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Was the ending a hallucination? - Indoctrination Theory


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#9101
Ona Demonie

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manjikengo wrote...

So, no one wanna touch that? I'm not saying it to debunk anything. It's just today was the 5th time I've heard of a rumored 2nd ending if you beat the game again with your imported ME3 clearsave and I really don't want to play through again just to get the same **** punch.

People have played the game more than once. So far, no one has found a secret ending. 

#9102
Golferguy758

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ReclaimedHavoc wrote...

savionen wrote...

Re-watched the ending.

Unless it's just a big design oversight, it really doesn't make sense. Anderson, Shepard and the Illusive Man ALL have to come from the same hallway, yet they somehow don't see each other. Anderson says the walls are shifting, but nothing in the design conveys that visually. It's all one big connected piece.

If you think of the Citadel from the outside, as well, where they are, it's not really possible for there to be dozens of tunnels connected to the same spot. They're effectively sittng on the top of a tower. They're basically saying "This place is a maze" but then you just walk down a straight line. If this ending was intentional, why didn't they just cut that dialogue? They cut out 2 other minutes of dialogue at the end.

The walls shifting was brought up at one time in relation to Indoctrination, I just forgot when....


Reaper IFF acquisition in ME2. The Cerberus scientists mention the walls shifting, changing. Almost word for word while they are beign indoctrinated.

#9103
Evil_medved

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Ecmoose wrote...

Reptilian Rob wrote...

Posted Image


Cute, food for thought though:

Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.


The whole theory of "Synthetics killing all organic life forever, never allowing life to form again" sounds incredibly stupid.

All true AI we ever met besides Reapers wanted to live and let live (Exept for Overlord, but all madness in that thing comes from organic mind, not AI).

And even if synthetics will ever grow more powerful than organics and will defeat them in the war, why would they whiping them all out, including all organic life such as rabbits and kittes? To waste some ammo while doing it or something?

#9104
Reptilian Rob

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BlackDragonBane wrote...

Reptilian Rob wrote...

BlackDragonBane wrote...

Reptilian Rob wrote...

Spartas Husky wrote...

I gota add my 2 cents.

The fact that none of your choices seemed to matter at the end were a complete afront, a slap in the face to everything we had hoped for.

For those with paragon track record since me1. We Cured the genophage, we brought turians and krogans together, we saved wrex. They learned from the overppopulation mistake.

the Catalyst explains synthethics and organics cannot coexist. Yet hours before didn't O just end a 300 year old war?. What was the point of bringing the entire civilization to bear on the reapers. What was the point of my 47 hours and 13 minutes of play for?

I do not deny, the entire 47 hours and 10 minutes were amazing. packed with excitement and heart breaking moments. What was the Romances for? why did I even recruit Aria in the first place. Terminus fleets are never seen, we never even take back omega.

The ending is so bad... is not maddening. Is not anger I feel but complete disbelief as if this whole thing was but a joke and the true ending is in there somewhere. This ending feels literally like the Sopranos but 10 times worse. Leaving a void, an empty sensation to everything that was done so far in the series.

The feeling of accomplishment, or as Garrus put "it all comes full circle" isn't there. The feeling of success and relief that peace was established because of all your hard work, and that you can look at your friends with a smile knowing they made it out... Where is that? What was the point?

The last 3 minutes of Mass Effect 3 practically told you the last two games were a complete waste of time if nothing else. Feels like the entire series was written by the same guy except at the last 3 minutes he went for a pee break and his pre school niece wrote the last part.

A bad ending is something you get angry about and is hard to imagine a different one. A good ending is someone everyone rejoices. a Mediocre ending is something people forget. But there is a 4th that is seldom seen... and apparently Bioware for some crazy reason pulled it off here. The empty ending. No resolution, no reward, no afterthoughts ... empty. Leaving to the reader or the viewer an backward sensation that the entire time they've spent following that story was nothing but a waste of time...

However the last 3 minutes of ME3 have left a void that I dont believe Bioware can do **** about. So good luck in whatever project you take up in the future. Because I surely wont be buying any of them.

100% agree.

Deal with the endings you have because nothing is changing. 


Congrats, Harbinger has successfully indoctrinated you into believing you wasted 300+ of game time and about $200 on games and DLC.

Congrats, Bioware has successfully force fed you a completely bogus ending and led you on a wild chase that will lead nowhere. 

Nothing will come of this, same company that shat out DA2 and TORtanic. 


Let me sit down and maybe try to see what you're getting at. here

DA: Origins: Praised for phenominal story, even though the game mechanics and graphics were slightly dated.

DA2: Good story, good character development and tie-ins from the first game and DLC. However, no matter your decision, they trapped you into a singular outcome unlike Origins. This doesn't detract that the over-all story was good. It leads to a spectuacular set-up for DA3, whenever it's suppose to make an appearance. Envrionment and travel was short-changed and should have been more like Origins, made the game much too short.

SWToR: If completed, actually a very compelling story system, side-quests have their own reach stories. Very evident a lot was put into the story and character development as well as how the Dark/Light side alignment worked and affected some outcomes. Gameplay wise, it needs work.

KotOR: Fantastic story and praised by Bioware fans across the board for years. Still considered to be one of their best works because of the story and characters

Baldur's Gate: Also high praise for story and character development.

ME1 and ME2: High praises across the board for story, character, and gameplay.

I'm not quite seeing where you're getting Bioware is a 'shat' game developer when they've recieved a vast majority of high praise for their story-telling. I highly doubt the writers got 'stupid' when they wrote the ending of ME3 and if this was the real true intention of how it ended, why bother with all the details into indoctrination, into the Reapers and their cycle?

Too much 'coincidence' and coy teasing from the developers not to suggest that what we saw at the end wasn't really the ending, but the start to it. This thread has complied more to suggest we're on to a big scheme from Bioware than anything you've 'provided' to counter-argue it.

The downhill spiral BW seems to be in as of right now.

They are alienating a lot more people, than they are gaining them back. It started with DA2, went on with SWTOR and is continuing with ME3.

Please Bioware, break the cycle...

#9105
Ona Demonie

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shgfosho wrote...

Pretty definitive for me:

https://twitter.com/...666685740072961

Elaborate.

#9106
blooregard

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Drewskii wrote...

Rip504 wrote...

Entreri10 wrote...

Rip504 wrote...

lol Also if you wake up from this so called Indoctrination. The Indoctrination that has been occuring since the opening scene with the child/(The child who is the image of Humanity and the cost of the war) Why doesn't the Prothean VI sense some level of Indoctrination? Both Prothean VI's can detect it. Shouldn't javik be able to sense it?

But anyway back to what I am saying. If you pick destroy and wake up,How are the Reapers killed and defeated if you never left Earth to begin with? The crucible was never docked or turned on,as Shepard is the one who hits the switch...

The fight is still ongoing,and you picked the right ending or are you reaching for meaning in a meaningless ending?


The Prothean VI may have detected Kai Leng as completely indoctrinated- where as shepard was fighting their attempts at control...just a thought


There would be signs of Indoctrination,why help someone who will soon be indoctrinated. Vigil could detect different levels,and Protheans can "sense"  things... Javik implies? Vigil implies? The Prothean VI implies?
O that you are and never have been indoctrinated. OO It happen in the last 5 mins... OK


It's been explained 1000 times in this thread, but the Protheans weren't exactly experts at detecting all traces of indoctrination (as explained through sleeper agents in Prothean society).

If the indoctrination wasn't strong, clearly the VI could look over it.

Also, as no one has continued to mention for whatever reason (getting lost in theories as opposed to facts presented, theme of this thread unfortunately), during Priority Sanctuary there are multiple data pads pointing to ADRENALINE being an agent that amplifies indoctrination (more so than Red Sand). I'd venture to say running down the hill, preparing to take the last stand, dodging lazer beams, and eventually being "hit" by one, can push adrenaline through the ROOF. Plus, Harbinger's presence nearby. Not to mention that Shepards state of mind was weakening very sharp post Thessia.






the adrenaline was in a log refering to how the reapers make husks. I believe it went along the lines of "the dragon's teeth are remarkable! Coating the spike in the reaper nanomachines when a target is impaled the adrenaline thats generated causes tha nanomachines to be distributed through the body within seconds" I'm paraphrasing but the mention of adrenaline was refering to the reaper husks

EDIT: if I recall correctly grayson was turned into a drug addict thus weakening his ability to fight indoctronation

Modifié par blooregard, 13 mars 2012 - 09:51 .


#9107
RobT2012

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DvkZ2 wrote...

@masseffect Mass Effect 3 was brilliant, the whole series was, but while this probably won't be answered, is that really how Shepard ends?
Mass Effect Mass Effect ‏ @masseffect

Close

@crowbarrx We can't saaaaay!

Hoo boy they're feeling pressed. :o


I dont have twitter, but can someone just say "look ok you cant tell us we are right or wrong, if its gameover or the end is just beginning..... but could you at least give us a date you will be able to answer this question one way or another?"

might need to trim it a bit but you get it right?

#9108
Milvushina

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kent80082006 wrote...

ReclaimedHavoc wrote...

kent80082006 wrote...

[Important Question]

I know it's possible to have a destroy only outcome.
But is it possible to have a control only outcome? That will contradict with the theory...

What do you mean Control only?

If I am understanding you right, I heard a rumor that if you save the Collector Base, and show up with a low EMS, it forces you in to Control.


yea that's exactly what I meant, if this is true the theory has a major flaw


Why would that contradict the theory?  It would just mean there's a possible ending where Shepard isn't strong enough to even consider resisting the indoctrination.

It popped up here a couple of times that this happens if you don't destroy the Collector base in ME2 and then do the Priority:Earth quest with very low EMS, but nobody seems able to confirm

#9109
BeardedPuma

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kent80082006 wrote...

[Important Question]

I know it's possible to have a destroy only outcome.
But is it possible to have a control only outcome? That will contradict with the theory...


Not necessarily. If a Control Only optioned existed, it could be based on something you did, choices that made you too weak to fight the indoctrinatinon at all. 

#9110
Earthborn_Shepard

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Anyone else think that the whole indoctrination thing is creepy as ****? I think I'm gonna have a nightmare about it tonight. Also this makes the "ending" ****ing scary, not sure if I could play it again, constantly thinking of how this is all just a horror vision.

#9111
manjikengo

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Reptilian Rob wrote...

Ecmoose wrote...

Reptilian Rob wrote...


Cute, food for thought though:

Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.

But it's synthetics/organics, killing organics...So they wont be killed by synthetics...

Explain this wizardry. 



Thank god this **** wasn't written by Joe Quesada. We'd never get a ****ing explanation beyond "It's magic, I don't need to explain it."

#9112
Aethnen

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I think what you've done is prove that you WANT this to be a hallucination and have instead just figured out a bunch of continuity problems from some very human minds. LOL

#9113
Spartas Husky

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Simply put... an ending worth its weight in the hours spent is something you stand up and cheer... maybe shed a tear for it, scream or simply rejoice at its conclusion.

A bad ending is one where you try to throw your TV out the window and want to smack the first person you see in the face.

A mediocre one ... nobody cares

IN this case is the empty void which is... wth did I just went for 500+ hours of peacemaking around the galaxy for?

Halo 3
prince of persia Two Thrones
Mass effect 2
MW2
GOd of War
DA2

I could go on... these games are but a handful of  ones that you stand up at the end wether they brought things to an end of they were getting ready for a sequel that make you cheer, laugh and enjoy the time you've spent.

The only ending where sheperd is hinting to be alive is to be a racist brick and kill all synthetic life?
The Cathalyst says "synthetics and organics aren't friends"... did he just not saw what I did during the past 2 games? was my time with legion on ME2 and on Ranoch a waste?. Legion sacrificing his life a complete waste?...
We lost good people along the way... IN my paragon plays I lost Mordin, Thane... Legion. Hell I shed a Man tear for Legion and Mordin. And what for? Starvation of the Krogan's? their planet not being able to support them anymore? They'll turn back to what we were fighting against. Like the drell waging war for scraps of food.

What was the point of upgrading citadel security for? we didn't even fight to get to the catalyst once inside, we magically were 100 feet from it.

Or are they going for a DLC which is the ending that is trully wanted, needed and awaited by many? If so you greedy pigs got me coz I'll buy it... otherwise it is a shame.

Modifié par Spartas Husky, 13 mars 2012 - 09:48 .


#9114
balance5050

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Ecmoose wrote...

Reptilian Rob wrote...

Posted Image


Cute, food for thought though:

Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.


They do it every 50,000 years, but they still do it forever. They do it to recharge/feed, use our dna to evolve their own race, and the only reason they do it at a certain time is to keep biological life from becoming a threat.

The reapers are the same as other lifeforms, they just wan to survive. They are not gods. they are not doing it because of synthetics vs. bio. they need to feed evry 50k.

Modifié par balance5050, 13 mars 2012 - 09:48 .


#9115
luukee

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Golferguy758 wrote...

ReclaimedHavoc wrote...

savionen wrote...

Re-watched the ending.

Unless it's just a big design oversight, it really doesn't make sense. Anderson, Shepard and the Illusive Man ALL have to come from the same hallway, yet they somehow don't see each other. Anderson says the walls are shifting, but nothing in the design conveys that visually. It's all one big connected piece.

If you think of the Citadel from the outside, as well, where they are, it's not really possible for there to be dozens of tunnels connected to the same spot. They're effectively sittng on the top of a tower. They're basically saying "This place is a maze" but then you just walk down a straight line. If this ending was intentional, why didn't they just cut that dialogue? They cut out 2 other minutes of dialogue at the end.

The walls shifting was brought up at one time in relation to Indoctrination, I just forgot when....


Reaper IFF acquisition in ME2. The Cerberus scientists mention the walls shifting, changing. Almost word for word while they are beign indoctrinated.


Posted Image

#9116
Bobrzy

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My post will probably be forgotten in the middle of this discussion, but if someone's looks at it:

Notice that when Shepard comes to this pipe at the end, the one he's about to shoot, he can barely stand. And then, when he shoots, the child disappears and Shepard suddenly stands straight, and easily moves forward when shooting, like he's feeling... better.

Kinda catched my attention.

#9117
ReclaimedHavoc

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savionen wrote...

ReclaimedHavoc wrote...

savionen wrote...

Re-watched the ending.

Unless it's just a big design oversight, it really doesn't make sense. Anderson, Shepard and the Illusive Man ALL have to come from the same hallway, yet they somehow don't see each other. Anderson says the walls are shifting, but nothing in the design conveys that visually. It's all one big connected piece.

If you think of the Citadel from the outside, as well, where they are, it's not really possible for there to be dozens of tunnels connected to the same spot. They're effectively sittng on the top of a tower. They're basically saying "This place is a maze" but then you just walk down a straight line. If this ending was intentional, why didn't they just cut that dialogue? They cut out 2 other minutes of dialogue at the end.

The walls shifting was brought up at one time in relation to Indoctrination, I just forgot when....


The Derelict Reaper. I'm just stating more of the visuals overall. It's one big connected piece. It's basically a tunnel leading to a small circle area, thats ALL there is. It's impossible for Anderson to have come from another spot.

Yeah, the total lack of sense after being hit by the beam points to being in a dream. Also the similarities to Shepard's past.(The ship design is like LotSB, TIM's suicide, going downhill into something labeled the conduit as transport to the Citadel) indicate he was digging out memories to fill in the dream.

EDIT:The conduit thing is probably just an overall reference, nvm.

Modifié par ReclaimedHavoc, 13 mars 2012 - 09:51 .


#9118
Ecmoose

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Ainyan42 wrote...

Ecmoose wrote...

Reptilian Rob wrote...

*picsnip*


Cute, food for thought though:

Synthetics killing all organic life forever, never allowing life to form again, is much different the synthetics reseting the galactic clock and allowing new organic life to bloom. Of course, you'd have to actually listen to the ending to understand that.



Except if you actually listened to the ending, you would hear the GodChild stating that they created the Reapers in response to the fact that it is inevitable that organic-created synthetics would rise up against their creators and destroy them. Every time a civilization reaches the point where they begin creating an AI, the Reapers are brought in to stop it by destroying the civilization responsible for creating the AI. Hence, the meme.


And once again, because if they allow synthetics to reign free they
will kill ALL organic life, instead of just space faring organic life.
I'm not saying it's a perfect solution or that it makes sense, would I
be here if I totally bought it?

But preserving under developed life, and wiping out all life permanently are two different things. It's kind of like the Christian belief that God punsished Adam and Eve for eating the forbidden fruit.

The reapers punish organics for making synthetic life. The difference between Reapers and God? Reapers kill Adam and Eve, and destroy the fruit as well, allowing new organic species to grow in the hopes that they won't create the death of all creation, but knowing that they probably will, so they swoop in the preserve the species that don't deserve the back lash from playing god and creating AI.


See how well I listened? Even better than you.

Modifié par Ecmoose, 13 mars 2012 - 09:51 .


#9119
Reptilian Rob

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Ecmoose wrote...

Reptilian Rob wrote...

Dessalines wrote...

RobT2012 wrote...

Ecmoose wrote...

People hating on the Indoctrination theory sound like this:

Before they finish ME3: "I bought ME1 I loved it. I bought ME2, I loved it. They both had such an amazing story and were so much fun to play. BW really knows how to make amazing characters and tell a wonderful story."

Finish ME3, see theory: "There's NO WAY BioWare could have fooled me with an amazing plot twist, they don't write good stories."



Absolutely love this, couldnt agree more

They write good stories. It make no sense.

*MFW Dragon Age 2 and TORtanic.*


For the record, they were all different teams of developers. This may come as a shock but not everyone at BW has the exact same thought process.

But everyone at EA does...

#9120
Lukertin

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shgfosho wrote...

Pretty definitive for me:

https://twitter.com/...666685740072961

haha wow

more vague bush-beating by ME3 twitter!

#9121
jijeebo

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Probably been ninja'd, but this thread moves soooo fast - - -

from @MassEffect concerning people wanting to discuss the endings:
We are aware of and cataloging the community's thoughts. Thank you for your input.

Good sign?

#9122
LenabotSE

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People say that there shouldn't be "one choice" at the end, but consider this:

There's only one way to finish the Suicide Mission in ME2.

Your choices throughout the game determines who survives it, but there's still only one way to finish it. And you can choose to save or destroy the base, but that concerns what comes after the mission - not the mission itself. Likewise, make REALLY bad choices (like grabbing onto a panel that says "Control the Reapers Here" and instantly dying like a fly caught in a bug zapper), and your game outright ends.  It's perfectly valid to have one winning choice.  There's only one (or a small handful) of ways for the Suicide Mission to be a total success.



Again, I'm not expecting DLC at all - it will just be a nice treat - but the indoctrination theory still holds weight regardless of what Bioware does with the ball that's now in their court.

The "missing" gigs in your installation folders is peculiar, though. There's also supposedly unused data on the 360's second disc, which I rarely used. Has anyone else had their install folders come up that short before?

Modifié par LenabotSE, 13 mars 2012 - 09:50 .


#9123
Outlaw704

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Earthborn_Shepard wrote...

Anyone else think that the whole indoctrination thing is creepy as ****? I think I'm gonna have a nightmare about it tonight. Also this makes the "ending" ****ing scary, not sure if I could play it again, constantly thinking of how this is all just a horror vision.

I've been having problems sleeping the past couple of nights lol

#9124
ReclaimedHavoc

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jijeebo wrote...

Probably been ninja'd, but this thread moves soooo fast - - -

from @MassEffect concerning people wanting to discuss the endings:
We are aware of and cataloging the community's thoughts. Thank you for your input.

Good sign?


It could be.

#9125
anlk92

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Looks like Mass Effect twitter account is doing a lot of teasing. I hope they realize that if this is simple damage control and doesn't mean anything, it will only get people more furious, causing them to lose any remaining faith in Bioware.