So this is my opinion.... (My Shepard is a guy, so i use he instead of she.... sorry if this offends...)
IT makes sense. A lot of sense. It is also something that should happen. Could Shepard achieve a grand victory without overcoming the Reapers greatest weapon? Sure he could win, but this is a grand space opera, so the idea is to overcome the greatest odds to be the hero of all time.
So even before you compare evidence, at least to me, this is an obvious (albeit devious) way to close the
game without closing it.
Did I drink the Kool-aid? Its more like i have been sniffing it to see if there is anything wrong with it
before I drink it....
That sniffing has lead me to multiple articles (and an 800+ page post) comparing what happens and has given me questions to ask....
1. Why assume that the Kid is part of the Reapers? That seems like a make or break posit for IT. Could the
Kid be an EDI-esq AI? Could the Kid be an actual life energy life form that predated the Reapers?
2. The appearance of the 3rd option, when all we have had up till that point was 2, gave me pause. Why offer the harmony option at all? Murder your friends or don't..... or make life happy till the end of time. It just seems weird that the option exists. People have equated the choice to Sarren, but why omit his image after TIM and Anderson? Wasn't Sarren favoring becoming what the Reapers wanted? The Kid made the option of creating new DNA not just altering right?
3. Isn't the difference between the Breath Ending and Not Breath ending the same as Dying or Not Dying in
ME2? The Story ends for the dead Shepard (Blue and Green) and it continues for the living Shepard (Red). Could something as simple as that be true? And if IT is true doesn't that mean that Bioware is telling us how to play the game?
4. Large one for me.... Can Indoctrination be permanently broken? Resisted yes (Sarren offing
himself and Benezia giving information), but completely fighting it off?
My attempts at counter explanations:
1. Radio: In a war zone things can be over looked. Hyperbole is also common place (“they're all gone”).
With all the destruction going on it would be possible to miss Shep and Anderson reaching the beam. Hackett (my favorite name in the game) radioing Shepard is not abnormal either. It would be like Master Control trying to radio a space shuttle that they lost contact with. “Shepard. Commander!” especially with the exclamation point sounds more desperate to believe that he is there rather than knowing that he is there.
2. The gun: I thought the ammo was left out intentionally to make the seen more cinematic. Not needed to pay attention to game mechanics give you more freedom to pay attention to the beauty of the story.
3 Anderson Dialogue: Anderson really could be in a different spot, a lot of beam tech has discrepancies in
landing areas. So talking to Shep about surrounding would not be that uncommon. The configuration of the citadel could be changing in response to being set up for its catalyst purpose. (“the place is shifting”)
4. TIM: Controlling Shepard is not that much of a stretch, with all the tech that Shepard has in him. Just
because TIM didn't want to control Shepard's mind, doesn't mean that he wouldn't need some kind of fail safe if Shepard pointed a gun at his face. “Look at the power THEY wield” is a statement that is open to interpretation. In IT it means that he is the Reapers pushing Shepard, outside of IT it is just TIM expressing his awe of the power that the Reapers (and now he himself) wields. Talking about the crucible as if he knows what it can do is would not be unusual for a man who's entire life had been based around control. His statement is just self-reinforcement rather than fact. Depending on the products of the research, his appearance might not be that strange.
5. The Wound (I personally did not notice this until I read about it): Shepard was grazed by a Reaper
blast. A blast that in my opinion should have killed him (like it did so many times on the Quarian planet). If Shepard did not have any bleeding wounds, then something would be up. As a Devil's Advocate, ill call this a coincidence.
6. Position in the Citadel: We don't know where Shepard is. He might be in the little tower, be might not be. That is all I have to say on that one till I can find an uninterrupted play through to pause and study.
The Kid and the Choices seem like the key to this whole puzzle. Way too much can be interpreted from what transpires between “Wake up” and the actual selection. Things the kid says depends on what the Kid is.
The choices are also a big point of discussion. Good and Evil are harder pressed in this game then they
were in the past. The color switch could just be a relaxing of Right (Paragon) and Wrong (Renegade) and changed to optimal (Blue) and not optimal (Red) with the addition of Untested (Green or whatever shade
it is). Could the switch of colors be based on the moral values of the Kid?
Also a pet peeve of mine, Why assume that “because the Bad Man does it” it must be bad and “because
the Good Man Does it” it must be good?
As a final question.....
If not IT, then what? Other than just saying its a bad ending, without IT what would the ending have accomplished?
What ever the case this is a game who's journey is far from over. 800+ pages and another 1000+ topics all over the internet are a testament to that. Maybe in the end the final choice for this trilogy is “What do you believe?”
Modifié par beank, 23 mars 2012 - 04:03 .