Sereaph502 wrote...
Let's not forget that there really wasn't a final boss battle. ME1 had one, ME2 had one, ME3 doesn't have one. (The fight on TIM's base doesn't count)
Speaking thematically, part of the reason this ending is gettin such bad juju is its such a departure from the typical Bioware story arc process. I don't really even have a big beef with the choices (they're absurd, but honestly, to me, all science fiction almost inevitable falls prey to Space Magic of some kind), its the delivery. Its way too weird. On so many levels.
Hackett calls for help intercepting Harbinger - nothing is shown, not even a failed attempt (and we can infer, since Harbinger heads towards earth with more than one Reaper, yet only Harbinger makes it to shoot at Shepard, that SOMETHING occured to slow down the reapers)
Shepard wakes up and moves towards the beam of light, listening to his forces panic and freak out - doesn't once try to communicate with them.
Shepard either walks past the corspes of his squad, or they're conspiciously absent - not once does he mention this, not even to Anderson when he starts talking. Anderson doesn't even ask, or offer his sorrows for their loss, nothing.
There's the distinct lack of interaction with Harbinger/Shepard. We can infer that Harbinger would shoot first, talk later due to the importance of the situation, but he doesn't even talk later, just leaves.
When talking to the God Kid, Shepard has concerns about society, but not about his squad. Multiple times throuhgout the game you've been asked why you're doing this, why you're fighting so hard, and in my personal case, I would point to Tali - to give her a homeworld, due to our love, what have you. But when presented with all 3 choices Shepard doesn't once ask about Tali.
There are even obvious parallels between ME1 & ME3. You are rushing, downhill, towards a beam of light taking you to the Citadel (Uh...yeah, that one is pretty obvious). You get to the Citadel where you come to a central platform, and face down your Nemesis (In this case, TIM, obviously). You have a chance to talk your opponent into Suicide to re-take his honor, just like Saren. But there's no followthrough.
Its....too generic. Too thematic without personalization. There's a message they're trying to get across, rather than a conclusion to a story you helped develop. I have faith in Bioware not being *that* dense. Not after the scenes they showed leading up to that. Even if they went off the deep end and those really were the choices you were saddled with, there would be a SHRED of character involved in it.