As soon as Shep makes his mind (whatever decision he takes) he stops to be weak and bleeding and starts to run like hell
Was the ending a hallucination? - Indoctrination Theory
#20701
Posté 23 mars 2012 - 07:23
As soon as Shep makes his mind (whatever decision he takes) he stops to be weak and bleeding and starts to run like hell
#20702
Posté 23 mars 2012 - 07:29
CLB17 wrote...
greywardencommander wrote...
I'm following Chris Velasco (Mass Effect 3 Composer) and Rob Blade (Audio Lead of Series) on Twitter and just noticed he tweeted about this 'easter egg' in Mass Effect 3 and congratulations to Kotaku for finding it. It's to do with the Normandy (have a read of it all it's very good and underlines just how good the music is) and how despite the music in the war room the underlying music is the exact same as ME1 once in ME2 when you're united with Virmire survivor and at other 'key' points during ME3. It's that 'we've completed the mission well done' music basically. Why, because we've been conditioned to it. It's comforting it's 'home' to us.
kotaku.com/5895616/mass-effect-3s-musical-secret
I think subliminal messaging in something as simple as music (considering this composer isn't even the original composer he found it important to do it) means that Bioware could EASILY have tried to do it in other ways too because it's clearly important to them, thus this article may in a weird way add weight to the IDT.
Someone said that depending on the three choices the music changed? Not sure if that's true I might have misread it, would be interesting to see though.
In any case no matter what the audio and music in Mass Effect Series is beyong amazing, perhaps ME3 being the best I'm not sure I can decide
I also noticed something interesting involving the background music a few days ago. The background music/noise the game plays after you get hit by Harbinger's laser is almost the same as the background music/noise it plays in the last dream sequence. Just louder.
that and the fact it's the same environment re. dreams on way to beam, that's compelling itself
#20703
Posté 23 mars 2012 - 07:40
a.m.p wrote...
First of all, you people who dug all this up are amazing. I never believed the IT was planned, but I really think that’s the best way out of the current mess.
So the community has been coming up with ideas how to build an ending from the indoctrination theory. I am a bit late to the party, but thought I might contribute. Had a bigger post with different options, will post just the IT-relevant stuff here.
Let’s say the Crucible is a simple off switch that disables all reapers everywhere and blows up relays as a side effect. TIM was on the citadel but the reapers killed him as soon as he delivered the citadel to them, so we don’t have to deal with him anymore. (that is a personal preference because tim annoys me to no end since me2, I can’t come up with any good ideas on how to deal with him either than just shoot him on sight). Anderson and a few generic soldiers follow you onto the citadel in every option and heroically die there, holding back opposition so you and your team can get to the crucible control panel.
Three options result in:
1. Destroy – you wake up in London, in control of yourself, wounded but still capable to fight. Harbinger flew away, because the Normandy and a bunch of ships attacked it. Now it’s about to come back on your head again. Your squad joins you, also burned and wounded. Then you move onto the citadel where you fight through more opposition. But since all you previously saw was a hallucination you are not sure about the whole blowing up relays thing. You share your doubts with squadmates who provide a reasonable assessment just how bad that would be for the galaxy. You get to the crucible, find out it will indeed blow up relays. You choose whether to do it or not.
2. Synthesis – you wake up partially indoctrinated, tim-eyes and all, but still in control. You have to persuade your squadmates to even follow you. Shortly before the very end, at the console, that just the three of you reached, a cutscene starts where you are about to shoot one of your squadmates in the back. Paragon interrupt to instead shoot yourself. If you don’t take it, the other teammate (never a LI) shoots you instead. Team finishes the job depending on what you did with the collector base. If you blew it up, they blow reapers up. If you kept it, they don’t.
3. Control. You wake up and you are indoctrinated. Same as synthesis, you persuade the team to trust you, enter the citadel, fight your way to the control room, but it’s easy, because the reaper forces are actually giving you way. Before the console you shoot everyone in a cutscene. You don’t get the interrupt to stop it. You watch them die and that shakes you out of it for a moment. You approach the console and choose whether to push the button or not. Then indoctrination sets back in, and you have to do another interrupt to shoot yourself. If don’t, you sabotage the crucible and outcome depends on EMS.
Cue either a red explosion or a space battle, outcome of which depends on EMS
I love you. Also, first post on the forums
Masterprtzl reporting in. Holding the line!
#20704
Posté 23 mars 2012 - 07:43
#20705
Posté 23 mars 2012 - 07:44
#20706
Posté 23 mars 2012 - 07:44
Only Indoctrination Theory allows me to view Garrus in the ending as not being a selfish jerk who apparently wasnt actually my friend
Continuing to hold the line, because Garrus is my friend, dammit.
Modifié par byne, 23 mars 2012 - 07:44 .
#20707
Posté 23 mars 2012 - 07:47
I voted "Indoctrination – At Beam (Shepard wakes up, Harbinger looms over him, dialog ensues. Reinforcements arrive and distract Harbinger so the squad can go deploy the crucible. Anderson still alive. TIM?)", I really don't need a final boss, and don't need Anderson alive (but as said on the poll it says they're the "best case scenario" outcomes) so, vote if you want.
Modifié par Erethrian, 23 mars 2012 - 07:47 .
#20708
Posté 23 mars 2012 - 07:47
masterprtzl wrote...
a.m.p wrote...
First of all, you people who dug all this up are amazing. I never believed the IT was planned, but I really think that’s the best way out of the current mess.
So the community has been coming up with ideas how to build an ending from the indoctrination theory. I am a bit late to the party, but thought I might contribute. Had a bigger post with different options, will post just the IT-relevant stuff here.
Let’s say the Crucible is a simple off switch that disables all reapers everywhere and blows up relays as a side effect. TIM was on the citadel but the reapers killed him as soon as he delivered the citadel to them, so we don’t have to deal with him anymore. (that is a personal preference because tim annoys me to no end since me2, I can’t come up with any good ideas on how to deal with him either than just shoot him on sight). Anderson and a few generic soldiers follow you onto the citadel in every option and heroically die there, holding back opposition so you and your team can get to the crucible control panel.
Three options result in:
1. Destroy – you wake up in London, in control of yourself, wounded but still capable to fight. Harbinger flew away, because the Normandy and a bunch of ships attacked it. Now it’s about to come back on your head again. Your squad joins you, also burned and wounded. Then you move onto the citadel where you fight through more opposition. But since all you previously saw was a hallucination you are not sure about the whole blowing up relays thing. You share your doubts with squadmates who provide a reasonable assessment just how bad that would be for the galaxy. You get to the crucible, find out it will indeed blow up relays. You choose whether to do it or not.
2. Synthesis – you wake up partially indoctrinated, tim-eyes and all, but still in control. You have to persuade your squadmates to even follow you. Shortly before the very end, at the console, that just the three of you reached, a cutscene starts where you are about to shoot one of your squadmates in the back. Paragon interrupt to instead shoot yourself. If you don’t take it, the other teammate (never a LI) shoots you instead. Team finishes the job depending on what you did with the collector base. If you blew it up, they blow reapers up. If you kept it, they don’t.
3. Control. You wake up and you are indoctrinated. Same as synthesis, you persuade the team to trust you, enter the citadel, fight your way to the control room, but it’s easy, because the reaper forces are actually giving you way. Before the console you shoot everyone in a cutscene. You don’t get the interrupt to stop it. You watch them die and that shakes you out of it for a moment. You approach the console and choose whether to push the button or not. Then indoctrination sets back in, and you have to do another interrupt to shoot yourself. If don’t, you sabotage the crucible and outcome depends on EMS.
Cue either a red explosion or a space battle, outcome of which depends on EMS
I love you. Also, first post on the forumsbeen lurking long.
Masterprtzl reporting in. Holding the line!
Giving them way too much credit , but nice anyway if this did happen.The more I think about , I think the endings will be extended unfortunately.If we get all new endings or something like these ideas above that would be really great.
#20709
Posté 23 mars 2012 - 07:56
Indoctrination Theory IS extending the current endings thus not changing anything see my ideas on how to make it happen (i.e. if you are indoctrinated etc)LOST SPARTANJLC wrote...
masterprtzl wrote...
a.m.p wrote...
First of all, you people who dug all this up are amazing. I never believed the IT was planned, but I really think that’s the best way out of the current mess.
So the community has been coming up with ideas how to build an ending from the indoctrination theory. I am a bit late to the party, but thought I might contribute. Had a bigger post with different options, will post just the IT-relevant stuff here.
Let’s say the Crucible is a simple off switch that disables all reapers everywhere and blows up relays as a side effect. TIM was on the citadel but the reapers killed him as soon as he delivered the citadel to them, so we don’t have to deal with him anymore. (that is a personal preference because tim annoys me to no end since me2, I can’t come up with any good ideas on how to deal with him either than just shoot him on sight). Anderson and a few generic soldiers follow you onto the citadel in every option and heroically die there, holding back opposition so you and your team can get to the crucible control panel.
Three options result in:
1. Destroy – you wake up in London, in control of yourself, wounded but still capable to fight. Harbinger flew away, because the Normandy and a bunch of ships attacked it. Now it’s about to come back on your head again. Your squad joins you, also burned and wounded. Then you move onto the citadel where you fight through more opposition. But since all you previously saw was a hallucination you are not sure about the whole blowing up relays thing. You share your doubts with squadmates who provide a reasonable assessment just how bad that would be for the galaxy. You get to the crucible, find out it will indeed blow up relays. You choose whether to do it or not.
2. Synthesis – you wake up partially indoctrinated, tim-eyes and all, but still in control. You have to persuade your squadmates to even follow you. Shortly before the very end, at the console, that just the three of you reached, a cutscene starts where you are about to shoot one of your squadmates in the back. Paragon interrupt to instead shoot yourself. If you don’t take it, the other teammate (never a LI) shoots you instead. Team finishes the job depending on what you did with the collector base. If you blew it up, they blow reapers up. If you kept it, they don’t.
3. Control. You wake up and you are indoctrinated. Same as synthesis, you persuade the team to trust you, enter the citadel, fight your way to the control room, but it’s easy, because the reaper forces are actually giving you way. Before the console you shoot everyone in a cutscene. You don’t get the interrupt to stop it. You watch them die and that shakes you out of it for a moment. You approach the console and choose whether to push the button or not. Then indoctrination sets back in, and you have to do another interrupt to shoot yourself. If don’t, you sabotage the crucible and outcome depends on EMS.
Cue either a red explosion or a space battle, outcome of which depends on EMS
I love you. Also, first post on the forumsbeen lurking long.
Masterprtzl reporting in. Holding the line!
Giving them way too much credit , but nice anyway if this did happen.The more I think about , I think the endings will be extended unfortunately.If we get all new endings or something like these ideas above that would be really great.
http://social.biowar...ndex/10350970/2
if not intended it's a massive get out of jail free card imo, they wouldn't have to retcon the endings, could make all your decisions matter (especially the colour choice) and give a wide variety of different endings
Modifié par greywardencommander, 23 mars 2012 - 08:01 .
#20710
Posté 23 mars 2012 - 08:11
#20711
Posté 23 mars 2012 - 08:16
The only other time I can think of that white circle light appears is during Shepard's nightmares...
#20712
Posté 23 mars 2012 - 08:18
he says that because the atmosphere is thinner. That's pretty much it. Thin atmosphere = less oxygen, makes breathing harder.FellishBeast wrote...
On my second playthrough and during the Palaven mission, Shepard says something along the lines of "James, is that you breathing so heavily?" And he says "Yeah, the atmosphere is thinner (I think he said thinner) than I'm used to." Sorry, I can't remember word for word, but I think you get the idea. Just wondering if there's any significance to that, since you are forced to have him during that exact moment for that mission, so you'll always hear this. He's the one that mentioned the "humming," too. I'm reaching here, but it just struck me as an odd thing to say.
I hope and pray this theory is right.
#20713
Posté 23 mars 2012 - 08:19
Bill Casey wrote...
Has anyone pointed out the white circle light that appears after you get hit by the beam, and again while you are lifted up to the star child?
The only other time I can think of that white circle light appears is during Shepard's nightmares...
Yep, it's quite strange, also, Shepard doesn't even touch the console, but suddenly a circle of light appears and "voilà" you're with the child. Good points.
#20714
Posté 23 mars 2012 - 08:19
LadyVakarian wrote...
Ukomba wrote...
It's there on the path leading up to the console as well, before opening the arms.
Alsot there are massive holes in that PAth over the casm you can simply walk across like it's solid. Shot at it to see if there might be glass, but the shot goes clean through.
If it helps, here are screens of both ME1's 1M1 on the HUMAN area (not citadel) and ME3's Walk to the Control Panel:
ME1
http://i214.photobuc...ux/0688283a.jpg
ME3
Just for clarification for those who are still confused!![]()
EDIT: Sorry guys but it looks a lot like the citadel in that ME1 screen. Anyone know EXACTLY where this shot was taken?
The screenshot of the 1M1 in Mass Effect 1 was taken on the last level. The Battle of the Citadel... if you look in the screenshot you can see Sovereign's leg. I know because I took the awful screenshot :<
The 1M1 pertains solely to the citadel.
Modifié par Rhyth, 23 mars 2012 - 08:22 .
#20715
Posté 23 mars 2012 - 08:19
#20716
Posté 23 mars 2012 - 08:20
XXIceColdXX wrote...
Just saw a deleted cut scene where harbingers beam kills your 2 squad mates (liara and garrus in the scene).Maybe they deleted this scene as seeing them die before the indoctrination would have made the indoctrination theory too obvious, especially when they get out of the Normandy on the new planet alive. Maybe the scene was being saved for when Shepard wakes up.
Even without the deleted scene, you can still see them dead on the ground if your EMS is low enough.
#20717
Posté 23 mars 2012 - 08:23
Bill Casey wrote...
Has anyone pointed out the white circle light that appears after you get hit by the beam, and again while you are lifted up to the star child?
The only other time I can think of that white circle light appears is during Shepard's nightmares...
Now that part did seem like death/near death experience because shepard was no longer bloody only hurt, were before he was bloody.But if you notice in how when he's shooting he goes from barely being able to walk to regular walking.
#20718
Posté 23 mars 2012 - 08:24
#20719
Posté 23 mars 2012 - 08:24
#20720
Posté 23 mars 2012 - 08:24
javik then says: "i can sense fear in you. anxiety and distress. the reapers are winning."
that /could/ be a hint that the reapers are winning the indoctrination. so /maybe/ javik sensed it in shepard.
#20721
Posté 23 mars 2012 - 08:25
I really wish I didn't see that.XXIceColdXX wrote...
Just saw a deleted cut scene where harbingers beam kills your 2 squad mates (liara and garrus in the scene).Maybe they deleted this scene as seeing them die before the indoctrination would have made the indoctrination theory too obvious, especially when they get out of the Normandy on the new planet alive. Maybe the scene was being saved for when Shepard wakes up.
#20722
Posté 23 mars 2012 - 08:25
byne wrote...
XXIceColdXX wrote...
Just saw a deleted cut scene where harbingers beam kills your 2 squad mates (liara and garrus in the scene).Maybe they deleted this scene as seeing them die before the indoctrination would have made the indoctrination theory too obvious, especially when they get out of the Normandy on the new planet alive. Maybe the scene was being saved for when Shepard wakes up.
Even without the deleted scene, you can still see them dead on the ground if your EMS is low enough.
Either their dead (being real) , it's a nightmare/indoctrination or Shep might be having an outer body experience with them being out cold from the blast.Which to me like many have said explains the Shep_alive ending.
Hmmmmmmmmmmmmm!
Modifié par LOST SPARTANJLC, 23 mars 2012 - 08:30 .
#20723
Posté 23 mars 2012 - 08:29
#20724
Posté 23 mars 2012 - 08:32
halbert986 wrote...
something that just dawned on me... When harbinger lands he has yellow eyes. (the smiley face) And yellow eyes are the indoctrination trademark. Correlation? I think so.
What's Harbinger up to this time! , failing at brainwashing Shepard only for the normandy to arrive and blow him away.
#20725
Posté 23 mars 2012 - 08:34
halbert986 wrote...
something that just dawned on me... When harbinger lands he has yellow eyes. (the smiley face) And yellow eyes are the indoctrination trademark. Correlation? I think so.
Harbinger had glowing eyes in the Reaper fleet scene at the end of ME2 as well though.




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