Having seen a few points that synthesis/control might be legitimately wanted by some I have updated the post and also include the crucible still having the three options but destroy is essentially an off button for the Reapers and nothing more
Here is my post:
http://social.biowar.../index/10350970In my opinion the only way it would work in terms of the out
of game if Indoctrination Theory is true is for the DLC to have always been
intended to be free (or at least very cheap).
Also like it or not technically DLC is part of 'ME3' so when
they say ME3 will give an ACTUAL ending, they COULD be including the DLC in
that. I think they could very well have intended it to 'be obvious' what they
were doing, breaking the 4th wall and carrying it on with DLC, but it was
poorly executed. MAYBE. After all Casey Hudson said in the app that
indoctrination was considered but the gameplay mechanic made that aspect very
difficult in terms of controlling Shep but also being controlled by the
Reapers. This breaking down the 4th wall and having it like I suggest below,
could make it work as Bioware intended.
It's possible the ending is just completely garbage and they
thought it was great, the following outlines how, either way, they can make DLC
fix the ending without changing anything about the current game (those who love
the ending as it is can just not download it if they want surely)
If they did it like this Bioware WOULD NOT have to change
the current ending at all, and can claim it was always their intention and most
people will be pretty happy and remember it as the biggest twist and breaking
the 4th wall in the history of not just gaming, but entertainment. Bioware come
across as a company that listens, in a year from now all will be forgiven.
Either way whether intended or not Bioware can make this
theory work and save face without also saying uh guys you needed to choose
destroy otherwise your Shep is indoctrinated and doesn't appear in the end,
here's how.
People point out the flaws in the theory, there are a few of
course, but no more, and i'd argue less, than in the sudden space magic ending
which was poorly executed with gaping plot holes.
That is UNLESS those seemingly awful flaws were deliberately
done to make you realise it wasn't happening anywhere but as a mental
representation of Shepard's willpower and fight against the attempted
indoctrination after being hit by Harbinger's beam. People also argue that
indoctrination doesn't happen like that, so to counter that
a) we don't know what happens in the brain when fighting it

the codex mentions dreams and hallucinations so it's
possible and
c) my outline below accounts for the possibility that other
than the Rachni Queen noone has ever bested indoctrination thus in theory
Shepard can't break it other than temporarily like Saren etc.
although by the same vein his exposure to their technology,
the thorian etc may all add up to his already amazing strength of will and make
him the first known person to fully resist
They also point that there's nothing to suggest that Shepard
was indoctrinated during the series, that's true in ME1 and ME2. That's
because, the only possible start of the indoctrination process is after Arrival,
2 days of lying there exposed to a Reaper artifact. After this there are little
nods, the dreams, the ocassional growl, the humming etc. However it is not
saying that he is fully indoctrinated, more the groundwork has begun (it takes
Saren and TIM years to be funny indoctrinated). Also the starchild appears to
smirk when you select control, he's won the battle for your mind.
I think you could still have the Indoctrination Theory work
regardless of choice (if they decided regardless of whether they intended to or
not) by having ending dlc where control and synthesis have you submit to
indoctrination (destroy breaking out of it) so you wake up alive and
indoctrinated but then at the last minute in a Saren way you are able to
temporarily resist it and end the fight and win but the bittersweet part is
that your Shepard can be indoctrinated and/or dies, still allowing for a happy
ending. Though the happy ending isn't the part people are bothered about, it's
the sense of closure and something that MAKES sense, rather than a huge plot
device deus ex machine thrown into the end for no apparent reason. In fact it
could be possible that without a high enough EMS
or Paragon/Renegade/Charm etc you can't break the indoctrination so the Reapers
can still win, or you beat Harbinger but the fleet gets wiped out. You could
still have the Crucible and the three options can remain control, synthesis and
destroy (maybe with this option being a massive off switch essentially for the
Reapers alone, or shutting down their defences allowing them to be destroyed,
thus HIGH EMS is needed). That way anyone who genuinely likes the idea of
control (perhaps a real Renegade) or synthesis (the ultimate solution to
prevent geth-quarian like wars perhaps) can still have that.
Wishful thinking maybe but that way the ending DLC could
still be fundamentally the same regardless of final choice at current ending,
and showing all your squad mates and forces you have in the epic battle, with
cutscenes or seeing them fight (like in the DA:O battle) and even having ME2
style tactics that ultimately you can screw up and lose. The exception can be
that in the case of carrying over the other two ending scenarios (control and
destroy) you can throw off the indoctrination right at the end near Harbinger
(maybe the Reapers were intending you to get somewhere and then you resist)
like Saren and blow up Harbinger or fight him or something.
THEN you can have the cutscenes with dialogue/text of all
that you've saved, showing how your decisions have impacted, the Quarians, the
Geth, the Krogan etc as well as if your Shepard survived seeing them as well
with your squad mates etc. Or if say the Reapers won have cutscenes showing
that etc.
Modifié par greywardencommander, 21 mars 2012 - 04:10 .