netarchy wrote...
https://twitter.com/...679799235715072
Now thats is more straight forward. Though it can turn out to be "Aftermath of your decisions is not shown, but all you do is matters when you do it, right?"
netarchy wrote...
https://twitter.com/...679799235715072
Modifié par savionen, 13 mars 2012 - 09:42 .
Reptilian Rob wrote...
Reptilian Rob wrote...
IMHO that confirms it, "hang in there" means more is to comeLittle Lummo wrote...
@masseffect I kinda feel lost after that ending...not what I expected and left me feeling everything done was for nothing.
Mass Effect
@dacajunrtard We know it's a lot to take in! But hang in there. Your decisions matter.
Seen this?
Edit: Lol just noticed i been beat to it!
Thermorium wrote...
Maike91 wrote...
Descedent wrote...
http://www.me3finalhours.com/
Golferguy758 wrote...
Also, remember that reapers, especially harbinger, are VERY prideful. They view themselves as gods. The fact that a pathetic human has risen up to try and stop them is an affront to them. harbinger wants to make Shepard hurt. he wants to crush humanity and organic resolve. What better way to do it than by indoctrinating the person who is the most important person in the galaxy. Crush Shepard, crush any resistance.
Turn Shepard against his former allies and everything falls apart.
Reptilian Rob wrote...
Congrats, Bioware has successfully force fed you a completely bogus ending and led you on a wild chase that will lead nowhere.BlackDragonBane wrote...
Reptilian Rob wrote...
100% agree.Spartas Husky wrote...
I gota add my 2 cents.
The fact that none of your choices seemed to matter at the end were a complete afront, a slap in the face to everything we had hoped for.
For those with paragon track record since me1. We Cured the genophage, we brought turians and krogans together, we saved wrex. They learned from the overppopulation mistake.
the Catalyst explains synthethics and organics cannot coexist. Yet hours before didn't O just end a 300 year old war?. What was the point of bringing the entire civilization to bear on the reapers. What was the point of my 47 hours and 13 minutes of play for?
I do not deny, the entire 47 hours and 10 minutes were amazing. packed with excitement and heart breaking moments. What was the Romances for? why did I even recruit Aria in the first place. Terminus fleets are never seen, we never even take back omega.
The ending is so bad... is not maddening. Is not anger I feel but complete disbelief as if this whole thing was but a joke and the true ending is in there somewhere. This ending feels literally like the Sopranos but 10 times worse. Leaving a void, an empty sensation to everything that was done so far in the series.
The feeling of accomplishment, or as Garrus put "it all comes full circle" isn't there. The feeling of success and relief that peace was established because of all your hard work, and that you can look at your friends with a smile knowing they made it out... Where is that? What was the point?
The last 3 minutes of Mass Effect 3 practically told you the last two games were a complete waste of time if nothing else. Feels like the entire series was written by the same guy except at the last 3 minutes he went for a pee break and his pre school niece wrote the last part.
A bad ending is something you get angry about and is hard to imagine a different one. A good ending is someone everyone rejoices. a Mediocre ending is something people forget. But there is a 4th that is seldom seen... and apparently Bioware for some crazy reason pulled it off here. The empty ending. No resolution, no reward, no afterthoughts ... empty. Leaving to the reader or the viewer an backward sensation that the entire time they've spent following that story was nothing but a waste of time...
However the last 3 minutes of ME3 have left a void that I dont believe Bioware can do **** about. So good luck in whatever project you take up in the future. Because I surely wont be buying any of them.
Deal with the endings you have because nothing is changing.
Congrats, Harbinger has successfully indoctrinated you into believing you wasted 300+ of game time and about $200 on games and DLC.
Nothing will come of this, same company that shat out DA2 and TORtanic.
One thing I don't understand with the Reapers is why don't they just kill Synthetics? If you kill synthetics, more will be made. If you kill organics, more will evolve. Instead of interfering, why not just let fate do its job?Ecmoose wrote...
Reptilian Rob wrote...
Cute, food for thought though:
Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.
ReclaimedHavoc wrote...
How so?kent80082006 wrote...
ReclaimedHavoc wrote...
What do you mean Control only?kent80082006 wrote...
[Important Question]
I know it's possible to have a destroy only outcome.
But is it possible to have a control only outcome? That will contradict with the theory...
If I am understanding you right, I heard a rumor that if you save the Collector Base, and show up with a low EMS, it forces you in to Control.
yea that's exactly what I meant, if this is true the theory has a major flaw
I just think that your thought process is more like TIM, so it throws you down the TIM suggested path.
But it's synthetics/organics, killing organics...So they wont be killed by synthetics...Ecmoose wrote...
Reptilian Rob wrote...
Cute, food for thought though:
Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.
The walls shifting was brought up at one time in relation to Indoctrination, I just forgot when....savionen wrote...
Re-watched the ending.
Unless it's just a big design oversight, it really doesn't make sense. Anderson, Shepard and the Illusive Man ALL have to come from the same hallway, yet they somehow don't see each other. Anderson says the walls are shifting, but nothing in the design conveys that visually. It's all one big connected piece.
If you think of the Citadel from the outside, as well, where they are, it's not really possible for there to be dozens of tunnels connected to the same spot. They're effectively sittng on the top of a tower. They're basically saying "This place is a maze" but then you just walk down a straight line. If this ending was intentional, why didn't they just cut that dialogue? They cut out 2 other minutes of dialogue at the end.
Modifié par ReclaimedHavoc, 13 mars 2012 - 09:45 .
Reptilian Rob wrote...
That could mean several things, including the interpritation method BW is most likely going for...
Ecmoose wrote...
Reptilian Rob wrote...
*picsnip*
Cute, food for thought though:
Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.
Reptilian Rob wrote...
lookingglassmind wrote...
Guys,
Is there any way that we can improve the fighting and lightspeed pace on this thread?
This is becoming a highly counterproductive use of time and forum space.
It's devolving into a few members of the original community trying to field questions that have already been answered a bunch of times 50+ pages ago, new members being excited and tossing out observations that have already been addressed, and people coming in just to state (without reading the theory [my apologies to you, hex, whom I unfairly blamed for this]) that the theory is wrong because of 'X'.
I envision this becoming a rather ugly thread shortly, exacerbated by the pain of us having to wait for an official confirmation from BioWare.
Does anyone have any suggestions how to stop the in-fighting?
ReclaimedHavoc wrote...
The walls shifting was brought up at one time in relation to Indoctrination, I just forgot when....savionen wrote...
Re-watched the ending.
Unless it's just a big design oversight, it really doesn't make sense. Anderson, Shepard and the Illusive Man ALL have to come from the same hallway, yet they somehow don't see each other. Anderson says the walls are shifting, but nothing in the design conveys that visually. It's all one big connected piece.
If you think of the Citadel from the outside, as well, where they are, it's not really possible for there to be dozens of tunnels connected to the same spot. They're effectively sittng on the top of a tower. They're basically saying "This place is a maze" but then you just walk down a straight line. If this ending was intentional, why didn't they just cut that dialogue? They cut out 2 other minutes of dialogue at the end.