no after sbout 30mins to 1hour and a half it says crucible destroyed try playing agian and do that.Ukomba wrote...
Denvian wrote...
Ukomba wrote...
Anyone else have the crucible destroyed game over message?
Uh no... can that happen?
You can sit there forever if you want, but if you start down a path then try to turn back the Crucible gets destroyed.
Was the ending a hallucination? - Indoctrination Theory
#20676
Posté 23 mars 2012 - 05:02
#20677
Posté 23 mars 2012 - 05:02
beank wrote...
Denvian wrote...
Oy vey! so much reading to be informed... it makes my back hurt
I know what you mean.... I have about 10 Youtube videos, 4 articles, and 2 other forums of information im trying absorb....
Im also only on pg20 of this topic....
Yeah much easier just to be like, "all you IDT crazies are crazy!! I ain't reading all that!"
#20678
Posté 23 mars 2012 - 05:03
nighthawk132651 wrote...
no after sbout 30mins to 1hour and a half it says crucible destroyed try playing agian and do that.Ukomba wrote...
Denvian wrote...
Ukomba wrote...
Anyone else have the crucible destroyed game over message?
Uh no... can that happen?
You can sit there forever if you want, but if you start down a path then try to turn back the Crucible gets destroyed.
I think i'll pass
#20679
Posté 23 mars 2012 - 05:06
just trying to make a point mabey it depends on your EMS or somthing i rather not play it agian ethierDenvian wrote...
nighthawk132651 wrote...
Ukomba wrote...
Denvian wrote...
Ukomba wrote...
Anyone else have the crucible destroyed game over message?
Uh no... can that happen?
You can sit there forever if you want, but if you start down a path then try to turn back the Crucible gets destroyed.
no after sbout 30mins to 1hour and a half it says crucible destroyed try playing agian and do that.
I think i'll pass
#20680
Posté 23 mars 2012 - 05:07
#20681
Posté 23 mars 2012 - 05:11
kotaku.com/5895616/mass-effect-3s-musical-secret
I think subliminal messaging in something as simple as music (considering this composer isn't even the original composer he found it important to do it) means that Bioware could EASILY have tried to do it in other ways too because it's clearly important to them, thus this article may in a weird way add weight to the IDT.
Someone said that depending on the three choices the music changed? Not sure if that's true I might have misread it, would be interesting to see though.
In any case no matter what the audio and music in Mass Effect Series is beyong amazing, perhaps ME3 being the best I'm not sure I can decide
Modifié par greywardencommander, 23 mars 2012 - 05:18 .
#20682
Posté 23 mars 2012 - 05:13
greywardencommander wrote...
Denvian wrote...
greywardencommander wrote...
Denvian wrote...
aslivewire wrote...
I'm not really sure which side of the argument the 1m1 shot is supposed to support? Because it seems that all it does is point out those structures would be found where they were found...?
Unless I'm missing where that me1 shot is from.
It is not from the citadel. It is from a human structure in Mass Effect 1
yes but you see it again in the end area
Do you mean the end area of Mass effect 1 or 3?
Mass Effect 3, I'm pretty sure you see it in the cutscene of starchild I have an xbox though so can't post screenshot
It's there on the path leading up to the console as well, before opening the arms.
Alsot there are massive holes in that PAth over the casm you can simply walk across like it's solid. Shot at it to see if there might be glass, but the shot goes clean through.
#20683
Posté 23 mars 2012 - 05:30
Ukomba wrote...
greywardencommander wrote...
Denvian wrote...
greywardencommander wrote...
Denvian wrote...
aslivewire wrote...
I'm not really sure which side of the argument the 1m1 shot is supposed to support? Because it seems that all it does is point out those structures would be found where they were found...?
Unless I'm missing where that me1 shot is from.
It is not from the citadel. It is from a human structure in Mass Effect 1
yes but you see it again in the end area
Do you mean the end area of Mass effect 1 or 3?
Mass Effect 3, I'm pretty sure you see it in the cutscene of starchild I have an xbox though so can't post screenshot
It's there on the path leading up to the console as well, before opening the arms.
Alsot there are massive holes in that PAth over the casm you can simply walk across like it's solid. Shot at it to see if there might be glass, but the shot goes clean through.
second point may be deliberate to prove it's not real but it happens in games so I'm prepared to bet it's just a visual glitch nothing more unfortunately
#20684
Posté 23 mars 2012 - 05:37
I just wanted to point out that you are inside the citadel (around presidium tower I believe) in this sequence, while in ME3, you are outside the citadel, basically under the presidium tower.
Look at the cinematic where Crucible and Citadel dock, you are basically between those.
The kid says you are the first organic ever to be there, therefore it is not possible to have the 1m1 imprints there.
Modifié par SirLugash, 23 mars 2012 - 05:38 .
#20685
Posté 23 mars 2012 - 05:42
SirLugash wrote...
IIRC the screenshot with the 1m1 printing is from the very end of ME1, where you are going to fight Sovereign, right ?
I just wanted to point out that you are inside the citadel (around presidium tower I believe) in this sequence, while in ME3, you are outside the citadel, basically under the presidium tower.
Look at the cinematic where Crucible and Citadel dock, you are basically between those.
The kid says you are the first organic ever to be there, therefore it is not possible to have the 1m1 imprints there.
Inside the Presidium Tower = possible because Humanity are based there on the Citadel
Where the Citadel and Crucible dock = impossible based on being first organic
That's what you're getting at right? Anyway not sure if it is on the Citadel but just thought I'd throw that out in any case.
On another note I thought the music subliminal message thing was interesting did noone else
#20686
Posté 23 mars 2012 - 06:00
greywardencommander wrote...
SirLugash wrote...
IIRC the screenshot with the 1m1 printing is from the very end of ME1, where you are going to fight Sovereign, right ?
I just wanted to point out that you are inside the citadel (around presidium tower I believe) in this sequence, while in ME3, you are outside the citadel, basically under the presidium tower.
Look at the cinematic where Crucible and Citadel dock, you are basically between those.
The kid says you are the first organic ever to be there, therefore it is not possible to have the 1m1 imprints there.
Inside the Presidium Tower = possible because Humanity are based there on the Citadel
Where the Citadel and Crucible dock = impossible based on being first organic
That's what you're getting at right? Anyway not sure if it is on the Citadel but just thought I'd throw that out in any case.
On another note I thought the music subliminal message thing was interesting did noone elsemust be the psychologist in me again lol
I thought it was from the colony that got invaded by geth... I do not remember seeing it on the presidium but I could be wrong
Modifié par Denvian, 23 mars 2012 - 06:00 .
#20687
Posté 23 mars 2012 - 06:09
ZerebusPrime wrote...
Rhyth wrote...
http://i214.photobuc...x/0688283a.jpg
So the 1M1 was in Mass Effect 1?
What the crap is 1M1 doing on an ancient alien super structure? Is this really from ME1? cuz I don't feel like going through it again just to find out.
#20688
Posté 23 mars 2012 - 06:31
#20689
Posté 23 mars 2012 - 06:34
a.m.p wrote...
First of all, you people who dug all this up are amazing. I never
believed the IT was planned, but I really think that’s the best way out
of the current mess.
So the community has been coming up with
ideas how to build an ending from the indoctrination theory. I am a bit
late to the party, but thought I might contribute. Had a bigger post
with different options, will post just the IT-relevant stuff here.
Let’s
say the Crucible is a simple off switch that disables all reapers
everywhere and blows up relays as a side effect. TIM was on the citadel
but the reapers killed him as soon as he delivered the citadel to them,
so we don’t have to deal with him anymore. (that is a personal
preference because tim annoys me to no end since me2, I can’t come up
with any good ideas on how to deal with him either than just shoot him
on sight). Anderson and a few generic soldiers follow you onto the
citadel in every option and heroically die there, holding back
opposition so you and your team can get to the crucible control panel.
Three options result in:
1. Destroy
– you wake up in London, in control of yourself, wounded but still
capable to fight. Harbinger flew away, because the Normandy and a bunch
of ships attacked it. Now it’s about to come back on your head again.
Your squad joins you, also burned and wounded. Then you move onto the
citadel where you fight through more opposition. But since all you
previously saw was a hallucination you are not sure about the whole
blowing up relays thing. You share your doubts with squadmates who
provide a reasonable assessment just how bad that would be for the
galaxy. You get to the crucible, find out it will indeed blow up relays.
You choose whether to do it or not.
2. Synthesis
– you wake up partially indoctrinated, tim-eyes and all, but still in
control. You have to persuade your squadmates to even follow you.
Shortly before the very end, at the console, that just the three of you
reached, a cutscene starts where you are about to shoot one of your
squadmates in the back. Paragon interrupt to instead shoot yourself. If
you don’t take it, the other teammate (never a LI) shoots you instead.
Team finishes the job depending on what you did with the collector base.
If you blew it up, they blow reapers up. If you kept it, they don’t.
3. Control.
You wake up and you are indoctrinated. Same as synthesis, you persuade
the team to trust you, enter the citadel, fight your way to the control
room, but it’s easy, because the reaper forces are actually giving you
way. Before the console you shoot everyone in a cutscene. You don’t get
the interrupt to stop it. You watch them die and that shakes you out of
it for a moment. You approach the console and choose whether to push the
button or not. Then indoctrination sets back in, and you have to do
another interrupt to shoot yourself. If don’t, you sabotage the crucible
and outcome depends on EMS.
Cue either a red explosion or a space battle, outcome of which depends on EMS
Loving this.
If you/squaddies use the crucible to destroy the Reapers and therefore the relays, congrats, you win! Kind of! You blew up all galactic travel and trade and everything, but dammit them Reapers sure ain't coming back.
If you choose not to utilize the crucible to destroy 'em, and instead let your combined fleets duke it out, your EMS determines whether you win or lose, and how badly beat up your fleets are afterward. Cue widespread "holy quad, we did it!" euphoric feelings. More importantly, cue galactic repopulation-celebration.
Blue babies, Mr. Rico. Zillions of 'em. :innocent:
...And widespread gene therapy to make for terro-turians and terro-quarians too, 'cause a house on Rannoch is great, but a house filled with silver-eyed babies is even better! Muahahaha!
InnerTurmoil wrote...
I don't know is this is a big deal or not, but I ran into something interesting while playing the ending. I was interested in the idea of the trees and/or shrubs that appear after the beam knocks shepard of her feet. I thought that I would be able to get more definitive pictures if I were able to use flycam, so I looked up how to modify the coalesced folder. I copied and pasted the needed lines into the bindings part of the sfx area. After alot of copy and pasting, I decided that I didn't need to use flycam for the dream sequences, so I did not add the needed key bindings. After loading up the ending run towards the beam, I freecam flew to the base of the beam and took a picture of the path infront of the beam, then proceeded down the path. Once shepard got back on her feet I realized quickly that though there may not be any new trees, there were obviously new shrubs where they could not be before. I decided that I would take a picture from freecam anyway, to make the comparison easier. When I tried, the commands would not work. I thought this was odd at first, but I remembered that I had not binded the freecam to the sfxgamemodedreamsequence.
tl;dr The sequence at the end is using the part of the game designed for dream sequences.
Could this just be for ease of programming the ending... possibly.
Has this been brought up before... probably.
I just thought that I would try to contribute in some way, since I had been stalking this thread for days...
This is hot. Like wood-inspiring. Why use the dreamsequence worldspace if Shep's not dreaming? Unless that's really the only thing they could come up with code-wise to control how quickly you run and the whole infiniteammosuperpew pistol thing. Really? That's the only thing you could come up with?
Poor Marauder Shields; he just never saw it coming.
Dwailing wrote:
It would be cool if they did though.
<3
#20690
Posté 23 mars 2012 - 06:36
This is potentially a long shot or even just a coincidence, hell I might even be wrong about all of it but just let me go through it a sec (in as simple a way as I can)
1m1 is also short hand for the formula
1*(M^(-1) for convergence (I believe) in mathematical terms it's the idea of stuff reaching a limit in certain conditions (Shepard's mind maybe)
in logic convergence is the same and is the idea that a series of transformations come to a conclusion in a finite amount of time (the transformations are terminating, the Reapers mind trick? or even Shepard himself dying, the fact you can have mission failure after a finite amount of time suggest maybe it's the former) and that the conclusion reached is independent of the path taken to get to it
what else does it mean:
1: The act of moving toward union or uniformity (control the former, synthesis the latter)
2: A meeting place.
3: The intersection of three electron beams for red, green and blue (three explosion colours) onto a single pixel in a convergence adjustment CRT
You could say that's the case with the current endings and it makes sense, could even be the intention if the endings are the endings (and that's what the whole 'Casey's really analytical and expects people to think the same way' comes from) and 1m1 has always been there to hint that there will always be the same conclusion (though that could easily just be beating the Reapers as the only conclusion)
However 1m1 is mirrored if you look in the control side and on the destroy side it's not mirrored (maybe Shepard's mind warning him that he needs to choose that option 'converge' only one possible outcome)
Also as an afterthought
8m8 is the shorthand for divergence (again I believe so might be wrong) which in simplistic terms is the opposite of divergence
which is defined as
1. to move, lie, or extend in different directions from a common point; branch off (different endings)
2.to differ in opinion, character, form, etc.; deviate. (differ from the opinion of the starchild)
3.Mathematics . (of a sequence, series, etc.) to have no unique limit; to have infinity as a limit (not quite possible but to have a hell of a lot of endings as was promised, they don't have to worry about building it into the next game)
4. to turn aside or deviate, as from a path, practice, or plan (the plan of the reapers and the choices given)
where does 8m8 appear - the normandy as has been noted again and again,
but it is also the last thing you see when Joker gets out...a message maybe?
on another note if you use the same formula >1*(M^(-1) using one month and a day from release (7th April the same day they've got a Pax panel for Mass Effect and Dragon Age)
Probably thinking WAY too much but thought i'd share thoughts based on some stuff I found
DAMN it someone comment on the music suliminal message I thought it was awesome
Modifié par greywardencommander, 23 mars 2012 - 07:07 .
#20691
Posté 23 mars 2012 - 06:49
I don't know is this is a big deal or not, but I ran into something interesting while playing the ending. I was interested in the idea of the trees and/or shrubs that appear after the beam knocks shepard of her feet. I thought that I would be able to get more definitive pictures if I were able to use flycam, so I looked up how to modify the coalesced folder. I copied and pasted the needed lines into the bindings part of the sfx area. After alot of copy and pasting, I decided that I didn't need to use flycam for the dream sequences, so I did not add the needed key bindings. After loading up the ending run towards the beam, I freecam flew to the base of the beam and took a picture of the path infront of the beam, then proceeded down the path. Once shepard got back on her feet I realized quickly that though there may not be any new trees, there were obviously new shrubs where they could not be before. I decided that I would take a picture from freecam anyway, to make the comparison easier. When I tried, the commands would not work. I thought this was odd at first, but I remembered that I had not binded the freecam to the sfxgamemodedreamsequence.
tl;dr The sequence at the end is using the part of the game designed for dream sequences.
Could this just be for ease of programming the ending... possibly.
Has this been brought up before... probably.
I just thought that I would try to contribute in some way, since I had been stalking this thread for days...
----------------------------------------------------------------------------------------------------------------------------------------------------
^^ This is very interesting indeedio.. :happy:
#20692
Posté 23 mars 2012 - 06:51
greywardencommander wrote...
DAMN it someone comment on the music suliminal message I thought it was awesome
I dig that it's there, but I think it was just for 'oh, this will be cool, I wonder if anyone will catch it?' effect more than trying to mess with you for any particularly good reason.
#20693
Posté 23 mars 2012 - 06:57
#20694
Posté 23 mars 2012 - 07:00
Rath111 wrote...
http://games.yahoo.c...-194431568.html
Anyone else see this?
That's nothing more than reading into Ray's statement, nothing new and definitely doesn't mean they're 'changing the endings'
#20695
Posté 23 mars 2012 - 07:01
#20696
Posté 23 mars 2012 - 07:11
Rath111 wrote...
http://games.yahoo.c...-194431568.html
Anyone else see this?
Yeah people have used this both that IT is false and then there are also people who used it as evidence that IT is true.
Funny how that works
Modifié par Denvian, 23 mars 2012 - 07:11 .
#20697
Posté 23 mars 2012 - 07:15
Ukomba wrote...
It's there on the path leading up to the console as well, before opening the arms.
Alsot there are massive holes in that PAth over the casm you can simply walk across like it's solid. Shot at it to see if there might be glass, but the shot goes clean through.
If it helps, here are screens of both ME1's 1M1 on the HUMAN area (not citadel) and ME3's Walk to the Control Panel:
ME1

ME3

Just for clarification for those who are still confused!
EDIT: Sorry guys but it looks a lot like the citadel in that ME1 screen. Anyone know EXACTLY where this shot was taken?
Modifié par LadyVakarian, 23 mars 2012 - 07:17 .
#20698
Posté 23 mars 2012 - 07:15
greywardencommander wrote...
I'm following Chris Velasco (Mass Effect 3 Composer) and Rob Blade (Audio Lead of Series) on Twitter and just noticed he tweeted about this 'easter egg' in Mass Effect 3 and congratulations to Kotaku for finding it. It's to do with the Normandy (have a read of it all it's very good and underlines just how good the music is) and how despite the music in the war room the underlying music is the exact same as ME1 once in ME2 when you're united with Virmire survivor and at other 'key' points during ME3. It's that 'we've completed the mission well done' music basically. Why, because we've been conditioned to it. It's comforting it's 'home' to us.
kotaku.com/5895616/mass-effect-3s-musical-secret
I think subliminal messaging in something as simple as music (considering this composer isn't even the original composer he found it important to do it) means that Bioware could EASILY have tried to do it in other ways too because it's clearly important to them, thus this article may in a weird way add weight to the IDT.
Someone said that depending on the three choices the music changed? Not sure if that's true I might have misread it, would be interesting to see though.
In any case no matter what the audio and music in Mass Effect Series is beyong amazing, perhaps ME3 being the best I'm not sure I can decide
I also noticed something interesting involving the background music a few days ago. The background music/noise the game plays after you get hit by Harbinger's laser is almost the same as the background music/noise it plays in the last dream sequence. Just louder.
#20699
Posté 23 mars 2012 - 07:16
#20700
Posté 23 mars 2012 - 07:20
greywardencommander wrote...
1m1 only appears to be on Human stuff or where humans are but also appears in that last scene on the way to TIM and Anderson as well as in the cutscene with Starchild
This is potentially a long shot or even just a coincidence, hell I might even be wrong about all of it but just let me go through it a sec (in as simple a way as I can)
1m1 is also short hand for the formula
1*(M^(-1) for convergence (I believe) in mathematical terms it's the idea of stuff reaching a limit in certain conditions (Shepard's mind maybe)
in logic convergence is the same and is the idea that a series of transformations come to a conclusion in a finite amount of time (the transformations are terminating, the Reapers mind trick? or even Shepard himself dying, the fact you can have mission failure after a finite amount of time suggest maybe it's the former) and that the conclusion reached is independent of the path taken to get to it
what else does it mean:
1: The act of moving toward union or uniformity (control the former, synthesis the latter)
2: A meeting place.
3: The intersection of three electron beams for red, green and blue (three explosion colours) onto a single pixel in a convergence adjustment CRT
You could say that's the case with the current endings and it makes sense, could even be the intention if the endings are the endings (and that's what the whole 'Casey's really analytical and expects people to think the same way' comes from) and 1m1 has always been there to hint that there will always be the same conclusion (though that could easily just be beating the Reapers as the only conclusion)
However 1m1 is mirrored if you look in the control side and on the destroy side it's not mirrored (maybe Shepard's mind warning him that he needs to choose that option 'converge' only one possible outcome)
Also as an afterthought
8m8 is the shorthand for divergence (again I believe so might be wrong) which in simplistic terms is the opposite of divergence
which is defined as
1. to move, lie, or extend in different directions from a common point; branch off (different endings)
2.to differ in opinion, character, form, etc.; deviate. (differ from the opinion of the starchild)
3.Mathematics . (of a sequence, series, etc.) to have no unique limit; to have infinity as a limit (not quite possible but to have a hell of a lot of endings as was promised, they don't have to worry about building it into the next game)
4. to turn aside or deviate, as from a path, practice, or plan (the plan of the reapers and the choices given)
where does 8m8 appear - the normandy as has been noted again and again,
but it is also the last thing you see when Joker gets out...a message maybe?
on another note if you use the same formula >1*(M^(-1) using one month and a day from release (7th April the same day they've got a Pax panel for Mass Effect and Dragon Age)
Probably thinking WAY too much but thought i'd share thoughts based on some stuff I found
DAMN it someone comment on the music suliminal message I thought it was awesome
I wouldn't say it's thinking too much, mostly because of how Bioware handled hints for ME3's announcment trailer some time ago. I remember them releasing certain codes only smart phones could scan and translate into what turned out to be elements (Ferrous if i remember right) and SIS website, an image of the sniper we later learn is Coats, and some other stuff that somehow all added up to "Reapers are attacking Earth, ME3 announcment trailer incoming!"
You've got some good ideas here, thanks for givin' us something to think about.
Modifié par gunslinger_ruiz, 23 mars 2012 - 07:23 .




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