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Was the ending a hallucination? - Indoctrination Theory


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#9076
Evil_medved

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netarchy wrote...

https://twitter.com/...679799235715072


Now thats is more straight forward. Though it can turn out to be "Aftermath of your decisions is not shown, but all you do is matters when you do it, right?" :?

#9077
Golferguy758

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Also, remember that reapers, especially harbinger, are VERY prideful. They view themselves as gods. The fact that a pathetic human has risen up to try and stop them is an affront to them. harbinger wants to make Shepard hurt. he wants to crush humanity and organic resolve. What better way to do it than by indoctrinating the person who is the most important person in the galaxy. Crush Shepard, crush any resistance.

Turn Shepard against his former allies and everything falls apart.

#9078
savionen

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Re-watched the ending.

Unless it's just a big design oversight, it really doesn't make sense. Anderson, Shepard and the Illusive Man ALL have to come from the same hallway, yet they somehow don't see each other. Anderson says the walls are shifting, but nothing in the design conveys that visually. It's all one big connected piece.

If you look at the Citadel, it's not really possible for there to be dozens of tunnels connected to the same spot. They're sittng on the top of a tower.

They're basically saying "This place is a maze" but then you just walk down a straight line. If this ending was intentional, why didn't they just cut that dialogue? They cut out 2 other minutes of dialogue at the end.

Modifié par savionen, 13 mars 2012 - 09:42 .


#9079
Ecmoose

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Reptilian Rob wrote...

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Cute, food for thought though:

Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.

#9080
Nomad1888

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A thought just occured to me, has anyone beaten the game with no decisions chosen in the options menu? What ending does bioware choose for us assuming all options are available? Sorry if this has been discussed but I haven't seen it while skimming through as many pages in this monster of a thread as I could.

#9081
TheRealQueen

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Reptilian Rob wrote...

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I laughed so hard at this!!
I'm actually still laughing....

#9082
lookingglassmind

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Guys,

Is there any way that we can improve the fighting and lightspeed pace on this thread?

This is becoming a highly counterproductive use of time and forum space.

It's devolving into a few members of the original community trying to field questions that have already been answered a bunch of times 50+ pages ago, new members being excited and tossing out observations that have already been addressed, and people coming in just to state (without reading the theory [my apologies to you, hex, whom I unfairly blamed for this]) that the theory is wrong because of 'X'.

I envision this becoming a rather ugly thread shortly, exacerbated by the pain of us having to wait for an official confirmation from BioWare.

Does anyone have any suggestions how to stop the in-fighting?

#9083
Outlaw704

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Little Lummo wrote...

@masseffect I kinda feel lost after that ending...not what I expected and left me feeling everything done was for nothing.

Mass Effect
‏@dacajunrtard We know it's a lot to take in! But hang in there. Your decisions matter.

Seen this?

Edit: Lol just noticed i been beat to it!

IMHO  that confirms it, "hang in there" means more is to come

#9084
Saile

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Thermorium wrote...

Maike91 wrote...

Descedent wrote...

 
http://www.me3finalhours.com/


:blink:


In case you don't understand what thsi is (which is what I'm assuming?) "game name here final hours" is a little ebook of sorts, explaining the production process of a game. To summarise it really roughly. They might discuss alternate ending plans in there, for example. Portal 2 - The Final Hours is the Portal 2 version of it, obviously. :) 

#9085
Golferguy758

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Golferguy758 wrote...

Also, remember that reapers, especially harbinger, are VERY prideful. They view themselves as gods. The fact that a pathetic human has risen up to try and stop them is an affront to them. harbinger wants to make Shepard hurt. he wants to crush humanity and organic resolve. What better way to do it than by indoctrinating the person who is the most important person in the galaxy. Crush Shepard, crush any resistance.

Turn Shepard against his former allies and everything falls apart.


Also, going to go play golf. back later. will have abotu 40 pages to catch up on.

#9086
Earthborn_Shepard

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The very last entry of this: http://imageshack.us...93/scriptw.jpg/ ... dafuq!!!

#9087
BlackDragonBane

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Reptilian Rob wrote...

BlackDragonBane wrote...

Reptilian Rob wrote...

Spartas Husky wrote...

I gota add my 2 cents.

The fact that none of your choices seemed to matter at the end were a complete afront, a slap in the face to everything we had hoped for.

For those with paragon track record since me1. We Cured the genophage, we brought turians and krogans together, we saved wrex. They learned from the overppopulation mistake.

the Catalyst explains synthethics and organics cannot coexist. Yet hours before didn't O just end a 300 year old war?. What was the point of bringing the entire civilization to bear on the reapers. What was the point of my 47 hours and 13 minutes of play for?

I do not deny, the entire 47 hours and 10 minutes were amazing. packed with excitement and heart breaking moments. What was the Romances for? why did I even recruit Aria in the first place. Terminus fleets are never seen, we never even take back omega.

The ending is so bad... is not maddening. Is not anger I feel but complete disbelief as if this whole thing was but a joke and the true ending is in there somewhere. This ending feels literally like the Sopranos but 10 times worse. Leaving a void, an empty sensation to everything that was done so far in the series.

The feeling of accomplishment, or as Garrus put "it all comes full circle" isn't there. The feeling of success and relief that peace was established because of all your hard work, and that you can look at your friends with a smile knowing they made it out... Where is that? What was the point?

The last 3 minutes of Mass Effect 3 practically told you the last two games were a complete waste of time if nothing else. Feels like the entire series was written by the same guy except at the last 3 minutes he went for a pee break and his pre school niece wrote the last part.

A bad ending is something you get angry about and is hard to imagine a different one. A good ending is someone everyone rejoices. a Mediocre ending is something people forget. But there is a 4th that is seldom seen... and apparently Bioware for some crazy reason pulled it off here. The empty ending. No resolution, no reward, no afterthoughts ... empty. Leaving to the reader or the viewer an backward sensation that the entire time they've spent following that story was nothing but a waste of time...

However the last 3 minutes of ME3 have left a void that I dont believe Bioware can do **** about. So good luck in whatever project you take up in the future. Because I surely wont be buying any of them.

100% agree.

Deal with the endings you have because nothing is changing. 


Congrats, Harbinger has successfully indoctrinated you into believing you wasted 300+ of game time and about $200 on games and DLC.

Congrats, Bioware has successfully force fed you a completely bogus ending and led you on a wild chase that will lead nowhere. 

Nothing will come of this, same company that shat out DA2 and TORtanic. 


Let me sit down and maybe try to see what you're getting at. here

DA: Origins: Praised for phenominal story, even though the game mechanics and graphics were slightly dated.

DA2: Good story, good character development and tie-ins from the first game and DLC. However, no matter your decision, they trapped you into a singular outcome unlike Origins. This doesn't detract that the over-all story was good. It leads to a spectuacular set-up for DA3, whenever it's suppose to make an appearance. Envrionment and travel was short-changed and should have been more like Origins, made the game much too short.

SWToR: If completed, actually a very compelling story system, side-quests have their own reach stories. Very evident a lot was put into the story and character development as well as how the Dark/Light side alignment worked and affected some outcomes. Gameplay wise, it needs work.

KotOR: Fantastic story and praised by Bioware fans across the board for years. Still considered to be one of their best works because of the story and characters

Baldur's Gate: Also high praise for story and character development.

ME1 and ME2: High praises across the board for story, character, and gameplay.

I'm not quite seeing where you're getting Bioware is a 'shat' game developer when they've recieved a vast majority of high praise for their story-telling. I highly doubt the writers got 'stupid' when they wrote the ending of ME3 and if this was the real true intention of how it ended, why bother with all the details into indoctrination, into the Reapers and their cycle?

Too much 'coincidence' and coy teasing from the developers not to suggest that what we saw at the end wasn't really the ending, but the start to it. This thread has complied more to suggest we're on to a big scheme from Bioware than anything you've 'provided' to counter-argue it.

#9088
Ona Demonie

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Ecmoose wrote...

Reptilian Rob wrote...

Posted Image


Cute, food for thought though:

Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.

One thing I don't understand with the Reapers is why don't they just kill Synthetics? If you kill synthetics, more will be made. If you kill organics, more will evolve. Instead of interfering, why not just let fate do its job?

#9089
kent80082006

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ReclaimedHavoc wrote...

kent80082006 wrote...

ReclaimedHavoc wrote...

kent80082006 wrote...

[Important Question]

I know it's possible to have a destroy only outcome.
But is it possible to have a control only outcome? That will contradict with the theory...

What do you mean Control only?

If I am understanding you right, I heard a rumor that if you save the Collector Base, and show up with a low EMS, it forces you in to Control.


yea that's exactly what I meant, if this is true the theory has a major flaw

How so?

I just think that your thought process is more like TIM, so it throws you down the TIM suggested path.


The theory suggest that the control and synergy options will lead to total indoctrination, and the reasons why these options are presented to Shepherd is because the reapers deem him as a threat, which explains why these options only occur if you have a relatively high EMS.

If you destroy the collector base and show up with a low EMS, it forces you into destroy. Some explain this by suggesting that with a EMS that low the reapers have no reason to indoctrinate Shepherd now becasue he is no longer deemed as a threat, and so the other two choices (attempts to indoctrinate him) are not presented.

However now with a low EMS score you're foced to choose the control option if you preserved the base...
Somethings wrong here

#9090
Reptilian Rob

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Ecmoose wrote...

Reptilian Rob wrote...

Posted Image


Cute, food for thought though:

Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.

But it's synthetics/organics, killing organics...So they wont be killed by synthetics...

Explain this wizardry. 

#9091
ReclaimedHavoc

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savionen wrote...

Re-watched the ending.

Unless it's just a big design oversight, it really doesn't make sense. Anderson, Shepard and the Illusive Man ALL have to come from the same hallway, yet they somehow don't see each other. Anderson says the walls are shifting, but nothing in the design conveys that visually. It's all one big connected piece.

If you think of the Citadel from the outside, as well, where they are, it's not really possible for there to be dozens of tunnels connected to the same spot. They're effectively sittng on the top of a tower. They're basically saying "This place is a maze" but then you just walk down a straight line. If this ending was intentional, why didn't they just cut that dialogue? They cut out 2 other minutes of dialogue at the end.

The walls shifting was brought up at one time in relation to Indoctrination, I just forgot when....

EDIT: The Derelict Reaper, that's where it was mentioned.

Modifié par ReclaimedHavoc, 13 mars 2012 - 09:45 .


#9092
manjikengo

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So, no one wanna touch that? I'm not saying it to debunk anything. It's just today was the 5th time I've heard of a rumored 2nd ending if you beat the game again with your imported ME3 clearsave and I really don't want to play through again just to get the same **** punch.

#9093
hex23

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Reptilian Rob wrote...

That could mean several things, including the interpritation method BW is most likely going for...


In light of their other tweets it seems highly unlikely. I'm honestly not sure how anyone can read the last few tweets and still think the end should be taken at face value.

#9094
Ainyan42

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Ecmoose wrote...

Reptilian Rob wrote...

*picsnip*


Cute, food for thought though:

Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.


Except if you actually listened to the ending, you would hear the GodChild stating that they created the Reapers in response to the fact that it is inevitable that organic-created synthetics would rise up against their creators and destroy them. Every time a civilization reaches the point where they begin creating an AI, the Reapers are brought in to stop it by destroying the civilization responsible for creating the AI. Hence, the meme.

#9095
ceruleancrescent

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Reptilian Rob wrote...

Posted Image


:D

#9096
Golferguy758

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lookingglassmind wrote...

Guys,

Is there any way that we can improve the fighting and lightspeed pace on this thread?

This is becoming a highly counterproductive use of time and forum space.

It's devolving into a few members of the original community trying to field questions that have already been answered a bunch of times 50+ pages ago, new members being excited and tossing out observations that have already been addressed, and people coming in just to state (without reading the theory [my apologies to you, hex, whom I unfairly blamed for this]) that the theory is wrong because of 'X'.

I envision this becoming a rather ugly thread shortly, exacerbated by the pain of us having to wait for an official confirmation from BioWare.

Does anyone have any suggestions how to stop the in-fighting?


I'll be the first to apologize for beign short with people.

Everyone, just be patient. We understand yoru hurt and confusion by the ending. Bioware knows it too. Companies don't troll just to troll. just have hope. Hope is your light in the dark.

#9097
Earthborn_Shepard

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Derelict reaper in ME2. There they also mentioned seeing things in air vents.

#9098
holyshock18

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Goodnight guys. Cya tommorow to a new 100+ Post. Oh boy!

#9099
savionen

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ReclaimedHavoc wrote...

savionen wrote...

Re-watched the ending.

Unless it's just a big design oversight, it really doesn't make sense. Anderson, Shepard and the Illusive Man ALL have to come from the same hallway, yet they somehow don't see each other. Anderson says the walls are shifting, but nothing in the design conveys that visually. It's all one big connected piece.

If you think of the Citadel from the outside, as well, where they are, it's not really possible for there to be dozens of tunnels connected to the same spot. They're effectively sittng on the top of a tower. They're basically saying "This place is a maze" but then you just walk down a straight line. If this ending was intentional, why didn't they just cut that dialogue? They cut out 2 other minutes of dialogue at the end.

The walls shifting was brought up at one time in relation to Indoctrination, I just forgot when....


The Derelict Reaper. I'm just stating more of the visuals overall. It's one big connected piece. It's basically a tunnel leading to a small circle area, thats ALL there is. It's impossible for Anderson to have come from another spot.

#9100
shgfosho

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Pretty definitive for me:

https://twitter.com/...666685740072961