Tailen wrote...
Pelleran wrote...
variobunz wrote...
That's true. BW wanted to create memorable ending that sticks with you.
But the problem is it's not memorable because it's amazing. It's controversy.
True. This is what made me believe in that they have an ace up their sleeves. I just don't get to wrap my head around the fact that Bioware might actually want to be remembered for controversy.
I think it's amazing and controversial. Why can't it be both?
My opinion is that the ending as it stands now could not have had the desired impact if it was handled any differently. I have felt very strongly that their intentions were to find a way to make us feel exactly the struggle that Shepard would be feeling. To face down indoctrination, to make the choice like it was our own, to see that choice play out and actually feel the weight of your decision.
It sounds good on paper -- in fact, it sounds an awful lot like the "signifigance of player choice" mantra we always hear from BioWare with their games -- but has it ever really had this kind of impact? Has it ever really made you feel?
That being my opinion, I was delighted to bump in to this little tidbit from Casey Hudson:We end up exploring some spaces that maybe have never been done before. Because interactive storytelling is still kind of new, there are neat things to try. One of the things we’re trying in Mass Effect 3 is the idea that we can let you feel something that is part of that character’s experience versus strictly getting you to react to things that you see and experience. We’re trying to tell a little bit of the story Shepard would feel and seeing if the player feels that as well. You saw that on the Earth mission, and you see it throughout the game. It’s insight into how Shepard feels. I think that’s going to be one of the things people remember.
That came from here: http://www.gameinfor...PostPageIndex=2
Now, I mentioned above "the ending as it stands now". He mentions in the quote that there are "neat things to try" because "interactive storytelling is still kind of new". I really think a big part of that is having the ability to break the mold, and leave a cliffhanger (my word of choice here -- others clearly say "unsatisfying and riddled with plot holes") for a brief period. Long enough, say, to get crazy amounts of attention and unite their raging fanbase against them. Bold move.
And then -- via a free DLC, or time-locked content, or a 20 minute cinematic, or whatever means they've had planned all along -- give us the answer we're all waiting for with bated breath.
I love the indoctrination theory. I fully support it, and it leaves me satisfied with the state of the ending for my Shepard's story. I would be fine without any further explanation, or even any real confirmation.
However, I think what looks crazy to everyone now is going to end up setting a major precident in storytelling. I think they're breaking the mold, and I wouldn't be surprised in the least to have the rest of the ending opened up to us shortly.
TL;DR -- Without the turn that it took and the lack of traditional closure, it never could have had this impact. It never would have made us feel.
Brilliant. I agree completely, and thank you for bringing it all up.
I actually think Bioware is trying to do some amazing storytelling -- I think DA2 was an attempt at a Brechtian alienation to get us to think about the story from a perspective outside of Hawke's. And I think the ending of ME3 is an attempt to fully immerse us in Shepard's mind -- and your quote from Hudson fits that perfectly. It's cool to find someone who agrees with me at least about ME3.
Modifié par Falar, 14 mars 2012 - 01:45 .




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