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Was the ending a hallucination? - Indoctrination Theory


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#15526
People4Peace

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americanidiot53 wrote...

If the rebar is going through Shepard's leg, could that explain the limp that he/she has in the "dream" sequence?


Definitely.

@Giskler I never read the leaked script so I find that very interesting. It sheds some light...

#15527
DemonDestroyer

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Sorry if you already said this, didn't care to read everything, just the proof parts. Do you think this is all an indoctrinaction on shephard? The 3 choices I see them as the reapers giving you away to just delay the inevitable but cause more trouble for life in the galaxy. Control: Reapers escaped and get to attack later repaired and more powerful. Destroy (Good): May have destroyed reapers but gave them who are still alive outside of the galaxy an easier chance to kill the rest of them,  without synthetics/most technology, they'll die anyways. Synthesis: I believe is just an easier way to create husks, synthetic and organic technology of the reapers. And remember the Citadel is a Reaper creation, there is nothing in the galaxy that could overpower or control it, the crucible was a usless thing. So unless you survive Harbingers attack, you just fell into the biggest reaper trap of them all, i mean he just walked away as if thinking he killed you, not a chance, he would have finished you off if he wanted to, but he didn't. Only explanation was hallucination / indoctrination. I also asked BioWare to just explain their reasoning for ending (5% chance i'll get a straight answer for that).

#15528
redBadger14

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Rage735 wrote...

Why would the previous cycles even design a pair of handles you can grab to take control of the reapers if they intend to destroy it?

It all seems very bizarre when you sit back and think about it!!

The previous cycles never designed it. The Control and Destroy panels are on the Citadel, not the Crucible, and the Citadel is a Reaper construct. Everything has its on/off switch I guess.

Though, it conflicts with the indoctrination theory since technically what Shepard went through didn't happen and things he saw may not have existed.

Modifié par redBadger14, 16 mars 2012 - 10:37 .


#15529
Irishkev

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I thought I add my own theroy to this discussion. While I beleive in the theory here I like to add my point of view.

As we all know we have 3 choices based on are EMS low meduim or high. some people have pointed out why have two inducations and only one destroy(break free) well the answer is simple there is two different type of inducuation as we can see from ME1 and ME2.

If you have a Meduim EMS they only give you the control option which you will die (or will you) if you think back to the ending on ME2 where the collectors are about they go boom Harbinger says this You have failed us we will find another way releasing control. which if you see the collectors face he just stare blankly in space waiting for control meaning anything that he was before the control is gone they are puppets.

If you have High EMS they see you not only as a threat but a powerful tool that they can use like in ME1 Saren who was basically combined with reaper technology.

Now the destroy option is simple your fighting back. your mind is figthing back but if you have a low EMS they just don't want to waste there time with you so they let your mind win as your no threat.


I don't know if it ever been mention but thats the idea I got when I saw three choices

#15530
jackncoke28

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redBadger14 wrote...

Rage735 wrote...

Why would the previous cycles even design a pair of handles you can grab to take control of the reapers if they intend to destroy it?

It all seems very bizarre when you sit back and think about it!!

The previous cycles never designed it. The Control and Destroy panels are on the Citadel, not the Crucible, and the Citadel is a Reaper construct. Everything has its on/off switch I guess.

Though, it conflicts with the indoctrination theory since technically what Shepard went through didn't happen and may not have existed.

everything has on off switch, except for the destroy option, you have to shoot at that one lol

Modifié par jackncoke28, 16 mars 2012 - 10:40 .


#15531
Obidex

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Something I may just be grasping at, on the Soundtrack, the piece An end once and for all is very calming and resigned until the end where it warps and twists as if something has gone horribly awry. Just interesting.

#15532
Giskler

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The Shep alive video has me holding out hope, because they had Shepard burning up on atmospheric entry and dying in ME2, they couldnt possibly explain away that he somehow survived reentry into the atmosphere after being blown off the citadel and landing in one piece in London (of all places) with a freaking rebar going through his leg.

No amount of space magic is going to explain away that. They were either high on crack when they made that video teaser or they are being very clever.

#15533
Jamie9

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jackncoke28 wrote...

redBadger14 wrote...

Rage735 wrote...

Why would the previous cycles even design a pair of handles you can grab to take control of the reapers if they intend to destroy it?

It all seems very bizarre when you sit back and think about it!!

The previous cycles never designed it. The Control and Destroy panels are on the Citadel, not the Crucible, and the Citadel is a Reaper construct. Everything has its on/off switch I guess.

Though, it conflicts with the indoctrination theory since technically what Shepard went through didn't happen and may not have existed.

everything has on off switch, except for the destroy option, you have to shoot at that one lol


I just imagined Shepard forgetting to bring a gun ^_^

#15534
njfluffy19

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Giskler wrote...

The Shep alive video has me holding out hope, because they had Shepard burning up on atmospheric entry and dying in ME2, they couldnt possibly explain away that he somehow survived reentry into the atmosphere after being blown off the citadel and landing in one piece in London (of all places) with a freaking rebar going through his leg.

No amount of space magic is going to explain away that. They were either high on crack when they made that video teaser or they are being very clever.


It can be done... :wizard:

#15535
redBadger14

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jackncoke28 wrote...

redBadger14 wrote...

Rage735 wrote...

Why would the previous cycles even design a pair of handles you can grab to take control of the reapers if they intend to destroy it?

It all seems very bizarre when you sit back and think about it!!

The previous cycles never designed it. The Control and Destroy panels are on the Citadel, not the Crucible, and the Citadel is a Reaper construct. Everything has its on/off switch I guess.

Though, it conflicts with the indoctrination theory since technically what Shepard went through didn't happen and may not have existed.

everything has on off switch, except for the destroy option, you have to shoot at that one lol

lol, well played sir :wizard:

#15536
njfluffy19

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Posted Image

#15537
OhLaLa808

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Hashbeth wrote...

Your squad lives if you are over 5000+ readiness.

The under 5000 line "Our forces are destroyed...no survivors"
The over 5000 lines "Our forces are decimated...regroup"



I had like 3200 and they said decimated, regroup o.O
Even have it on my camera just in case I would miss anything important lol.
Plus my 2 squadmates survived.

#15538
njfluffy19

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OhLaLa808 wrote...

Hashbeth wrote...

Your squad lives if you are over 5000+ readiness.

The under 5000 line "Our forces are destroyed...no survivors"
The over 5000 lines "Our forces are decimated...regroup"



I had like 3200 and they said decimated, regroup o.O
Even have it on my camera just in case I would miss anything important lol.
Plus my 2 squadmates survived.


Is it EMS or galactic readiness?

#15539
AdmiralsJack

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Irishkev wrote...

I thought I add my own theroy to this discussion. While I beleive in the theory here I like to add my point of view.

As we all know we have 3 choices based on are EMS low meduim or high. some people have pointed out why have two inducations and only one destroy(break free) well the answer is simple there is two different type of inducuation as we can see from ME1 and ME2.

If you have a Meduim EMS they only give you the control option which you will die (or will you) if you think back to the ending on ME2 where the collectors are about they go boom Harbinger says this You have failed us we will find another way releasing control. which if you see the collectors face he just stare blankly in space waiting for control meaning anything that he was before the control is gone they are puppets.

If you have High EMS they see you not only as a threat but a powerful tool that they can use like in ME1 Saren who was basically combined with reaper technology.

Now the destroy option is simple your fighting back. your mind is figthing back but if you have a low EMS they just don't want to waste there time with you so they let your mind win as your no threat.


I don't know if it ever been mention but thats the idea I got when I saw three choices


i think that fits in the theory perfectly

#15540
Golferguy758

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 Okay, I'm back from work to bring up. Both of which are important. 

First. I will readily admit I'm not a game programmer/director. I udnerstand that content will be cut from the game because of whatever reason. but the question I have for you guys, if any of you have worked in games. Is how often do you cut fully d\\rendered cinematics from yoru final game. Especially if they fit into the game in the context perfectly.

I was thinkign about the Launch trailer 
  And There's a LOT of cinematic in there that isn't used for the game. Guess where the vast majority of the missing content is? If you guessed Earth, you'd be correct. Various scenes include the dog fightign Normandy, Krogan fighting Rachni etc etc. There is no reason for that to have been removed from the game especially since you can slap it in anywhere and it'd fit. of course it could have been made just for the trailer, but there are many other scenes in that trailer that are in the game as well. It's not as thought the launch trailer was comprised solely of missing clips. 

The next  point i'd like to bring up involves the ending, and indoctrination. It also includes information from the final hours pack and a connection I made. It's an interesting point in my eyes, and I'm sure I'm reading too much into this one, but go ahead and get your tinfoil hats on and strap in. I'm taking you to conspiracy land. With the final hours pack it is shown that bioware can track the statistics of games and your choices. For example, jacob had soemthing like 92% survival while Tali had like 72%. Now why might I bring this up you may ask? Simple. If they can track the choices you made in 2 they for sure can do it in 3. 

Continuing on. The reason i mention this is because what if this whole debacle really IS a social experiment of sorts. We already know that the vast majority of players disapprove of the endings form around the globe. Bioware/EA know this too, why woudl they remain silent still? Why do they insist vehemently on waiting until EVERYONE has a chance to play and finish? My theory is that they are tracking the choices made in order to present it to us, the players. Let us see how many would fall to temptation who wouldn't be willing to sacrifice "1 billion here so 10 billion there may live" If we try to save everyone, no one will live. (insert various quote here).

And honestly, I would be damn interested in knowing what those statistics look like. I think it'd be interesting to see who compromised their beliefs of 1, 2, and most of 3, to all of a sudden try and be reasonable with the Reapers instead of sticking to their guns and finishing the mission.

Bioware/EA almost assuredly have an ace up their sleeve. The missing cinematics and the insistence on waiting for everyone to play led me to this conclusion.

My opinion, and I won't say I'm right, and I'm sure I'll be flamed for it, called a Bioware lapdog/whatever. I have to conclude that this blackout, this stifling silence is intended. it may hurt, and it may easily backfire on them. But I think it could be one of the most amazing moves done in video game history. it WOULD be something to remember.

Hold the line, friends. Let your belief guide you through this dark path we now walk.

#15541
Red Starblazer

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Did my image work? It says image removed..

#15542
njfluffy19

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I don't think it did, Red.

#15543
CptData

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Giskler wrote...

The Shep alive video has me holding out hope, because they had Shepard burning up on atmospheric entry and dying in ME2, they couldnt possibly explain away that he somehow survived reentry into the atmosphere after being blown off the citadel and landing in one piece in London (of all places) with a freaking rebar going through his leg.

No amount of space magic is going to explain away that. They were either high on crack when they made that video teaser or they are being very clever.


Shepard simply never left Earth, that's all of the magic.
The entire finale after Harby's beam is a dream or hallucination.

Is there hope?

Posted Image
No project yet :lol:

#15544
Red Starblazer

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Posted Image

#15545
Red Starblazer

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Damnit it says image removed again! Screw it, I'll just link it. YOUR RUINING MY FUNNY BIOWARE!

http://t.qkme.me/3ocfjj.jpg

#15546
Vandicus

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redBadger14 wrote...

Rage735 wrote...

Why would the previous cycles even design a pair of handles you can grab to take control of the reapers if they intend to destroy it?

It all seems very bizarre when you sit back and think about it!!

The previous cycles never designed it. The Control and Destroy panels are on the Citadel, not the Crucible, and the Citadel is a Reaper construct. Everything has its on/off switch I guess.

Though, it conflicts with the indoctrination theory since technically what Shepard went through didn't happen and things he saw may not have existed.


In favor of the Indoctrination theory is that if the godchild's room really does exist, and no other organic has ever been there, how in the hell is the Crucible designed to interact with an UNKNOWN room? Moreover, how is the Crucible designed to have accounted for all 3 options of the unknown mystery room, when it was only intended to destroy the reapers?

#15547
RCfalcon

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IronSabbath88 wrote...

I still don't even buy that the picture is real.

"Last seen on Earth?"

What kind of message is that?! If someone wanted to find him, wouldn't they be more specific? LAST SEEN ON EARTH? Yeah.. that's a lot of Earth to look for this kid on.. lol


Let's not forget that the Citadel was made by the Reapers. Hell, for all we know it could very well be some sort of Reaper itself. I could see it messing with Shepard some while she's visiting. The first dream with the kid happens right after leaving the Citadel for the first time.

The Reapers do seem to have a fixation on things coming in fives. The sovereign-class Reapers have five main tentacles. The destroyer-class Reapers have those five... mandibles? Mini-tentacles/ Hanging off of their heads. I mean, Cannibals even had an extra eye added to give them five. The Citadel also has five arms, and the Reapers claim to have made it. ,

Something I noticed that was a bit off. When the kid runs into the buidling at the start... anyone else notice how the red "locked" hologram stays floating in the air? I've never seen one do that before. Even when Shepard pried the other door open a few minutes later, the hologram still disappears as it opens. I've never seen one just hang in the air with the door still open.

Modifié par RCfalcon, 16 mars 2012 - 10:57 .


#15548
njfluffy19

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Golferguy758 wrote...

 Okay, I'm back from work to bring up. Both of which are important. 

First. I will readily admit I'm not a game programmer/director. I udnerstand that content will be cut from the game because of whatever reason. but the question I have for you guys, if any of you have worked in games. Is how often do you cut fully drendered cinematics from yoru final game. Especially if they fit into the game in the context perfectly.

I was thinkign about the Launch trailer 
  And There's a LOT of cinematic in there that isn't used for the game. Guess where the vast majority of the missing content is? If you guessed Earth, you'd be correct. Various scenes include the dog fightign Normandy, Krogan fighting Rachni etc etc. There is no reason for that to have been removed from the game especially since you can slap it in anywhere and it'd fit. of course it could have been made just for the trailer, but there are many other scenes in that trailer that are in the game as well. It's not as thought the launch trailer was comprised solely of missing clips. 

The next  point i'd like to bring up involves the ending, and indoctrination. It also includes information from the final hours pack and a connection I made. It's an interesting point in my eyes, and I'm sure I'm reading too much into this one, but go ahead and get your tinfoil hats on and strap in. I'm taking you to conspiracy land. With the final hours pack it is shown that bioware can track the statistics of games and your choices. For example, jacob had soemthing like 92% survival while Tali had like 72%. Now why might I bring this up you may ask? Simple. If they can track the choices you made in 2 they for sure can do it in 3. 

Continuing on. The reason i mention this is because what if this whole debacle really IS a social experiment of sorts. We already know that the vast majority of players disapprove of the endings form around the globe. Bioware/EA know this too, why woudl they remain silent still? Why do they insist vehemently on waiting until EVERYONE has a chance to play and finish? My theory is that they are tracking the choices made in order to present it to us, the players. Let us see how many would fall to temptation who wouldn't be willing to sacrifice "1 billion here so 10 billion there may live" If we try to save everyone, no one will live. (insert various quote here).

And honestly, I would be damn interested in knowing what those statistics look like. I think it'd be interesting to see who compromised their beliefs of 1, 2, and most of 3, to all of a sudden try and be reasonable with the Reapers instead of sticking to their guns and finishing the mission.

Bioware/EA almost assuredly have an ace up their sleeve. The missing cinematics and the insistence on waiting for everyone to play led me to this conclusion.

My opinion, and I won't say I'm right, and I'm sure I'll be flamed for it, called a Bioware lapdog/whatever. I have to conclude that this blackout, this stifling silence is intended. it may hurt, and it may easily backfire on them. But I think it could be one of the most amazing moves done in video game history. it WOULD be something to remember.

Hold the line, friends. Let your belief guide you through this dark path we now walk.



What do you mean "dog fighting Normandy"? I also saw the krogan fighting the rachni in game.

#15549
twystedspyder

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Irishkev wrote...

I thought I add my own theroy to this discussion. While I beleive in the theory here I like to add my point of view.

As we all know we have 3 choices based on are EMS low meduim or high. some people have pointed out why have two inducations and only one destroy(break free) well the answer is simple there is two different type of inducuation as we can see from ME1 and ME2.

If you have a Meduim EMS they only give you the control option which you will die (or will you) if you think back to the ending on ME2 where the collectors are about they go boom Harbinger says this You have failed us we will find another way releasing control. which if you see the collectors face he just stare blankly in space waiting for control meaning anything that he was before the control is gone they are puppets.

If you have High EMS they see you not only as a threat but a powerful tool that they can use like in ME1 Saren who was basically combined with reaper technology.

Now the destroy option is simple your fighting back. your mind is figthing back but if you have a low EMS they just don't want to waste there time with you so they let your mind win as your no threat.


I don't know if it ever been mention but thats the idea I got when I saw three choices


Yep.  Pretty much this.  That's the crux of the indoctrination theory I think.  The response of the starchild is also a pretty clear indicator that something is off.  Smirking when you choose control, blinking off like nothing more than a simple projection when you choose destroy.  It can all be explained away of course, but it is interesting to think about.

#15550
Giskler

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I couldnt see any missing cinematics in the launch trailer.