SillyNydia wrote...
As cool as it would be to have an ending so complex and well thought out as this would be after sitting and really thinking about it... It can't be justified.
When you make your charge and get hit by the beam, your squad stays back because bioware wanted them to. During all endings we see Joker and your love interest get off the normandy followed by 1 other person, now I'm not sure who this would be for all of you but for me it was Javik which I brought with me on the mission. So we know he isn't killed by the beam and if you had your love interest on your squad.. they also hung back so "seeing them be safe to keep fighting or die in peace" doesn't apply.
Everything up to the beam is crystal clear, after the beam you're dazed and injured and there is blood around the edges of the screen to support the injury, not black wavy lines suggesting indoctrination. There is a black haze to start with but its not the same as when you're with Anderson and the Illusive Man.
Anderson follows you to the Citadel but doesn't end up in the same starting spot as you do which is stated right away, now you could argue that there is only one entrance to the console room but as stated through dialogue the walls are realigning and the citadel is changing. You eventually make it to the console room where Anderson is being partially controlled. When the Illusive man walks in behind you is when the first real wavy black lines show up on the edge of your screen, showing that he has control of you/the start of indoctrination yes. Indoctrination forces your obedence and assumes control by making you feel like you're doing the right thing this is why when you have to kill the Illusive man it is a renegade option. He doesn't want you to but you're resisting his control (Paragon choices become Renegade) Shepard even struggles and shakes his head when shooting him.
The arms open, the crucible moves into place and then Hackett tells Shepard that its not firing and he tries to activate it but passes out. Then you see the elevator take him away. You then see a holographic boy, the same boy Shepard saw die on Earth. He is the catalyst and the Citadel is part of him. Now how it looks like the boy I don't know maybe it picked up on it when it was trying to control Shepard through the Illusive man or maybe the writers wanted it in there because it was someone Shepard felt sympathetic towards throught out the entire game, but either way It is someone Shepard is sympathetic towards (lack of explanation is just bad writing) It goes on to explain that he controls the Reapers, they are part of his solution chaos. "The created will always rebel against their creators. But we found a way to stop that from happening. A way to restore order to the next cycle." (Which suggests that the citadel and this virtual intelligence *in my opinion* were the creation of the first species to make an AI that rebelled, a last ditch effort to ensure that it wouldn't happen again, EVER.)
The crucible was built to change its way of thinking over thousands of years, when the arms were opened and the crucible connected it reprogrammed the catalyst. The reason Shepard has to choose is because obviously the creators of the crucible wouldn't want a machine to make the decision. The catalyst while faced with these new options still leans towards Control/Synthesis because that ensures their survival.
Choosing to destroy them leads to seeing what appears to be Shepard taking a breath, We see the citadel explode in the previous but the portion he was on was intact, if you listen to the audio closesly it sounds like ruins, metal squeels, etc all around him similar to what it would in a ruined ship. As for the Normandy and crew ... the ground forces were falling back to regroup but you have to figure that all the reaper ships were coming down to the transport beam which would have made any other attempt impossible at reaching the citadel, the fleets were probably retreating because of this.
I'm not saying my way is correct but plot holes, disregard for any clarity makes me feel I should take the ending at face value. Poor writing for an ending in a way. Believe me, I wish it could be as genious as what has been theorized but I don't think the writers thought it through that well.
I'd just like to point out that if you bring EDI along in the final mission and choose "Destroy," she shows up in the final cutscene. Makes no sense at all.
There's also the issue of how Shepard shows up alive on Earth after standing on an exploding Citadel.
Bioware's writers didn't suddenly turn terrible in the last five minutes of the game. They didn't just forget to put Harbinger in this game. They didn't accidentally turn Shepard into a sheep in the last five minutes, unquestioningly accepting everything fed to him, and they didn't turn a story that's essentially Good vs Evil into... singularities and gaping plotholes.
There's too much out of place to take the ending at face value. Especially when there's no indication elsewhere that the ending was rushed. They WANTED things to feel out of place as you finished the game. They WANTED us to question what we were seeing.