Was the ending a hallucination? - Indoctrination Theory
#14201
Posté 16 mars 2012 - 12:42
#14202
Posté 16 mars 2012 - 12:43
MissMaster_2 wrote...
Auresta wrote...
MissMaster_2 wrote...
Auresta wrote...
I don't have pics but do the run down yourself in the game and you'll see the trees, to your right. I know that when you wake up they are to your left, but food for thought.
...they move?
I can only present the "facts:" On the run down, iirc, you see trees to your right.
When you wake up, you see trees to your left, behind you.
I don't know what to make of this.
Humm...that is stranger then them just randomly being there.
I would advise you to do the run down yourself and be the judge - I would do it again but I'm tired of the ending >_>.
#14203
Posté 16 mars 2012 - 12:43
#14204
Posté 16 mars 2012 - 12:44
AlmightyTash wrote...
You can also find trees towards the left, before the Assault Vehicle is destroyed.
Thank you for bringing this up!
For all who missed it: trees are there on the run down, not just when you "wake up."
#14205
Posté 16 mars 2012 - 12:45
Vhalkyrie wrote...
Shepard gained TIM's eyes in control/synthesis convinced me that these are the renegade endings. Hackett and Anderson tell Shepard over and over again that the ONLY way to win is destroy.
Man I can't believe people think renegade = evil. No. Renegade = uncompromising/badass/kill bad people instead of being like "Oh you just tried to kill me, that's cool. Want some coffee?". Paragon is idealistic. Renegade shep would always choose destroy. Paragon shep would be tempted otherwise. In fact, my renegade vanguard shep would do the following to godchild: biotic charge, nova, falcon punch, GG. The fact that my shep could not do this is the greatest evidence that indoc. theory is true.
#14206
Posté 16 mars 2012 - 12:45
AlmightyTash wrote...
You can also find trees towards the left, before the Assault Vehicle is destroyed.
You are right. But from what I remember of the ending there are also little twig like things on the ground when you wake up. They also look like the dream trees.
#14207
Posté 16 mars 2012 - 12:45
Then, I did multiplayer, got 100% on everything, and my EMS rose to over 5k. I reloaded a save that I created right before Priority Earth, and played the Earth level again. Beat the game, still no "Shepard alive" ending. Do I have to start over from the beginning to get it?
#14208
Posté 16 mars 2012 - 12:47
rockman0 wrote...
I have a question about the "Shepard alive" ending. So, I originally beat the game without playing multiplayer. As a result, my EMS was only about 3k I didn't get the "Shepard alive" ending on that one.
Then, I did multiplayer, got 100% on everything, and my EMS rose to over 5k. I reloaded a save that I created right before Priority Earth, and played the Earth level again. Beat the game, still no "Shepard alive" ending. Do I have to start over from the beginning to get it?
You have to have more than the required EMS before starting the Cerberus Base mission, iirc
#14209
Posté 16 mars 2012 - 12:47
rockman0 wrote...
I have a question about the "Shepard alive" ending. So, I originally beat the game without playing multiplayer. As a result, my EMS was only about 3k I didn't get the "Shepard alive" ending on that one.
Then, I did multiplayer, got 100% on everything, and my EMS rose to over 5k. I reloaded a save that I created right before Priority Earth, and played the Earth level again. Beat the game, still no "Shepard alive" ending. Do I have to start over from the beginning to get it?
Did you choose Destroy?
#14210
Posté 16 mars 2012 - 12:48
The Indoctrination...
...begins since Mass Effect 2: Arrival. Shepard is conciousness and all the members of the station are indoctrinated. So what happens? Shepard is beeing slowly consumed, but is in fact stronger as Harbinger suggests. So the effect has to take time on such a strong character, who is the last and only hope for all civilizations. Let's see how the effect advances in the follow up of Mass Effect 3:
The Child:
As you first met the child on Earth only Shepard sees him and he says: "You can't help me." That's right!
Suddenly, he disappears. Anderson thought that Shepard wanted to crouch into the pit. But the kid does only exist because Shepard begins to see him. To appear as helpless child is the most intrigant way of indoctrination I can imagine. If so, Bioware, that's brilliant!
As you see the child running from the Reaper forces only Shepard sees him and the child is directly looking to Shepard. He walks to the other civilians as a symbol that he is not yet present in Shepards mind so he has to be present in his mind. Seeing a dying child from the position of a human being is a strong way of presence in your mind. Harbinger, sir, you're absolutely brilliant.
The cycle of dreams:
The first recognizable effect of indoctrination mixed with the turbulence of war incidents is the first dream. A bad dream is unrecognizable as indoctrination if there is a war going on around you, see millions die and so on.
Later as you see the same child seen on Earth in your dreams the voice of your memories, collected in the whole period of being Shepard, are warning you from your path! But you can't hear them clearly, because the child is the only presence which you can fully see! How is this possible?
The dreams are the first proof of being indoctrinated.
As you reach the child the first time in your dream you can clearly hear the Reaper sound! From now on creeping decayment of your mind in parallelelism to the events in the game is happening.
In the dream sequences you can hear the whispers say:
"Some souls die in battle, some die in their sleep and some die for no reason at all."
You can't reach the child, because your not yet fully indoctrinated, so his image burns away.
The second dream shows more whispering memories warning you, but indoctrination is not yet fulfilled.
The third dream I want to associate with the picture of Darth Vader killed by Luke on Dagobah (Star Wars). Surprise! Luke sees himself under Vaders helmet!
Shepard and the child are burning and vanishing both together, more shadows (memories) appear who want to warn and stop Shepard following the child. There is hope, Shepard sees himself as reflection beside the child, but has no clue at this time what's going on.
Thessia:
On Thessia were you found the Prothean device it's says that there is a sign of indoctrination. It's not Kai Leng! It is Shepard, the Prothean device just takes time to find it out.
The Conduit Run:
As you all know running to the Conduit all your combatants die. After that three Husks and a Marodeur appears. You have to fight them. But are they Husks? Is the Marodeur really a Reaper unit? Maybe the Marodeur, who gives you almost a dead shot is one of your former crew members or a good soldier.
Maybe you don't kill Husks, you killed your own comrades! They wanted to stop you from reaching the Conduit, because they maybe knew that something was going on with you. Harbinger lifts of, maybe saying something like: "Assuming direct control." Everyone hears it, but Shepard doesn't, because Shepard is under his control and thus killing all remaining forces wich Shepard sees as his enemies. In this case they appear as Reaper units. You think you are fighting the Reapers but in fact you're fighting your allies. Just like Saren. Indoctrination is subtile.
The Citadel:
Harbinger/The Reaper mind appearing as child shows you three options.
You can choose between:
- Synthesis: That would let the Reaper win. You can easily spot it on Sovereigns comment in Mass Effect 1, they think that they are the pinnacle of evolution. The Reapers are synthetic themselves, so they want you to chose Synthesisfor them. They harvest organics and tie together their DNA - structure with their very own structure. Their absolute goal is being techno-organic. Choosing this option only allows the Reapers to continue on their progress. The comments underneath sums this pretty well up.
Harbinger (Mass Effect 2):
“We are your genetic destiny.”
“You do not yet comprehend your place in things.”
“We are the Harbinger of your destiny.”
“You are arrogant, Shepard, you will learn.”
“Why do you resist us, Shepard?”
“Flee while you can, Shepard.”
And last but not least: “We are your destiny.”
For more information: masseffect.wikia.com/wiki/Harbinger_%28Collector%29/Battle_Quotes
- Control the Reapers: That would finally give the Reapers absolute control of your mind just like it happened with the Illusive Man. Shepard as a mental identity dies by loosing control of himself. he would give himself to the Reaper mind. This choice would mean the total and absolute loss of Shepard's self.
- Destroying the Reapers: You know you're going to kill the Geth if you choose this options and all organic lifeforms will finally end up in, guess what, chaos without the order of the Reapers. So says the child and so says Sovereign:
“We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.”
Shepard ends up by the demand of the child (Harbinger) if he chooses Control or Synthesis, which means that he ends up in either full control of the Reapers or in "peace" with the Reapers in Synthesis, which means they can devour the DNA of all organic lifeforms to impose "order on the chaos."
As Harbinger grants knowledge of the Crucible from The Illusive Man he has to stop it at all cost. Killing all the united forces won't help anymore. He has to use Shepard himself to avoid a decision of free will. Harbinger has to assert his will to Shepard, the only way to beat him is letting him choose his destiny.
As The Illusive Man arrives Shepard first sees his indoctrination. He shoots Anderson, which hurts Shepard himself because he shot one of his most trusted friends. The Illussive Man was the only one who stands between Shepard and the secret Citadel room. So why does he has to die? Couldn't he just kill Shepard and choose the Reaper control option? No. Because he is the one who reminds Shepard of his faith, not being controlled by power. He is a reflection of Saren and most notably of Shepard himself. He is the Anti-Shepard, the symbol of lost control, the last warning. Even if you're renegade, you can just shoot him showing that he has no power at all.
When you choose the option to destroy the Reapers the Citadel as being Reaper tech will force all the other Reaper tech (Mass relays) in the galaxy to turn of their signal meaning that they don't explode but their are free of Reaper influence. The indoctrination, being an entity of one will, is stopped. The Charon portal is the antenna, the peak of this signal, so it has to explode. Due to the near position of the Charon portal to the Citadel it get's destroyed. You have to watch the cuts in the video! There is much content maybe just left out.
Joker flees from the Charon portal as they saved Shepard and the remaining crew members after defeating the Reapers and destroying them. The Citadel explodes because it is the main signal amplifier of the Reaper signal.
The other Mass relays are not beeing destroyed because the red signal does not destroy all the Mass relays, it just stops the Reapers and their indoctrinating will. It deactivates all Reaper forces near a Mass relay. Ever recognized the antennaes of them? As the indoctrination is stopped, the Mass relays don't belong to the Reapers anymore. They are not out of order, they amplified the signal coming from the Citadel with the Charon portal as it's top amplifier.
Shepard showed the Reaper mind that organic lifeforms are finally ready for being a galactic civilization.
Timewise the signal can be send out long time after Shepard decides what happens to the future, maybe giving the fleet order of retreat because the signal near Earth will affect all nearby ships and technical systems. Joker plans to not give up Shepard, collecting all remaining crew member on Earth an then find Shepard. After Shepard is rescued out of consciousness or seriously injured, the signal is on it's way to the Charon portal. Joker has to hurry up not to get hit by the strong signal which damages nearby ships.
As they stranded on the unknown planet fleeing from the signal all remaining crew members with Shepard on board survived, sending a call to the fleet or someone who can carry them up. In the remaining time they can just chill on the planet, watching the peace all around in attempt to understand their new freedom.
If the whole indoctrination theory is only partly true, the whole Mass Effect 3 game is a one and only enigma. If this is the point and Bioware releases the end some time later as free downloadable content this is just the most freaking, stunning, awesome, breathtaking and genius marketing event ever happened in video game history.
Modifié par Plejadenwolf, 16 mars 2012 - 12:57 .
#14211
Posté 16 mars 2012 - 12:49
Zix13 wrote...
Vhalkyrie wrote...
Shepard gained TIM's eyes in control/synthesis convinced me that these are the renegade endings. Hackett and Anderson tell Shepard over and over again that the ONLY way to win is destroy.
Man I can't believe people think renegade = evil. No. Renegade = uncompromising/badass/kill bad people instead of being like "Oh you just tried to kill me, that's cool. Want some coffee?". Paragon is idealistic. Renegade shep would always choose destroy. Paragon shep would be tempted otherwise. In fact, my renegade vanguard shep would do the following to godchild: biotic charge, nova, falcon punch, GG. The fact that my shep could not do this is the greatest evidence that indoc. theory is true.
Not at all. I've played both Renegade and Paragon. Renegade means exactly that. Does things their own way. Not necessarily 'evil'.
However, I disagree that Renegade would always choose 'destroy'. I think Renegade could very well want to destroy or control. Paragon could want destroy or synergy. I think destroy could be renegade or paragon choice. However, it is the only option in which Shepard wins. The Reapers win 2/3 scenarios.
Destroy is only the 'bad' option if you believe the Reaper child. It is trying to convince Shepard that these are not the droids s/he's looking for. ../../../images/forum/emoticons/tongue.png
Modifié par Vhalkyrie, 16 mars 2012 - 12:55 .
#14212
Posté 16 mars 2012 - 12:49
But I'm sure it's all just a coincidence. They recycled those models from somewhere else where we're given an "end" choice and it's only THERE that they're bad. Or maybe Bad is an acronym!
#14213
Posté 16 mars 2012 - 12:50
Here. This was ripped from the collector base game assets file from ME2. It's ashley and kaiden!!! OMG! Lol, not really. Seriously... There are some thing that show indoctrination being plausable, and there are some things that are just looking too deep at developmental oversights/cutting corners.
#14214
Posté 16 mars 2012 - 12:51
Zix13 wrote...
Vhalkyrie wrote...
Shepard gained TIM's eyes in control/synthesis convinced me that these are the renegade endings. Hackett and Anderson tell Shepard over and over again that the ONLY way to win is destroy.
Man I can't believe people think renegade = evil. No. Renegade = uncompromising/badass/kill bad people instead of being like "Oh you just tried to kill me, that's cool. Want some coffee?". Paragon is idealistic. Renegade shep would always choose destroy. Paragon shep would be tempted otherwise. In fact, my renegade vanguard shep would do the following to godchild: biotic charge, nova, falcon punch, GG. The fact that my shep could not do this is the greatest evidence that indoc. theory is true.
going to repeat myself from a few pages back but yes. the overall theme of paragon/renegae shep acting is completely absent from the ending, which btw. irks me the most. paragon shep would still put faith in the galaxy like all the games before. hell, he trusted the krogan, rachni and geht to keep their word because he believes in self-determination.
Modifié par lex0r11, 16 mars 2012 - 12:55 .
#14215
Posté 16 mars 2012 - 12:51
HairyMadDog1010 wrote...
http://twitter.com/#...378449410666496
Holy Exclaimation marks batman- sounds like they have something exciting to share
#14216
Posté 16 mars 2012 - 12:52
snackynak wrote...
http://imageshack.us...5/29419598.jpg/
Here. This was ripped from the collector base game assets file from ME2. It's ashley and kaiden!!! OMG! Lol, not really. Seriously... There are some thing that show indoctrination being plausable, and there are some things that are just looking too deep at developmental oversights/cutting corners.
bumping for importance.
#14217
Posté 16 mars 2012 - 12:54
@Auresta: Yes, I did the destroy ending. Thanks for the response. :-)
#14218
Posté 16 mars 2012 - 12:54
Auresta wrote...
snackynak wrote...
http://imageshack.us...5/29419598.jpg/
Here. This was ripped from the collector base game assets file from ME2. It's ashley and kaiden!!! OMG! Lol, not really. Seriously... There are some thing that show indoctrination being plausable, and there are some things that are just looking too deep at developmental oversights/cutting corners.
bumping for importance.
Thank you! I wanted to see this. Okay so that is out I guess...
#14219
Posté 16 mars 2012 - 12:54
The dream looks like the Shadow Broker Base, the Collector Base and the Cerberus Base all rolled together... that can't be a coincidence.
#14220
Posté 16 mars 2012 - 12:55
rockman0 wrote...
@Martukis: Ah. Thanks. Luckily, I have a save for that one too. :-) I'm going to try that tomorrow. I'm beat today. Took about 2 hours of MP to get up to 100%.
@Auresta: Yes, I did the destroy ending. Thanks for the response. :-)
Do you play PC? If you ever need MP and I'm around, I'm down to play.
#14221
Posté 16 mars 2012 - 12:55
Rifneno wrote...
Re: Dream trees. ... That's what they're called in the pcc files, BTW. DREAM trees. There are other trees too, but those are dream trees. Kind of like how the pillars in the console choice are labeled "End_Choice_BadA_01".
But I'm sure it's all just a coincidence. They recycled those models from somewhere else where we're given an "end" choice and it's only THERE that they're bad. Or maybe Bad is an acronym!
...they are really called dream trees in the files? Hum.
#14222
Posté 16 mars 2012 - 12:56
IronSabbath88 wrote...
Still, you gotta wonder.
The dream looks like the Shadow Broker Base, the Collector Base and the Cerberus Base all rolled together... that can't be a coincidence.
Could be Shepard's mind or the developers are just trying to reference things for fanservice/tease the freak out of us. It is interesting, regardless.
#14223
Posté 16 mars 2012 - 12:57
Auresta wrote...
rockman0 wrote...
@Martukis: Ah. Thanks. Luckily, I have a save for that one too. :-) I'm going to try that tomorrow. I'm beat today. Took about 2 hours of MP to get up to 100%.
@Auresta: Yes, I did the destroy ending. Thanks for the response. :-)
Do you play PC? If you ever need MP and I'm around, I'm down to play.
Sorry, I play on the PS3.
Switched because my laptop coudl barely play ME2. Didn't want to take the chance on ME3.
#14224
Posté 16 mars 2012 - 12:57
#14225
Posté 16 mars 2012 - 12:57
IronSabbath88 wrote...
Still, you gotta wonder.
The dream looks like the Shadow Broker Base, the Collector Base and the Cerberus Base all rolled together... that can't be a coincidence.
When Shepard came out of the tunnel, my first thought was, "How did I get back on the Cerberus station?" I think Shepard hints as much when s/he first appears in the beam. "This doesn't look like any part of the Citadel I've been on."
Modifié par Vhalkyrie, 16 mars 2012 - 12:58 .




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