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Was the ending a hallucination? - Indoctrination Theory


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#101
Mercb3ast

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I am more leaning to this conclusion myself, made a post about it the other day.

However, it better be FREE. Anyone saying they would "happily" pay for the real ending should be shot because you just enable this sort of rampant greed.

#102
Humanoid_Typhoon

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iSpitfireee wrote...

of coarse its an imagination. Shepard is in space when he has to make his decision, with no helmet on.

Doesn't the Ark Citadel have an atmosphere? Not that I hope it was all fake......also I spent $86 on this game if they charge for the real ending....forums rage.

#103
k8ee

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Everyone seems to think that synthesize is the best choice, but how do you accept a choice offered to you by the one who is trying to eradicate you? I can't see Shep choosing the path of evolution for all life in the galaxy. Doesn't Shep say somewhere that their strength is in their diversity?

There is just no way Shepard could have been on the Citadel if you see her/him alive at the end. She/he would never have survived the fall back to Earth.

#104
littleork

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My my, I didnt tought about the harbinger leaving part, another thing that makes no sense for a real ending. More and more i think of it, more it seems that bioware is messing with our heads, I could be wrong, but I will keep some hope

#105
Invisibilly

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It would be amazing if this was all true. It would restore my faith in bioware. But if they charged us for it that would be a different story....

#106
littleork

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Gam3Ov3r wrote...

It would be amazing if this was all true. It would restore my faith in bioware. But if they charged us for it that would be a different story....

 I would be angry if they charge us for it, unless the mission to take back earth that follow is huge and take 15 hours :).

#107
Beast919

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So, gonna put together a list of the things about the ending that make me think there's something more to it (i.e. shepard is most likely unconcious to some degree after being hit by the harbinger blast).

1) Harbinger just up and leaves (despite having reaper forces on the ground still that would communicate to him Shepard is alive).

2) Your crew are not only obviously dead/grievously injured on the ground, they're lying *CLOSER* to the beam than you are. I don't know about you, but I have a feeling if they were mortally wounded by the blast they'd be behind me (since thats where they were standing to begin with), or Tali (my LI) would have died trying to wake me (which would most likely have worked anyways since you seem to wake up relatively shortly after the blast - Harbinger is *just* leaving when you get up)

3) Your gun is magical - it never runs out of bullets and is miraculously unscathed despite your entire armor interface/all life as you know it being destroyed around you.  In addition, *its not your gun*.  I had the lightning blaster, not some pea shooter.  Where the hell did it come from?

Another Point I'm too lazy to re-do the format for)   Upon waking, and walking past  the corspes (or in some playthroughs' cases, the lack of corspes) of your squadmates.....you do nothing.  You don't check for vitals, call their name, call for your non-squad mates (who I guess are just sitting on the sidelines this entire time doing nothing?).   Incredibly non Shepard like.  In addition, you not once ask the crazy god kid about your squad, or your love interest, at all.  You just  gloss right over it.

4) Once you arrive on the "Citadel", you magically start talking to Anderson, and he claims to have "followed you in" - despite you listening to the radio broadcasts and all you heard was calls for retreat (Which is weird for 2 reasons in of itself.  1 - you just GOT HIT BY A SPACE LASER - how is your radio fine?  2 - assuming your radio working makes sense, why don't you answer?  You must get this done - why not call for help?) - Anderson would not have gone silently and would have belayed that order if he (an old man) was able to make it inside (unscathed and unarmed no less). Also you can look behind you, the old man isn't there.  In addition, Anderson never mentions your Squad...ever.  No condolences, no "we need to get this job done Shepard...I'm sorry..." - Nothing. 

5) The keepers do absolutely nothing when you walk past them - while this in of itself isn't surprising, you've obviously tripped an alarm as the Keepers are supposed servants of the reapers. Where are the ground forces inside the citadel? Surely the reapers wouldn't throw resources to stop you from getting inside but have *NOTHING* inside to stop you once you got there. Another note on the Keepers - if they're servants to the reapers (or at least susceptible as you would imagine anyone the reapers had dealt with before - why do they not bar your entrance themselves? Why do the walls move in your favor?

Another bonus point! ) The bodies lying in the hall make no sense.  The only time we've seen such lazy/inefficient use of human bodies by the Reapers was on the collector ship, while they were still experimenting.  Otherwise they're incredibly efficient.  Who stacked those bodies there anyways? Where the hell did they go?

6) Anderson makes his "entrance" after yours.....yet beats you to the platform....despite there not being any road except the one you're walking on, and you obviously don't see him until he's all the way at the console.  And while on that line of thought - since when, ever, was anything ever that easy.  Literally walk into a beam of light, walk forward down a hallway, walk forward down a ramp, and walk forward to a console that is exactly what you're looking for? Ooooooooooooook.

7) You brought your magical gun with you, but when TIM shows up, he's unarmed? And pulls a gun ... out of nowhere from behind Anderson? And when you convince him to shoot himself (or do the deed yourself with your magical pistol) 1 bullet is all it takes? We've covered this ground with Saren, a bullet to the brain doesn't stop a reaper-infested body.

8) Since when was indoctrination instant? Anderson hasn't been exposed to the reapers....ever - as far as we know - yet he's instantly mind controlled by a puppet of the reapers? Uh....ok. Shepard is a bit of a stretch anyways (I understand we don't really know what cerberus did to him so there's always that wild card) - one thing about Indoctrination as far as I've seen it in the game is its either ON, or OFF. This trembly-hand-shooting Anderson business is new, if Shepard were really indoctrinated, he'd do it without hesitation, and if he wasn't, he wouldn't do it at all.

9) Something relatively minor, but still odd that I noticed from the beginning (I need to check if this holds true with the portion on the ground, or only after reaching the Citadel) - Shepard's facial scars come back. Obviously this could just be an interpretation of how horrifically injured he is, but my face has been damned paragon-pretty for 2 games now, I noticed those scars re-appearing and thought it was weird.

10) Post-murder of TIM, when you get the call from Hackett that somethings wrong on your end, you collapse on the floor from your wounds. Now, if we know anything about Shepard at this point in the story, the only chance thats happening is if s/he has nothing in the tank, at all. He'd crawl by the might of his pinky if he still had a concious thought in his brain. Yet when he gets teleported (into space without a helmet), he stands up again 10 seconds later all fine and dandy. Doubtful.  To further emphasize this point, when told by mystery God Kid he just needs to shoot the thing to blow up all reapers, he gets a burst of adrenaline (seemingly), starts walking faster, holds the gun with both hands, etc. - the sort of grim determination we'd expect from Shepard.  Not that pansy ass fainting act he pulls when Hackett calls for help.

Bonus Point I'm too lazy to re-number in order to fit in) Once Shepard makes it on to the Citadel...which, agian, the Reapers *HAVE* to know is going on.....he opens the freaking arms. And what happens? Nothing. No daring rescue of the fleet you've gathered to sacrifice their lives to stop the Reapers from blowing the Citadel to bits, nothing. The Citadel just floats in space completely unopposed while the fate of the Reapers hangs in the balance. Yeah.

11) Shepard doesn't once question the kid's appearance. Not a "why do you present yourself like this?" not a "who the hell are you?!", he just nods and smiles, full on trust for no reason.  All it takes is the kid saying he's the catalyst (without explaining what that even means) and Shep is A-ok.  Yeah.

12) Just gonna leave this slot dedicated to the complete nonsense that is all 3 choices. Not even gonna bother with those. Space magic.

Another minor point)  Mainly just a departure from the norm, but I was extremely off-put when I couldn't even re-start the convo with the kid to clarify what the hell he just told me.  He basically just rails off the 3 options then leaves you to it, no questions, no repeats, just one chance to grasp the concepts you're about to base all galatic civilization off of.  Very non-mass effect.

13) Joker...flying away from the battle...near a relay? Even if we assume, for whatever reason, that Joker abandoned Earth (which in my opinion, would never, ever happen, especially considering in all the endings YOU ARE STOPPING THE THREAT ANYWAYS so there is no reason to run), the relay is not right next to Earth - it would take some effort/planning to have reached the relay by the time Shepard decides to blow up galatic civilization on the whim of a child god. There's simply no way that set of circumstances is happening, and this is compounded by the fact that the two DEAD squadmates somehow poofed up to join him on his mystery escapade? There's a long list of things Tali/Garrus might do upon waking up from the death slumber - fleeing is not one of them.

14) The "living" Shepard bonus scene makes zero sense whatsoever if he was on the Citadel.  Not only that, but I'm relatively sure the armor is more intact in the breathing scene than what he's in in the "ending" sequence - but thats minor and hard to distinguish.

Well....thats a long list. Only goes to show though, if this IS NOT a dream sequence.........all I can say is WTF. You can completely ignore the weird, ugly, gutted feeling of knowing nothing you chose prior to God Kid's rant meant a goddamned thing and the ending is still horrifically bad. It has to be a dream sequence of some sort. There's simply no other logical way.

Modifié par Beast919, 10 mars 2012 - 10:16 .


#108
k8ee

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I just keep telling myself that they did this because the script was leaked... that maybe... just maybe, they will release something for us after the game has been out in Europe for a few days.

It's the only thing keeping me sane right now.

I just can't fathom why they would destroy the very universe they created! If any ending other than the reapers being destroyed was chosen, it would have to be wrong... otherwise they could never come out with any more comics, novels, movies, or anything in that universe unless it were to happen in the past... so before the reaper invasion - because otherwise it's just too foreign. No relays? No Mass Effect. It's simple.

I don't know, the endings just seems so limiting and short. I'd like to think Shep imagined her crew crash landing safely somewhere to make her feel better.

#109
Sundance31us

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Hackett: Shepard. Commander!
Shepard: I--What do you need me to do?
Hackett: Nothing's happening. The Crucible's not firing. It's got to be something on your end. Commander Shepard!
Shepard: I don't see--I'm not sure how to...<Shepard collapses>
Hackett: Commander!
<Citadel arms open>
:
:
<the rest you know>

Crucible isn't firing, Shepard collapses before he can do anything...then it's working?

To quote Milton Arbogast from Psycho (1960),"...if it doesn't gel, it isn't aspic, and this ain't gelling. It's not coming together, something's missing."

A thought that crossed my mind was that perhaps there was some form of indoctrination going on.

#110
Luigitornado

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It could be Shepard hallucinating...or trying to put his choices in perspective.

I mean...why would the Guardian elevate the floor panel to see a "dying" Shepard? Out of respect because he made it that far?

I'm starting to leans towards that whole mission with Legion and entering that VI world as an explanation. I mean really now. 3 different paths, that do 3 different things to the galaxy? Either Shepard is in a VR world at that point...or it is very video-gamey.

This would make the whole Normandy fleeing scene more like a metaphor or euphoria of Shepard's final resolve.

I'm sticking with this. I feel better about the ending now ;)

Modifié par Luigitornado, 10 mars 2012 - 05:23 .


#111
k8ee

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@Beast919

I was hoping someone would put a list together. Although I didn't actually see my squad mates on my final approach to the beam. Took Liara and Garrus, didn't see them anywhere.

Everything else you mentioned is definitely worrisome. Ultimately I figured that because TIM had figured out the controlling thing, that it was he that was controlling Shep and Anderson, and caused Shep to shoot him. But it is strange about the gun.... hmmmm..

The other thing that should be added to that list is, how is Shepard in the Citadel, with its moving walls and weirdness, and then somehow survives if you destroy the reapers? even though the Citadel is destroyed in the process? Unless he/she never actually left Earth.

Destroying the reapers has to be the correct answer, because both other options leave the reapers alive, and the entire series has been about destroying the reapers. This has to be a test to see if you have the resolve to kill these machines.Although we see the mass relays being destroyed too, which is unfortunate,even though the weird kid doesn't actually say that will happen - so I'm not sure about that.

The entire thing was suspicious... I just can't get over it. Unless I'm so desperate for some sort of worthy ending that it's driving me crazy and I'm seeing patterns where there are none.

#112
littleork

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There is definitly something off with all the end there,. I said it before and will say it again...I feel like we are close to the truth with that hallucination idea. Shepard had problem sleeping and weird dreams because of the stress. So being knock out will probably make you hallucinate :).

#113
Sereaph502

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Remember back before the whole Earth sequence? When Shepard, Anderson and Hackett are all talking? How they talk about how this isn't going to be easy and you can have Shepard reply with, "It's never easy. Why should it start now?"

That last bit is too easy. Fighting through entire armies of Reapers only to walk unopposed in the Citadel, which is the KEY to beating the Reapers? Something fishy is going on, for sure.

#114
mupp3tz

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Militarized wrote...

M U P P 3 T Z wrote...

DrDetective wrote...

I'm actually starting to think that they might be messing with us...


... or we're all just starting to get to the tip of desperation! hehe

Well, if anything, maybe Bioware might stumble across this and take some inspiration for DLC.


Probably desperation... but if they feel it's warranted to make new endings, that's how to do it by saying the beam knocked him out against one of those flaming tanks. 

Also... your name + avatar is HILARIOUS and matches perfectly.


Hahaha.. thank you, sir.  I'm not sure which avatar it was... the volus or the salarian? 

Anyway,
I am really starting to get my hopes up from this thread.  I know
there's a (strong) possibility that we're just trolling ourselves, but
it makes me feel less upset about the outcome.  I was SO psyched for
this game and planned on avoiding BSN at ALL COSTS, just so I could feel
all the emotions x100... but then, I decided to check the forum.  Then I
see a thread about how crap the end is... and another... and another,
etc.  Almost a whole page of topics dedicated to it.  So I peeked, and I
was so irritated and sad.  Now I can't even bear to finish the game. 
I'm just doing like 1 mission a day, watching another squad mate die,
and knowing it's all in vain.  

I just might NOT finish the game
until Bioware does something.  If they don't... well, hey, atleast my
Shepard is still safe and sound [smilie]../../../images/forum/emoticons/grin.png[/smilie]

Modifié par M U P P 3 T Z, 10 mars 2012 - 05:35 .


#115
Invisibilly

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The more i think about the more im convinced this is in fact what is actually going on.

#116
mupp3tz

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I don't know what's up with my post. Sorry for the weird haiku format it decided to take on it's own. ^^

#117
littleork

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Sereaph502 wrote...

Remember back before the whole Earth sequence? When Shepard, Anderson and Hackett are all talking? How they talk about how this isn't going to be easy and you can have Shepard reply with, "It's never easy. Why should it start now?"

That last bit is too easy. Fighting through entire armies of Reapers only to walk unopposed in the Citadel, which is the KEY to beating the Reapers? Something fishy is going on, for sure.



It was indeed really too easy, unless like the Catalyst said ,they werent expecting an organic to make it this far, it still doesnt make sense.Damn evil Bioware i say...

#118
Beast919

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k8ee wrote...

I was hoping someone would put a list together. Although I didn't actually see my squad mates on my final approach to the beam. Took Liara and Garrus, didn't see them anywhere.

Everything else you mentioned is definitely worrisome. Ultimately I figured that because TIM had figured out the controlling thing, that it was he that was controlling Shep and Anderson, and caused Shep to shoot him. But it is strange about the gun.... hmmmm..

The other thing that should be added to that list is, how is Shepard in the Citadel, with its moving walls and weirdness, and then somehow survives if you destroy the reapers? even though the Citadel is destroyed in the process? Unless he/she never actually left Earth. .


I've heard of people not seeing the bodies/seeing the bodies - seen vids of both, but they always step off the shuttle regardless.   Even in a situation where they aren't blasted to tiny pieces, if they got away unscathed, they wouldn't leave.  They just wouldn't.  They'd either help Shepard or finish the mission.

As to the mind control, yeah, obviously thats what they're playing on, but its new - its wrong.  Look at the Matriarch in the first game - when she's resisting the indoctrination, its 100% - She talks, she doens't fight, she gets emotional.  Then she is no longer resisting and its bloodshed time.  Its an on/off thing.  Sheperd and Anderson don't ever change their attitude during the scene, they're constantly *attempting* rebellion but failing.  It doesn't fit.  That and there's zero evidence to support there's any hold over Anderson whatsoever, he has no robotic parts and the closest thing to a Reaper nearby is TIM - And people worked on the Reapers for weeks/months before getting indoctrinated in ME2.

And as for the breathing scene I added it, can't believe I forgot it, it was what first got me thinking that something was up concerning this when I saw it (I personally chose to control the reapers, it went against the goal of the game to blow the **** out of them but I couldn't bring myself to murder all synthetic life when there was a chance to save them)

#119
mupp3tz

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byne wrote...

Odd Bet wrote...

Something I have started to wonder about is why did the Reaper leave after the blast?

It obviously came to kill the people trying to get to the beam, yet it leaves when there are obviously survivors. I just find it weird that just because it knocked down Shepard, but didn't kill him, that it decided that its job was done and flew off. Did it really have something more important to do than making sure no one opened the Citadel?


Plus, Harbinger was always instructing the Collectors to capture Shepard alive, yet when it finally manages to incapacitate the Commander, it just leaves? Really?


Maybe the dream like sequence and the choices provided is Harbinger trying to indoctrinate Shepard?

#120
Eumerin

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Beast919 wrote...

7) You brought your magical gun with you, but when TIM shows up, he's unarmed? And pulls a gun ... out of nowhere from behind Anderson? And when you convince him to shoot himself (or do the deed yourself with your magical pistol) 1 bullet is all it takes? We've covered this ground with Saren, a bullet to the brain doesn't stop a reaper-infested body.


iirc, TIM doesn't have a gun in his hands.  Then he steps behind Anderson, and a few seconds later steps out from behind Anderson holding the gun.  The impression that I got was that Anderson had the gun tucked into his belt, and TIM took it.

#121
Beast919

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M U P P 3 T Z wrote...

byne wrote...

Odd Bet wrote...

Something I have started to wonder about is why did the Reaper leave after the blast?

It obviously came to kill the people trying to get to the beam, yet it leaves when there are obviously survivors. I just find it weird that just because it knocked down Shepard, but didn't kill him, that it decided that its job was done and flew off. Did it really have something more important to do than making sure no one opened the Citadel?


Plus, Harbinger was always instructing the Collectors to capture Shepard alive, yet when it finally manages to incapacitate the Commander, it just leaves? Really?


Maybe the dream like sequence and the choices provided is Harbinger trying to indoctrinate Shepard?


I'd doubt it.  Its always possible, but I have a feeling if Shepard lived through the blast and Harbinger had the goal in mind of turning him, he'd send his lackeys (husks and whatnot) to grab Shepard and secure him.  Even if thats not the case, the moment Shepard "resisted" the indoctrination, Harbinger would probably blow the **** outta him - that would be one really short DLC.

My personal theorey is that Harbinger blows the bejesus out of Shepard (which you see), Shep lapses into semi-coma and goes through his mental nonsense that we've seen, and then comes out of it to find the fight still going on.  If you recall, directly before the charge, Hackett notices the Reapers heading down to the surface and calls for help dealing with them - I have a feeling shortly after Shepard gets blown to pieces Harbinger gets entangled in another fight based on your Fleet Score Thingy or something of that nature, possibly with chances for your allies to be alive based on whether or not Harbinger is fought quickly enough.

They played up the whole kid thing with the dream sequences the entire game - I truly think this was a mental vacation Shepard took dealing with his stress.

#122
Beast919

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Eumerin wrote...

Beast919 wrote...

7) You brought your magical gun with you, but when TIM shows up, he's unarmed? And pulls a gun ... out of nowhere from behind Anderson? And when you convince him to shoot himself (or do the deed yourself with your magical pistol) 1 bullet is all it takes? We've covered this ground with Saren, a bullet to the brain doesn't stop a reaper-infested body.


iirc, TIM doesn't have a gun in his hands.  Then he steps behind Anderson, and a few seconds later steps out from behind Anderson holding the gun.  The impression that I got was that Anderson had the gun tucked into his belt, and TIM took it.


You enter the room looking at Anderson's back.  No gun visible.  Even if you call it movie magic and assume they were just lazy developers, why in god's name is the only thing defending the Reapers on the Citadel unarmed.

#123
littleork

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M U P P 3 T Z wrote...

byne wrote...

Odd Bet wrote...

Something I have started to wonder about is why did the Reaper leave after the blast?

It obviously came to kill the people trying to get to the beam, yet it leaves when there are obviously survivors. I just find it weird that just because it knocked down Shepard, but didn't kill him, that it decided that its job was done and flew off. Did it really have something more important to do than making sure no one opened the Citadel?


Plus, Harbinger was always instructing the Collectors to capture Shepard alive, yet when it finally manages to incapacitate the Commander, it just leaves? Really?


Maybe the dream like sequence and the choices provided is Harbinger trying to indoctrinate Shepard?



That would be interesting, and unless you destroy the reaper in his test, u actually give in to him and let him destroy everything,BUT if you decide to destroy the reaper, its seen as resisting and he gives up, and then you wake up and fight the reapers for another 15 hours in a dlc !

#124
k8ee

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I just can't believe the citadel would be so... empty? How come the walls were moving? It just seems like... the third choice, to merge everything seems like a trap. Like volunteering to be collected and added to the harvest. Why would reaper controlling child tell us the truth about anything?

As for the indoctrination part, that didn't overly bother me because I figured it was TIM's hybrid/cerberus designed reaper indoctrination thing, and that maybe he was showing how powerful he was by turning them on each other. I can forgive that part, although if the guns didn't exist, which is seems like they didn't, was Anderson actually shot, or just shot in his mind?!?!

#125
mupp3tz

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Well, what I mean is.. the last sequences and their oddity is Harbinger trying to bend Shepard to understand why he should not destroy the Reapers, as there is no bright future for organic life regardless of his decision. I'm proposing that, in the future, we will get a chance to "break the spell" and finish the job correctly (and hopefully in a more satisfying manner)

P.S> This thread is a mind****, but at least it's making ME3 easier to accept.

Modifié par M U P P 3 T Z, 10 mars 2012 - 05:54 .