Golferguy758 wrote...
Trust me guys, I've been onboard with this plan the whole time. I've even posted information that supports it.
But explain how Bioware could do anything about this. Clearly they like how open ended it is. They scripted it to cause speculation.
I wish I was wrong. I hope i'm wrong. I hope that they say that little stunt was also part of the plan, but the sheer probability says no. I want to be able to look back and say "I should have kept faith in Bioware" But all my hope is dwindling. I may be becoming indoctrinated, but at this point I'd rather be to get out of this despair hole.
I warned my friend after he beat it the first time to not bother. He was absolutely livid when I showed him the cinematic comparison. He has hope for the indoc theory, but he's in the same boat as me.
You have hope... more than you know.How could they do anything about this? By showing us it was all part of the plan, just like you said.
This isn't entirely directed at you, I just feel like sharing my perspective again and providing some amalgamated perspectives from this thread.
As it stands, by definition we have an ending. And as it appears, the inevitable question finally beckons to be answered: who is crafting Shepard's story? The player, or the writer?
Now you mentioned that they "like how open ended it is" and that it was "scripted to cause speculation". On the first point, I would say you're correct. On the second, I would say only half so. (It's worth noting here that if you're referring to Mac Walters' notes about "Lots of speculation from everyone", I think that's simply referring to reactions in the meeting he's sitting in, taking notes... not necessarily their goal for the player's reaction.)
What they crafted was something to cause players to
feel -- specifically, to feel what Shepard would be feeling. The open-endedness is deliberate, because in order to get the desired impact they had to force pause on the player. They had to allow time for reflection.
What I (we) believe to be Shepard facing indoctrination would have simply gone down as "that weird scene before the final battle" had they not forced us to examine it; to question it. Just like Shepard would be doing.
I think it would have taken far longer -- years, maybe -- for the amount of evidence in this thread to have accumulated had the ending been presented as you're playing the first time. For that matter, they likely wouldn't have taken the care they did to place so many clues and tiny details because they would have had to reveal it as an indoctrination attempt shortly after Shepard rises from the rubble.
Ultimately, what I'm trying to say is this: why are we forcing them into a box, when they're clearing trying to break out of it? This is an innovation; an experiment in storytelling. They have no reason to follow the norm, ending this like any other story. They're subverting that expectation in order to deliver a brand new experience, and in this medium there's no reason they can't.
They can break the rules. They can give us an "ending", and shortly after give us the rest of the story. They simply couldn't have believeably indoctrinated Shepard (us) any other way.
I daresay this is a once-in-a-lifetime experience. Future audiences may fall victim to similar devices, but this will be the precedent. The privy future-gamer will know they're "pulling a BioWare".
Don't lose hope! And, since I love this Casey Hudson quote and think it's great to read in retrospect, I'll share it in closing (emphasis added):
We end up exploring some spaces that maybe have never been done before. Because interactive storytelling is still kind of new, there are neat things to try. One of the things we’re trying in Mass Effect 3 is the idea that we can let you feel something that is part of that character’s experience versus strictly getting you to react to things that you see and experience. We’re trying to tell a little bit of the story Shepard would feel and seeing if the player feels that as well. You saw that on the Earth mission, and you see it throughout the game. It’s insight into how Shepard feels. I think that’s going to be one of the things people remember.
Modifié par Tailen, 16 mars 2012 - 02:25 .