FalconRising wrote...
What I'm trying to say is that if Shepard's mind is fighting the indoctrination and trying to give him/her a way out of it, that way out isn't going to be through the fantasy playing out to one of its three conclusions; those can only lead to indoctrination. If there is a way out, it has to be though somehow rejecting the choices presented by the hallucination.
Given that we saw the walls shifting when walking over to the console, I'm willing to push the "I believe" button on there being a hidden door that concealed TIM so he could appear when he did.
The radio chatter was referenced in one of the youtube vids I watched summarizing all of this.
I don't think ID Theory can be written off, but I do think it could be much harder to grasp and accept, if the points I've raised go unanswered and given the colossal amount of coincedentally bad writing that went into the ending.
I understand what you are getting at however I think your argument relies heavily on the amount of control ID would have over Shepard then I'm willing to believe is present. I think Shepard has just enough control that his subconscious is able to present him three options and enough of him is still present to make his desired outcome be the one to free him. Harbinger or whoever is behind his ID is aware of the control Shepard still has so he tries to persuade Shepard away from this option.
A side note though why is Shep given three options two of which lead to the same thing if the ID theory is true?
If there is a hidden door then why doesn’t it make a sound when opening or shutting? Doors opening and closing are present within the game files and it isn't too much trouble to then place this sound in game to show TIM coming out. The TIM argument I really think just comes down to either being a hint towards the ID theory or just an overlook by BW when constructing the cinematic.
I'll take your word on it but the lack of representation elsewhere tells me it's not one of the stronger pieces of evidence IDers are putting up so I can’t really comment.
My only problem with calling the ending bad writing is that every element of the game up to that point was also written by the same teams. Everything up to there had been good, amazing, or spectacular. Heck in 3 alone I found myself invested in the scenes and struggles around me more than I had in the other two games combined. So it just seems completely out of left field to me that the ending is as bad as people say. My own experience with it was a “hmm?” moment. It wasn’t what I expected but the choices I was given did make me think and over all I was quiet satisfied. I think most are just jumping on the hate bandwagon without sitting down to really think it out.
The ID theory fits a lot of problems people have and as far as I’m concerned people are more than welcome to turn it into their own personal head canon ending. But even without it I think others are showing how the ending makes sense and isn't quite as bad as people make it out to be.
http://social.biowar...ndex/10135444/1 This thread's first post and a post by Tom Jolly on it’s second page especially add a bit more insight and credibility to the ending as is without ID being necessary.
Modifié par GamiSB, 17 mars 2012 - 10:57 .