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Was the ending a hallucination? - Indoctrination Theory


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#17051
blueboxblues

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noobcannon wrote...

thoughts on when they'll finally start talking to us about the ending? i'm guessing either this week or next. i really don't think they'd wait all the way to pax.


If they wait until the PAX panel or afterwards, it's going to be a real ****show (the panel). Hope for their sake it's before that panel, or they wear protective armor or something, hah.

#17052
arkhine

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Vandicus wrote...

njfluffy19 wrote...

oh_saki wrote...

noobcannon wrote...

thoughts on when they'll finally start talking to us about the ending? i'm guessing either this week or next. i really don't think they'd wait all the way to pax.


I think maybe 2 weeks or so. They'd want to wait until everyone, not just the die-hards but the everyday gamers to finish the game. 

Here's hoping we all hear what we want to......


Hopefully optimistic! :whistle:


I'm figuring PAX.


Long wait to go. Although announcing that the ending will stay at an event like PAX is equivalent to spurring an angry mob.

#17053
N7L4D

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^^^^^ yeah I like that vid

#17054
manjikengo

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Emperor_Ike wrote...

manjikengo wrote...

some **** that was cut from mass effect 3s plot.


Aha! So like all the other dark energy stuff. Awesome.

Thanks for lettin me know, Manji and Mart :)


Yeah, conrad verner is some super genius and you get his dissertation on dark energy as a war asset. doesnt make  a lick of sense, sense they cut  dark energy from the plot.

#17055
zerokku

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blueboxblues wrote...

noobcannon wrote...

thoughts on when they'll finally start talking to us about the ending? i'm guessing either this week or next. i really don't think they'd wait all the way to pax.


If they wait until the PAX panel or afterwards, it's going to be a real ****show (the panel). Hope for their sake it's before that panel, or they wear protective armor or something, hah.


If they haven't said anything by PAX, and the panel itself doesn't show enough criticism from the crowd (aka, they have plants there that they're picking on purpose as to deflect negativity), then at that point its pretty much time to give up on bioware completely.

#17056
Rifneno

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Dwailing wrote...

Yeah, these are some of the best days of my life, discussing something with people who share my love of it.


I don't know if I'd say "best days of my life", but agreed. This forum is worth the price of the game to me.

lex0r11 wrote...

artistic freedom he said, goddamn plotholes i said.


Hehe. In all seriousness, it's all just word games. They always just imply things. Heavily imply at times, but only imply. They're making a point of not coming out and saying specifically "Yes, we planned the indoctrination theory" even if they didn't plan to expand on it with DLC or "No, we didn't plan it, the evidence is random coincidences." Everyone is reading what they want to hear or what they're afraid to hear because nothing is really being said.

Speaking of Zaeed, I kind of want to make that "'Catalyst,' he said, 'Guddamn reaper,' I said" into a sig but I think it's too spoilery for a sig when I've still got a zillion posts in non-ME3 spoiler welcome boards. :(

Emperor_Ike wrote...

This exactly. Found that after finally making myself do the final mission. For some reason I felt like looking up the future of the galaxy, as if I needed more depression-ammo... Fun facts, anyway.
http://en.wikipedia....nd_the_Universe

Cue 'boo-hiss, never source wiki!'


People hate on wiki far too much. It's not always accurate but it is on the vast majority of topics. That said, I think that particular article is in the not-so-accurate category. Well not "lying" but... for instance it lists "The hypergiant star VY Canis Majoris will have likely exploded in a hypernova." in 100k years. Careful wording. Yes, it will likely have happened in that time period but only because we have no idea when it'll happen. VY Canis Majoris will go hypernova "Soon™". But "soon" is astronomical terms can be tomorrow or in 150,000 years. Besides which, it's too far away for its hypernova to do anything but give us a nice fireworks display. There's some scary stuff on that list, but by the time any of it happens, humanity will be either extinct or have developed interstellar travel.

noobcannon wrote...

i think it's because it's not supposed to be there. not sure if i'm bying that though. seems like it could be an oversight.
: /


Really? Seems a hell of a coincidence that the oversight put the beginning of the chain reaction not just not at Earth, but at the one relay we know isn't there because we already blew it up. If it started somewhere random, maybe. If it starts at the Viper Nebula, that's almost got to be intentional.

Jaxitty wrote...

Something I noticed just recently, playing a + version of my first imported fem Shep...talking with EDI, I found out that the Reaper IFF is still in the damn Normandy. 0.0. This has probably been mentioned before, but seriously...you'd think that the Alliance would have ripped that bad boy out just to be on the safe side and then have tested and researched the bejesus out of it whether or not they believed that the Reapers were coming or not.

Another check on the OMG SHEP IS SURROUNDED BY REAPER TECH!!11122@ XD


Lot of people are suspicious of the Reaper IFF on the Normandy, but personally I think that'd be a little bit of a thing for EDI to miss. I think it's much more likely that when Shepard was rebuilt they used some Reaper tech. <whisper> The call is coming from inside the protagonist! </whisper>

MadRabbit999 wrote...

I do not know if this is relevant or not to the theory of the eyes, but if any of you has the Mass Effect art book, at page 86, where they explain about the illusive man design, this comes up:

"A lot of Attention was paid to the implants in his eyes, the intent being to give him a subtly inhuman look"

So to me, this seems purely a design choice... so perhaps all the theories about the eyes could be coincidences?


No. The comics tell us flat out he got the eyes from contact with a Reaper artifact that nearly huskified him. That may be their reasoning on why the indoctrination eyes look the way they do, but it's not the reason that the indoctrination eyes exist.

blueboxblues wrote...

If they wait until the PAX panel or afterwards, it's going to be a real ****show (the panel). Hope for their sake it's before that panel, or they wear protective armor or something, hah.


They're going to need to show up with the armor and shields of those Cerberus Defender mooks. :)

#17057
noobcannon

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blueboxblues wrote...

noobcannon wrote...

thoughts on when they'll finally start talking to us about the ending? i'm guessing either this week or next. i really don't think they'd wait all the way to pax.


If they wait until the PAX panel or afterwards, it's going to be a real ****show (the panel). Hope for their sake it's before that panel, or they wear protective armor or something, hah.


most definately. and if they still haven't said anything about the ending and the first thing out of their mouths at pax is "moar multiplayer maps", oh man, it'll get ugly real fast.

#17058
crimsontotem

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I just have one question... if Crucible was a blue print design that was passed down from eons ago... would they create a cosmic death switch that could easily be destoyed by a "relatively inexpesive sidearm"? this doesn't make any sense... that and multiple evidences that has been posted by OP here which is Hackett's transmission after TIM's death and rubble scene is the major reason why I can pull through 3rd playthrough.

without this theory, I would have uninstalled all three games asap after seeing the ending.

#17059
noobcannon

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something to think about... what if the reapers DID finish the crucible and the only reason it didnt work is they chose control or synthesis? O_o of course that whole choose 3 colors thing could just be unique to shepard.

#17060
noobcannon

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crimsontotem wrote...

I just have one question... if Crucible was a blue print design that was passed down from eons ago... would they create a cosmic death switch that could easily be destoyed by a "relatively inexpesive sidearm"? this doesn't make any sense... that and multiple evidences that has been posted by OP here which is Hackett's transmission after TIM's death and rubble scene is the major reason why I can pull through 3rd playthrough.

without this theory, I would have uninstalled all three games asap after seeing the ending.


why do you have to shoot it in general? as a matter of fact, why the hell do the other two require you to go through magic laser beams? seriously?

#17061
Emperor_Ike

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Rifneno wrote:

Soon™


Bahahahaha! Made my day.

#17062
kyg_20X6

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One thing that has me a little concerned is BioWare has never really done a DLC on the scope that this would propose. If you look back at what they've done before they don't really get back any of the voice talent besides Hale/Meer, with the exception of Liara (LotSB) and Hackett (Arrival). There is never any dialogue from Joker, EDI, or any of the squadmates with the exception of 1-2 lines of exclamation re-purposed from elsewhere in the game. Like Joker's line about interference in Arrival or SM's line when they Liara got caught in the explosion.

A DLC like one that we are proposing, and that BioWare claim to be considering, would be greater than anything they've ever done before. It'd require getting most of the major voice talent back to record new dialogue. It'd require new levels, new animation, etc. This is going to take time & money.

I still think it is the smartest option for BioWare to actually make this, they've suffered a major hit already and stringing an angry fanbase along with false hope only to dash it again is going to drive things over the edge. But I think we need to realize if they DO do this, it's going to take a while. Since it'll cost a lot more to make (than previous DLC), it'll probably cost us something in return (not that it hasn't already). I think we just need to sit back and realize what is on the table here.

But I think the worst thing we can do is let up on them. The optimist in me would like to think, "hey, they've said they're working on it. I'll go worry about something else and give them a couple months to make some progress". The pessimist in me thinks, "I don't want this discussion to let up and, if this just a PR stunt, they sweep it under the rug".

I would just love it if they'd fully come out and commit to making this DLC. Just say "yes, we're working on content that will attempt to address the communities issues with the ending of the game". They've hinted at it, but...

And anyone notice that Jessica Merizan is like a beacon of hope but if you look at Chris Priestly's tweets he constantly defends the endings and marginalizes the people who didn't. And they're both community managers. The fact that they're not providing a united front on this worries me a tad.

#17063
Vandicus

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crimsontotem wrote...

I just have one question... if Crucible was a blue print design that was passed down from eons ago... would they create a cosmic death switch that could easily be destoyed by a "relatively inexpesive sidearm"? this doesn't make any sense... that and multiple evidences that has been posted by OP here which is Hackett's transmission after TIM's death and rubble scene is the major reason why I can pull through 3rd playthrough.

without this theory, I would have uninstalled all three games asap after seeing the ending.


The cosmic death switch is actually on the Citadel in the never before seen room that the engineers saw in a magical vision so that they could design the Crucible to interact with it. Its not built onto the Crucible.

#17064
Don Ravan

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KoRnAh wrote...

Yes it was.


Orly?

#17065
blueboxblues

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Rifneno wrote...

They're going to need to show up with the armor and shields of those Cerberus Defender mooks. :)


Seriously...or at least have Guardians as bodyguards. Bodyguardians.

#17066
kyg_20X6

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noobcannon wrote...

blueboxblues wrote...

noobcannon wrote...

thoughts on when they'll finally start talking to us about the ending? i'm guessing either this week or next. i really don't think they'd wait all the way to pax.


If they wait until the PAX panel or afterwards, it's going to be a real ****show (the panel). Hope for their sake it's before that panel, or they wear protective armor or something, hah.


most definately. and if they still haven't said anything about the ending and the first thing out of their mouths at pax is "moar multiplayer maps", oh man, it'll get ugly real fast.


Plants in the crowd won't be able to hide the booing and yelling if they don't announce a solution.

#17067
Shared

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I dont know if this has been touched yet, but has everyone here noticed where you actually are when you go to the citadel? And what it implies?

Basically your at the bottom of the tower, but you are upside down (when your inside meeting the illusive man). When you go outside it reallyy dosnt matter that much. But the elevator goes upp, and when you are outside your feet is still pointing the same way as when you where inside, and thats towards the top of the tower. Thats pretty impressive tech, making gravity be reversed inside the same bloody building.

#17068
noobcannon

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kyg_20X6 wrote...

One thing that has me a little concerned is BioWare has never really done a DLC on the scope that this would propose. If you look back at what they've done before they don't really get back any of the voice talent besides Hale/Meer, with the exception of Liara (LotSB) and Hackett (Arrival). There is never any dialogue from Joker, EDI, or any of the squadmates with the exception of 1-2 lines of exclamation re-purposed from elsewhere in the game. Like Joker's line about interference in Arrival or SM's line when they Liara got caught in the explosion.

A DLC like one that we are proposing, and that BioWare claim to be considering, would be greater than anything they've ever done before. It'd require getting most of the major voice talent back to record new dialogue. It'd require new levels, new animation, etc. This is going to take time & money.

I still think it is the smartest option for BioWare to actually make this, they've suffered a major hit already and stringing an angry fanbase along with false hope only to dash it again is going to drive things over the edge. But I think we need to realize if they DO do this, it's going to take a while. Since it'll cost a lot more to make (than previous DLC), it'll probably cost us something in return (not that it hasn't already). I think we just need to sit back and realize what is on the table here.

But I think the worst thing we can do is let up on them. The optimist in me would like to think, "hey, they've said they're working on it. I'll go worry about something else and give them a couple months to make some progress". The pessimist in me thinks, "I don't want this discussion to let up and, if this just a PR stunt, they sweep it under the rug".

I would just love it if they'd fully come out and commit to making this DLC. Just say "yes, we're working on content that will attempt to address the communities issues with the ending of the game". They've hinted at it, but...

And anyone notice that Jessica Merizan is like a beacon of hope but if you look at Chris Priestly's tweets he constantly defends the endings and marginalizes the people who didn't. And they're both community managers. The fact that they're not providing a united front on this worries me a tad.


if the indoc theory is true, i think maybe they had this originally planned to launch with the actual game. choose the destroy option, wake up, and keep playing. why they cut it,  i couldn't guess. maybe to give everyone a chance to experience "gamer indoc" without spoiling it and then releasing it later. maybe they wanted us to theorize it for ourselves and give them feedback on the theory, which they could then tweak/add last minute. or hell, maybe so they can charge us for it (wouldn't put it past EA). 

#17069
Vandicus

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Shared wrote...

I dont know if this has been touched yet, but has everyone here noticed where you actually are when you go to the citadel? And what it implies?

Basically your at the bottom of the tower, but you are upside down (when your inside meeting the illusive man). When you go outside it reallyy dosnt matter that much. But the elevator goes upp, and when you are outside your feet is still pointing the same way as when you where inside, and thats towards the top of the tower. Thats pretty impressive tech, making gravity be reversed inside the same bloody building.


Could you try to clarify a bit? I'm having a little difficulty understanding but a gravity reversal inside the same building would be rather huge.

#17070
crimsontotem

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Vandicus wrote...

crimsontotem wrote...

I just have one question... if Crucible was a blue print design that was passed down from eons ago... would they create a cosmic death switch that could easily be destoyed by a "relatively inexpesive sidearm"? this doesn't make any sense... that and multiple evidences that has been posted by OP here which is Hackett's transmission after TIM's death and rubble scene is the major reason why I can pull through 3rd playthrough.

without this theory, I would have uninstalled all three games asap after seeing the ending.


The cosmic death switch is actually on the Citadel in the never before seen room that the engineers saw in a magical vision so that they could design the Crucible to interact with it. Its not built onto the Crucible.


that means that death switch or control switch was created by Reapers as well... HaHaHa Bioware if this ending stays unfixed, this gotta be the biggest failure. I mean all these giant plot holes created within 10 minutes... that takes some work.

But I know BW is not stupid, and the fact that they are looking at feedback, and if i am not mistaken, they have taken heavy interest on this thread, they will fix it right. Too much is at stake here.

#17071
Terran235

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crimsontotem wrote...

I just have one question... if Crucible was a blue print design that was passed down from eons ago... would they create a cosmic death switch that could easily be destoyed by a "relatively inexpesive sidearm"? this doesn't make any sense... that and multiple evidences that has been posted by OP here which is Hackett's transmission after TIM's death and rubble scene is the major reason why I can pull through 3rd playthrough.

without this theory, I would have uninstalled all three games asap after seeing the ending.



Funny you mention that because that is just what i did yesterday. After finishing the game, i couldn't even look at the boxes anymore. Put em all in a box of forgotten games right after deleting the crap off my comp. Don't need anymore negative things in my brain. Bioware can take their multiplayer dlc and put it in the trash for All i care.

#17072
blueboxblues

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noobcannon wrote...

most definately. and if they still haven't said anything about the ending and the first thing out of their mouths at pax is "moar multiplayer maps", oh man, it'll get ugly real fast.


It'd be BAD. The enforcers at PAX are volunteers that probably aren't properly prepped to handle something like that. Also agree with kyg20X6, no amount of plants will hide the mood. 

#17073
ENIGMA 19

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The Catalyst says when you destroy the reapers it will wipe out all synthetic life, and mentions even you are part synthetic. Heavily suggesting that you will die, yet that's the only ending where Shepard can live. I'm positive this has been mentioned, but shouldn't this be reason enough that the endings were some kind of lie?

Also something else I noticed, this collaboration of the citadel, crucible, catalyst and Shepard allows the ability to control the most powerful things in existence (reapers). Or better yet, REWRITE THE DNA OF EVERY LIVING THING IN EXISTENCE TO BE A SYNTHETIC/ORGANIC SUPER LIFE. But yet it can't narrow down the reaper destruction to just reapers, it has to be all synthetic life plus some high quality technology. Either bad writing, or through the indoctrinated hallucination, the reapers try to convince Shepard that destroying them would suck for everyone. Hopefully the latter.

(sorry, the caps are for emphasis)

Modifié par ENIGMA 19, 18 mars 2012 - 05:18 .


#17074
noobcannon

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zerokku wrote...

blueboxblues wrote...

noobcannon wrote...

thoughts on when they'll finally start talking to us about the ending? i'm guessing either this week or next. i really don't think they'd wait all the way to pax.


If they wait until the PAX panel or afterwards, it's going to be a real ****show (the panel). Hope for their sake it's before that panel, or they wear protective armor or something, hah.


If they haven't said anything by PAX, and the panel itself doesn't show enough criticism from the crowd (aka, they have plants there that they're picking on purpose as to deflect negativity), then at that point its pretty much time to give up on bioware completely.


deflect negativity. lol. like a cactus?

#17075
Rob Psyence

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crimsontotem wrote...

I just have one question... if Crucible was a blue print design that was passed down from eons ago... would they create a cosmic death switch that could easily be destoyed by a "relatively inexpesive sidearm"? this doesn't make any sense... that and multiple evidences that has been posted by OP here which is Hackett's transmission after TIM's death and rubble scene is the major reason why I can pull through 3rd playthrough.

without this theory, I would have uninstalled all three games asap after seeing the ending.


My explination for the control option and destroy option is that the electrified poles that you grab is some kind of manual abort/kill switch for the crucible activation and the module you destroy with your gun is kind of an emergency  abort deactivation thing, like the "break glass in case of emergency" thing lol

Modifié par Rob Psyence, 18 mars 2012 - 05:21 .