your profile picture fits that purfectly lolGamingtrek12025 wrote...
We are being watched again
Was the ending a hallucination? - Indoctrination Theory
#14826
Posté 16 mars 2012 - 06:33
#14827
Posté 16 mars 2012 - 06:33
Yeah. Even if they didn't plan it and genuinely though those endings were good (gasp!) they could just pick some of the fan theories and go on with it as if it was what they planned from the beginning.Buddy_88 wrote...
A very interesting, and might I say, creepy theories and ideas! If this some how turned out to be true and Bioware releases DLC with new endings with this "Indoctrination Theory" as part of the story, then I think I would be overjoyed and amazed at the complex, creative thinking. Even if this wasn't the planned case, Bioware could definately use this to get out of their hole with the many disappointed fans, and cash in big time! Especially if they did this and offered it as DLC initially and eventually made it part of the game down the road. If any head Bioware staffer sees this they should take note: This could not only give you money, but give your fans one of the most epic endings to a game EVER. Plus you'd probably get some publicity too.
That's probably the only way to come out of the situation with minimal losses and maybe even to be praised for their creativity. Otherwise it is a ruined reputation and bad DLC sales, not even mentioning effect on the future games sales and preorders.
#14828
Posté 16 mars 2012 - 06:33
#14829
Posté 16 mars 2012 - 06:35
Modifié par keith123456789, 16 mars 2012 - 06:37 .
#14830
Posté 16 mars 2012 - 06:36
keith123456789 wrote...
not going to get anyones hopes up but at midnight check the news and announcements forums they said the servers will be down march 16
My birthday! I hope the cosmos is listening.
#14831
Posté 16 mars 2012 - 06:37
keith123456789 wrote...
not going to get anyones hopes up but at midnight check the news and announcements forums they said the servers will be down march 16
Haha!
We'll all come back and all the topics will be wiped and the mods will be like "What indoctrination theory?"
#14832
Posté 16 mars 2012 - 06:37
#14833
Posté 16 mars 2012 - 06:38
#14834
Posté 16 mars 2012 - 06:38
leonia42 wrote...
Blackmind1 wrote...
Also, its a slow walk up to the Citadel beam AND up to the synthesis beam. There are many landmarks in both slow walks that share similarities between the two areas.
Anybody notice how we can move to the SOL relay ourselves, yet the autosave takes us straight back to before Cerberus? Why not just before Earth, the final mission?
Is their a way we could have been indoctrinated in the Cerberus HQ? The circular room being the illusive man's room, with the view of the Citadel arms simply being a projection on his window? We knoe that screen can change colour, we saw it at the end of ME2. It would explain why the bloody hallway looks identical to Cerberus HQ. I'll bet we never left.
Did it not strike anyone else as odd that the first thing Shepard wants to do in that room is sit in that chair?
You kidding? Totally the first thing I'd do.
HEY ILLUSIVE MAN! I'M SITTING IN YOUR CHAIR!
#14835
Posté 16 mars 2012 - 06:39
Ashley_82 wrote...
Yeah. Even if they didn't plan it and genuinely though those endings were good (gasp!) they could just pick some of the fan theories and go on with it as if it was what they planned from the beginning.Buddy_88 wrote...
A very interesting, and might I say, creepy theories and ideas! If this some how turned out to be true and Bioware releases DLC with new endings with this "Indoctrination Theory" as part of the story, then I think I would be overjoyed and amazed at the complex, creative thinking. Even if this wasn't the planned case, Bioware could definately use this to get out of their hole with the many disappointed fans, and cash in big time! Especially if they did this and offered it as DLC initially and eventually made it part of the game down the road. If any head Bioware staffer sees this they should take note: This could not only give you money, but give your fans one of the most epic endings to a game EVER. Plus you'd probably get some publicity too.
That's probably the only way to come out of the situation with minimal losses and maybe even to be praised for their creativity. Otherwise it is a ruined reputation and bad DLC sales, not even mentioning effect on the future games sales and preorders.
Actually a lot of evidence shows that they did plan it. Indoctrination has been the main focus of many books and comics, for one. For two, this quote:
And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gaemplay mechanic proved too troublesome to implement alongside dialogue choices).
This shows that it was there at one point, but either dropped, or it turnedinto this mess were seeing now. Either way, I really don't buy for one second that Bioware would do a 180 in the last 10 minutes. They've never done a bad game, and you can't count DAII, as it's a different team altogether. It's the only bad game in a long line of great games.
The game takes a lot from Dead Space 2 I feel. The brutes, for one, are near identical. The "columns of light" that turn people into mindless, bloodthirsty husks, too. A full on inner argument/psychic episode really isn't out of the question.
Modifié par Blackmind1, 16 mars 2012 - 06:40 .
#14836
Posté 16 mars 2012 - 06:39
TIM managed to somehow get giant chunks of the Human Reaper from ME2 and placed them in a giant room that you walked through in Cerberus HQ.leonia42 wrote...
I'm more of the opinion that Shepard has been slowly indoctrinated since the first game (if I'm going to subscribe to this theory at all) so there could have been something at the Cerberus HQ that added to the progression.
#14837
Posté 16 mars 2012 - 06:41
#14838
Posté 16 mars 2012 - 06:41
ULS 980 wrote...
TIM managed to somehow get giant chunks of the Human Reaper from ME2 and placed them in a giant room that you walked through in Cerberus HQ.leonia42 wrote...
I'm more of the opinion that Shepard has been slowly indoctrinated since the first game (if I'm going to subscribe to this theory at all) so there could have been something at the Cerberus HQ that added to the progression.
Not to mention the high possibility that you were put back together using Reaper tech. You also have the heart and soul of a Reaper attached to your ship after the end events of ME2, also.
#14839
Posté 16 mars 2012 - 06:41
Auresta wrote...
Eh, it's for multiplay stuff. Whatevz. :/
Boooo!
#14840
Posté 16 mars 2012 - 06:41
ULS 980 wrote...
TIM managed to somehow get giant chunks of the Human Reaper from ME2 and placed them in a giant room that you walked through in Cerberus HQ.leonia42 wrote...
I'm more of the opinion that Shepard has been slowly indoctrinated since the first game (if I'm going to subscribe to this theory at all) so there could have been something at the Cerberus HQ that added to the progression.
Yeah - the indoctrination theory has so many subsets of theories.
Personally, the whole ending sequence has parts that seem hollow and empty.....then there is the whole lack of a save option on Earth at all (beyond the autosave points).
#14841
Posté 16 mars 2012 - 06:45
#14842
Posté 16 mars 2012 - 06:46
Vhalkyrie wrote...
Yes, killing Shepard would change things. Shepard is cannon. The forces they have are absolutely no match for the Reapers. They never were. The only hope they had was Shepard would find a way. Countless generations of civilizations have built the crucible, and it was destroyed by the Reapers each time. They say as much. The hope that these civilizations had was to pass down the information on how to build the Crucible, in so that someone would get it right.
The catalyst is Shepard. Always has been.
Does Harbinger know what the Crucible does or the Catalyst, for that matter? In the dream (if we're assuming indoctrination) he uses the terms for his own reasons. He presents himself with the Catalyst and the Crucible as a device to sway Shepard (you have to keep 'destroy' to maintain the illusion). I don't think any species ever built the Crucible. I think they all worked on it, leaving blueprints that got worked on by the next gen, but never built one. And I think the Catalyst is just whoever gets to the end to push the button, nothing special. There are a lot of organics out there that can push that button, Shepard is the closest and most able, sure (and we know he/she will be the one but that's being meta).
So Harbinger blasts Shepard and here are his option...
Let Shepard live, unindoctrinated: Shepard boards Citadel activates Crucible. Derp.
Kill Shepard: You've stopped activation of the Crucible, at least temporarily. There are still others out there. At the very least, you have to fight a pitched battle against the combined fleets of all organics (something that they've never had to do before!). There is risk. At the very least, you'll lose a lot of Reapers. Also, as Legion says, the Reapers are all different, almost like individuals. Risk of being killed fighting a force you've never fought before that has already killed several of your kind. This might create doubt and fear, at least enough to look for an alternative...
Indoctrinate Shepard: Or at least attempt it (if it fails, you can always go back to previous step!). If you can get Shepard to allign his POV with that of yours you can, potentially, do away with all the resistance you are facing. Shepard could get them to stop, he could preach alternatives. At the very least he could halt the resistance buying Reapers time to come up with a better plan of handling the threat than a pitched battle.
When it gets to the charge on the Conduit, with Shepard on the ground, choosing to kill Shepard doesn't change many of the battlefield facts. It just removes one piece. Indoctrination on the other hand, changes that one piece and potentially every other. Tempting.
Modifié par kyg_20X6, 16 mars 2012 - 06:50 .
#14843
Posté 16 mars 2012 - 06:47
#14844
Posté 16 mars 2012 - 06:48
Martukis wrote...
Okay, I just talked to Conrad Verner in a play through. He explained that he new a researcher who might have some schematics to help me - one of the people on Noveria I helped - then said it was in ancient asari - which Shep referred to a complete collection of matriarch's writings to translate with. Then Conrad said he couldn't access it without an Elkoss Combine patent, which I had. But the key thing here is when he said "Really? Okay. Hope these schematics help you with the construction of that DARK ENERGY DEVICE." Iirc, dark energy was a significant part of the old plot for ME3...
First off - that scene is awesome for all the little things it has AND then Conrad running off with Jenna from ME1.
But yeah - it was powered by Dark Enegery or something wasn't?
#14845
Posté 16 mars 2012 - 06:48
#14846
Posté 16 mars 2012 - 06:49
I'm leaning towards the indoctrination theory.
I've come up with another speculation; It all comes down to colors.
Things that are blue:
- Mass Relays
- Lights on Reapers
- Husks eyes
- People who are indoctrinated
- TIM's eyes
- Paragon choices
- Catalyst/ "Starchild"
The color blue is associated with things that Shepard considers good, but things that are bad (ie:Reapers,etc) also have that color.
The only things that stick out to me that are red are Reaper beams.And what do they do? Destroy everything in their path.
If you go by what I just said about the color blue, it
equals bad, not good.Red represents good because if you choose the red side of the Citadel at the end of the game, you destroy the Reapers.Which is a good thing. This leads me to believe that Shepard was slowly being indoctrinated from the beginning; conditioned and tricked into believing that blue = good.
So now let's assume that; Blue = bad and Red = good.
- Catalyst is Blue light.(Bad) Tries to trick you.
- Anderson is seen as good in Shepards eyes.(Good) Tries to help you.
- TIM (Bad) Persuasive and ruthless.
At the end of the game,TIM is seen as being half-synthetic.He's no longer one or or the other; a "shade of gray".TIM even mentions that "there are many shades of gray".Shepard tried to get through to TIM to make him see that controlling the Reapers was a bad idea.And for a few moments, it seemed like TIM was listening but it didn't last because he was already indoctrinated.But I think TIM was trying to warn Shepard in an around-about way. It was as if he was saying "You think I'm evil, so if I try to convince you that gray is a good color, you should'nt believe me." And he was right because if you choose Synthetic at the end, the Reapers have their job cut out for them; half synthetic beings who can easily be controlled.
In my playthrough, just before TIM tries to shoot Anderson, I wasn't able to choose Paragon or Renegade choices,they were grayed out.The only dialogue I was able to choose was highlighted in white.Also, if I didn't choose the Renegade option and shoot TIM before he shoots Anderson, it will say "You failed the mission".
That's a good indication that Red = good and Blue = bad.
#14847
Posté 16 mars 2012 - 06:49
Scars.
A friend of mine did an 'apocalypse' playthrough: Super low EMS, full renegade, only two living party members from ME2, etc. In his ending he only had the 'destroy the reaper option available'. But one thing I noticed were scars.
Remember how we get them after being rebuilt by the illusive man and all his tech in stuff? And how they get more and more elaborate as you go more renegade? Well I didn't see enough of the playthrough to check on the scars, but if this is an attempt at Bioware to show slow indoctrination (i.e. like the illusive man's skin falling from his body) then it's quite interesting that after the harbinger beam, you gain the glowing scars on your face again (maybe signaling that they do have something to do with a reaper presence?)
Anyway, just a thought.
#14848
Posté 16 mars 2012 - 06:50
kw0lf wrote...
I'm not sure the child can be thought of as part of indoctrination ... on Thessia, the Prothean would not have talked to Shepard if he/she was indoctrinated (it immediately identified KL as an indoctrinated presence).
Yes, and also later on TIMs base.
#14849
Posté 16 mars 2012 - 06:52
kw0lf wrote...
I'm not sure the child can be thought of as part of indoctrination ... on Thessia, the Prothean would not have talked to Shepard if he/she was indoctrinated (it immediately identified KL as an indoctrinated presence).
This has been discussed before. It seems that the Protheans could only identify indoctrinated people who were at a critical stage. Shepherd seems to have had limited exposure to Reaper tech, nothing sustained over a long period of time. (Debatable, yes.) It is quite possible he was not quite at detectable levels yet.
#14850
Posté 16 mars 2012 - 06:54
WarChicken78 wrote...
kw0lf wrote...
I'm not sure the child can be thought of as part of indoctrination ... on Thessia, the Prothean would not have talked to Shepard if he/she was indoctrinated (it immediately identified KL as an indoctrinated presence).
Yes, and also later on TIMs base.
Interesting point - it only brings up indoctrinated presence when pushed for information that it doesn't want the enemy to know. Everything prior to that would not be deemed as mission critical.
Then in cerberus base before giving Shep the information - it says "Security protocols have been disabled".




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