Wall of text, replying to the original OP:
I personally am of the opinion that everything right from the moment Shepard gets knocked out in London is in fact one big mind screw, a shrewd, ingenious round of player indoctrination. It doesn't make sense for BioWare to create a fantastically crafted game only to throw sense out the window for the ending, a clever ploy on the other hand seems much more likely for them. Not to mention the whole ending thing is like one big clue that we're crawling inside Shepard's mind as s/he fights Reaper indoctrination. Nobody but the writers themselves know what they're doing with this, but based on my knowledge of the ME lore, this is my best guess.
- I first thought the dreams were just harmless, Shep coming to terms with not being able to save that boy, to save Earth, but it may be more than that. There were sinister clues that Shepard is in fact slowly being indoctrinated due to exposure to the Reapers. The fact that Shepard hasn't stayed in prolonged closer contact with Reaper technology is the reason s/he isn't completely under their control yet. (Vega shows signs of early indoctrination as well). When Shep meets the Prothean VI, it's not at a level yet where the VI detects it, but the signs are there.
- I don't think the Reapers wilfully invade Shepard's mind while s/he is unconscious. What we're seeing is Shepard's mind fighting the Reaper indoctrination, which manifests in a dream. Yes, it's crazy, but I've had/heard of crazier, lengthier dreams than the possible ME3 endings.
- A dream explains why things don't make sense, like Shep breathing in outer space, TIM suddenly being there, Anderson miraculously getting there ahead of Shepard.
- Shep acts so OOC partly because it's a dream, partly because s/he is being indoctrinated. When things get crazy in a dream, nobody goes "wtf is this, I'm going to call this into question." You just go with it.
- I don't think the child is a god-like Reaper-controlling entity. I'd be surprised if such a thing existed other than in Shepard's head, because the child itself and all its reasoning has fridge logic stamped all over it when comparing it to the prior ME lore. In itself, it's not a logic fallacy, it makes sense in a AI-reasoning-gone-horribly-wrong-way: the Reapers destroy advanced organic civilizations before they can create synthetic life which destroys all organic life in the entire galaxy. They do this at the behest of an entity that controls them, whose goal is to protect organic life. This entity sees no other way to go about its goal, and has thus sustained this way of doing things, until Shepard shows up. This arrival for some reason opens up new avenues of thought the entity was not capable of before, for some reason (corrupt programming?) But it doesn't gel with the established ME mythos. Both Sovereign and Harbinger designated themselves as the pinnacle of evolution, the ultimate form of life, with organic life being inferior like insects, compared to them. That is in line with their MO which is to either use organic life as building blocks to create more Reapers, or if they can't, genetically modify them into servants. That's why they left primitive organic life alone, because they needed them to survive and become thriving civilizations again so they'd be sufficient in number for the Reapers to, well, reap them. What does not fit with their MO is being servants themselves to some entity who claims to have the best interest of organic life at heart but who is every bit as vicious as they are. Moreover, if this entity is controlling the Reapers, it wouldn't allow them to think of themselves as the pinnacle of all life, that goes way beyond the Reapers' purpose/"programming". It's more likely this is all Shep's indoctrination-infused fantasy. Maybe her/his past theories/speculation on the Reapers taking shape in the dream. To me, in that context, the child is an avatar of indoctrination by Shep's own volition, s/he subconsciously gives it this form because the child represents Shep's failure to protect Earth.
- As for the options, two out of three to me are the indoctrination winning over Shepard's willpower. The player thinks by choosing paragon Shep does the right thing, but in the same way that the renegade option is far more in ME3 than being evil - it's also about being bad-ass, about showing guts, never quitting or doubting yourself - paragon is about more than being good, it's about being placating, showing your vulnerable side, admitting a weakness. So in this case, choosing the paragon option is Shepard giving in, becoming vulnerable and thus the Reaper indoctrination wins the battle of wills. Shepard comes fully under the control of the Reapers. What you then see is the way Shepard dreams the conflict could end. It's the only explanation why Joker acts OOC, why the Normandy miraculously escapes, why ship and crew land on some Eden-like planet. Wouldn't Shepard want the survival of her/his ship and crew more than anything? It also explains the grandfather and kid, Shep dreaming about the legacy s/he left behind. By choosing renegade however, Shep becomes the ultimate badass by giving the Reapers the proverbial finger. S/he chosing the option to destroy the Reapers, I think is in fact destroying the Reaper indoctrination. Shep then wakes up on Earth, amidst the rubble in London. Whoever was with you won't be dead either, neither will Anderson be dead I think.
- Another clue is the mass relays being destroyed in all the scenarios. That's the end of the Mass Effect universe. The destruction of a mass relay means the destruction of the star system it's in, Arrival made that clear. No more Earth, Thessia, Tuchanka, Palaven, no more Citadel. One could argue that is acceptable to Shep if it means
finally putting a stop to the cycle of destruction that's been going on for eons, but it will in fact lead to near-galactic extinction of organic civilization. The races have lost their homeworlds, their seats of governments. The only thing out there will be ships in transit and colonies. Without the relays to connect them, they will rapidly regress. In this setting, no future ME games are possible. That can't be the idea.
Of course, there is the possibility I'm wrong and BioWare misjudged the fevered devotion of its players, forgot for a moment that yes, it's their game, but they built it upon the premise of player choice, or that they didn't think the mythos through enough/altered it in an implausible way and screwed themselves with the ending. But I don't think so. I think the only thing they underestimated was the rage that would erupt so violently and quickly.
Modifié par LukaCrosszeria, 16 mars 2012 - 06:35 .