Noob451 wrote...
leapingmonkeys wrote...
One problem with the ID theory - both your choices indicate that it started early in the game. Problem is, when Shepard goes to retrieve the final Prothean artifact to complete the Crucible, there is a VI there. When Kai shows up, the VI announces "Indoctrinated agent detected" and shuts down. If Shepard was ID'd early in the game, why didn't the VI detect it?
No, sadly, the explanation is much simplier. Someone at BW/EA decided that they wanted the game to end on a dark note because it appealed to some morbid sense of drama (instead of realizing that this was a game meant to be enjoyed by the players who were playing the game so that they could be heros, save the day and ride off into the sunset with their LI).
To that end, they pre-conceived the ending they wanted, ignored everything else that lead to it, ignored how the ending didn't fit because they had already decided what ending they wanted, and there you are. In fact, the whole idea that "past actions would impact the course of ME3" was abstracted down into a mostly invisible number (effective military strength). The number had no visible impact on the game play or choices that Shepard could make. Its sole role was to act as a fickle finger of fate to indicate what the final cut-scene would be when you arrived at the one and only ending.
maybe because shep isn't indoctrinated yet, he's just fighting it. after earth he only saw the boy while he was sleeping, and at the end if he is unconscious, it could make sense, if he isn't alert how would he fight the indoctrination?
Yeah - I would say why Shep is unconcious, close to Harbinger and other Reapers, its an agressive attempt to indoctrinate him - not Shep actually indoctrinated.




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