Was the ending a hallucination? - Indoctrination Theory
#1651
Posté 11 mars 2012 - 09:39
#1652
Posté 11 mars 2012 - 09:39
GovernorTarkin wrote...
Phydeaux314 wrote...
Hmm. If Bioware is trolling the PLAYER with indoctrination, I would laugh my ass off SO HARD. That would be the best "player screw" ever encountered, and well on par with Bioware's amazing writing so far in the series.
If this ending is bioware messing with us then the dlc to fix the ending better be free. I think it was rushed due to ea's involvement, i about cried when i heard ea bought bioware in 07(i think).
Same Here
#1653
Posté 11 mars 2012 - 09:40
Mr Massakka wrote...
Agreed.Phydeaux314 wrote...
Hmm. If Bioware is trolling the PLAYER with indoctrination, I would laugh my ass off SO HARD. That would be the best "player screw" ever encountered, and well on par with Bioware's amazing writing so far in the series.
They have the chance for a place in game-development history.
Either extremely positive with that overwhelming player-indoctrination idea,
or extremely negative for delivering the biggest flop for an ending ever made.
True. My first play through of the ending, I was fully convinced Synthesis was the best way I could end it. I knew my Shep would die but I was convinced that it was the right choice. After thinking about it more and reading some of these theories, I realize I may have just been played by Harbinger..
But that would still be so awesome.
Modifié par oh_saki, 11 mars 2012 - 09:42 .
#1654
Posté 11 mars 2012 - 09:40
[quote]Phydeaux314 wrote...
Hmm. If Bioware is trolling the PLAYER with indoctrination, I would laugh my ass off SO HARD. That would be the best "player screw" ever encountered, and well on par with Bioware's amazing writing so far in the series.[/quote]
[/quote]Agreed.
They have the chance for a place in game-development history.
Either extremely positive with that overwhelming player-indoctrination idea,
or extremely negative for delivering the worst ending ever.
[/quote]
And it would be easy to justify, because TBH, everyone knows that any ending to an epic trilogy is source of dispute an arguments. So, if you're going to get the hate, might as well make it epic.
Cheers
#1655
Posté 11 mars 2012 - 09:42
#1656
Posté 11 mars 2012 - 09:43
Thought on the ending:
1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!
2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.
3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.
4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.
5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.
6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.
7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.
10. Shepard awakes at the end because he has broken hold of the Reaper's control.
11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.
13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.
14. Definitions:
Catalyst =1. Chemistry A substance, usually
used in small amounts relative to the reactants, that modifies and
increases the rate of a reaction without being consumed in the process.2. One that precipitates a process or event, especially without being involved in or changed by the consequences[/color][color="#333333"]
Addition information compiled from community and written by:
Crucible=
1. A vessel made of a refractory substance
such as graphite or porcelain, used for melting and calcining materials
at high temperatures.2. A severe test, as of patience or belief; a trial. See Synonyms at trial.3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political forces:
15. Shepard is not wearing his armor when he wakes up in the Citadel, implying that this is a dream.
Kitten Tactics:
-The endgame scenario is Indoctrination/Manipulation from the Reapers
(Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.
-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.
-Choosing
Synthesis - Allows everyone in the galaxy to be manipulated by Reaper
code, like they have done to the Geth multiple times now.
-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.
-Choosing
to destroy all synthetic life option is more Renegade in appearence.
Controlling the Reapers is more Paragon in appearence. The Illusive
Man's choice should not be Paragon colors, just as Anderson's choice
should not be Renegade. The reapers are saying that Destroy is the
worst, Control is worse, and Synthesis is the best. They want you to
fail.
-Stating that all sythetic life will be destroyed will
give you pause; destroying the Geth can force you to a different
conclusion. This choice exists for the illusion of choice; the other
choices are ment to sound better.
-Shepard wakes up after
Destroy, because the Reaper's hold is diminished. Shepard does not
awake in the other 2 "endings" because you are fully indoctrinated by
the choices you made to allow the Reapers to win. "Assuming Control!"
-The
child does not actually exist. He is an attempt to indoctrinate
Shepard. Nobody but Shepard ever sees or interacts with the child.
-When
Anderson calls for Shepard at the beginning of the game, when Shepard
is talking to the child, Shepard turns back and the child is gone.
Shepard has been "snapped out of it".
-When Shepard turns towards
Anderson after being "snapped out of it", a growl is heard. In the
third novel, when Greyson resisted the reapers they would make a
growling noise once they realized they didn't have him under complete
control.
-During Shepard's final dream with the child, chatter
can be heard over the radio about nobody making it to the beam. Shepard
is still in London.
-When Shepard catches the child in the final
dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.
-Shepard has spent alot of
time around Reapers. Soveriegn, various Reaper artifacts, the Human
Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its
foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
Modifié par Turtlicious, 11 mars 2012 - 09:50 .
#1657
Posté 11 mars 2012 - 09:44
lookingglassmind wrote...
Did we just do this? Create a sweeping new theory? The Player Indoctrination Theory?
I wouldn't say it's new, I would say it's a sub-theory of the "Shepard was knocked out on Earth and is being indoc'd" theory. But still, it's all very interesting!
#1658
Posté 11 mars 2012 - 09:45
#1659
Posté 11 mars 2012 - 09:45
I mean as a hallucination brought on by indoctrination, not as something that actually happened. It exploits Shepard's desire to destroy them by dangling it as a reward for destroying what they want destroyed. I'm not assuming that reward is an honestly offered one, but that it's a lie much like what Saren and TIM thought they were working toward.Terraforming2154 wrote...
But the reapers are destroyed in that ending, so it only accomplishes their goal for the current cycle
Modifié par Ellestor, 11 mars 2012 - 09:47 .
#1660
Posté 11 mars 2012 - 09:46
#1661
Posté 11 mars 2012 - 09:47
#1662
Posté 11 mars 2012 - 09:47
Turtlicious wrote...
recap:
Thought on the ending:
1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!
2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.
3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.
4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.
5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.
6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.
7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.
10. Shepard awakes at the end because he has broken hold of the Reaper's control.
11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.
13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.
14. Definitions:
Catalyst =1. Chemistry A substance, usually
used in small amounts relative to the reactants, that modifies and
increases the rate of a reaction without being consumed in the process.2. One that precipitates a process or event, especially without being involved in or changed by the consequences[/color][color="#333333"]
Addition information compiled from community and written by:
Crucible=
1. A vessel made of a refractory substance
such as graphite or porcelain, used for melting and calcining materials
at high temperatures.2. A severe test, as of patience or belief; a trial. See Synonyms at trial.3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political forces:
Kitten Tactics:
-The endgame scenario is Indoctrination/Manipulation from the Reapers
(Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.
-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.
-Choosing
Synthesis - Allows everyone in the galaxy to be manipulated by Reaper
code, like they have done to the Geth multiple times now.
-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.
-Choosing
to destroy all synthetic life option is more Renegade in appearence.
Controlling the Reapers is more Paragon in appearence. The Illusive
Man's choice should not be Paragon colors, just as Anderson's choice
should not be Renegade. The reapers are saying that Destroy is the
worst, Control is worse, and Synthesis is the best. They want you to
fail.
-Stating that all sythetic life will be destroyed will
give you pause; destroying the Geth can force you to a different
conclusion. This choice exists for the illusion of choice; the other
choices are ment to sound better.
-Shepard wakes up after
Destroy, because the Reaper's hold is diminished. Shepard does not
awake in the other 2 "endings" because you are fully indoctrinated by
the choices you made to allow the Reapers to win. "Assuming Control!"
-The
child does not actually exist. He is an attempt to indoctrinate
Shepard. Nobody but Shepard ever sees or interacts with the child.
-When
Anderson calls for Shepard at the beginning of the game, when Shepard
is talking to the child, Shepard turns back and the child is gone.
Shepard has been "snapped out of it".
-When Shepard turns towards
Anderson after being "snapped out of it", a growl is heard. In the
third novel, when Greyson resisted the reapers they would make a
growling noise once they realized they didn't have him under complete
control.
-During Shepard's final dream with the child, chatter
can be heard over the radio about nobody making it to the beam. Shepard
is still in London.
-When Shepard catches the child in the final
dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.
-Shepard has spent alot of
time around Reapers. Soveriegn, various Reaper artifacts, the Human
Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its
foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
Great recap
#1663
Posté 11 mars 2012 - 09:48
Ellestor wrote...
I mean as a hallucination brought on by indoctrination, not as something that actually happened. It exploits Shepard's desire to destroy them by dangling it as a reward for destroying what they want destroyed. I'm not assuming that reward is an honestly offered one.Terraforming2154 wrote...
But the reapers are destroyed in that ending, so it only accomplishes their goal for the current cycle
However, it is actively made to seem bad. If they were trying to indoctrinate him, his will(to destroy them) would still appear, it would just be made to seem negative to try to push him away from what he really wanted and into the Reaper's arms. I see where you're coming from, but the starchild REALLY pushes away from the destroy option, and makes the other two sound a LOT better.
#1664
Posté 11 mars 2012 - 09:48
Joker: So you went into the Geth Consensus? Like virtual reality?
Shepard: Yeah, it was strange, but I made it out ok.
Joker: But did you really?
Shepard: What do you mean?
Joker: Think about it commander, if the Geth see everything as virtual reality, maybe even this is virtual reality, and you just THINK you made it out.
I know Joker is just screwing with Shepard, but its... intriguing
#1665
Posté 11 mars 2012 - 09:48
Turtlicious wrote...
recap:
Thought on the ending:
1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!
2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.
3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.
4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.
5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.
6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.
7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.
10. Shepard awakes at the end because he has broken hold of the Reaper's control.
11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.
13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.
14. Definitions:
Catalyst =1. Chemistry A substance, usually
used in small amounts relative to the reactants, that modifies and
increases the rate of a reaction without being consumed in the process.2. One that precipitates a process or event, especially without being involved in or changed by the consequences[/color][color="#333333"]
Addition information compiled from community and written by:
Crucible=
1. A vessel made of a refractory substance
such as graphite or porcelain, used for melting and calcining materials
at high temperatures.2. A severe test, as of patience or belief; a trial. See Synonyms at trial.3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political forces:
Kitten Tactics:
-The endgame scenario is Indoctrination/Manipulation from the Reapers
(Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.
-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.
-Choosing
Synthesis - Allows everyone in the galaxy to be manipulated by Reaper
code, like they have done to the Geth multiple times now.
-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.
-Choosing
to destroy all synthetic life option is more Renegade in appearence.
Controlling the Reapers is more Paragon in appearence. The Illusive
Man's choice should not be Paragon colors, just as Anderson's choice
should not be Renegade. The reapers are saying that Destroy is the
worst, Control is worse, and Synthesis is the best. They want you to
fail.
-Stating that all sythetic life will be destroyed will
give you pause; destroying the Geth can force you to a different
conclusion. This choice exists for the illusion of choice; the other
choices are ment to sound better.
-Shepard wakes up after
Destroy, because the Reaper's hold is diminished. Shepard does not
awake in the other 2 "endings" because you are fully indoctrinated by
the choices you made to allow the Reapers to win. "Assuming Control!"
-The
child does not actually exist. He is an attempt to indoctrinate
Shepard. Nobody but Shepard ever sees or interacts with the child.
-When
Anderson calls for Shepard at the beginning of the game, when Shepard
is talking to the child, Shepard turns back and the child is gone.
Shepard has been "snapped out of it".
-When Shepard turns towards
Anderson after being "snapped out of it", a growl is heard. In the
third novel, when Greyson resisted the reapers they would make a
growling noise once they realized they didn't have him under complete
control.
-During Shepard's final dream with the child, chatter
can be heard over the radio about nobody making it to the beam. Shepard
is still in London.
-When Shepard catches the child in the final
dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.
-Shepard has spent alot of
time around Reapers. Soveriegn, various Reaper artifacts, the Human
Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its
foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
the most logical ending so far.
Go analys dude
#1666
Posté 11 mars 2012 - 09:49
I really think we are on to something guys...
Modifié par DifferentD17, 11 mars 2012 - 09:51 .
#1667
Posté 11 mars 2012 - 09:49
#1668
Posté 11 mars 2012 - 09:50
This may offer explanation?
#1669
Posté 11 mars 2012 - 09:51
#1670
Posté 11 mars 2012 - 09:51
#1671
Posté 11 mars 2012 - 09:51
#1672
Posté 11 mars 2012 - 09:52
See, I would bet my $80 on it.
#1673
Posté 11 mars 2012 - 09:52
I took that as a fourth wall break about you playing a video game. Shepard is living a simulation.byne wrote...
I just did the mission where you go into the Geth Consensus and then went to talk to Joker afterwards.
Joker: So you went into the Geth Consensus? Like virtual reality?
Shepard: Yeah, it was strange, but I made it out ok.
Joker: But did you really?
Shepard: What do you mean?
Joker: Think about it commander, if the Geth see everything as virtual reality, maybe even this is virtual reality, and you just THINK you made it out.
I know Joker is just screwing with Shepard, but its... intriguing
Modifié par Ellestor, 11 mars 2012 - 09:55 .
#1674
Posté 11 mars 2012 - 09:53
Thats not a dream. Thats the game flat out telling you its not a dream.
#1675
Posté 11 mars 2012 - 09:54
Turtlicious wrote...
recap:
Thought on the ending:
1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!
2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.
3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.
4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.
5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.
6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.
7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.
10. Shepard awakes at the end because he has broken hold of the Reaper's control.
11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.
13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.
14. Definitions:
Catalyst =1. Chemistry A substance, usually
used in small amounts relative to the reactants, that modifies and
increases the rate of a reaction without being consumed in the process.2. One that precipitates a process or event, especially without being involved in or changed by the consequences[/color][color="#333333"]
Addition information compiled from community and written by:
Crucible=
1. A vessel made of a refractory substance
such as graphite or porcelain, used for melting and calcining materials
at high temperatures.2. A severe test, as of patience or belief; a trial. See Synonyms at trial.3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political forces:
15. Shepard is not wearing his armor when he wakes up in the Citadel, implying that this is a dream.
Kitten Tactics:
-The endgame scenario is Indoctrination/Manipulation from the Reapers
(Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.
-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.
-Choosing
Synthesis - Allows everyone in the galaxy to be manipulated by Reaper
code, like they have done to the Geth multiple times now.
-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.
-Choosing
to destroy all synthetic life option is more Renegade in appearence.
Controlling the Reapers is more Paragon in appearence. The Illusive
Man's choice should not be Paragon colors, just as Anderson's choice
should not be Renegade. The reapers are saying that Destroy is the
worst, Control is worse, and Synthesis is the best. They want you to
fail.
-Stating that all sythetic life will be destroyed will
give you pause; destroying the Geth can force you to a different
conclusion. This choice exists for the illusion of choice; the other
choices are ment to sound better.
-Shepard wakes up after
Destroy, because the Reaper's hold is diminished. Shepard does not
awake in the other 2 "endings" because you are fully indoctrinated by
the choices you made to allow the Reapers to win. "Assuming Control!"
-The
child does not actually exist. He is an attempt to indoctrinate
Shepard. Nobody but Shepard ever sees or interacts with the child.
-When
Anderson calls for Shepard at the beginning of the game, when Shepard
is talking to the child, Shepard turns back and the child is gone.
Shepard has been "snapped out of it".
-When Shepard turns towards
Anderson after being "snapped out of it", a growl is heard. In the
third novel, when Greyson resisted the reapers they would make a
growling noise once they realized they didn't have him under complete
control.
-During Shepard's final dream with the child, chatter
can be heard over the radio about nobody making it to the beam. Shepard
is still in London.
-When Shepard catches the child in the final
dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.
-Shepard has spent alot of
time around Reapers. Soveriegn, various Reaper artifacts, the Human
Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its
foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
Dude, email this to every Bioware member NOW. Even if this is not their intention, they should make it so. You can give them the idea.
I'm not willing to risk that everything you wrote isn't just one big accident on Biowares part.




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