Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#15226
Martukis

Martukis
  • Members
  • 325 messages

MDT1 wrote...

Martukis wrote...

Out of curiosity... Who on earth has a vent in their home that is electrified? What kind of purpose would that even serve?


It is a the new space vent prototype the alliance plans to integrate into their death star.


 Well, it is already shaping up to be a nice weak spot for reapers to take advantage of.

#15227
Capeo

Capeo
  • Members
  • 1 712 messages

Gudmoore wrote...

Here's a couple screens of the kid at the beginning, haven't seen any from this scene posted.

oi43.tinypic.com/91bipj.jpg - Kid running towards the locked door.

oi41.tinypic.com/33de4oh.jpg - Kid entering locked door.

oi42.tinypic.com/2i0u6f5.jpg - Reaper beam blew up the floor the kid was on.




What the hell is weird about that?  The friggin door is only locked to you.  It's a game mechanic not a real thing.  That shows clearly that the kid is real and why he is in the vent. 

#15228
jackncoke28

jackncoke28
  • Members
  • 220 messages

njfluffy19 wrote...

jackncoke28 wrote...

I've been thinking about the Crucible and how alot of it doesn't add up, for example if its been worked for so many cycles, why haven't the reapers caught on to it, why are they letting the aliance construct the thing, never once attempting to destroy it, or at the very least attempt to sabotage it? Why bring the catalyst directly above their friggin heads, making the crucible a more effective weapon against them, do they even shoot at the crucible when the aliance floats it towards the citidel? Harbinger lands away from citidel entrance and just blasts at people running toward, why doesn't it just land in front of the friggin beam and block everyone from entering, or at least have a **** load of reapers blocking your way? The weapon that can defeat them is left guarded by one damn marauder, really? Leads me to believe that they want this to happen. I mean, they brought the entire citidel to Earth, to shepards back yard.


Well executed point.
Could always be explained away as space magic. :wizard:

Of course! How could I have missed that, it all makes sense now ;p

#15229
Martukis

Martukis
  • Members
  • 325 messages
http://www.gamingdot...-3-save-editor/ - the save editor/viewer for ME3

#15230
thePredator50

thePredator50
  • Members
  • 107 messages

Martukis wrote...

http://www.gamingdot...-3-save-editor/ - the save editor/viewer for ME3


Many thanks kind sir.

#15231
FrostByte-GER

FrostByte-GER
  • Members
  • 140 messages
@masseffect Can you say anything about whether future DLCs might elaborate on storyline content? Not necessarily talking about the ending.

Mass Effect Mass Effect ‏ @masseffect
@tsanbi Details like that will be made available as soon as we have them. Stay tuned to our feed.


mhhhh

#15232
Martukis

Martukis
  • Members
  • 325 messages

thePredator50 wrote...

Martukis wrote...

http://www.gamingdot...-3-save-editor/ - the save editor/viewer for ME3


Many thanks kind sir.


 No problem, but caution is advised - if not careful, it can irreparably damage save files, and I am unsure how it may effect the use of saves in future DLC/expansions/games. Gibbed is certainly a great man.

#15233
Vhalkyrie

Vhalkyrie
  • Members
  • 1 917 messages

jackncoke28 wrote...

I've been thinking about the Crucible and how alot of it doesn't add up, for example if its been worked for so many cycles, why haven't the reapers caught on to it, why are they letting the aliance construct the thing, never once attempting to destroy it, or at the very least attempt to sabotage it? Why bring the catalyst directly above their friggin heads, making the crucible a more effective weapon against them, do they even shoot at the crucible when the aliance floats it towards the citidel? Harbinger lands away from citidel entrance and just blasts at people running toward, why doesn't it just land in front of the friggin beam and block everyone from entering, or at least have a **** load of reapers blocking your way? The weapon that can defeat them is left guarded by one damn marauder, really? Leads me to believe that they want this to happen. I mean, they brought the entire citidel to Earth, to shepards back yard.


It was a secret project that was alluded to at several points in the game.  We are also told that the Protheans built the Crucible, but they couldn't make it work.  They didn't have enough time to get the Catalyst before the Reapers destroyed them, and the Crucible.  So yes, the Reapers know about the Crucible. 

In the current cycle, the Reapers didn't become aware of how far it had been built until TIM extracted the info from the Prothean VI, then handed it over to the Reapers, who immediately shut down, seized, and moved the Citadel to Earth.

#15234
vrumpt

vrumpt
  • Members
  • 143 messages
I think the simple fact that Bioware (Jessica Merizan) is encouraging us to question the endings as more than face value is evidence enough in itself. There is far too much evidence in favor of indoctrination to have it be simply a coincidence. Beyond this, Bioware has had a history of in Mass Effect, portraying something to have us believe in one way first, then turning around and later revealing its true meaning or intentions.

An example, at the beginning on ME2, you have no reason to believe that Wilson has betrayed you all until the end. Playing through this sequence again and listening to his dialogue, it is easy to see that he is lying to you just from his dialogue alone. Another example could be the entire first ME plot; you don't know Saren is working for a Reaper until it is revealed to be so, then playing through again you can see everything that makes it be that way makes sense and fits. This is a recurring theme in Mass Effect, and I think its further evidence to prove the indoctrination theory to be true.

I think this, combined with the overwhelming evidence in favor of indoctrination, the fact that Bioware continues to wait for more people to play through the game (so that they can see if they pick up on indoctrination themselves), and how they encourage us to question the endings at their face value while they do this, its more than clear that indoctrination is the correct answer.

And, if anything else, its the only way any of this makes sense; for the game, and for a company like Bioware who have given us moments like (spoiler) Revan's reveal in KOTOR. The fact that a company like Bioware would give us an ending as sloppy as it is is evidence in of itself. They wouldn't do that, even within ME3 itself the ending stands out as being obtuse, an outlier if you will that stands out from the rest of the game. I think that right there is yet another piece of evidence in favor of indoctrination.

So with everything we have, and nothing else to support any other other theory, we have to 2 plausible endings, one of which makes no sense, the other makes perfect sense. If you were to explain the situation to an alien from another planet, which ending do you think he would say is real?

#15235
darkcerb

darkcerb
  • Members
  • 20 messages
My problem with the ending’s is they just make no sense, how did my crew get back aboard in time to flee the effect? why are they fleeing the effect? why didn’t my actions throughout the saga have any real impact on the ending?

Why is the cycle necessary? why can’t synthetic life be accepted as just another form of life like it was in my game?

I've seen some defend it as artsy, what bogus. Artsy doesn't excuse a complete lack of logic I felt like i'd fallen asleep for the last 15-20 mins.

I've seen people cling to the PA guy's love of the heavily linear structured ending (If you'd read any of his thoughts on games you'd know the more structured and linear a game the more he enjoys it, think it's safe to say he's in the minority judgeing from the response to the endings.)

"What I do know is that you can let yourself get bogged down by details
like how long a Star Destroyer is or how many innocent people Luke
murdered when he destroyed the Death Star, or you can try and enjoy it
knowing that it all doesn’t match up perfectly."

Summs up all his thoughts, he doesn't care about the story as a whole which is an odd flip flop but there you are, he wanted an action movie he could play and he got it.

Interestingly the very ending seems to suggest the whole saga is from the view point of some old guy from unclear folk story.

So all that stuff you did? absolutly useless, for all we know none of it happened that way.

It's just a horrid slapshod mess.

#15236
Capeo

Capeo
  • Members
  • 1 712 messages

vrumpt wrote...

I think the simple fact that Bioware (Jessica Merizan) is encouraging us to question the endings as more than face value is evidence enough in itself. There is far too much evidence in favor of indoctrination to have it be simply a coincidence. Beyond this, Bioware has had a history of in Mass Effect, portraying something to have us believe in one way first, then turning around and later revealing its true meaning or intentions.

An example, at the beginning on ME2, you have no reason to believe that Wilson has betrayed you all until the end. Playing through this sequence again and listening to his dialogue, it is easy to see that he is lying to you just from his dialogue alone. Another example could be the entire first ME plot; you don't know Saren is working for a Reaper until it is revealed to be so, then playing through again you can see everything that makes it be that way makes sense and fits. This is a recurring theme in Mass Effect, and I think its further evidence to prove the indoctrination theory to be true.

I think this, combined with the overwhelming evidence in favor of indoctrination, the fact that Bioware continues to wait for more people to play through the game (so that they can see if they pick up on indoctrination themselves), and how they encourage us to question the endings at their face value while they do this, its more than clear that indoctrination is the correct answer.

And, if anything else, its the only way any of this makes sense; for the game, and for a company like Bioware who have given us moments like (spoiler) Revan's reveal in KOTOR. The fact that a company like Bioware would give us an ending as sloppy as it is is evidence in of itself. They wouldn't do that, even within ME3 itself the ending stands out as being obtuse, an outlier if you will that stands out from the rest of the game. I think that right there is yet another piece of evidence in favor of indoctrination.

So with everything we have, and nothing else to support any other other theory, we have to 2 plausible endings, one of which makes no sense, the other makes perfect sense. If you were to explain the situation to an alien from another planet, which ending do you think he would say is real?


No she isn't.  She's just saying they are so vague you can make up what you want.  She also clearly said what she thinks happens in each ending, which means they are real.  She also clearly stated that Normandy made an FTL jump and didn't go into a relay, which means the endings are real.  She also clearly stated this is the end of Shep's story and (unbelievably) stated that what happened to everyone else isn't really that important, which means the endings are real.

#15237
jackncoke28

jackncoke28
  • Members
  • 220 messages

Vhalkyrie wrote...

jackncoke28 wrote...

I've been thinking about the Crucible and how alot of it doesn't add up, for example if its been worked for so many cycles, why haven't the reapers caught on to it, why are they letting the aliance construct the thing, never once attempting to destroy it, or at the very least attempt to sabotage it? Why bring the catalyst directly above their friggin heads, making the crucible a more effective weapon against them, do they even shoot at the crucible when the aliance floats it towards the citidel? Harbinger lands away from citidel entrance and just blasts at people running toward, why doesn't it just land in front of the friggin beam and block everyone from entering, or at least have a **** load of reapers blocking your way? The weapon that can defeat them is left guarded by one damn marauder, really? Leads me to believe that they want this to happen. I mean, they brought the entire citidel to Earth, to shepards back yard.


It was a secret project that was alluded to at several points in the game.  We are also told that the Protheans built the Crucible, but they couldn't make it work.  They didn't have enough time to get the Catalyst before the Reapers destroyed them, and the Crucible.  So yes, the Reapers know about the Crucible. 

In the current cycle, the Reapers didn't become aware of how far it had been built until TIM extracted the info from the Prothean VI, then handed it over to the Reapers, who immediately shut down, seized, and moved the Citadel to Earth.

But why didnt they send any repears to attempt to destroy crucible as soon as they found out about it? which im thinking should have been sooner since Undina was working with cerberus the whole time. and why not guard the entrance to citidel better? and also, why leave a beam that can teleport people into the citidel operational at all?

Modifié par jackncoke28, 16 mars 2012 - 04:03 .


#15238
monrapias

monrapias
  • Members
  • 311 messages

magicalpoop wrote...

You guys are reading into the lines way too much. After reading the journalistic piece on the final hours of Mass Effect 3, everything seems clear now. Casey and crew make it clear they wanted a more artistic ending, that meant scrapping a giant epic Illusive man boss fight. This also meant having all players having a unified and similar experience at the end (Hence the same endings).

The ending was/was not a hallucination. Shepard's story is over. They brought in Buzz Aldrin to voice the Grandpa at the end of the stargazer sequence for crying outloud. You think they did that for no reason? It's left "open and for speculation". Anything is possible but that's just it - they want it to be like that - and no prodding of the little kid in Vancouver will bring anything.

There is no resolution, it's meant to be like that.

It's still a crap ending.

#15239
monrapias

monrapias
  • Members
  • 311 messages

kylecouch wrote...

I find a slight problem with


Illusive Man can shoot himself.....how does that apply to this?

saren could also shoot himself.

also under the reaper influence.

#15240
ValnKmere

ValnKmere
  • Members
  • 216 messages

Capeo wrote...

vrumpt wrote...

I think the simple fact that Bioware (Jessica Merizan) is encouraging us to question the endings as more than face value is evidence enough in itself. There is far too much evidence in favor of indoctrination to have it be simply a coincidence. Beyond this, Bioware has had a history of in Mass Effect, portraying something to have us believe in one way first, then turning around and later revealing its true meaning or intentions.

An example, at the beginning on ME2, you have no reason to believe that Wilson has betrayed you all until the end. Playing through this sequence again and listening to his dialogue, it is easy to see that he is lying to you just from his dialogue alone. Another example could be the entire first ME plot; you don't know Saren is working for a Reaper until it is revealed to be so, then playing through again you can see everything that makes it be that way makes sense and fits. This is a recurring theme in Mass Effect, and I think its further evidence to prove the indoctrination theory to be true.

I think this, combined with the overwhelming evidence in favor of indoctrination, the fact that Bioware continues to wait for more people to play through the game (so that they can see if they pick up on indoctrination themselves), and how they encourage us to question the endings at their face value while they do this, its more than clear that indoctrination is the correct answer.

And, if anything else, its the only way any of this makes sense; for the game, and for a company like Bioware who have given us moments like (spoiler) Revan's reveal in KOTOR. The fact that a company like Bioware would give us an ending as sloppy as it is is evidence in of itself. They wouldn't do that, even within ME3 itself the ending stands out as being obtuse, an outlier if you will that stands out from the rest of the game. I think that right there is yet another piece of evidence in favor of indoctrination.

So with everything we have, and nothing else to support any other other theory, we have to 2 plausible endings, one of which makes no sense, the other makes perfect sense. If you were to explain the situation to an alien from another planet, which ending do you think he would say is real?


No she isn't.  She's just saying they are so vague you can make up what you want.  She also clearly said what she thinks happens in each ending, which means they are real.  She also clearly stated that Normandy made an FTL jump and didn't go into a relay, which means the endings are real.  She also clearly stated this is the end of Shep's story and (unbelievably) stated that what happened to everyone else isn't really that important, which means the endings are real.

 

I think that they mean "ME3 is the end of Shepards story."  They can do as much DLC in the game (as well as post-Ending DLC) that extends Shepards story as long as they want.

#15241
Falstad007

Falstad007
  • Members
  • 33 messages

Earthborn_Shepard wrote...

Jessica Merizan is constantly hinting at how "The GARDIAN might not be truthful" yes, actual quote.


http://masseffect.wi...om/wiki/GARDIAN 

#15242
njfluffy19

njfluffy19
  • Members
  • 574 messages

ValnKmere wrote...

I think that they mean "ME3 is the end of Shepards story."  They can do as much DLC in the game (as well as post-Ending DLC) that extends Shepards story as long as they want.




I just hope the DLC is better than ME2's in that case. They didn't even bring back original voice cast except Male and Female Shep's (Aside from Hackett). If it feels disconnected from the ME3 storyline, I'll be disappointed. I am already disappointed, actually, I think I'll just be entirely deflated.

#15243
ValnKmere

ValnKmere
  • Members
  • 216 messages

njfluffy19 wrote...

ValnKmere wrote...

I think that they mean "ME3 is the end of Shepards story."  They can do as much DLC in the game (as well as post-Ending DLC) that extends Shepards story as long as they want.




I just hope the DLC is better than ME2's in that case. They didn't even bring back original voice cast except Male and Female Shep's (Aside from Hackett). If it feels disconnected from the ME3 storyline, I'll be disappointed. I am already disappointed, actually, I think I'll just be entirely deflated.


I think deflated is probably the best word to describe it.

#15244
vrumpt

vrumpt
  • Members
  • 143 messages

Capeo wrote...

vrumpt wrote...

I think the simple fact that Bioware (Jessica Merizan) is encouraging us to question the endings as more than face value is evidence enough in itself. There is far too much evidence in favor of indoctrination to have it be simply a coincidence. Beyond this, Bioware has had a history of in Mass Effect, portraying something to have us believe in one way first, then turning around and later revealing its true meaning or intentions.

An example, at the beginning on ME2, you have no reason to believe that Wilson has betrayed you all until the end. Playing through this sequence again and listening to his dialogue, it is easy to see that he is lying to you just from his dialogue alone. Another example could be the entire first ME plot; you don't know Saren is working for a Reaper until it is revealed to be so, then playing through again you can see everything that makes it be that way makes sense and fits. This is a recurring theme in Mass Effect, and I think its further evidence to prove the indoctrination theory to be true.

I think this, combined with the overwhelming evidence in favor of indoctrination, the fact that Bioware continues to wait for more people to play through the game (so that they can see if they pick up on indoctrination themselves), and how they encourage us to question the endings at their face value while they do this, its more than clear that indoctrination is the correct answer.

And, if anything else, its the only way any of this makes sense; for the game, and for a company like Bioware who have given us moments like (spoiler) Revan's reveal in KOTOR. The fact that a company like Bioware would give us an ending as sloppy as it is is evidence in of itself. They wouldn't do that, even within ME3 itself the ending stands out as being obtuse, an outlier if you will that stands out from the rest of the game. I think that right there is yet another piece of evidence in favor of indoctrination.

So with everything we have, and nothing else to support any other other theory, we have to 2 plausible endings, one of which makes no sense, the other makes perfect sense. If you were to explain the situation to an alien from another planet, which ending do you think he would say is real?


No she isn't.  She's just saying they are so vague you can make up what you want.  She also clearly said what she thinks happens in each ending, which means they are real.  She also clearly stated that Normandy made an FTL jump and didn't go into a relay, which means the endings are real.  She also clearly stated this is the end of Shep's story and (unbelievably) stated that what happened to everyone else isn't really that important, which means the endings are real.


She's playing with people.  Shes role playing one of us and discussing things as if the indoctrination theory is true, and discussing things as if the ending face value true.  This is what she did last night, after talking about indoctrination she started role playing scenarios according to which ending people picked.  She isn't stupid.

 When people started suggesting things like "maybe the Normandy landed on earth", she took that statement and rolled with it until somebody pointed out that Earth doesn't have 2 moons, then she went "i knew there was a reason that theory wasn't being thrown around much!".  She knows how to role play stupid, she isn't going to break NDA, but she can certainly get us to think for ourselves and she encourages that.  Officially, after time passes Bioware will "discuss the endings with us".  Now to me, that means they are going to talk about how Shepard is indoctrinated.  

#15245
StringWail

StringWail
  • Members
  • 7 messages

benben84 wrote...

StringWail wrote...

I like this theory as it does kind of make sense however it doesn't conclude the game correctly. BioWare told us the game would be complete 100% without DLC which it won't be if endings that made sense are sold later. EA and BioWare will effectively be holding their customers to ransom. If this is the case bye bye BioWare and EA, it was good while it lasted.


I don't think it will be DLC, according to some posts the console versions content is much larger than PC version so assuming this is correct, I bet a patch or code will unlock the hidden content on the discs.  PC will be DLC because if they included it with the PC game it would have been found by now.  This also leads me to believe that it will be free...

That's a nice observation about the amount of data, I really hope you are right but I'm not holding my breath. This is EA we are talking about.

#15246
jackncoke28

jackncoke28
  • Members
  • 220 messages
Another thing i've been thinking about is why TIM wanted Shepard brought back exactly as he/she was, with no changes to their personality, and no attempt at controlling shepard's thoughts. TIM understood indoctrination, he knew about the risks involved with working with reaper tech. Maybe he viewed Shepard as plan B, in case his plan A failed, a fail safe?

#15247
Stumpykins

Stumpykins
  • Members
  • 25 messages
Heya guys

I dont know if anyone has asked this before but has it been established what ending the game picks if you choose action mode, that might give an insight into what ending bioware considers real and could add to the theory of hallucination/indoc.

#15248
Risselda

Risselda
  • Members
  • 298 messages
What I dont understand is...if shep lives...and you see the breath....is that on the citadel or london?

If it's in London, I dont think it would have been physically possible for Shep to ever have been on the citadel in the first place.

If Shep was never on the citadel, the crucible could not have been used, and the Reapers would not have been destroyed.

Little confused here.

#15249
Tairram

Tairram
  • Members
  • 73 messages

jackncoke28 wrote...

Another thing i've been thinking about is why TIM wanted Shepard brought back exactly as he/she was, with no changes to their personality, and no attempt at controlling shepard's thoughts. TIM understood indoctrination, he knew about the risks involved with working with reaper tech. Maybe he viewed Shepard as plan B, in case his plan A failed, a fail safe?



Nice idea. I think its possible with other things the history said about this aspect. All the things TIM said about this along me2 and me3 plus what u are saying.. i take my bet about this is a great possible of tim taughts


Hope all our doubts clarify soon. This agony with this end and if we will have some response and a real final. I respect Bioware but if they mess with our head and nothing happen. I dont know if i will go with their games anymore. My favorite game without a end that my choices means something. No way!!!

I want a romance ending, a crew ending and the destiny of my decions. 16 ending that resume nothing. Great....
A lot of people said their idea of the end could be Shepard dead. ok, for this guys ,this is the best idea. So make this choice among others. I know a lot of people said this already. But i need to say ^~

Modifié par Tairram, 16 mars 2012 - 04:26 .


#15250
MJF JD

MJF JD
  • Members
  • 1 085 messages

Stumpykins wrote...

Heya guys

I dont know if anyone has asked this before but has it been established what ending the game picks if you choose action mode, that might give an insight into what ending bioware considers real and could add to the theory of hallucination/indoc.


i thought action mode just selects ur dialogue for you?

You would still get the choice to take one of the three paths. Not a dialogue choice.