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Was the ending a hallucination? - Indoctrination Theory


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#18876
N7xELITE

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Mass Effect campaign demands new ending to series

Gamers angered at the ending of Mass Effect 3 have campaigned for an alternate conclusion - and raised more than $70,000 (£44,000) for charity.

Players have complained that decisions taken during the game have little effect on the ending - a key selling point of the series.

Canada-based developer Bioware has stood by the conclusion which it describes as "bittersweet".

However, they hinted extra material could be made available to download.

"We'll keep listening, because your insights and constructive feedback will help determine what that content should be," executive producer Casey Hudson wrote in a forum post.

"This is not the last you'll hear of [main character] Commander Shepard."

Since the series' first release in 2007, players have been able to make moral decisions throughout all three games - all with an impact on the end of the saga.

Owners of Mass Effect 3, which was released at the start of this month to great critical acclaim, could upload save game files from the first two titles so these decisions could be carried forward and impact on the new game.

Continue reading the main story

Start Quote

Some of our most passionate fans needed more closure”

Casey Hudson
Bioware
The campaign for an alternative ending is being publicised in the UK by Sebastian Sobcyzk, a boutique clothing store owner in Chelsea, London.

He told the BBC that gamers feel cheated by the game's conclusion.

"They just completely destroyed the whole game for us.

"If I wanted to get my soul crushed, I could just turn on the TV and put the news on."

Mr Sobcyzk said backers of the campaign had "voiced their displeasure with their wallet" by donating to Child's Play, a charity which provides toys and video games to children in more than 70 hospitals worldwide.

Backers had raised $70,000 (£44,000) by Tuesday morning.


Mass Effect 3, released earlier this month, is said to be the final instalment in the series
Mr Sobcyzk called for a downloadable patch to be made available to add additional endings. On gaming forums, fans of the series have complained that no matter how "good" you are during the game, the ending is still a sad one.

"The game is about choices and consequences," explained Mr Sobcyzk.

"You do good things and bad things. We were promised by the developers to have 16 different endings.

"All these choices you make and you get a choice of three different endings which are exactly the same, minus a couple of tweaks here and there."

Counter-campaign
Another disgruntled gamer, going by the forum handle of "El_Spiko", said he had filed a complaint with the US trading standards organisation, the Federal Trade Commission.

El_Spiko wrote: "After reading through the list of promises about the ending of the game they made in their advertising campaign and PR interviews, it was clear that the product we got did not live up to any of those claims."

However, not all gamers are pressing for change. A counter-campaign, Support Bioware's Mass Effect, is backing the developers' decision.

In response to complaints, Bioware's Mr Hudson said the "underlying theme of sacrifice" throughout the series as reflected in the ending.

However, he added: "We also recognise that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories."

Mr Sobcyzk said the time - and money - invested in the game by fans needs to be rewarded with a more fulfilling end.

"If this was a Hollywood film, and they had a test audience, they would have never released the ending like that. It would have just not happened.

"For the love of God, give us the good ending!"

#18877
Unit-Alpha

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I'm part of the Retake movement and I believe in the Indoctrination theory. It's not mutually exclusive.

#18878
DavidMW

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Abdul_777 wrote...

Is there anyone left that still believes theyre just waiting for more people to finish the game (genuine question btw,havent checked news the past few days) or you're all just trying to create a story framework for possible dlc? And what happened to those dlc leaks with mp classes?


I've lost hope for this theory. I think its been long enough. If there was any truth to this they would have announced it.

The game has dropped in price by about 20% since release, compare that with Skyrim which came out in November.
ME3 = £31.70 (March 2012)
Skyrim = £37.97 (November 2011)

I put this down to the huge ****storm the ending has created, would Bioware really lose money just for this stunt? or better put...

Would EA let them?

Modifié par DavidMW, 20 mars 2012 - 06:55 .


#18879
JTP117

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ArkkAngel007 wrote...

JTP117 wrote...

wantedman dan wrote...

Abdul_777 wrote...

Is there anyone left that still believes theyre just waiting for more people to finish the game (genuine question btw,havent checked news the past few days) or you're all just trying to create a story framework for possible dlc? And what happened to those dlc leaks with mp classes?


It's been two weeks, now. I think the vast majority of people who purchased on day 1 have finished the game.


In the US, do we know how far along the other regions are?


Asia has had it for about 5 days. 


so they may need more time, thoug I think your  idea that they'll wait for PAX is far more likely

#18880
ArkkAngel007

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JTP117 wrote...

ArkkAngel007 wrote...

JTP117 wrote...

titusrsoooooo1337 wrote...

JTP117 wrote...

titusrsoooooo1337 wrote...

Indoc Theory needs a rival twitter page to @Retake...


We don't really want to rival them though, we just expanded upon what they want. They stopped at "the endings suck" we determined WHY they suck and what may actually be happening


That's what i'm trying to get across. They use that page as a rallying cry for their group, we should have one that sedates their whining with good old fashioned rebuttals. It also gives us a chance to expand and get more of the player base to look at this theory...I cant tell you how many people I've had to direct to this page in the last week.


Well then that IS a good idea :)


No it isn't. We don't know if we are correct or not, and it would further the divide.  Not everyone in ReTake is just whining, just like not everyone here is trying to force the theory down others' throats.

If you want an Indoc support Twitter, awesome.  But to rebuttel the same people we should (and that quite a few already are) be with?  No.


That's what I said further up in the convo, it's not to tell the re-take people that they are wrong, its to help them since we all want the same thing on a basic level


It still shouldn't be a direct response as it seems to be though is what I believe.  Spread the word, but leave ReTake out of the equation except to promote the movement and make it clear we want the same solution.
That was all I was saying and yes, it lines up with your response as well.  Just the OPs clarification still sounded like it was going to involve direct responses to ReTake tweets as well, which made me uneasy.

#18881
JTP117

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ArkkAngel007 wrote...

JTP117 wrote...

ArkkAngel007 wrote...

JTP117 wrote...

titusrsoooooo1337 wrote...

JTP117 wrote...

titusrsoooooo1337 wrote...

Indoc Theory needs a rival twitter page to @Retake...


We don't really want to rival them though, we just expanded upon what they want. They stopped at "the endings suck" we determined WHY they suck and what may actually be happening


That's what i'm trying to get across. They use that page as a rallying cry for their group, we should have one that sedates their whining with good old fashioned rebuttals. It also gives us a chance to expand and get more of the player base to look at this theory...I cant tell you how many people I've had to direct to this page in the last week.


Well then that IS a good idea :)


No it isn't. We don't know if we are correct or not, and it would further the divide.  Not everyone in ReTake is just whining, just like not everyone here is trying to force the theory down others' throats.

If you want an Indoc support Twitter, awesome.  But to rebuttel the same people we should (and that quite a few already are) be with?  No.


That's what I said further up in the convo, it's not to tell the re-take people that they are wrong, its to help them since we all want the same thing on a basic level


It still shouldn't be a direct response as it seems to be though is what I believe.  Spread the word, but leave ReTake out of the equation except to promote the movement and make it clear we want the same solution.
That was all I was saying and yes, it lines up with your response as well.  Just the OPs clarification still sounded like it was going to involve direct responses to ReTake tweets as well, which made me uneasy.


I can understand that. It's easy for two factions, no matter how similar, to spiral downward together through miscommunication or misunderstanding

#18882
N7xELITE

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Mass Effect 3 ending: BioWare admits fans needed "more closure"

Mass Effect 3 executive producer Casey Hudson has responded to players upset about the game's ending, admitting fans needed more closure and answers.
The statement comes days after the release of Mass Effect 3: Final Hours, a behind-the-scenes app/documentary. This revealed how Mass Effect 3's ending was once supposed to offer detailed information about the universe's origin, through a dialogue sequence at the very end of the game.
Casey Hudson, following ending backlash, said he and the development team now "recognise that some of our most passionate fans needed more closure, more answers and more time to say goodbye to their stories".
"Your feedback has always mattered," he stressed. "Mass Effect is a collaboration between developers and players, and we continue to listen.
"So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we'll keep listening, because your insights and constructive feedback will help determine what that content should be."
"This is not the last you'll hear of Commander Shepard," Hudson said.
In a Mass Effect 3: Final Hours interview (posted on BioWare's forums), Hudson revealed that forthcoming DLC "would likely happen before or during the events of Mass Effect 3 - not after".
Mass Effect writer Mac Walters explained what the information-imparting ending once was, and why it was decided against.
"You get to ask a bunch of questions and you get your questions answered," he revealed.
"But then me and Casey talked and decided, let's keep the conversation 'High level' - give you the details that you need to know, but don't get into the stuff that you don't need to know. Like, 'How long have [the Reapers] been reaping?' You don't need to know the answers to the Mass Effect universe. So we intentionally left those out."
The ending of the game was not finalised until extremely late in the game's development, Casey Hudson revealed - "right up until the end of 2011".
"One night [Mac] Walters scribbled down some thought on various ways the game could end," Hudson shared, "with the line, 'Lots of speculation for everyone,' at the bottom of the page.
"In truth, the final bits of dialogue were debated right up until the end of 2011. Martin Sheen's voice-over session for The Illusive Man, originally scheduled for August, was delayed until mid-November so the writers would have more time to finesse the ending.
"One night [Mac] Walters scribbled down some thought on various ways the game could end with the line, 'Lots of speculation for everyone,' at the bottom of the page."
Casey Hudson
"And even in November, the gameplay team was still experimenting with an end-game sequence where players would suddenly lose control of Shepard's movement and fall under full Reaper control. (This sequence was dropped because the gameplay mechanic proved too troublesome to implement alongside dialogue choices)."
Mass Effect 3's ending hasn't been the only source of fan backlash. An appealing squad member was reserved for Collector's Edition or paid-for DLC. This From Ashes squad member now appears to have once been part of the main game.
"In March 2011, [Mac] also faced a roomful of Mass Effect developers who expressed concern about hitting the promised holiday release date," said Hudson, revealing the decisions behind the game's delay to March 2012.
"After much deliberation, the CAT mission (or rather, the Prothean mission) had to be removed from the set of tasks. The missions would later be completed as post-release content."
A fan petition for the ending to be supplemented with additional information has now raised over $66,000 for the gaming charity Child's Play.
"We would like to dispel the perception that we are angry or entitled," the campaign's mission statement read. "We simply wish to express our hope that there could be a different direction for a series we have all grown to love."

#18883
N7xELITE

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BioWare "actively and seriously" looking at new Mass Effect 3 ending
Fan complaints are "valid", "this isn't the last you'll hear of Shepard"

BioWare "isn't ruling out" changing Mass Effect 3's controversial ending in the wake of massed outcry, with series executive producer Casey Hudson acknowledging that "some of our most passionate fans needed more closure".

Disgruntled players have started web petitions and charity campaigns calling for a revised ending, delivered in the form of a free update. BioWare initially rejected the idea, but announced in a Facebook post last night that it was prepared to give ground.

"We are aware that there are concerns about a recent post from this account regarding the ending of the game. In this post it was stated that at this time we do not have plans to change the ending.
"We would like to clarify that we are actively and seriously taking all player feedback into consideration and have ruled nothing out. At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending.

"Your feedback and opinions are of the utmost importance to us. We apologize for any confusion this has caused. Our top priority regarding this discussion is to keep communication with you, our loyal fans, open and productive."

Some protestors have gone so far as to file complaints with the US Federal Trade Commision and Better Business Bureau, accusing EA of failing to deliver on its Mass Effect 3 advertisement promises.

"This is not something I was happy to do, but after the terrible ending that was in no way the product that had been advertised to me and the lack of any kind of response from Bioware/EA to address this, I felt it was one of my only recourses," commented one complainant. "I'll be returning my copy of the game before the end of my 30 day return policy if the ending still hasn't been addressed by then."

In a lengthy BioWare Social forum post, Hudson defended the ending, noting "incredibly positive reactions" from reviewers. "We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending-to do otherwise would betray the agonizing decisions Shepard had to make along the way.

"Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection."



But he conceded that "some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories-and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

"I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans-not just a shared experience in playing the games, but in designing and developing them.

"An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

"So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we'll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you'll hear of Commander Shepard."

Elsewhere, Hudson argued that it's better to be controversial than "forgettable", and that the "polarising reaction" shows the strength of Mass Effect's story.

Matt spoke out against calls to tamper with the ending last week. "EA and Bioware don't owe you anything," he wrote. "They do care about what you think, and they will listen to what you say. After that though, it's all in their hands. We play games - they design them."

I followed up with feature on how Mass Effect 3's ending demonstrates how compelling a perceived loss of control can be, for good or ill. Where do you stand on the subject at present? Long-standing BioWare writer Drew Karpyshyn had a different finale in mind before he left the Mass Effect team to work on Star Wars: The Old Republic.

#18884
LeRavelle

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chkchkchk wrote...

Neural73 wrote...

Navasha wrote...

I think its also a point to note the placement/location of the choices. In my first playthrough, I was trying so hard to absorb all the details of everything that was happening so quickly, that when I finally got control back from all the dialog, the only path appeared to be forward into the big beam of light. The path that ultimately the reapers want you to take the most. It seemed like the only decision before me at the time and I willingly jumped into the beam of light half expecting to make my choice there.

Those little "side" steps silently slide in from the side leading to the destroy and control endings.


Exactly the same happened with me!!!


Oh wow, I'm not alone!  This almost happened to me too.  I only noticed the other paths at the last minute because I was looking around at the space battles and soaking up the atmosphere.  I was pretty sure the beam of light was where I'd make my choice.  Felt like I was drunk the whole time in that room.  NICE TRY, GODKID.



What I found strange was that when you arrive at the destroy apparatus, you're suddenly locked in to place, almost stopping you from approaching it, but  when taking synthesis you get that little run and jump animation. as if something is giving you the last push in the back.

Modifié par LeRavelle, 20 mars 2012 - 07:05 .


#18885
Raistlin Majare 1992

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Unrelated but this song fits Mass Effect 3 so well, even more so if our Theory here is true.



The bell at the start could easily be made to be big ben in a music video and the rest of the lyrics...

Well "Snap out of it now! We are back in the loop and its time to move on. We´re aiming for all or nothing now!" That line alone simply fits the entire game and especially this theory perfectly.

#18886
SimonM72

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Harby seems to insinuate so;

Vi@Asenza wrote...

How many reapers does it take to stop Commander Shepard?






Harbythereaper wrote...

SIX HUNDRED AND ONE. SIX HUNDRED FIGHT HIS INTERGALACTIC ARMADA AND ONE PRETENDS TO BE A KID AND TALKS HIM INTO SUICIDE


Modifié par SimonM72, 20 mars 2012 - 07:12 .


#18887
N7xELITE

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Shepard's a bloody icon, HE CAN NOT DIE!!!!! Keep holding the line. Do not give up!!!

#18888
Earthborn_Shepard

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SimonM72 wrote...

Harby seems to insinuate so;

Vi@Asenza wrote...

How many reapers does it take to stop Commander Shepard?

Harbythereaper wrote...

SIX HUNDRED AND ONE. SIX HUNDRED FIGHT HIS INTERGALACTIC ARMADA AND ONE PRETENDS TO BE A KID AND TALKS HIM INTO SUICIDE


I ****ing lost it

#18889
sjrskl

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Cough shameless self promotion :P (only for people who are willing to read a lot and please do i would like some actual discussion on this)

#18890
SimonM72

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Earthborn_Shepard wrote...

SimonM72 wrote...

Harby seems to insinuate so;

Vi@Asenza wrote...

How many reapers does it take to stop Commander Shepard?

Harbythereaper wrote...

SIX HUNDRED AND ONE. SIX HUNDRED FIGHT HIS INTERGALACTIC ARMADA AND ONE PRETENDS TO BE A KID AND TALKS HIM INTO SUICIDE


I ****ing lost it


New tweet from Harby;

Harbythereaper wrote...
ORGANICS KEEPS ASKING ME - DID YOU TRIED TO INDOCTRINATE SHEPARD, DID IT INFLUENCED ENDING? HERE'S STRAIGHT ANSWER FOR YOU: MAYBE.


Modifié par SimonM72, 20 mars 2012 - 07:16 .


#18891
Raistlin Majare 1992

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DavidMW wrote...

Abdul_777 wrote...

Is there anyone left that still believes theyre just waiting for more people to finish the game (genuine question btw,havent checked news the past few days) or you're all just trying to create a story framework for possible dlc? And what happened to those dlc leaks with mp classes?


I've lost hope for this theory. I think its been long enough. If there was any truth to this they would have announced it.

The game has dropped in price by about 20% since release, compare that with Skyrim which came out in November.
ME3 = £31.70 (March 2012)
Skyrim = £37.97 (November 2011)

I put this down to the huge ****storm the ending has created, would Bioware really lose money just for this stunt? or better put...

Would EA let them?


The EA part is something I have been wondering about as well. They seem to be suprisingly calm considering the ****storm on Bioware which leads me to beleive not everything has been revealed, that EA still trusts Bioware to handle the situation on their own.

#18892
blueboxblues

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SimonM72 wrote...

Harby seems to insinuate so;

Vi@Asenza wrote...

How many reapers does it take to stop Commander Shepard?



Harbythereaper wrote...

SIX HUNDRED AND ONE. SIX HUNDRED FIGHT HIS INTERGALACTIC ARMADA AND ONE PRETENDS TO BE A KID AND TALKS HIM INTO SUICIDE


I lol'd. Sitting here at my desk job. Where it's quiet enough that everyone heard me.

#18893
CitadelSurfer

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Any publicity be it bad or good is good for Bioware/EA for sales. They have surpassed both ME1 and 2 sales already. I don't think they really care about some people on Amazon taking the game back. Us loyal customers hold the line as I think at the end of the month we have a treat in store ;) Either that or to get the rest of the ending you have to meet even more requirements?! Has anyone tried all possible routes to the end on PC regarding save files? You never know the only way to get the ending you might have to have a certain type of events from ME1 through to 3?? Just a thought. 

#18894
Rob Psyence

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About five or six pages back people were wondering why the awakening shepard had dog tags. Anderson tossed shepard his/her dog tags in Vancouver at the end of the first level lol.

#18895
Sammuthegreat

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LeRavelle wrote...

chkchkchk wrote...

Neural73 wrote...

Navasha wrote...

I think its also a point to note the placement/location of the choices. In my first playthrough, I was trying so hard to absorb all the details of everything that was happening so quickly, that when I finally got control back from all the dialog, the only path appeared to be forward into the big beam of light. The path that ultimately the reapers want you to take the most. It seemed like the only decision before me at the time and I willingly jumped into the beam of light half expecting to make my choice there.

Those little "side" steps silently slide in from the side leading to the destroy and control endings.


Exactly the same happened with me!!!


Oh wow, I'm not alone!  This almost happened to me too.  I only noticed the other paths at the last minute because I was looking around at the space battles and soaking up the atmosphere.  I was pretty sure the beam of light was where I'd make my choice.  Felt like I was drunk the whole time in that room.  NICE TRY, GODKID.



What I found strange was that when you arrive at the destroy apparatus, you're suddenly locked in to place, almost stopping you from approaching it, but  when taking synthesis you get that little run and jump animation. as if something is giving you the last push in the back.


I also accidentally went for Synthesis first time. Everything I'd heard and played through until that point made me want to Destroy the reapers, and I thought if I walked forward I'd get a dialogue choice. I completely failed to notice the Destroy and Control paths to either side.

I had to play through, and suffer the disappointment, a second time to get my red space magic.

#18896
Joukahainen

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Rob Psyence wrote...

About five or six pages back people were wondering why the awakening shepard had dog tags. Anderson tossed shepard his/her dog tags in Vancouver at the end of the first level lol.

Well you can see also Shepards dog tag´s in Mass Effect 3, when Liara gives those for Shepard after taking down Shadow Broker. But only thing that bothers me is the N7 logo on dog tag´s.. Is it only cinematic or are they just f'''''' with us?

#18897
AnsinJung

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chkchkchk wrote...

Neural73 wrote...

Navasha wrote...

I think its also a point to note the placement/location of the choices. In my first playthrough, I was trying so hard to absorb all the details of everything that was happening so quickly, that when I finally got control back from all the dialog, the only path appeared to be forward into the big beam of light. The path that ultimately the reapers want you to take the most. It seemed like the only decision before me at the time and I willingly jumped into the beam of light half expecting to make my choice there.

Those little "side" steps silently slide in from the side leading to the destroy and control endings.


Exactly the same happened with me!!!


Oh wow, I'm not alone!  This almost happened to me too.  I only noticed the other paths at the last minute because I was looking around at the space battles and soaking up the atmosphere.  I was pretty sure the beam of light was where I'd make my choice.  Felt like I was drunk the whole time in that room.  NICE TRY, GODKID.


I almost had the same thing happen to me, since I was still "taking it all in."  It was late, I was tired from mass gaming (no pun intended), and then everything seemed off when Shepard woke up after the Harbinger beam.

Having played through a second time now, after you make the final choice and the piano begins, it feels like being drawn back to reality, and that finality saddens me.  The mood is very much like Boromir's last stand--grim, desperate, and not some terrible dream.  Unfortunately, Boromir's end is something the hobbits watch helplessly in spite of any final struggles.  That feeling of helplessness is quite similar to ME3's endings.

Part of me does agree that the players, including myself, have been somewhat indoctrinated by their experience up to now.  There's been a big fat carrot on a stick of "hope" in front of us this entire time, while the Reapers simultaneously tell us that their domination is inevitable and the Catalyst confirms that in spite of its claim that "it'll be different this time."  Cycles of abuse often continue with that promise.  TIM's attempt to control the Reapers fit in to the galactic cycle, according to the Prothean VI.   The indoctrination of Shepard could be the final step in repeating the cycle--taking the very best of the resistance to the Reapers and crushing it. 

I really enjoyed that Shepard wasn't invincible in ME3.  There was vulnerability shown or implied in the previous games, but that was merely physical.  Between the nightmares, which I thought were quite well done, losing the VI on Thessia, and the conversations with Shepard's crew, especially Garrus, I was expecting a serious conflict with despair for Shepard, possibly with indoctrination playing a significant role.  Seeing Shepard in her weakness gave me a love for the character I didn't have previously.

On a hopeful note, it seems this thread and all of the discussion was the
very thing intended by Bioware.  If I was in their place and intended to cause this much controversy, knowing I'd be able to resolve it later, I'm sure I'd enjoy the moment.  Just seeing how much people care would be quite rewarding.  What that means for the ending, I don't
know, but I sure hope there's more to it than what we've seen. 

It has definitely sparked more discussion and interest among fans than the endings we were expecting.  Can you imagine an alternative world, with everything going as expected?  There would just be the run of the mill "goodbye, Mass Effect, it was wonderful while it lasted" sentiments and random questions floating around.  In a way, this unresolved situation keeps the torch burning more than anything else would have.

#18898
Jaxitty

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Raistlin Majare 1992 wrote...

Unrelated but this song fits Mass Effect 3 so well, even more so if our Theory here is true.



The bell at the start could easily be made to be big ben in a music video and the rest of the lyrics...

Well "Snap out of it now! We are back in the loop and its time to move on. We´re aiming for all or nothing now!" That line alone simply fits the entire game and especially this theory perfectly.


I really like that. someone with the propper software should synch the music to game play XD

#18899
Sammuthegreat

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Raistlin Majare 1992 wrote...

DavidMW wrote...

Abdul_777 wrote...

Is there anyone left that still believes theyre just waiting for more people to finish the game (genuine question btw,havent checked news the past few days) or you're all just trying to create a story framework for possible dlc? And what happened to those dlc leaks with mp classes?


I've lost hope for this theory. I think its been long enough. If there was any truth to this they would have announced it.

The game has dropped in price by about 20% since release, compare that with Skyrim which came out in November.
ME3 = £31.70 (March 2012)
Skyrim = £37.97 (November 2011)

I put this down to the huge ****storm the ending has created, would Bioware really lose money just for this stunt? or better put...

Would EA let them?


The EA part is something I have been wondering about as well. They seem to be suprisingly calm considering the ****storm on Bioware which leads me to beleive not everything has been revealed, that EA still trusts Bioware to handle the situation on their own.


Very good point. Given how much we all know EA love their profits, you'd think that given how much money BioWare (and therefore EA) stand to lose in potential sales and possible refunds, they'd have some sort of clear and distinct plan in place by now.

All common sense tells me that the Indoc Theory can't possibly be true. No developer has ever pulled off a stunt like this, so why would they start now? I just can't shake the feeling (or the overwhelming evidence) that we're about to witness something groundbreaking.

#18900
Dezerte

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The misconception seems to be that some of us dislike the ending because it's controversial, this is not true.

I dislike the ending because it's full of plotholes & the writing for the ending comes across as really poor/lazy.

A part of me wonders if this might just be a big PR-stunt and that there will be a DLC released giving us the real ending, but it seems based on the quotes from BioWare this is not the case. And this makes me angry/sad, to think that BioWare can mess up their writing so bad at the end. I mean, what happend? The rest of the game was 10/10.