the ending a hallucination? - Indoctrination Theory


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#7801
Debi-Tage

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njfluffy19 wrote...

Debi-Tage wrote...

Descedent wrote...

Wuyunk wrote...

If they do change something, be it via a patch or DLC, I am curious how they will implement it because after the ending where my Shep lived its taken my game back to before attacking the Cerberus base :/


exactly, and I don't wanna do ALLL that again to get back to the Harbingers Lazer scene.


It also does an autosave right after the beam hits and saves one more time up on the platform before you make the final decision - but who knows where that save went (Xbox)


This is true. It saves right as the beams hits you and then saves after nearly every choice up in the Citadel. Those saves aren't available to you and once you complete the game, you're teleported back to the Normandy and back in time to before you strike Earth.


Right. Then after you are teleported back to the Normandy go into your load screen and you will find an autosave that says "replay mission" or something like that for the catalyst approach. Once it loads it takes you right to to where the beam has hit you and you see harbinger in those first few scenes. But you cannot get back to any of the later saves in the sequence - they are in lala land somewhere...

So basically you wont HAVE to play from the Cerberus station IF you chose to let autosave lie dormant by not playing any farther and having another autosave overwrite it.

Modifié par Debi-Tage, 13 mars 2012 - 02:50 .


#7802
MDT1

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Anyone thought about my point that if the Citadel is part of the Catalyst which controles the Reapers, why had the Reaper problems with signaling the Citadel in ME1?
Did I miss something? Isn't ME1 cannon any more? Is everything just an hallucination made by Harbinger?

#7803
J4N3_M3

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Stakis wrote...

Noob451 wrote...

Getorex wrote...

Stakis wrote...

i think this is a great theory but lets think like EA here, were talking about risking losing millions, in europe the game is out for 4 days, theres still millions of copies to be sold, right now the rage about the endings is spreading at FTL speed across the web, even with a yet to come ending to all endings its still one hell of a bluff bioware is playing here, and what are the options ? a patch to enable the endings ? paid DLC ? geez... like someone pointed out that would be like paying to destroy the collectors base in ME2 and would even hurt bioware more.


This pretty much sums it up.  I'd LIKE it to be true, that there is something more to come with full release but given the ****storm over the ending as it stands...either marketing needs to be fired en mass or the developers need to see a pay cut or the execs who OK'd such a move need to be fired WITHOUT BONUSES OR GOLDEN PARACHUTES.


why? if it works, it has the potential to be one of the greatest marketing moves ever.


thats one hell of a big " IF " m8, even for the likes of EA.  

If this theory is true then we will get a update real soon from bioware, if its not true then we may get a DLC based on the feedback they get here , but that will take half a year to come out.




none of us KNOWS how the Bioware and/or EA people think so just STOP assuming things that none of us has any clue of, man. 

Is this crap tiring or what? 

#7804
Tsantilas

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AnthonyUK wrote...

Says in the codex under Reapers > Indoctrination

http://i.imgur.com/WKTtT.jpg


It's a bit of a leap going from "feelings of being watched", "hallucinations of ghostly presences" and "a subtle whisper you can't ignore, that compels you to do things without knowing why." to a full blown dream sequence with a space wizard child that gives you a whole detailed analysis of what the reapers are and what your choices are, lying and trying to trick you into making the wrong choice.

#7805
Victia

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Noob451 wrote...

Getorex wrote...

Stakis wrote...

i think this is a great theory but lets think like EA here, were talking about risking losing millions, in europe the game is out for 4 days, theres still millions of copies to be sold, right now the rage about the endings is spreading at FTL speed across the web, even with a yet to come ending to all endings its still one hell of a bluff bioware is playing here, and what are the options ? a patch to enable the endings ? paid DLC ? geez... like someone pointed out that would be like paying to destroy the collectors base in ME2 and would even hurt bioware more.


This pretty much sums it up.  I'd LIKE it to be true, that there is something more to come with full release but given the ****storm over the ending as it stands...either marketing needs to be fired en mass or the developers need to see a pay cut or the execs who OK'd such a move need to be fired WITHOUT BONUSES OR GOLDEN PARACHUTES.


why? if it works, it has the potential to be one of the greatest marketing moves ever.


Bioware - Genius or idiot only time will tell :innocent:

#7806
LadyAly

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AnthonyUK wrote...

LadyAly wrote...

Means you would be forced to play MP - which isn't true.

http://social.biowar...index/9665384/1

So my question is - others who getting the rubble scene did all MP ??


I would guess so yes.

And im sure there is a way to get it without multiplyer but it needs a near perfect play through choosing all the options that give you increased war assets, getting between 8-10k war assets would be an extreme PITA.



That would be a real bummer for me - I will not be forced to have a bad ending because I don't like MP.
Would make me more angry as the current *unknown* ending :pinched:

#7807
Wallace West

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J4N3_M3 wrote...

Tsantilas wrote...

Ok so... Shepard passes out while talking to Hackett... and then the elevator thing takes Shepard up to where he meets the catalyst. Why not just let Shepard die where he passed out? The Catalyst has already won if he's supposedly this evil reaper god thing that lies to Shepard. It just doesn't make sense to me that it's all an elaborate scheme to trick him and indoctrinate him. Letting him die is a much easier solution.

- If the scene after the elevator is all in his head, then how does the citadel fire and destroy the reapers and the relays etc? He must be awake during the conversation. As far as I understand, indoctrination just causes a different way of thinking that conforms with the reapers' plans. No other character that has been indoctrinated has been shown having hallucinations and weird dream sequences.

-If Shepard has been on earth all along and it's just a dream, then again how does the citadel fire? He must have reached the citadel at some point and used the crucible. Therefor, the scene showing him breathing under the rubble at the end of the cinematic just means that he crashed back to earth, or somehow got teleported back down with space magic, or the same way he went up or whatever.

-If the control and synthesis endings are "bad endings" meaning that Shepard has been indoctrinated, why have the whole ending cinematic thing? Shouldn't it just show critical mission error, or the child transforming into harbinger and doing an evil dance or something?


just stop trolling this thread already. 


I don't think he's trolling but he clearly doesn't get what was explained 300 posts prior. I know everybody keeps saying OH DON'T EXPECT ME TO READ blah blah blah but I found the opening posts to be quite enlightening. That's just one whole page of tl:dr. 

#7808
Terran235

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AnthonyUK wrote...

Tsantilas wrote...

- If the scene after the elevator is all in his head, then how does the citadel fire and destroy the reapers and the relays etc? He must be awake during the conversation. As far as I understand, indoctrination just causes a different way of thinking that conforms with the reapers' plans. No other character that has been indoctrinated has been shown having hallucinations and weird dream sequences.


Says in the codex under Reapers > Indoctrination

http://i.imgur.com/WKTtT.jpg



THIS^^^ x10000. I was playing then it hit me while reading the codex. It has to be a hint by bioware! A badass like shepard isn't going to freaking just up and die like that, hes going to get up inside a god damn reaper and rip his heart out if he has to. Then hes going to make love to tali while joker gives them a ride to illium for the after party.

But in all seriousness That codex is just too obvious, like hey guys look at this! Expecting most people to just ignore it as random information dictated by a random old guy. :devil:

#7809
ArkkAngel007

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Timpe wrote...

Wuyunk wrote...

Anthraxius Omega wrote...

One IMPORTANT thing, adding the tweets together:

Did EA/Bioware not suggest to play the first playthrough with a ME3 created character (not imported)?

Has anyone played a 2. Playthrough and got to level 60? My imported char got lvl 56 on the first playthrough.. and i consider a second now.


I played 45hrs with my ME2 import, started at level 30, did EVERYTHING the game had to offer and finshed the game at lvl 57.

I have no idea how you'd get level 60 without DLC or a patch :/


You did all that on insanity difficulty? Never applied medi-gel? Had a 'perfect' playthrough to import (all squadmates alive etc.)?

Edit: And from what I have heard of, your lvl doesn't matter in the end. It's just the EMS which affects.


I got to level 58 and only used medigel twice during my entire playthrough (once in the monestary, second during the missile defence right before Harbringer when a butt-load of Banshees and Marauder's are thrown at you, and that was only because I thought I had to kill them all).  Insanity isn't difficult if you pay attention to your surroundings well enough and actively utilize your squad.

One mission timed out for some reason or another, but that would have only brought me up to 59 possibly.  I don't see how one could reach level 60 in one playthrough.

However, I agree; level has nothing to do with it.  Only EMS and your choices.

#7810
Brandossos

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My Name is Bradnossos and i approve this topic!

#7811
Lurchibald

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From the codex

Mass Effect Codex wrote...

Reapers: Indoctrination

Reaper "indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.

Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind.

Indoctrination can create perfect deep cover agents. A Reaper's "suggestions" can manipulate victims into betraying friends, trusting enemies, or viewing the Reaper itself with superstitious awe. Should a Reaper subvert a well-placed political or military leader, the resulting chaos can bring down nations.

Long-term physical effects of the manipulation are unsustainable, Higher mental functioning decays, ultimately leaving the victim a gibbering animal. Rapid indoctrination is possible, but causes this decay in days or weeks. Slow, patient indoctrination allows the thrall to last for months or years.



#7812
Getorex

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Prince Keldar wrote...

AnthonyUK wrote...

LadyAly wrote...

Gowienczyk wrote...

LadyAly wrote...

I really would like to have a proof if the *rubble Scene* still exists. I ended my playthrough last night and I didn't get it - even with all the the necessary points I didn't get it.
And what would it mean if they removed the scene ?


Impossible, no such patch has gone through.


Oh ? strange maybe its a bug. Will look closer again this evening - but I did the endscene twice coz I thought I missed it the first time ( PC -gamer )


Did you do any of the multiplayer what was your gaaactic readiness? was it 50%

Your total assets can be 7000+ but if you did no mutliplayer that can only be worth 3500 in the end calculation


That is something they definately need to change.  I like have the option to do MP if I want, but I don't want if to be necessary to getting the best ending though.


This.  It is unprecedented and lame too, to expect gamers to play MP while at the same time also doing SP.  Who does that?  0.5%?  Never ever in my life have I ever played MP without first completing the SP.  That's par for the course...plus there is no indication that one should have to do MP to max out SP.  I have family members who hate MP and will never play MP.  So people like that should be f*cked in the ass lube-free?  

There should be a clear and unequivocal statement at the beginning of the game that maximizing your EMS gets the best overall outcome and that maxing out EMS requires either completing EVERY side mission and finding EVERY available resource OR a mix of side missions and MP at the same time you are playing SP.    I knew absolutely nothing about this MP mechanic until yesterday, and that by accident.  

Modifié par Getorex, 13 mars 2012 - 02:53 .


#7813
AnthonyUK

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Tsantilas wrote...

AnthonyUK wrote...

Says in the codex under Reapers > Indoctrination

http://i.imgur.com/WKTtT.jpg


It's a bit of a leap going from "feelings of being watched", "hallucinations of ghostly presences" and "a subtle whisper you can't ignore, that compels you to do things without knowing why." to a full blown dream sequence with a space wizard child that gives you a whole detailed analysis of what the reapers are and what your choices are, lying and trying to trick you into making the wrong choice.


It is a bit of a leap, hence the search for evidence taking place by many people, But the kid at the end could be construed as a ghostly presence your hallucinating, it could be construed as not since he looks nothing like slimer in the ghostbusters ;)

#7814
The0ther

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Tsantilas wrote...

AnthonyUK wrote...

Says in the codex under Reapers > Indoctrination

http://i.imgur.com/WKTtT.jpg


It's a bit of a leap going from "feelings of being watched", "hallucinations of ghostly presences" and "a subtle whisper you can't ignore, that compels you to do things without knowing why." to a full blown dream sequence with a space wizard child that gives you a whole detailed analysis of what the reapers are and what your choices are, lying and trying to trick you into making the wrong choice.


I suggest you replay the Derelict Reaper mission from ME2 and click every terminal you find. Interesting stuff about hallucinations and ghostly presences and weird memories caused by indoctrination there.

EDIT: And moving walls. Anderson did mention the walls moving on the Citadel.

Modifié par The0ther, 13 mars 2012 - 02:53 .


#7815
jackncoke28

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Just wanted to comment about the argument on why would reapers give you the option to destroy them. The indoctrination argument stipulates that shepard never actually got to the citadel, the choices are in your head. I would argue that the choices aren't really between controling, synthesizing, or destroying. They are basically
1. Giving in to reaper idiology while maintaining some of who you are (control)
2. Completely giving in to reaper ideology (synthesis)
3. Not giving in, and continuing to fight. (Destroy)
And by reaper idiology I mean there idea about the need for order in the universe (put forth by the "catalyst") and the inevitability of the organic's destruction by the harbingers of that synthetic order, the catalyst uses this argument to creat a sense of how useless it will be to keep fighting, and using the image of the boy has the added effect of reminding Shepard that he won't be able to save every one if he does continue to fight, an attempt to break his will. The first 2 choices, IMO, are shepard giving in to the arguments the reapers have made in ME1,2,and most of 3, via indoctrinated Saren, Sovereign, Harbinger, and indoctrinated TIM.

The reason for the indoctrination I believe, is to break the resistance of the allied forces. Shepard represents their hope, their belief that they can win this fight. We learned from javik that the prothean reaper war lasted his entire life, and the major disadvantage was that they were a homogeneous empire. So even with that disadvantage the held out for at least a couple decades. This cycle has multiple races fighting in tandem, and it has the catalyst weapon. This cycle has the best chance of defeating them and they know it. Martyring Shepard does not help their cause, they need him broken.
Wow, I didn't intend to go this far lol, I guess that's what great stories do to someone

#7816
honkayjeezus

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If I was really into a game series and they blew up the galaxy at the end then after the credits have some old dude say it was just a story while pitching for DLC and sequels I would hope for hallucinations, too.

#7817
S1at3

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I want this theory to be real. I want closure. I just don't know if it will happen.

#7818
Stakis

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J4N3_M3 wrote...

Stakis wrote...

Noob451 wrote...

Getorex wrote...

Stakis wrote...

i think this is a great theory but lets think like EA here, were talking about risking losing millions, in europe the game is out for 4 days, theres still millions of copies to be sold, right now the rage about the endings is spreading at FTL speed across the web, even with a yet to come ending to all endings its still one hell of a bluff bioware is playing here, and what are the options ? a patch to enable the endings ? paid DLC ? geez... like someone pointed out that would be like paying to destroy the collectors base in ME2 and would even hurt bioware more.


This pretty much sums it up.  I'd LIKE it to be true, that there is something more to come with full release but given the ****storm over the ending as it stands...either marketing needs to be fired en mass or the developers need to see a pay cut or the execs who OK'd such a move need to be fired WITHOUT BONUSES OR GOLDEN PARACHUTES.


why? if it works, it has the potential to be one of the greatest marketing moves ever.


thats one hell of a big " IF " m8, even for the likes of EA.  

If this theory is true then we will get a update real soon from bioware, if its not true then we may get a DLC based on the feedback they get here , but that will take half a year to come out.




none of us KNOWS how the Bioware and/or EA people think so just STOP assuming things that none of us has any clue of, man. 

Is this crap tiring or what? 



dude i suggest you quit the forums to steam down your nerdrage , EVERYONE is assuming things right now, i just brought up a imho valid point, im the first to wish this theory is 100 % correct and we are yet to see the end.

Modifié par Stakis, 13 mars 2012 - 02:55 .


#7819
RobT2012

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njfluffy19 wrote...

RobT2012 wrote...

Stakis wrote...

i think this is a great theory but lets think like EA here, were talking about risking losing millions, in europe the game is out for 4 days, theres still millions of copies to be sold, right now the rage about the endings is spreading at FTL speed across the web, even with a yet to come ending to all endings its still one hell of a bluff bioware is playing here, and what are the options ? a patch to enable the endings ? paid DLC ? geez... like someone pointed out that would be like paying to destroy the collectors base in ME2 and would even hurt bioware more.


It's not a risk for EA. They have already been paid for the games. (Apart from the people buying directly from EA online) All Video game stockists have already sent across cheques for hundreds of thousands of pounds to have these dics process and burnt to be on the shelves already for release date.

Even in parts of the world still to release, the games are already paid for by the retailers. 

Really think there is a good chance this is all planned to allow a large number of players to get through the full campaign in their own time, before releasing the ending scenarios. Preventing the endings being leaked 40 hours after launch and ruining the full effect/feeling when the game is finally truly completed by us players.


They're actually getting a lot of bad press, and the game price has already dropped from $60 to $40. Hallucination or not, the idea of hiding this couldn't have been a good one. :whistle:


It does not matter to EA at all that the game price has been dropped already. They were already paid at the prices they demanded from stockist pre-release the money is already in the bank for them.

Checked my local stores online and the game is still going for the same prices. But.... even if it wasnt, thats the retailers going holy cow, we got stuck with a hot potato, flog this fast before it really loses momentum and everyone knows not to buy it.

Would EA ****** of stockists? Hell yes they would, with their hold on all the other titles, all their repetitive yearly money spinning sports series, they know the stockists will be back next season ponying up the cash too afraid to miss out on the next big money making FIFA.

#7820
Wuyunk

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pfeenix wrote...

Yeah, I think I'm def. leaning towards the indoctrination theory. There is kind of a lot going on to support it, and if it's just blind hope, I don't care.

One of my personal reasons for supporting this theory? (Forgive me if this point has already been covered, admittedly, I haven't yet read this entire thread. It's a long thread) In February, it was hinted that it might be a good idea if we were to save our game files for me3. This has irked me, since any future ME plans are supposedly Shep-less, why would I need my save? But if the Indoctrination Theory is correct...well, I could see why it might be a good idea to keep them...

Source: http://www.oxmonline...-effect-3-saves


Also, not just Shep-less... with these endings the whole galaxy is Mass Relay-less. Why would we need to keep our game saves if we just destroyed the universe they build >_<

#7821
Bfler

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LadyAly wrote...

AnthonyUK wrote...

LadyAly wrote...

Means you would be forced to play MP - which isn't true.

http://social.biowar...index/9665384/1

So my question is - others who getting the rubble scene did all MP ??


I would guess so yes.

And im sure there is a way to get it without multiplyer but it needs a near perfect play through choosing all the options that give you increased war assets, getting between 8-10k war assets would be an extreme PITA.



That would be a real bummer for me - I will not be forced to have a bad ending because I don't like MP.
Would make me more angry as the current *unknown* ending :pinched:



After 2 or 3 hours in MP you will have enough points to get the breathing scene. Shouldn't be a problem.

#7822
Hakwam

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I hope it's just a hallucination, or maybe Shepard is indoctrinated would also be better then the ending we got.

#7823
LadyAly

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Bfler wrote...

LadyAly wrote...

AnthonyUK wrote...

LadyAly wrote...

Means you would be forced to play MP - which isn't true.

http://social.biowar...index/9665384/1

So my question is - others who getting the rubble scene did all MP ??


I would guess so yes.

And im sure there is a way to get it without multiplyer but it needs a near perfect play through choosing all the options that give you increased war assets, getting between 8-10k war assets would be an extreme PITA.



That would be a real bummer for me - I will not be forced to have a bad ending because I don't like MP.
Would make me more angry as the current *unknown* ending :pinched:



After 2 or 3 hours in MP you will have enough points to get the breathing scene. Shouldn't be a problem.


NO - just and plain simple no. I feel forced  and I wont do MP -:blink:

#7824
happy_diplomat

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Beat the game a 2nd time with full War assets almost at 7000 and Galactic readiness at 85% final assets some close to 6000, with a fully set character, paragon/reputation all the way filled, and still had the same set of endings (should have just played as one of my other alts instead), but again same set of endings, with no changes from the 1st awesome 100% playthrough that I completed. I say, if a full line of new endings is made by Bioware/EA they will be the ultimate developers of this age, and will probably still be around when my children have children, lol

#7825
Debi-Tage

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Tsantilas wrote...

AnthonyUK wrote...

Says in the codex under Reapers > Indoctrination

http://i.imgur.com/WKTtT.jpg


It's a bit of a leap going from "feelings of being watched", "hallucinations of ghostly presences" and "a subtle whisper you can't ignore, that compels you to do things without knowing why." to a full blown dream sequence with a space wizard child that gives you a whole detailed analysis of what the reapers are and what your choices are, lying and trying to trick you into making the wrong choice.


LISTEN to the conversation with the creepy kid. Even Shepard is unsure in the conversation about the validity of the points he makes. He is Harbinger. Listen to the way he talks about ascending to a higher plane of existence and all that. Think about all the indoc stuff in all the games up to that point and tell me it doesnt make sense? If I have time I will post the convo here later with a point by point analysis tying it back to things you have heard in previous games (and ME3) by Harby and/or indoctrinated subjects.

Right now its off to work! :P