Darksaber2 wrote...
The only thing I have to add to this raging discussion (sorry if this was covered in the last 390some pages) is that during the events of the finale, once the ending has begun, you have unlimited ammunition. This is somewhat of a departure from the norm. You can fire the pistol you have until you are blue in the face and you'll never be forced to reload, never run out of ammo. Some might say that it's because you need the gun, but it's not like you couldn't spread some ammunition around, there's plenty of human soldier bodies.
Really even aside from the eye, it's the biggest thing from my POV that shows that the entire thing is a fabrication.
LOL about the gun… what bugs me is that a lot of you are up in arms about the gun having infinite ammo in the end(you can still reload though)… But think about that for a second. Especially if you have low war resources and only have one option in the end… which is shooting the exploding pipe/node/destruction.
Anyways, one thing being said is “I didn’t have a pistol equipped”. Well there are plenty of bodies to pick from on, and if your weapons got blasted off you… you’re going to need one cause guns solve problems. Either way, now you have this “MAGIC GUN”(lol) and it’s like that for a lot of reasons. What if you were an absolute terrible shot. Those 3 husks would be a serious problem. Not to mention that Turian Reaper at the end. He takes at least 2 shots, if you aim well. So that’s 5 bullets needed, right there.
Next it is said that the gun isn’t in your hands after being beamed up… So what? Shep fell down and picked it up again. He knows it, too, since as soon as he is able he is looking for it. Oh, but this one also has infinite ammo. Again… So what? Let’s say it’s the same gun and has already had 5 rounds through it from when you picked it up. I think it would make the next scene really hard to pull off if you spent the rest of your ammo shooting the Keepers on the walk up. Imagine when TIM made a move to shoot at you and you were like “oh no TIM not today”… click. click. Bam, he shoots you dead.
Would have been nice to have that “Magic gun” there.
Anyways, let’s say you talk TIM into suicide and save 1 bullet… You still need 1 to shoot Anderson. So that is 6 shots so far. Let’s say Shepard picks up a Carnifex that only has 9 shots in the mag. Which would make the final decision scene really difficult. Figure you go through the talks and pick “destroy”. You sashay on up to the area and are required to shoot the pipe to destroy it. You have 3 shots left. OH but it takes 4 shots to go boom.
You lose before you even get the ending where you lose. Not good. So in my opinion the gun with infinite ammo is a plot device to move the story along. Since if you didn’t have it, you could run out of ammo only to be stranded in the end with no way to end the game, or inevitably get killed by TIM when you can’t Renegade option shoot him. See what I’m saying.