having played it again, a question about the moment right after you are hit by harbinger. it is clear that, either this is supposed to be real or not, shepard is in a state of being near death. now, this is distinctly illustrated through visuals and sounds. that blurry view, how sounds seem like they are 'cushioned' and everything just seems to be so slow. no doubt, these effects are as old as modern media but what i'd like to know is how commonly and in what situation they are really used for what purpose?
i mean a blurred view can be anything from bein drunk, dreaming or losing to much blood to just being seen as
'artsy' for some reason. 'cushioned' or muffled sounds is common in portrayals of explosion messing up your hearing. this whole 'echo' feel to the end. but how often are these used to reinforce either a dream or a near death experience? i mean is the whole game just littered with 'artsy' coincidence because of cut content? anyone remember any examples in other media?
it should all seem so clear when one considers all our postings.
but seeing all these effects and how it comes across, even though i watch alot of movies and played a fair share of cinematic games, it still felt not right. not artsy, but something else. probably just me.
and P.S.
how are those 'lights' right when you see the ramp leading up to the console and anderson not harbinger?
and how awesome would it be to have an epilogue the length of metal gear solid 4's? just imagine.
edit: formatting just trolled me
Modifié par lex0r11, 18 mars 2012 - 08:41 .




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