Modifié par N7xELITE, 21 mars 2012 - 10:19 .
Was the ending a hallucination? - Indoctrination Theory
#19701
Posté 21 mars 2012 - 10:13
#19702
Posté 21 mars 2012 - 10:14
Redbelle wrote...
Hey Lex, sry I modified my initial response and it seems to have been left behind in the quotes. I modded the begining to say:
-it wants to explain the ending and provide a steppingstone for new engame DLC without throwing the current ending out of the airlock
I think this is what ppl are hoping for.
Going further I hope this answer will be the case as I don't support a complete rewrite of the story when indoc theory make the scenes from harbinger taking a shot at shep part of a Reaper attempt to indoctrinate Shep. So far every indocrtinated person Shep has encountered has been killed by incarcerated. Therefore indoctrination as something to overcome is a major hurdle for our hero. He may win, he may fail. It just pushes the story forward in a way that makes Sheps legend all the more impressive that a man who declared he would find a way to stop the Reapers either succumbs to them or throws off their influence. Indocrination has thus far been 100% successful on all known subjects. Shep may be the first to not be indoctrinated or he'll wind up a servent of the Reapers.
agree, 'nuff said.
#19703
Posté 21 mars 2012 - 10:15
#19704
Posté 21 mars 2012 - 10:17
I'm on second playthrough so I'll try it when I can
#19705
Posté 21 mars 2012 - 10:18
greywardencommander wrote...
zakaryzb wrote...
I just hope the changes Ray Muzyka is hinting at isn’t just "closure" added to the end of the cut scenes. I mean I want that, but where is the epic ground battle, the epic battle of the Normandy where it ****s up Harby? I don't know about you but when I was playing the game I was SOOOO looking forward to some crazy cinematic that displayed all my work uniting the entire galaxy.
I's a supporter of IT and still holding the line, but if this is false I want really want some more epicness added to the fighting that just a simple "closure" DLC. Just my thoughts...
my idea incorporates a ME2 style - see your crew in action, show the fleets you assemble in action and throw in a DA:O style 'coronation scene' where you can interact with people after the battle and have them tell you 'yeah it's all over whoop whoop' and they plan next. Also an epilogue of cutscenes (with dialogue or text) that show a 'where are they now' with the quarians, the geth, the Krogan, each of your crew past and present etc and key characters
http://social.biowar.../index/10350970
I really like that idea. I think the DA:O style thing might be hard to implament though. I was thinking something closer to you keep fighting on the ground, cutscene to normandy and continued space fighting, ground fighting, cutscene...rinse and repeat, kind of like the cinematic trailer Bioware made. Either way, I just felt like all in all, we dind't spend much time on or around Earth at all and I thought that was the whole point of the game...to prepare for such a massive, drawn out battle in which we "Retake Earth". Lets just hope IT holds true.
#19706
Posté 21 mars 2012 - 10:18
I would be happy if they accept that, I added my 2cents onto this http://social.biowar...index/10350970
Basically, if you have selected any option other than destroy you face the prospect of killing your squad or dying at the hands of your LI,
Modifié par bigstig, 21 mars 2012 - 10:31 .
#19707
Posté 21 mars 2012 - 10:20
George789 wrote...
This bothered me. They seemed to put some mysterious or ominous emphasis on London, then nothing.
Maybe they picked London because they could just model it based on real life?
I think, if it was that simple, they would not have had to mention the reapers focusing on London, we would have gone there because the Citadel was there.
Modifié par nyrocron, 21 mars 2012 - 10:21 .
#19708
Posté 21 mars 2012 - 10:20
#19709
Posté 21 mars 2012 - 10:22
bigstig wrote...
indoc theory allows for current endings to be used with an additional battle/cut scene after it. This way it won't feel tacked on.
I would be happy if they accept that, I added my 2cents onto this http://social.biowar.../index/10350970
Basically, if you have selected any option other than destroy you face the prospect of killing your squad or dying at the hands of your LI,
Here is my thread on how the IT is actually worse than the present ending because it essentially punishes the people who pick anything other than Destroy.
The IT severely limits choice to 1 right ending vs 2 wrong ones. Definitively. Talk about choices not mattering...it'd be worse than what we got now because, as it stands, all endings are basically the same. This would ruin the other two endings.
#19710
Posté 21 mars 2012 - 10:22
Redbelle wrote...
Which came first. The Reaper or the indoctrination? Cause we're all operating under the assumption that Reaper's invented indoctrination. What if indoctrination caused the creation of the Reapers?
Each Reaper is many minds and the DNA of a species. Many minds implies multiple personailties, but they are all united in the Reaper agenda? Sounds like the Reaper may itself be indoctrinated to its own agenda.
In the arrival DLC the holo of Harbinger seemed to contain what looked like a brain. Could be wrong but if this is case Reapers themselves are under the thrall of the signal they carry.
Just a thought.
Reaper's are nations.. How would one have so many mind acting under one purpose, if not threw self deception.. The doctrine is fundamental to the Nation that is the reaper. Reaper indoctrination can be seen on a lower level in the real world.. Just turn on the News, and change the channel.. It's all the same opinions. Is it that some group of people have a secret agenda or is it simply in the nature of what a nation is? Technically it is both, as our doctrine is capitalism, the entire nation serves a small elite.. The behavior however would exist without that. Communism being worse doesn't by default make ours "good".
The idea for a nation comes first. The minds in the reapers however act with military precision targeting all they come in contact with.. specifically they need to get you to "believe" the doctrine.. I have yet to see a doctrine that made sense, yet you turn on the news and there they are. Think of reapers like Communism, they must convince people to surrender everything, they all must serve the system, the bureaucracy, the machine. Speaking of such: "We had to destroy the village in order to save it." What are you saving it from? saving it from a different way of thinking, a different doctrine?
In ME3 people were sold on the reaper doctrine. It's what we have seen them doing all along. The choices they offer.. Indoctrination, implantation, or death... You were all told about this "New DNA" on the collector ship.
I for example ascend a cow every time I eat one, because they will become part of me, a superior order, a trillion cells acting as one, and my form is superior.. I give the cow a chance to be a part of something greater then it can imagine as it is simple and I am complex. Sounds nice unless you are the cow.
In Mass Effect 2 you were given the doctrine for a terrorist group.. In ME3 some people didn't understand fighting Cerberus.. they demanded an explanation. I think it was quite clear what Cerberus was all about.. Look at the experiments.. Yet many people accepted their doctrine.. their BS... Sometimes you need to torture and kill people to save them.. We are fighting a bigger enemy. The ends justify the means.. ext
Now those same players are attempting to rationalize galactic genocide and want Bioware to make the logic more palatable to them.. They want to believe, but they want the explanation to be better.. You'd think a doctrine that drives a cycle of galactic extinction wouldn't be acceptable to them.
They "ARE" indoctrinated... one alternate idea was to fight harbinger on the citadel.. It mirrors the dream of that scientist in arrival.. I'm just saying that some people will buy into anything.. even the destruction of all advanced organic species and they can't quite break away. They simply demand a better explanation.
#19711
Posté 21 mars 2012 - 10:23
Indoc theory gives a good account for why these 2 ppl represent the colurs they do. The reapers have in essence seized control or Sheps/our perceptions and is skewing our sense of right and wrong. They in essence invade Shep.... our Shep and in doing so start to control us the player's actions. That is a frikken awesome idea as until the community got together and debated the point all I had was a sense of disconnect from the game that I knew.
#19712
Posté 21 mars 2012 - 10:23
#19713
Posté 21 mars 2012 - 10:28
GBGriffin wrote...
bigstig wrote...
indoc theory allows for current endings to be used with an additional battle/cut scene after it. This way it won't feel tacked on.
I would be happy if they accept that, I added my 2cents onto this http://social.biowar.../index/10350970
Basically, if you have selected any option other than destroy you face the prospect of killing your squad or dying at the hands of your LI,
Here is my thread on how the IT is actually worse than the present ending because it essentially punishes the people who pick anything other than Destroy.
The IT severely limits choice to 1 right ending vs 2 wrong ones. Definitively. Talk about choices not mattering...it'd be worse than what we got now because, as it stands, all endings are basically the same. This would ruin the other two endings.
I picked Synthesis so yes I'll be punished..... or if I get my mind back it'll give me something I broke, when indoctrinated, to fix
Btw, In Metal Gear Solid 2, I was the person who turned off the console when the colonel told me to. I then sat looking at an empty screen and laughed when I realised I'd been played by a game I was playing. Mass Effect has the same opportunity to break the forth wall in a similar fashion.......
I guess that means I was indoctrinated from a young age........damn.
#19714
Posté 21 mars 2012 - 10:28
http://social.biowar...ndex/10410258/1
Modifié par vrumpt, 21 mars 2012 - 10:28 .
#19715
Posté 21 mars 2012 - 10:30
ba0987 wrote...
Quick question has anyone tried walking away from the portal? Just to see what happens?
You die. You simply fall over and die.
#19716
Posté 21 mars 2012 - 10:31
#19717
Posté 21 mars 2012 - 10:34
GBGriffin wrote...
bigstig wrote...
indoc theory allows for current endings to be used with an additional battle/cut scene after it. This way it won't feel tacked on.
I would be happy if they accept that, I added my 2cents onto this http://social.biowar.../index/10350970
Basically, if you have selected any option other than destroy you face the prospect of killing your squad or dying at the hands of your LI,
Here is my thread on how the IT is actually worse than the present ending because it essentially punishes the people who pick anything other than Destroy.
The IT severely limits choice to 1 right ending vs 2 wrong ones. Definitively. Talk about choices not mattering...it'd be worse than what we got now because, as it stands, all endings are basically the same. This would ruin the other two endings.
That's the question though? Is there actually 3 endings at the moment? I say no, same basic cutscence in all of them with slight variations. In theory the game has been playing you. The right option is destroy do this with a high enough EMS and you get the scence where shep takes a breath. I don't think this is possible if you pick the other options.
#19718
Posté 21 mars 2012 - 10:35
Oh, and also the ending
#19719
Posté 21 mars 2012 - 10:37
I got really exited now again, im gonna do my fifth ME2 and second playthrough of ME 3 to see these signs for myself. Its better than succumbing to despair and hate!
Cya guys in april
#19720
Posté 21 mars 2012 - 10:37
GBGriffin wrote...
bigstig wrote...
indoc theory allows for current endings to be used with an additional battle/cut scene after it. This way it won't feel tacked on.
I would be happy if they accept that, I added my 2cents onto this http://social.biowar.../index/10350970
Basically, if you have selected any option other than destroy you face the prospect of killing your squad or dying at the hands of your LI,
Here is my thread on how the IT is actually worse than the present ending because it essentially punishes the people who pick anything other than Destroy.
The IT severely limits choice to 1 right ending vs 2 wrong ones. Definitively. Talk about choices not mattering...it'd be worse than what we got now because, as it stands, all endings are basically the same. This would ruin the other two endings.
You don't understand the theory if that's what you think.
Think of it like how if you choose to romance Morinth, they give you an option in which you can get killed. It's similar.
#19721
Posté 21 mars 2012 - 10:37
GBGriffin wrote...
bigstig wrote...
indoc theory allows for current endings to be used with an additional battle/cut scene after it. This way it won't feel tacked on.
I would be happy if they accept that, I added my 2cents onto this http://social.biowar.../index/10350970
Basically, if you have selected any option other than destroy you face the prospect of killing your squad or dying at the hands of your LI,
Here is my thread on how the IT is actually worse than the present ending because it essentially punishes the people who pick anything other than Destroy.
The IT severely limits choice to 1 right ending vs 2 wrong ones. Definitively. Talk about choices not mattering...it'd be worse than what we got now because, as it stands, all endings are basically the same. This would ruin the other two endings.
I completely disagree with this. Assuming correctness of the indoctrination attempt, the choice you have is the most important throughout the whole Mass Effect series! It determines if you break free from the reaper's attempt to control you or if you give in. Essentially, you give yourself a fighting chance or lose. Can't think of a bigger choice than that.
#19722
Posté 21 mars 2012 - 10:39
bigstig wrote...
GBGriffin wrote...
bigstig wrote...
indoc theory allows for current endings to be used with an additional battle/cut scene after it. This way it won't feel tacked on.
I would be happy if they accept that, I added my 2cents onto this http://social.biowar.../index/10350970
Basically, if you have selected any option other than destroy you face the prospect of killing your squad or dying at the hands of your LI,
Here is my thread on how the IT is actually worse than the present ending because it essentially punishes the people who pick anything other than Destroy.
The IT severely limits choice to 1 right ending vs 2 wrong ones. Definitively. Talk about choices not mattering...it'd be worse than what we got now because, as it stands, all endings are basically the same. This would ruin the other two endings.
That's the question though? Is there actually 3 endings at the moment? I say no, same basic cutscence in all of them with slight variations. In theory the game has been playing you. The right option is destroy do this with a high enough EMS and you get the scence where shep takes a breath. I don't think this is possible if you pick the other options.
It's right...to you. Again, people have actually argued the Synthesis ending very well, and the idea of self-sacrifice.
If it isn't a choice, and there's only one right answer...why even make it a choice? Why even dress it up as one? This goes against the very nature of the argument "We want our choices to matter" because, if the IT is true, only one choice matters, even if it isn't the ending (in your mind).
#19723
Posté 21 mars 2012 - 10:40
FellishBeast wrote...
You don't understand the theory if that's what you think.
Think of it like how if you choose to romance Morinth, they give you an option in which you can get killed. It's similar.
I'm sorry, but I feel this is entirely different than Morinth.
Romancing or not romancing Morinth isn't being set up as the continuation of a story. To me, it's a funny in-game choice that, really, Shep shouldn't make. It isn't necessary to advance the plot and launch DLC as the IT clearly would be.
#19724
Posté 21 mars 2012 - 10:41
Modifié par tomhagen27, 21 mars 2012 - 10:43 .
#19725
Posté 21 mars 2012 - 10:42
Rohirrim wrote...
I completely disagree with this. Assuming correctness of the indoctrination attempt, the choice you have is the most important throughout the whole Mass Effect series! It determines if you break free from the reaper's attempt to control you or if you give in. Essentially, you give yourself a fighting chance or lose. Can't think of a bigger choice than that.
What I'm saying is that, from the perspective of advancing the story, there is only one choice you can make that would do this. If only one choice results in new content, even the "real" ending or endings, and the other two are game over...why wouldn't you pick the Destroy one?
To me, the other choices wouldn't matter because they result in a game over.




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