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Was the ending a hallucination? - Indoctrination Theory


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#1651
TheGoddess0fWar

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I think I will add myself into this consensus. This program wishes to transfer to this mobile platform.

#1652
LOST SPARTANJLC

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GovernorTarkin wrote...

Phydeaux314 wrote...

Hmm. If Bioware is trolling the PLAYER with indoctrination, I would laugh my ass off SO HARD. That would be the best "player screw" ever encountered, and well on par with Bioware's amazing writing so far in the series.


If this ending is bioware messing with us then the dlc to fix the ending better be free.  I think it was rushed due to ea's involvement, i about cried when i heard ea bought bioware in 07(i think).


Same Here

#1653
oh_saki

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Mr Massakka wrote...

Phydeaux314 wrote...
Hmm. If Bioware is trolling the PLAYER with indoctrination, I would laugh my ass off SO HARD. That would be the best "player screw" ever encountered, and well on par with Bioware's amazing writing so far in the series.

Agreed.
They have the chance for a place in game-development history.
Either extremely positive with that overwhelming player-indoctrination idea,
or extremely negative for delivering the biggest flop for an ending ever made.


True. My first play through of the ending, I was fully convinced Synthesis was the best way I could end it. I knew my Shep would die but I was convinced that it was the right choice. After thinking about it more and reading some of these theories, I realize I may have just been played by Harbinger.. 

But that would still be so awesome.

Modifié par oh_saki, 11 mars 2012 - 09:42 .


#1654
Lugaidster

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[quote]Mr Massakka wrote...

[quote]Phydeaux314 wrote...
Hmm. If Bioware is trolling the PLAYER with indoctrination, I would laugh my ass off SO HARD. That would be the best "player screw" ever encountered, and well on par with Bioware's amazing writing so far in the series.[/quote]
[/quote]Agreed.
They have the chance for a place in game-development history.
Either extremely positive with that overwhelming player-indoctrination idea,
or extremely negative for delivering the worst ending ever.
[/quote]

And it would be easy to justify, because TBH, everyone knows that any ending to an epic trilogy is source of dispute an arguments. So, if you're going to get the hate, might as well make it epic.

Cheers

#1655
lookingglassmind

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Did we just do this? Create a sweeping new theory? The Player Indoctrination Theory?

#1656
Turtlicious

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recap:

Thought on the ending:

1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!

2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.

3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.

4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.

5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.

6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.

7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.

8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"

9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.

10. Shepard awakes at the end because he has broken hold of the Reaper's control.

11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.

12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.

13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.

14. Definitions:


Catalyst =1. Chemistry A substance, usually
used in small amounts relative to the reactants, that modifies and
increases the rate of a reaction without being consumed in the process.2. One that precipitates a process or event, especially without being involved in or changed by the consequences[/color][color="#333333"]
Addition information compiled from community and written by:

Crucible=
1. A vessel made of a refractory substance
such as graphite or porcelain, used for melting and calcining materials
at high temperatures.2. A severe test, as of patience or belief; a trial. See Synonyms at trial.3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political forces:

15. Shepard is not wearing his armor when he wakes up in the Citadel, implying that this is a dream.


Kitten Tactics:

-The endgame scenario is Indoctrination/Manipulation from the Reapers
(Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.

-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.

-Choosing
Synthesis - Allows everyone in the galaxy to be manipulated by Reaper
code, like they have done to the Geth multiple times now.

-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.

-Choosing
to destroy all synthetic life option is more Renegade in appearence.
Controlling the Reapers is more Paragon in appearence. The Illusive
Man's choice should not be Paragon colors, just as Anderson's choice
should not be Renegade. The reapers are saying that Destroy is the
worst, Control is worse, and Synthesis is the best. They want you to
fail.

-Stating that all sythetic life will be destroyed will
give you pause; destroying the Geth can force you to a different
conclusion. This choice exists for the illusion of choice; the other
choices are ment to sound better.

-Shepard wakes up after
Destroy, because the Reaper's hold is diminished. Shepard does not
awake in the other 2 "endings" because you are fully indoctrinated by
the choices you made to allow the Reapers to win. "Assuming Control!"

-The
child does not actually exist. He is an attempt to indoctrinate
Shepard. Nobody but Shepard ever sees or interacts with the child.

-When
Anderson calls for Shepard at the beginning of the game, when Shepard
is talking to the child, Shepard turns back and the child is gone.
Shepard has been "snapped out of it".

-When Shepard turns towards
Anderson after being "snapped out of it", a growl is heard. In the
third novel, when Greyson resisted the reapers they would make a
growling noise once they realized they didn't have him under complete
control.

-During Shepard's final dream with the child, chatter
can be heard over the radio about nobody making it to the beam. Shepard
is still in London.

-When Shepard catches the child in the final
dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.

-Shepard has spent alot of
time around Reapers. Soveriegn, various Reaper artifacts, the Human
Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its
foolish to assume there is not some level of indoctrination.

-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.

Modifié par Turtlicious, 11 mars 2012 - 09:50 .


#1657
oh_saki

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lookingglassmind wrote...

Did we just do this? Create a sweeping new theory? The Player Indoctrination Theory?


I wouldn't say it's new, I would say it's a sub-theory of the "Shepard was knocked out on Earth and is being indoc'd" theory. But still, it's all very interesting!

#1658
lookingglassmind

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Turtlicious? I love you.

#1659
Ellestor

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Terraforming2154 wrote...

But the reapers are destroyed in that ending, so it only accomplishes their goal for the current cycle

I mean as a hallucination brought on by indoctrination, not as something that actually happened. It exploits Shepard's desire to destroy them by dangling it as a reward for destroying what they want destroyed. I'm not assuming that reward is an honestly offered one, but that it's a lie much like what Saren and TIM thought they were working toward.

Modifié par Ellestor, 11 mars 2012 - 09:47 .


#1660
DifferentD17

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Well on a hunch I looked up 1m1 and I found a song from Paul McCartney of an album called "the family", and it's part of postal codes for Canada. Lol what am I doing?

#1661
Turtlicious

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I can't do pics >_< Added definitions, also, if someone could tell me who wrote the first 12... I'd like to credit him/her

#1662
BlackDragonBane

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Turtlicious wrote...

recap:

Thought on the ending:

1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!

2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.

3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.

4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.

5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.

6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.

7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.

8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"

9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.

10. Shepard awakes at the end because he has broken hold of the Reaper's control.

11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.

12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.

13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.

14. Definitions:


Catalyst =1. Chemistry A substance, usually
used in small amounts relative to the reactants, that modifies and
increases the rate of a reaction without being consumed in the process.2. One that precipitates a process or event, especially without being involved in or changed by the consequences[/color][color="#333333"]
Addition information compiled from community and written by:

Crucible=
1. A vessel made of a refractory substance
such as graphite or porcelain, used for melting and calcining materials
at high temperatures.2. A severe test, as of patience or belief; a trial. See Synonyms at trial.3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political forces:


Kitten Tactics:

-The endgame scenario is Indoctrination/Manipulation from the Reapers
(Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.

-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.

-Choosing
Synthesis - Allows everyone in the galaxy to be manipulated by Reaper
code, like they have done to the Geth multiple times now.

-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.

-Choosing
to destroy all synthetic life option is more Renegade in appearence.
Controlling the Reapers is more Paragon in appearence. The Illusive
Man's choice should not be Paragon colors, just as Anderson's choice
should not be Renegade. The reapers are saying that Destroy is the
worst, Control is worse, and Synthesis is the best. They want you to
fail.

-Stating that all sythetic life will be destroyed will
give you pause; destroying the Geth can force you to a different
conclusion. This choice exists for the illusion of choice; the other
choices are ment to sound better.

-Shepard wakes up after
Destroy, because the Reaper's hold is diminished. Shepard does not
awake in the other 2 "endings" because you are fully indoctrinated by
the choices you made to allow the Reapers to win. "Assuming Control!"

-The
child does not actually exist. He is an attempt to indoctrinate
Shepard. Nobody but Shepard ever sees or interacts with the child.

-When
Anderson calls for Shepard at the beginning of the game, when Shepard
is talking to the child, Shepard turns back and the child is gone.
Shepard has been "snapped out of it".

-When Shepard turns towards
Anderson after being "snapped out of it", a growl is heard. In the
third novel, when Greyson resisted the reapers they would make a
growling noise once they realized they didn't have him under complete
control.

-During Shepard's final dream with the child, chatter
can be heard over the radio about nobody making it to the beam. Shepard
is still in London.

-When Shepard catches the child in the final
dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.

-Shepard has spent alot of
time around Reapers. Soveriegn, various Reaper artifacts, the Human
Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its
foolish to assume there is not some level of indoctrination.

-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.


Great recap

#1663
mentosman8

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Ellestor wrote...

Terraforming2154 wrote...

But the reapers are destroyed in that ending, so it only accomplishes their goal for the current cycle

I mean as a hallucination brought on by indoctrination, not as something that actually happened. It exploits Shepard's desire to destroy them by dangling it as a reward for destroying what they want destroyed. I'm not assuming that reward is an honestly offered one.


However, it is actively made to seem bad. If they were trying to indoctrinate him, his will(to destroy them) would still appear, it would just be made to seem negative to try to push him away from what he really wanted and into the Reaper's arms. I see where you're coming from, but the starchild REALLY pushes away from the destroy option, and makes the other two sound a LOT better.

#1664
byne

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I just did the mission where you go into the Geth Consensus and then went to talk to Joker afterwards.

Joker: So you went into the Geth Consensus? Like virtual reality?
Shepard: Yeah, it was strange, but I made it out ok.
Joker: But did you really?
Shepard: What do you mean?
Joker: Think about it commander, if the Geth see everything as virtual reality, maybe even this is virtual reality, and you just THINK you made it out.


I know Joker is just screwing with Shepard, but its... intriguing

#1665
revo76

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Turtlicious wrote...

recap:

Thought on the ending:

1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!

2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.

3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.

4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.

5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.

6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.

7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.

8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"

9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.

10. Shepard awakes at the end because he has broken hold of the Reaper's control.

11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.

12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.

13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.

14. Definitions:


Catalyst =1. Chemistry A substance, usually
used in small amounts relative to the reactants, that modifies and
increases the rate of a reaction without being consumed in the process.2. One that precipitates a process or event, especially without being involved in or changed by the consequences[/color][color="#333333"]
Addition information compiled from community and written by:

Crucible=
1. A vessel made of a refractory substance
such as graphite or porcelain, used for melting and calcining materials
at high temperatures.2. A severe test, as of patience or belief; a trial. See Synonyms at trial.3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political forces:


Kitten Tactics:

-The endgame scenario is Indoctrination/Manipulation from the Reapers
(Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.

-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.

-Choosing
Synthesis - Allows everyone in the galaxy to be manipulated by Reaper
code, like they have done to the Geth multiple times now.

-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.

-Choosing
to destroy all synthetic life option is more Renegade in appearence.
Controlling the Reapers is more Paragon in appearence. The Illusive
Man's choice should not be Paragon colors, just as Anderson's choice
should not be Renegade. The reapers are saying that Destroy is the
worst, Control is worse, and Synthesis is the best. They want you to
fail.

-Stating that all sythetic life will be destroyed will
give you pause; destroying the Geth can force you to a different
conclusion. This choice exists for the illusion of choice; the other
choices are ment to sound better.

-Shepard wakes up after
Destroy, because the Reaper's hold is diminished. Shepard does not
awake in the other 2 "endings" because you are fully indoctrinated by
the choices you made to allow the Reapers to win. "Assuming Control!"

-The
child does not actually exist. He is an attempt to indoctrinate
Shepard. Nobody but Shepard ever sees or interacts with the child.

-When
Anderson calls for Shepard at the beginning of the game, when Shepard
is talking to the child, Shepard turns back and the child is gone.
Shepard has been "snapped out of it".

-When Shepard turns towards
Anderson after being "snapped out of it", a growl is heard. In the
third novel, when Greyson resisted the reapers they would make a
growling noise once they realized they didn't have him under complete
control.

-During Shepard's final dream with the child, chatter
can be heard over the radio about nobody making it to the beam. Shepard
is still in London.

-When Shepard catches the child in the final
dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.

-Shepard has spent alot of
time around Reapers. Soveriegn, various Reaper artifacts, the Human
Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its
foolish to assume there is not some level of indoctrination.

-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.


the most logical ending so far.

Go analys dude

#1666
DifferentD17

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I also think the indoctrination might start at the Cerberus base. It's a Renegade interrupt option to defend yourself against Kai Leng, and also a Renegade option when saying "well destroy the reapers".


I really think we are on to something guys...

Modifié par DifferentD17, 11 mars 2012 - 09:51 .


#1667
sumo390

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If they don't offer an alternative ending with DLC it's obvious assume a large drop off in customer interest for Biowares future games from those burned with ME3

#1668
Phydeaux314

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I was a little bit weirded out - okay, a lot weirded out - that I was agreeing TIM's plan.

This may offer explanation?

#1669
Lugaidster

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I'd add to the recap that the kid in Vancouver is trying to convince Shepard that there's no hope in fighting. "You can't help me" he says, and then he dies.

#1670
BlackDragonBane

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I think my only problem is with the child not existing. I believe the child WAS there at the beginning and after seeing him get killed by the Reaper and the fact that he told Shepard, rather bluntly 'you can't save me' really struck Shepard hard. Having to abandon Earth to save it later likely built up a lot of regret and it manifested as the child, something Harbinger could use to manipulate Shepard because of the meaning behind the memory.

#1671
Turtlicious

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I added the theory about the armor, can OP add this to the front post? I will PM it to her but I will also stay up for you guys to keep this updated.

#1672
lookingglassmind

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@Phydeaux:

See, I would bet my $80 on it.

#1673
Ellestor

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byne wrote...

I just did the mission where you go into the Geth Consensus and then went to talk to Joker afterwards.

Joker: So you went into the Geth Consensus? Like virtual reality?
Shepard: Yeah, it was strange, but I made it out ok.
Joker: But did you really?
Shepard: What do you mean?
Joker: Think about it commander, if the Geth see everything as virtual reality, maybe even this is virtual reality, and you just THINK you made it out.


I know Joker is just screwing with Shepard, but its... intriguing

I took that as a fourth wall break about you playing a video game. Shepard is living a simulation.

Modifié par Ellestor, 11 mars 2012 - 09:55 .


#1674
Wattoes

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"Commander Shepard has become a legend by stopping the reaper threat. Now you can continue to build that legend through further gameplay and downloadable content"

Thats not a dream. Thats the game flat out telling you its not a dream.

#1675
Goddy10

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Turtlicious wrote...

recap:

Thought on the ending:

1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!

2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.

3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.

4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.

5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.

6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.

7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.

8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"

9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.

10. Shepard awakes at the end because he has broken hold of the Reaper's control.

11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.

12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.

13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.

14. Definitions:


Catalyst =1. Chemistry A substance, usually
used in small amounts relative to the reactants, that modifies and
increases the rate of a reaction without being consumed in the process.2. One that precipitates a process or event, especially without being involved in or changed by the consequences[/color][color="#333333"]
Addition information compiled from community and written by:

Crucible=
1. A vessel made of a refractory substance
such as graphite or porcelain, used for melting and calcining materials
at high temperatures.2. A severe test, as of patience or belief; a trial. See Synonyms at trial.3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political forces:

15. Shepard is not wearing his armor when he wakes up in the Citadel, implying that this is a dream.


Kitten Tactics:

-The endgame scenario is Indoctrination/Manipulation from the Reapers
(Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.

-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.

-Choosing
Synthesis - Allows everyone in the galaxy to be manipulated by Reaper
code, like they have done to the Geth multiple times now.

-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.

-Choosing
to destroy all synthetic life option is more Renegade in appearence.
Controlling the Reapers is more Paragon in appearence. The Illusive
Man's choice should not be Paragon colors, just as Anderson's choice
should not be Renegade. The reapers are saying that Destroy is the
worst, Control is worse, and Synthesis is the best. They want you to
fail.

-Stating that all sythetic life will be destroyed will
give you pause; destroying the Geth can force you to a different
conclusion. This choice exists for the illusion of choice; the other
choices are ment to sound better.

-Shepard wakes up after
Destroy, because the Reaper's hold is diminished. Shepard does not
awake in the other 2 "endings" because you are fully indoctrinated by
the choices you made to allow the Reapers to win. "Assuming Control!"

-The
child does not actually exist. He is an attempt to indoctrinate
Shepard. Nobody but Shepard ever sees or interacts with the child.

-When
Anderson calls for Shepard at the beginning of the game, when Shepard
is talking to the child, Shepard turns back and the child is gone.
Shepard has been "snapped out of it".

-When Shepard turns towards
Anderson after being "snapped out of it", a growl is heard. In the
third novel, when Greyson resisted the reapers they would make a
growling noise once they realized they didn't have him under complete
control.

-During Shepard's final dream with the child, chatter
can be heard over the radio about nobody making it to the beam. Shepard
is still in London.

-When Shepard catches the child in the final
dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.

-Shepard has spent alot of
time around Reapers. Soveriegn, various Reaper artifacts, the Human
Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its
foolish to assume there is not some level of indoctrination.

-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.


Dude, email this to every Bioware member NOW. Even if this is not their intention, they should make it so. You can give them the idea.

I'm not willing to risk that everything you wrote isn't just one big accident on Biowares part.