tobito113 wrote...
Sammuthegreat wrote...
tobito113 wrote...
There arent many plot holes
*snip*
Now that's just not true, is it.
There arent many plot holes compared to many holes bioware did to this story before (like project lazarus, arrival changing the idea that you cant destroy mass relays)
Most plot holes i can think can be (poorly) explained.
As Jessica Merizzan said, joker heard Hacket tell Hammer to pull back and left earth (there is hidden dialogue about him saving the crew)
Dead companions returning to the normandy can be simply a flag issue (like when Varric said Hawke loved Merril and Isabela at the same time on DA2's epilogue)
The fact that Sheppard never questions what the Guardian said is explained in the App. They removed investigate options aspect because we didnt need al the answers.
First, anything taken from the app is obviously going to avoid giving any answers about their ambiguous ending.
Second:
EDI showing up in the final cutscene for "Destroy" if you take her on the last mission (despite implying that she would die), Shepard showing up alive in a pile of rubble on Earth in the "Destroy" option (and only that option, the supposedly renegade one - again, despite implying that he would die, both as a result of "destroying synthetic life" AND as a result of the freakin' Citadel exploding), Shepard growing Saren/TIM's indoctrination eyes in the other two options..
There are still many inconsistancies you haven't accounted for. And when you start getting consistancies in your inconsistancies, they begin to warrant a second look.
Edit: About th previous inconsistancies: I'm not sure what's inconsistant about Lazarus, but at least they explained the "indestructable relays" part in-game. Saying there aren't that many also doesn't seem accurate - I'm almost positive the last ten minutes of ME3 had more plotholes than the rest of the series put together. My suspension of disbelief has never felt so strained.
Modifié par Cloud Varis, 19 mars 2012 - 07:29 .