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Was the ending a hallucination? - Indoctrination Theory


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#16676
Dwailing

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mutermath wrote...

Dwailing wrote...

mutermath wrote...

so is it every time you choose the destroy option that sheps wakes up?
i just completed a play and chose that but no scene of him waking up.


The scene with Shepard waking up only occurs if you choose Destroy with an effective military strength of 4,000 or above, 5,000 or above if you don't stop TIM from executing Anderson.

what about making TIM shooting himself i got full rep but still didn't get bthe option


I'm assuming when you refer to rep that you are refering to the Paragon meter.  If you are max Renegade, doesn't the intimidate option do something different?

#16677
GunMoth

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Raze4573 wrote...

Sorry, its 11pm, i'm sleep deprived and I think St Patty celebration is making my judgement shift from Paragon to Renegade.
I actually saw you trying to take the indoctrination theory down...while you were saying it has more sense than TIM taking control...
Good Starchild God I have been indoctrinated by alcohol!


Nope. 
In the post where I talked about the ending I never said it was GOOD. I said why I subjectively enjoyed it (because of the atmosphere and the emotion that it displays), but I also talked about how - from a technical point of view - it is bad writing because there is a genre shift.

Someone wanted the ending explained to them so I explained WHY it appeals to some people. :3

Then the TIM convo happened.

Modifié par GunMoth, 17 mars 2012 - 10:34 .


#16678
FalconRising

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SirLugash wrote...

@FalconRising : When you consider TIM as the part of Sheps mind already indoctrinated and Anderson the part still fighting, the indoced one would offer you the ways which will result in complete indoctrination and the free one will give you the alternative.


I'm talking about the part after that, when you're talking to the kid/god-child and you actually choose.  I don't think the part with Anderson and TIM quite represents you getting indoctrinated - or if it does, it does so poorly - because I'm not aware of any impact this segment has on the choice you make with the kid/god-child.  And if that part was mostly representative of indoctrination, then when the Indoctrination shoots the Resistance and then you shoot the Indoctrination, I don't know where that leaves you.

#16679
Novouto

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Heh, had a thought. The Thorian on Feros is an original reaper.

#16680
Jvolikas

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KingNothing125 wrote...

I also hope so.

In fact, if they release a DLC where Shep wakes up after being shot by Harbinger, and miraculously he and his squad are OK, and you go up to the citadel for a real ending without some Space God Child, I will rejoice and gladly pay money for it.


This is how I feel too.  I think the best thing Bioware can do is retcon the entire starchild crap and have Shepard wake up after being shot by Harbinger, then go on the beam and have some explanation that is actually beliveable to the fans.  He imagined the Normandy crash as his friends getting to safety and the Stargazer bit as his sacrifice actually working.  Then we get a few endings (one Disney happy ending if you have enough WA, one where Shepard sacrifices himself to save the rest of the galaxy, one where the Reapers win) and a PROPER EPILOGUE after each one.

If Bioware releases that I'd be willing to pay for it.

#16681
Dwailing

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Ok, I need to take a break from the thread and get some work done. See you all later.

#16682
mutermath

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Dwailing wrote...

mutermath wrote...

Dwailing wrote...

mutermath wrote...

so is it every time you choose the destroy option that sheps wakes up?
i just completed a play and chose that but no scene of him waking up.


The scene with Shepard waking up only occurs if you choose Destroy with an effective military strength of 4,000 or above, 5,000 or above if you don't stop TIM from executing Anderson.

what about making TIM shooting himself i got full rep but still didn't get bthe option


I'm assuming when you refer to rep that you are refering to the Paragon meter.  If you are max Renegade, doesn't the intimidate option do something different?


yeah i mean the renegade/ paragon meter, i had about 80% paragon but it was full, but still i couldn't choose those options, i get the chance to use them the first 2 time but cant on the third

Modifié par mutermath, 17 mars 2012 - 10:36 .


#16683
GunMoth

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Novouto wrote...

Heh, had a thought. The Thorian on Feros is an original reaper.


They're more like the anti reaper. I really wish you could have made some sort of pact with the thorian to help you against the reapers. 

They're kind of like a neutral party. They don't want to HURT their thralls and their thrall can have free will when the thorian doesn't need something. But you'd have to be willing to submit yourself to the Thorian's control if something went wrong or if the thorian needed you. 

Kind of like the Drakengard pact concept. <3

Gotta love giant vagina plants.

#16684
Raze4573

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This units thought processing has been damaged.
Retreating to minimum safe distance to commence self repair protocol.
Mobile platform designated Raze4573 logging out.

#16685
Gudmoore

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FalconRising wrote...

SirLugash wrote...

@FalconRising : When you consider TIM as the part of Sheps mind already indoctrinated and Anderson the part still fighting, the indoced one would offer you the ways which will result in complete indoctrination and the free one will give you the alternative.


I'm talking about the part after that, when you're talking to the kid/god-child and you actually choose.  I don't think the part with Anderson and TIM quite represents you getting indoctrinated - or if it does, it does so poorly - because I'm not aware of any impact this segment has on the choice you make with the kid/god-child.  And if that part was mostly representative of indoctrination, then when the Indoctrination shoots the Resistance and then you shoot the Indoctrination, I don't know where that leaves you.


Ya'll need to do a LITTLE reading before posting. We've addressed most of this before. Even this video was posted before.
www.youtube.com/watch
Shepard's Indoctrination

HOLD! THE! LINE!

#16686
AdmiralsJack

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Dwailing wrote...

mutermath wrote...

Dwailing wrote...

mutermath wrote...

so is it every time you choose the destroy option that sheps wakes up?
i just completed a play and chose that but no scene of him waking up.


The scene with Shepard waking up only occurs if you choose Destroy with an effective military strength of 4,000 or above, 5,000 or above if you don't stop TIM from executing Anderson.

what about making TIM shooting himself i got full rep but still didn't get bthe option


I'm assuming when you refer to rep that you are refering to the Paragon meter.  If you are max Renegade, doesn't the intimidate option do something different?


I read that you have to choose paragon option in every conversation with TIM from Mars till the end for him to commit suicide.

#16687
lex0r11

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one last thing before i go.
i.imgur.com/eBrxF.jpg

Modifié par lex0r11, 17 mars 2012 - 10:38 .


#16688
GunMoth

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lex0r11 wrote...

one last thing before i go.
i.imgur.com/eBrxF.jpg


omgyes.

#16689
SirLugash

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As post are made that quickly, I wanted to post this vid again that was posted in the comments
www.youtube.com/watch
Get to 12:10, the "surviving Shep" scene is there brighter than the ones I've seen before.
I'd say that Shep and the rubble is enlightened by the conduit's beam.

@FalconRising: Check the video I posted right here, it explains better what I mean.
I believe, the hallucination began after Harbinger's beam struck you (why else would you be back on earth if the first Citadel part was real ?) and the TIM/Anderson conflict was the first attempt to break your mind, the child being the second and final one.
TIM/Anderson were some kind of visual interpretation that your mind is half indoced (TIM) and half free (Anderson).

Modifié par SirLugash, 17 mars 2012 - 10:52 .


#16690
mutermath

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AdmiralsJack wrote...

Dwailing wrote...

mutermath wrote...

Dwailing wrote...

mutermath wrote...

so is it every time you choose the destroy option that sheps wakes up?
i just completed a play and chose that but no scene of him waking up.


The scene with Shepard waking up only occurs if you choose Destroy with an effective military strength of 4,000 or above, 5,000 or above if you don't stop TIM from executing Anderson.

what about making TIM shooting himself i got full rep but still didn't get bthe option


I'm assuming when you refer to rep that you are refering to the Paragon meter.  If you are max Renegade, doesn't the intimidate option do something different?


I read that you have to choose paragon option in every conversation with TIM from Mars till the end for him to commit suicide.

crap!!<_<

what about if you go all renegade?

#16691
Sefriol

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KujaTheDarkOne2 wrote...
Does anyone have a picture of the hill you run down?  I really don't recall it having much in the way of plausible cover. And again, you're pointing to a change in Anderson's characterization that seems implausible. He would not duck off the side to hide while everyone else charges.

It really doesn't make as much sense as this theory, actually.

And your final argument is basically "Bioware designed it badly", which really isn't much of an argument at all.


Don't worry I replayed that part for you, and there are places to hide. And maybe he hid when he saw that others in front (like Shephard) took a hit. It's not chance in characterization it's an act of survival. Every human being would do so. You are wasting my time with comments where you don't even want to see an option for making such thing possible. 
I see the point of this theory and it could be one of game endings. But Bioware and the game doesn't give any good reason why this would be the case.

#16692
AdmiralsJack

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GunMoth wrote...

lex0r11 wrote...

one last thing before i go.
i.imgur.com/eBrxF.jpg


omgyes.


it's epic :D love it.

cheers me up holding the line!



mutermath wrote...

AdmiralsJack wrote...

Dwailing wrote...

mutermath wrote...

Dwailing wrote...

mutermath wrote...

so is it every time you choose the destroy option that sheps wakes up?
i just completed a play and chose that but no scene of him waking up.


The
scene with Shepard waking up only occurs if you choose Destroy with an
effective military strength of 4,000 or above, 5,000 or above if you
don't stop TIM from executing Anderson.

what about making TIM shooting himself i got full rep but still didn't get bthe option


I'm
assuming when you refer to rep that you are refering to the Paragon
meter.  If you are max Renegade, doesn't the intimidate option do
something different?


I read that you have to choose paragon option in every conversation with TIM from Mars till the end for him to commit suicide.

crap!![smilie]../../../images/forum/emoticons/angry.png[/smilie]

what about if you go all renegade?


i dont know maybe it works to you can try :)

Modifié par AdmiralsJack, 17 mars 2012 - 10:42 .


#16693
AdmiralsJack

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*double*

Modifié par AdmiralsJack, 17 mars 2012 - 10:42 .


#16694
KujaTheDarkOne2

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Sefriol wrote...

KujaTheDarkOne2 wrote...
Does anyone have a picture of the hill you run down?  I really don't recall it having much in the way of plausible cover. And again, you're pointing to a change in Anderson's characterization that seems implausible. He would not duck off the side to hide while everyone else charges.

It really doesn't make as much sense as this theory, actually.

And your final argument is basically "Bioware designed it badly", which really isn't much of an argument at all.


Don't worry I replayed that part for you, and there are places to hide. And maybe he hid when he saw that others in front (like Shephard) took a hit. It's not chance in characterization it's an act of survival. Every human being would do so. You are wasting my time with comments where you don't even want to see an option for making such thing possible. 
I see the point of this theory and it could be one of game endings. But Bioware and the game doesn't give any good reason why this would be the case.


You're wasting my time by continuously trying to claim I'm wasting yours. Go be condescending elsewhere.

I didn't ask for you to tell me your opinion of how it looks. I asked for a picture.

And the only argument you might have a good point in is how Anderson did not get fried by Harbinger. Which doesn't explain anything besides his clothes not being fried.

#16695
Quickdraw

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sirlugash, some parts of the video have had the colour altered the screen you mentioned added to have a blue hue making it look like that. least looking at the original and that video.

#16696
GunMoth

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Sefriol wrote...

KujaTheDarkOne2 wrote...
Does anyone have a picture of the hill you run down?  I really don't recall it having much in the way of plausible cover. And again, you're pointing to a change in Anderson's characterization that seems implausible. He would not duck off the side to hide while everyone else charges.

It really doesn't make as much sense as this theory, actually.

And your final argument is basically "Bioware designed it badly", which really isn't much of an argument at all.


Don't worry I replayed that part for you, and there are places to hide. And maybe he hid when he saw that others in front (like Shephard) took a hit. It's not chance in characterization it's an act of survival. Every human being would do so. You are wasting my time with comments where you don't even want to see an option for making such thing possible. 
I see the point of this theory and it could be one of game endings. But Bioware and the game doesn't give any good reason why this would be the case.


I've said this before and I'll say it again:
There is a GREAT reason the indoctrination theory could be an ending: Money.
Not just in the short term with an indoctrination DLC etc. But in the long term.
By destroying the mass relays you are destroying the mass effect universe. The amount of time it would take to travel between worlds without FTL drives or element zero or any of the relays is absolutely impossible unless they are built from scratch - which we have never seen been done in any of the games. It would also set back the development of the universe entirely + the complete wipe out all synthetic life or merging the two together is getting rid of a whole culture the bioware team worked to establish. Its also one of the main themes in the game (synthetic life). 

Modifié par GunMoth, 17 mars 2012 - 10:46 .


#16697
IronSabbath88

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I'm going to keep holding the line on this theory until either

A. BioWare flat out denies it

Or

B. BioWare flat out confirms it.

Otherwise, this is the intention.

#16698
Sefriol

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mutermath wrote...

crap!!<_<

what about if you go all renegade?


I went full renegade and was able to shoot him after saying to him that he made humanity to suffer.

#16699
Crusina

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so uh, how does one exactly unleash the most devastating weapon ever created while unconscious? Like, how do you activate the crucible? Unless its connected to you in a way, some sort of item or event that makes you, and you only the "key" to making it fire.


Not trying to destroy the theory, just wondering, and in its defense before you go "MAGIC IDOC THEORY DESTROYED" you might want to ask yourself how biotics work exactly.

A different form of magic, if you can believe in biotics, you can believe in other weird things.

#16700
FrostByte-GER

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lex0r11 wrote...

one last thing before i go.
i.imgur.com/eBrxF.jpg


ROFL just epic. R.I.P Marauder shields!