Beast919 wrote...
So, gonna put together a list of the things about the ending that make me think there's something more to it (i.e. shepard is most likely unconcious to some degree after being hit by the harbinger blast).
1) Harbinger just up and leaves (despite having reaper forces on the ground still that would communicate to him Shepard is alive).
2) Your crew are not only obviously dead/grievously injured on the ground, they're lying *CLOSER* to the beam than you are. I don't know about you, but I have a feeling if they were mortally wounded by the blast they'd be behind me (since thats where they were standing to begin with), or Tali (my LI) would have died trying to wake me (which would most likely have worked anyways since you seem to wake up relatively shortly after the blast - Harbinger is *just* leaving when you get up)
3) Your gun is magical - it never runs out of bullets and is miraculously unscathed despite your entire armor interface/all life as you know it being destroyed around you. In addition, *its not your gun*. I had the lightning blaster, not some pea shooter. Where the hell did it come from?
Another Point I'm too lazy to re-do the format for) Upon waking, and walking past the corspes (or in some playthroughs' cases, the lack of corspes) of your squadmates.....you do nothing. You don't check for vitals, call their name, call for your non-squad mates (who I guess are just sitting on the sidelines this entire time doing nothing?). Incredibly non Shepard like. In addition, you not once ask the crazy god kid about your squad, or your love interest, at all. You just gloss right over it.
4) Once you arrive on the "Citadel", you magically start talking to Anderson, and he claims to have "followed you in" - despite you listening to the radio broadcasts and all you heard was calls for retreat (Which is weird for 2 reasons in of itself. 1 - you just GOT HIT BY A SPACE LASER - how is your radio fine? 2 - assuming your radio working makes sense, why don't you answer? You must get this done - why not call for help?) - Anderson would not have gone silently and would have belayed that order if he (an old man) was able to make it inside (unscathed and unarmed no less). Also you can look behind you, the old man isn't there. In addition, Anderson never mentions your Squad...ever. No condolences, no "we need to get this job done Shepard...I'm sorry..." - Nothing.
5) The keepers do absolutely nothing when you walk past them - while this in of itself isn't surprising, you've obviously tripped an alarm as the Keepers are supposed servants of the reapers. Where are the ground forces inside the citadel? Surely the reapers wouldn't throw resources to stop you from getting inside but have *NOTHING* inside to stop you once you got there. Another note on the Keepers - if they're servants to the reapers (or at least susceptible as you would imagine anyone the reapers had dealt with before - why do they not bar your entrance themselves? Why do the walls move in your favor?
Another bonus point! ) The bodies lying in the hall make no sense. The only time we've seen such lazy/inefficient use of human bodies by the Reapers was on the collector ship, while they were still experimenting. Otherwise they're incredibly efficient. Who stacked those bodies there anyways? Where the hell did they go?
6) Anderson makes his "entrance" after yours.....yet beats you to the platform....despite there not being any road except the one you're walking on, and you obviously don't see him until he's all the way at the console. And while on that line of thought - since when, ever, was anything ever that easy. Literally walk into a beam of light, walk forward down a hallway, walk forward down a ramp, and walk forward to a console that is exactly what you're looking for? Ooooooooooooook.
7) You brought your magical gun with you, but when TIM shows up, he's unarmed? And pulls a gun ... out of nowhere from behind Anderson? And when you convince him to shoot himself (or do the deed yourself with your magical pistol) 1 bullet is all it takes? We've covered this ground with Saren, a bullet to the brain doesn't stop a reaper-infested body.
8) Since when was indoctrination instant? Anderson hasn't been exposed to the reapers....ever - as far as we know - yet he's instantly mind controlled by a puppet of the reapers? Uh....ok. Shepard is a bit of a stretch anyways (I understand we don't really know what cerberus did to him so there's always that wild card) - one thing about Indoctrination as far as I've seen it in the game is its either ON, or OFF. This trembly-hand-shooting Anderson business is new, if Shepard were really indoctrinated, he'd do it without hesitation, and if he wasn't, he wouldn't do it at all.
9) Something relatively minor, but still odd that I noticed from the beginning (I need to check if this holds true with the portion on the ground, or only after reaching the Citadel) - Shepard's facial scars come back. Obviously this could just be an interpretation of how horrifically injured he is, but my face has been damned paragon-pretty for 2 games now, I noticed those scars re-appearing and thought it was weird.
10) Post-murder of TIM, when you get the call from Hackett that somethings wrong on your end, you collapse on the floor from your wounds. Now, if we know anything about Shepard at this point in the story, the only chance thats happening is if s/he has nothing in the tank, at all. He'd crawl by the might of his pinky if he still had a concious thought in his brain. Yet when he gets teleported (into space without a helmet), he stands up again 10 seconds later all fine and dandy. Doubtful. To further emphasize this point, when told by mystery God Kid he just needs to shoot the thing to blow up all reapers, he gets a burst of adrenaline (seemingly), starts walking faster, holds the gun with both hands, etc. - the sort of grim determination we'd expect from Shepard. Not that pansy ass fainting act he pulls when Hackett calls for help.
Bonus Point I'm too lazy to re-number in order to fit in) Once Shepard makes it on to the Citadel...which, agian, the Reapers *HAVE* to know is going on.....he opens the freaking arms. And what happens? Nothing. No daring rescue of the fleet you've gathered to sacrifice their lives to stop the Reapers from blowing the Citadel to bits, nothing. The Citadel just floats in space completely unopposed while the fate of the Reapers hangs in the balance. Yeah.
11) Shepard doesn't once question the kid's appearance. Not a "why do you present yourself like this?" not a "who the hell are you?!", he just nods and smiles, full on trust for no reason. All it takes is the kid saying he's the catalyst (without explaining what that even means) and Shep is A-ok. Yeah.
12) Just gonna leave this slot dedicated to the complete nonsense that is all 3 choices. Not even gonna bother with those. Space magic.
Another minor point) Mainly just a departure from the norm, but I was extremely off-put when I couldn't even re-start the convo with the kid to clarify what the hell he just told me. He basically just rails off the 3 options then leaves you to it, no questions, no repeats, just one chance to grasp the concepts you're about to base all galatic civilization off of. Very non-mass effect.
13) Joker...flying away from the battle...near a relay? Even if we assume, for whatever reason, that Joker abandoned Earth (which in my opinion, would never, ever happen, especially considering in all the endings YOU ARE STOPPING THE THREAT ANYWAYS so there is no reason to run), the relay is not right next to Earth - it would take some effort/planning to have reached the relay by the time Shepard decides to blow up galatic civilization on the whim of a child god. There's simply no way that set of circumstances is happening, and this is compounded by the fact that the two DEAD squadmates somehow poofed up to join him on his mystery escapade? There's a long list of things Tali/Garrus might do upon waking up from the death slumber - fleeing is not one of them.
14) The "living" Shepard bonus scene makes zero sense whatsoever if he was on the Citadel. Not only that, but I'm relatively sure the armor is more intact in the breathing scene than what he's in in the "ending" sequence - but thats minor and hard to distinguish.
Well....thats a long list. Only goes to show though, if this IS NOT a dream sequence.........all I can say is WTF. You can completely ignore the weird, ugly, gutted feeling of knowing nothing you chose prior to God Kid's rant meant a goddamned thing and the ending is still horrifically bad. It has to be a dream sequence of some sort. There's simply no other logical way.
wanted to quote this so people who missed it got a look. also, point 13 you made got me thinking: at some point in the game (i don't remember when) you have a convo with joker and he apologizes to you. you ask why and he says it's his fault you died at the beginning of me2. if he hadn't stayed aboard shep wouldn't have died. you can tell by the way joker says this that it has been riding on his consience. shepard accepts the apology and says basically "no hard feelings". i complelety forgot about this until you mentioned joker flying away in point 13. joker wouldn't do that, hell, the entire crew wouldnt do that. they'd die trying to save/find me. but what did we get? thwem running away in a mass relay? not buying it for 1 second.
Modifié par noobcannon, 11 mars 2012 - 03:24 .