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Was the ending a hallucination? - Indoctrination Theory


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#21151
greywardencommander

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Colintastic wrote...

greywardencommander wrote...

Colintastic wrote...

snip


We say that the end's still to come because they weren't real and all in Shepard's mind, if planned - free (accounted for in game development budget in otherwords your £40 or whatever's already covered it it's only DLC for impact of getting everyone to wonder if it's really the end or not) because it was the biggest marketing ploy of all (no such thing as bad publicity they say, and it certainly drives interest if the 'real endings' are everybit as amazing as the rest of the game) even if not planned it needs to be free or there would be uproar about 'paying for endings'

If it was planned it would also be announced ASAP after addressing (i.e. at PAX and then announced for the following week for example) because it's going to take more than a few weeks to build a satisfactory DLC if they were genuinely planning this whole charade, if it's this will come out in June or something like that = not planned and whatever they have planned has been thrown together based on the unexpected reaction, but may still be awesome if it uses IT as their 'fix' and gives us the variation in endings we want (I for one welcome the idea of a possible Reaper victory for example so this whole we're unhappy because it's not a happy ending is complete rubbish).

It seems a lot of people's issues with IT is they've somehow got this random idea we think the endings are amazing because of the way they are interpreted with IT,

NO the endings are ONLY amazing if 'real endings based on IT are to come' (disregarding idea of dlc and unfinished product on disk stuff, storywise it would be epic, morally it's pretty bankrupt, even if dlc was free it would be 'unfinished on disk' why not re), in fact if done properly if not intended based on IT the endings would still be amazing

If there are no real endings, and the 'clarity' etc is just a big long statement explaining how brilliant and philosophical their ending was and explained the various plotholes etc. and maybe and epilogue explaining what happens to Joker, EDI, Liara etc that would be AWFUL

We want a real ending and a fix just like most people but our's is an 'alteration' not a change that means not changing the endings as they currently stand (they happened because it's an internal battle of the psyche) which thus makes a fix more plausible (deleting or modifiying current 10 min ending just wouldn't look right unless done properly and that's gonna take a long time)


If this was an intended marketing move, how did they keep the secret? On one hand I gotta believe that it is impossible for the same writers who wrote the rest of the game to have come up with the garbage that is the ending if IT was not intended. However, at the same time I gotta wonder how is it that secret was kept when Bioware/EA/Microsoft has bigger gaping holes than the Titanic? People know about Javik more than 6mos before release. There was also the demo with man stuck in wall and the script leak 4mos early. They couldn't keep anything quiet. It seems ridiculous that a secret this big could be kept. 

My only explanation for that is that maybe only Casey and Mac knew about this super secret plan, and everyone else was kept int he dark. But if that were the case then why did Casey come on this forum to defend the artistic integrity of the ending he approved as if he was honestly hurt that no one liked it? Had it been planned for, you would think he would sound less hurt, and maybe not even have said anything. If IT was intended, he would have realized that everyone would have hated the ending. I'd think he wouldn't have said anything until April 6th. 

Only continuing the development paradox, it's not really the holes that IT fills that convince me (I.E. poor writing, logical flaws, outright lies), it's the elements that serve no purpose if IT was not intended. Such as the breathing on Earth scene, or the husk eyes. The subtle evidence is there too, but that "earth breathing scene" is just so completely telling. 

So if IT is intended, and they kept the secret, how do you explain all the other leaks? Were those intentional?

HOW DEEP DOES THIS CONSPIRACY GO? 


Just to point out I say again and again IF (i'm neither sold nor dismissive of idea it was planned I go back and forth regularly, regardless I just believe IT is the right way to fix the problems with the endings regardless and will hold the faith it was planned until otherwise)

As for your other points you mention - the leaks etc might have caused them to re-address the indoctrination angle (they said in the app that a whole thing about indoctrination including a Shepard Reaper etc was in the works and it was gameplay mechanics made it incredibly difficult, doing it this way, i.e. without the gameplay and illusions etc avoids that technical hitch)

Perhaps the leaks made them realise their alternative didn't work so they came back to it to fix the endings (and running out of time because of said gameplay mechanic causing problems) means DLC etc. I know they're hardly the be all and end all but NDA's and even the Hudson & Walters being the only ones who knew until a certain point could hold water IF you believe a) it's possible that only the director/executive producer and lead writer (of the endings, that's pretty much his job after all) make it so only they know for as long as possible to avoid similar leaks (they have to come from somewhere after all re. the previous ones and that doesn't rule out the team unfortunately, it happens). They were determined for the endings to be WOW and they needed to avoid any leaks as long as possible.

If we assume the Weekes post was genuine (I have my doubts) they did a lot of stuff one their own re. the endings and a way to avoid leaks, even inadvertent ones was for them to be the only ones who knew for as long as possible. Casey is a very analytical man he says and sometimes goes away with it and assumes others minds follow the same analytical way, making it possible this idea was his (maybe not the DLC part but the whole plot twist) which brings me to the other point, although I see nothing but PR double speak that didn't do anything that wasn't already said - we take on board all feedback, we're working on content blah blah blah. He might even be genuinely hurt the backlash was as it is because either he felt the subtle hints were more than enough and that if everyone came to that conclusion it would be obvious what was going on...maybe.

Perhaps his idea was that it wouldn't have the same 'wow' factor if you had the scene and then the reveal straight away in game without everyone going away and thinking about it and  realising the subtley and masterstroke maybe. It being the only logical reason 'lots of speculation' etc. It also buys them time to work out the gameplay mechanic of being indoctrinated along simply the lines of dialouge, aesthetics etc, the issue with the idea in the first place was the gameplay mechanic. Introducing indoctrination in gameplay (outside of mechanics) into an audience already knowing that's the case = much easier.

It may also be they're realising the implication in terms of DLC - bugger we thought they'd go with that because it's an awesome plot twist but they don't like DLC even if it's awesome plot device, thus they're thinking about the addressing it marketing wise (if it's free, how do they convince it was already intended as such, and that the endings were always the case, perhaps by a full on reveal at Pax something they hadn't expected) or if originally it was £5 for example, they're wondering if it's worth making it free in the long run, short term loss = long term gain. This is every bit as important as any in game content fix make no mistake.

So there you go, ideas to counter it (i'm not saying anything's the case here just ideas) and I'm perfectly willing to say in the end it was all fan fiction based on hints that were there for an ending to do with indoctrination that ended up getting scrapped and the new one got rushed out and it is a rushed job or that it was some attempt at symbolism (if you have to explain, it's not symbolism) philosophy, new beginnings or whatever just for the sake of it then well I welcome the explanations about why they did it that way as opposed to other stuff etc

I would still argue that IDT and coming round after the harbinger beam = easiest get out of jail free card regardless of intention to have it happen like that, a freebie from the fans because we love the series so much we needed to throw it a lifejacket.

Modifié par greywardencommander, 24 mars 2012 - 01:07 .


#21152
savagejuicebox

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Redbelle wrote...

savagejuicebox wrote...

Asharad Hett wrote...

Joker: So you went into the Geth Consensus? Like virtual reality?
Shepard: Yeah, it was strange, but I made it out ok.
Joker: But did you really?
Shepard: What do you mean?
Joker: Think about it commander, if the Geth see everything as virtual reality, maybe even this is virtual reality, and you just THINK you made it out



well..uh..:?


So Shep's actions no longer have consequences and to find out he jumps Joker......... <cough> or EDI.... no wait that doesn't work either.......


very "Keanu Reeves" of you. haha

#21153
greywardencommander

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Redbelle wrote...

If game companies plan on starting giving us games, then giving us additional content integral to the game in the manner that we think BW may be doing with Mass Effect, can I suggest that they don't.

If I bought a car, only to find out the salesman would then maybe sell me the car keys a week or two later........

Or imagine if Michaelangelo had finished 95% of the Sistine chapel, gotten bored and decided to finish the last parts by throwing paint! Still a great painting but the last touches that weren't put on with the same level of care and dedication mar the piece as a whole


this would be the only time it would work so I can't see 'endings dlc' catching on particularly given the backlash about DLC (day one and ending)

with regards to the game regardless of how (if intended) storyline plot twist akin to an end of a tv episode end etc. It only works with this one because it's over three games, we've woven the story, we've got so deep into the game we've allowed ourselves to see only as Shepard would, perceive only what Shepard does because he is our vessel, if he doesn't see it, we don't see it, if he could see he is being influenced (in the game and particularly in the ending) then Shepard can't be controlled thus the reapers have to keep that illusion) Thus the fans have been indoctrinated when Shepard is because he is our vessel.

I'm not sure Activision, for example, could come out and say buy MW4: Rendezvouz - it's the real ending to our MW4 game.

The only reason the fact it would be accepted when released as DLC is because lets face it, it's better than the fly in the face of the previous 30+ hours in 10 mins (in terms of writing, theme etc) and the fact that if genuinely intended it is a huge plot twist, social experiment transcending the games and into the gamer that has not been done before and could not be done again (with the same effect because people would smell it a mile off), the reason why it works in this case would be because storywise (not ethically or even gameplay wise) it would be pretty memorable, mainly for the right reasons (the wrong reasons being end of game dlc etc) and because it's been done before (to bad reception) it wouldn't be done again in a hurry (hopefully at all)

Modifié par greywardencommander, 24 mars 2012 - 12:56 .


#21154
Cucobr

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Redbelle wrote...

XXIceColdXX wrote...

Redbelle wrote...

pattywagon wrote...

squee365 wrote...

LOST SPARTANJLC wrote...

After seeing the cut deleted cutscene , it's definitely indoctrination at work.The only reason I could think of to hold back that scene is because it would have ruin what they've tried to do.But this also means Bioware sold everyone a game with a false ending.

'



errr... what deleted scene?


What he said! What deleted scene?

p.s.: I do believe the indoctrination theory has a lot of merit, but personally I'm displeased if that is true as it feels like the game is incomplete if this was plan all along. I would rather they delayed the game instead of having a false ending for a while until the real one is released.


Looked at the deleted scene link and..........

Shep tells his squad mates to go/leave before the conduit run......

huh.

Interesting that they cut out a scene taht provided the context for your sqaudmates absence


Then they are fried by harbingers laser.


Well, the beam hit so close that surely their clothes would be in the same state as Sheps, yet 1 of them popped out of Normandy none the worse for wear. Must have had change of clothes and a shower while Joker was flying for his life


what not happened.

#21155
Erloeser

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You know, even if indoctrination theory is true, it doesn't mean that Shepard never made it up to the citadel or that his choices there meant nothing.

For example, everything up until shep goes up the beam might be real, Harbinger might have just left thinking s/he was dead. Once shep gets onto the citadel the reapers/the catalyst might have started ramping up rapid indoctrination as last line of self defense.

How I'd like to think of it:

Maybe up until the point of the "light elevator" Shepard is still conscious, but their mind is starting to be affected by the reapers. You go from this really gruesome scene to it all being bright and pristene. This would be indoctrination starting, and shep's perception being altered.

Once you pass out in front of the control panel with Hacket telling you that you need to activate the crucible is when you're purely hallucinating. Now either it's the reapers/catalyst trying to trick you, or the cataltyst testing you.

Either way if you choose "control the reapers" you lose and in reality you die/become part of a reaper (effectively indoctrinated and harvested).

If you choose symbiosis, this is nonetheless a "true" ending. Maybe the catalyst allows you to merge, maybe the reapers decide to allow this to happen. Maybe it was their plan all along.

More interestingly if you choose to destroy the reapers:

1) if it's a defense mechanism, you hit the panel in the real world (where you're sitting with a dead Anderson) and potentially make it back down the beam to Earth.

2) If it's the catalyst just testing you, then it allows the reapers to be destroyed, and as a reward for passing the test teleports you back down to Earth, saving your life. (I have no idea why people assume that in the "secret" destroy ending, Shepard would have had to fall through the atmosphere to end up back in London, there's a freaking teleport beam right there).

It's thinking about things like this that make me feel that the way they ended this was actually a pretty decent ending. Lots of room for interpretation.

#21156
IronSabbath88

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Don't stop believing.

Not until BioWare makes an official statement.

#21157
greywardencommander

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IronSabbath88 wrote...

Don't stop believing.

Not until BioWare makes an official statement.


dooooooooooooonnnnnnnnnnnnn't stop believinnnnnnng, hold on to that feeeelllliiiiinnnnggg, shadddoooowwwssss, ghhhhhooooossst ppppeeeooopppleeeeee oooooooooooooooooooooooooooooooohhhhhhhhhhhhhhhhhhhhhhhh

Edit: sorry bit carried away, that was supposed to be Journey but referencing shadows and ghost people instead of streetlights and people...

Modifié par greywardencommander, 24 mars 2012 - 01:22 .


#21158
Rob Psyence

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MajorKellyRisner wrote...

 The Indoctrination Theory, in the basic sense, is a load of bull. 

Heres my main concern on this Theory.

If Shepard is supposed to be "indoctrinated", how is it that Liara, Tali, and Garrus, along with many others that have spent time along with the Reapers, aren't hearing whispers or indoctrinated?

Since niether of Shepards squadmates and people that he/she has started hearing whispers and have gone insane, then it is clear that Shepard is not suffering the effects of Indoctrination.



I can kill this with one simple argument. Why is shepard spearheading the fight? And in addition to that why would the indoctorinated Illusive Man pour so many assets into bringing Shepard back from death, why not bring back Kaiden/Ashley in ME2?

Oh that's right, because Shepard is special and has natural influence on people, not to mention he IS the main character and is the player.

PS: Saren was once a spectre too and would qualify as an ally but he was indoctorinated too after *gasp* coming into direct contact with a reaper artifact..

Modifié par Rob Psyence, 24 mars 2012 - 01:25 .


#21159
Denvian

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Redbelle wrote...

MajorKellyRisner wrote...

 The Indoctrination Theory, in the basic sense, is a load of bull. 

Heres my main concern on this Theory.

If Shepard is supposed to be "indoctrinated", how is it that Liara, Tali, and Garrus, along with many others that have spent time along with the Reapers, aren't hearing whispers or indoctrinated?

Since niether of Shepards squadmates and people that he/she has started hearing whispers and have gone insane, then it is clear that Shepard is not suffering the effects of Indoctrination.



Good points. The other squad members, especially Garrus and Tali who have always been in the team should be hearing something. Though I'd point out that the game takes place from commander Shepard POV and if he's never mentioned headaches or voices I wonder why the other would.

Just for a chuckle becuase I dount it's relevant but you never know, Liara did complain of dizzyness in ME1 after she joined her mind with Sheps. Always put it down to the mind meld but now........


They did not come into contact with the artifact during the arrival DLC.

There are lots of reasons really.  How about Shepard is the one that came into contact with the original Beacon or talked to Harby directly on serveral occations...

Modifié par Denvian, 24 mars 2012 - 01:26 .


#21160
comrade gando

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The only reason the fact it would be accepted when released as DLC is because lets face it, it's better than the fly in the face of the previous 30+ hours in 10 mins (in terms of writing, theme etc) and the fact that if genuinely intended it is a huge plot twist, social experiment transcending the games and into the gamer that has not been done before and could not be done again (with the same effect because people would smell it a mile off), the reason why it works in this case would be because storywise (not ethically or even gameplay wise) it would be pretty memorable, mainly for the right reasons (the wrong reasons being end of game dlc etc) and because it's been done before (to bad reception) it wouldn't be done again in a hurry (hopefully at all)


Very well put, indeed if this "ending" was intentional, this would be the first time this type of meta gaming would have been done.

#21161
savagejuicebox

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DuskRose wrote...

MajorKellyRisner wrote...

 The Indoctrination Theory, in the basic sense, is a load of bull. 

Heres my main concern on this Theory.

If Shepard is supposed to be "indoctrinated", how is it that Liara, Tali, and Garrus, along with many others that have spent time along with the Reapers, aren't hearing whispers or indoctrinated?

Since niether of Shepards squadmates and people that he/she has started hearing whispers and have gone insane, then it is clear that Shepard is not suffering the effects of Indoctrination.



Object Rho


Boom, toasted! I was about to say that.

#21162
mitch shepard for ash

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what determines which members of your crew appear at the end with joker coz i romanced ashley through all games and took ashley and garrus for the final mission and at the end ashley and javik came out the ship

#21163
greywardencommander

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Denvian wrote...

Redbelle wrote...

MajorKellyRisner wrote...

 The Indoctrination Theory, in the basic sense, is a load of bull. 

Heres my main concern on this Theory.

If Shepard is supposed to be "indoctrinated", how is it that Liara, Tali, and Garrus, along with many others that have spent time along with the Reapers, aren't hearing whispers or indoctrinated?

Since niether of Shepards squadmates and people that he/she has started hearing whispers and have gone insane, then it is clear that Shepard is not suffering the effects of Indoctrination.



Good points. The other squad members, especially Garrus and Tali who have always been in the team should be hearing something. Though I'd point out that the game takes place from commander Shepard POV and if he's never mentioned headaches or voices I wonder why the other would.

Just for a chuckle becuase I dount it's relevant but you never know, Liara did complain of dizzyness in ME1 after she joined her mind with Sheps. Always put it down to the mind meld but now........


They did not come into contact with the artifact during the arrival DLC.

There are lots of reasons really.  How about Shepard is the one that came into contact with the original Beacon or talked to Harby directly on serveral occations...


the arrival one is crucial here and everything points to it starting after this point imo, you go alone to ALLOW for the fact only you would be indoctrinated because of two days of exposure to the Reaper Artifact

that's not even getting into the relay destruction sequence in every scene and how they start in the viper nebula rather than the sol system (where the crucible, catalyst and thus sequence must have initiated if happened in reality)

why because it's a representation of your mind succumbing to or ending the indoctrination attempt, the mass relays are the neurons...why think that?

simple, the sequence starts in the viper nubula, the system with only ONE relay which you destroyed in Arrival, and the place that indoctrination started after being knocked out for two days...

#21164
savagejuicebox

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greywardencommander wrote...

Denvian wrote...

Redbelle wrote...

MajorKellyRisner wrote...

 The Indoctrination Theory, in the basic sense, is a load of bull. 

Heres my main concern on this Theory.

If Shepard is supposed to be "indoctrinated", how is it that Liara, Tali, and Garrus, along with many others that have spent time along with the Reapers, aren't hearing whispers or indoctrinated?

Since niether of Shepards squadmates and people that he/she has started hearing whispers and have gone insane, then it is clear that Shepard is not suffering the effects of Indoctrination.



Good points. The other squad members, especially Garrus and Tali who have always been in the team should be hearing something. Though I'd point out that the game takes place from commander Shepard POV and if he's never mentioned headaches or voices I wonder why the other would.

Just for a chuckle becuase I dount it's relevant but you never know, Liara did complain of dizzyness in ME1 after she joined her mind with Sheps. Always put it down to the mind meld but now........


They did not come into contact with the artifact during the arrival DLC.

There are lots of reasons really.  How about Shepard is the one that came into contact with the original Beacon or talked to Harby directly on serveral occations...


the arrival one is crucial here and everything points to it starting after this point imo, you go alone to ALLOW for the fact only you would be indoctrinated because of two days of exposure to the Reaper Artifact

that's not even getting into the relay destruction sequence in every scene and how they start in the viper nebula rather than the sol system (where the crucible, catalyst and thus sequence must have initiated if happened in reality)

why because it's a representation of your mind succumbing to or ending the indoctrination attempt, the mass relays are the neurons...why think that?

simple, the sequence starts in the viper nubula, the system with only ONE relay which you destroyed in Arrival, and the place that indoctrination started after being knocked out for two days...


Very interesting point.

#21165
McGrzegorz

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greywardencommander wrote...
....simple, the sequence starts in the viper nubula, the system with only ONE relay which you destroyed in Arrival, and the place that indoctrination started after being knocked out for two days...


How could I miss that?!? You're right, not Sol system but the Viper....

#21166
Kyzee

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greywardencommander wrote...

We say that the end's still to come because they weren't real and all in Shepard's mind, if planned - free (accounted for in game development budget in otherwords your £40 or whatever's already covered it it's only DLC for impact of getting everyone to wonder if it's really the end or not) because it was the biggest marketing ploy of all (no such thing as bad publicity they say, and it certainly drives interest if the 'real endings' are everybit as amazing as the rest of the game) even if not planned it needs to be free or there would be uproar about 'paying for endings'

If it was planned it would also be announced ASAP after addressing (i.e. at PAX and then announced for the following week for example) because it's going to take more than a few weeks to build a satisfactory DLC if they were genuinely planning this whole charade, if it's this will come out in June or something like that = not planned and whatever they have planned has been thrown together based on the unexpected reaction, but may still be awesome if it uses IT as their 'fix' and gives us the variation in endings we want (I for one welcome the idea of a possible Reaper victory for example so this whole we're unhappy because it's not a happy ending is complete rubbish).

It seems a lot of people's issues with IT is they've somehow got this random idea we think the endings are amazing because of the way they are interpreted with IT,

NO the endings are ONLY amazing if 'real endings based on IT are to come' (disregarding idea of dlc and unfinished product on disk stuff, storywise it would be epic, morally it's pretty bankrupt, even if dlc was free it would be 'unfinished on disk' why not re), in fact if done properly if not intended based on IT the endings would still be amazing

If there are no real endings, and the 'clarity' etc is just a big long statement explaining how brilliant and philosophical their ending was and explained the various plotholes etc. and maybe and epilogue explaining what happens to Joker, EDI, Liara etc that would be AWFUL

We want a real ending and a fix just like most people but our's is an 'alteration' not a change that means not changing the endings as they currently stand (they happened because it's an internal battle of the psyche) which thus makes a fix more plausible (deleting or modifiying current 10 min ending just wouldn't look right unless done properly and that's gonna take a long time)


::applauds::

#21167
mitch shepard for ash

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what determines which members of your crew appear at the end with joker coz i romanced ashley through all games and took ashley and garrus for the final mission and at the end ashley and javik came out the ship

#21168
greywardencommander

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comrade gando wrote...


The only reason the fact it would be accepted when released as DLC is because lets face it, it's better than the fly in the face of the previous 30+ hours in 10 mins (in terms of writing, theme etc) and the fact that if genuinely intended it is a huge plot twist, social experiment transcending the games and into the gamer that has not been done before and could not be done again (with the same effect because people would smell it a mile off), the reason why it works in this case would be because storywise (not ethically or even gameplay wise) it would be pretty memorable, mainly for the right reasons (the wrong reasons being end of game dlc etc) and because it's been done before (to bad reception) it wouldn't be done again in a hurry (hopefully at all)


Very well put, indeed if this "ending" was intentional, this would be the first time this type of meta gaming would have been done.


exactly metagaming in terms of Shepard, it only works because we (due to our vested interest in the vessel of Shepard) are oblivious to anything that Shepard is oblivious too for example the ongoing struggle for his mind throughout the game, and more poignantly in the ending.

If Shepard was to notice it that would thus make the gamer notice it thus takes away from the twist in the first place so the hints have to be subtle. Such as the kid, the oily shadows, the melding of the final 10 mins based on your memories, ghostlike setting of the dreams etc, the 'we will make it and if we don't know i'll be there' etc, Thane's poem and Javik's 'you think you are winning' and all the other clues we've collected that make up the theory are all there subtley

This is so that when we get to the ending we are immediately thrown off by the obvious 'wrongness' even if that's only because of the TIM = Control, Saren = Synthesis, Anderson (& Shepard throughout series) = Destroy, the reason it's odd isn't just that or the switch in colours it's because of the subliminal messaging throughout the game (and even the series such as 'a lesser mind would have been destroyed') points to something being off stick, to your guns and destroy as that's the purpose, 'fight or die that's the plan' ( indoctrination AND the reapers)

The reason we suddenly think we're being indoctrinated - the wrongness of the ending, we've been subliminally taking in that we're being indoctrinated without understanding it until the last and crucial moment (just like Shepard).

That's my interpretation anyway and why I like the IDT, the whole point is the subtlety.

#21169
greywardencommander

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comrade gando wrote...


The only reason the fact it would be accepted when released as DLC is because lets face it, it's better than the fly in the face of the previous 30+ hours in 10 mins (in terms of writing, theme etc) and the fact that if genuinely intended it is a huge plot twist, social experiment transcending the games and into the gamer that has not been done before and could not be done again (with the same effect because people would smell it a mile off), the reason why it works in this case would be because storywise (not ethically or even gameplay wise) it would be pretty memorable, mainly for the right reasons (the wrong reasons being end of game dlc etc) and because it's been done before (to bad reception) it wouldn't be done again in a hurry (hopefully at all)


Very well put, indeed if this "ending" was intentional, this would be the first time this type of meta gaming would have been done. 


exactly metagaming in terms of Shepard, it only works because we (due to our vested interest in the vessel of Shepard) are oblivious to anything that Shepard is oblivious too for example the ongoing struggle for his mind throughout the game, and more poignantly in the ending. 

If Shepard was to notice it that would thus make the gamer notice it thus takes away from the twist in the first place so the hints have to be subtle. Such as the kid, the oily shadows, the melding of the final 10 mins based on your memories, ghostlike setting of the dreams etc, the 'we will make it and if we don't know i'll be there' etc, Thane's poem and Javik's 'you think you are winning' and all the other clues we've collected that make up the theory are all there subtley 

This is so that when we get to the ending we are immediately thrown off by the obvious 'wrongness' even if that's only because of the TIM = Control, Saren = Synthesis, Anderson (& Shepard throughout series) = Destroy, the reason it's odd isn't just that or the switch in colours it's because of the subliminal messaging throughout the game (and even the series such as 'a lesser mind would have been destroyed') points to something being off stick, to your guns and destroy as that's the purpose, 'fight or die that's the plan' ( indoctrination AND the reapers)

The reason we suddenly think we're being indoctrinated - the wrongness of the ending, we've been subliminally taking in that we're being indoctrinated without understanding it until the last and crucial moment (just like Shepard). 

That's my interpretation anyway and why I like the IDT, the whole point is the subtlety.

Modifié par greywardencommander, 24 mars 2012 - 01:51 .


#21170
Setzer Daven

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I've only read the first and last pages of this thread, but what I've read has been amazing. If I had forever I'd probably read the rest, but 847 pages is a heck of a lot to go through.

I wanted to share the thread I wrote explaining my thoughts on the ending and Shepherd's Indoctrination. There's also a link to an amazing video that goes into great detail about Shepherd being Indoctrinated that I think everyone here will appreciate (if you haven't seen it already, that is).

Please check it out.

http://social.biowar...536563#10536563

Also, more people need to read the front page of Byne's thread.

P.S. I'm not trying to hijack this thread. I just don't want to copy and paste everything I wrote on my thread, as I don't want to blast anyone in this thread with a wall of unwanted text. ../../../images/forum/emoticons/grin.png

Modifié par Setzer Daven, 24 mars 2012 - 02:00 .


#21171
Colintastic

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greywardencommander wrote...

Colintastic wrote...

greywardencommander wrote...

Colintastic wrote...

snip


snip


snip


Just to point out I say again and again IF (i'm neither sold nor dismissive of idea it was planned I go back and forth regularly, regardless I just believe IT is the right way to fix the problems with the endings regardless and will hold the faith it was planned until otherwise)

As for your other points you mention - the leaks etc might have caused them to re-address the indoctrination angle (they said in the app that a whole thing about indoctrination including a Shepard Reaper etc was in the works and it was gameplay mechanics made it incredibly difficult, doing it this way, i.e. without the gameplay and illusions etc avoids that technical hitch)

Perhaps the leaks made them realise their alternative didn't work so they came back to it to fix the endings (and running out of time because of said gameplay mechanic causing problems) means DLC etc. I know they're hardly the be all and end all but NDA's and even the Hudson & Walters being the only ones who knew until a certain point could hold water IF you believe a) it's possible that only the director/executive producer and lead writer (of the endings, that's pretty much his job after all) make it so only they know for as long as possible to avoid similar leaks (they have to come from somewhere after all re. the previous ones and that doesn't rule out the team unfortunately, it happens). They were determined for the endings to be WOW and they needed to avoid any leaks as long as possible.

If we assume the Weekes post was genuine (I have my doubts) they did a lot of stuff one their own re. the endings and a way to avoid leaks, even inadvertent ones was for them to be the only ones who knew for as long as possible. Casey is a very analytical man he says and sometimes goes away with it and assumes others minds follow the same analytical way, making it possible this idea was his (maybe not the DLC part but the whole plot twist) which brings me to the other point, although I see nothing but PR double speak that didn't do anything that wasn't already said - we take on board all feedback, we're working on content blah blah blah. He might even be genuinely hurt the backlash was as it is because either he felt the subtle hints were more than enough and that if everyone came to that conclusion it would be obvious what was going on...maybe.

Perhaps his idea was that it wouldn't have the same 'wow' factor if you had the scene and then the reveal straight away in game without everyone going away and thinking about it and  realising the subtley and masterstroke maybe. It being the only logical reason 'lots of speculation' etc. It also buys them time to work out the gameplay mechanic of being indoctrinated along simply the lines of dialouge, aesthetics etc, the issue with the idea in the first place was the gameplay mechanic. Introducing indoctrination in gameplay (outside of mechanics) into an audience already knowing that's the case = much easier.

It may also be they're realising the implication in terms of DLC - bugger we thought they'd go with that because it's an awesome plot twist but they don't like DLC even if it's awesome plot device, thus they're thinking about the addressing it marketing wise (if it's free, how do they convince it was already intended as such, and that the endings were always the case, perhaps by a full on reveal at Pax something they hadn't expected) or if originally it was £5 for example, they're wondering if it's worth making it free in the long run, short term loss = long term gain. This is every bit as important as any in game content fix make no mistake.

So there you go, ideas to counter it (i'm not saying anything's the case here just ideas) and I'm perfectly willing to say in the end it was all fan fiction based on hints that were there for an ending to do with indoctrination that ended up getting scrapped and the new one got rushed out and it is a rushed job or that it was some attempt at symbolism (if you have to explain, it's not symbolism) philosophy, new beginnings or whatever just for the sake of it then well I welcome the explanations about why they did it that way as opposed to other stuff etc

I would still argue that IDT and coming round after the harbinger beam = easiest get out of jail free card regardless of intention to have it happen like that, a freebie from the fans because we love the series so much we needed to throw it a lifejacket.


Absolutely. if it wasn't intended, they've just been handed gold. To not take it would possibly be the stupidest decision they could make.

I think you may be right about Casey. I think what he didn't account for was that the average fan wasn't going to check every ending provided before making a conclusion about the endings. To understand the IDT , you've really got to look at every one of the present endings in combination to peice it together. What has happened is not entirely clear until you know all the facts. Being the exec producer, he always had all this information. The average fan did not, so we were not all able to see as he did.

#21172
FellishBeast

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Okay so I'm playing MP and I went down and noticed that I was laying on top of some cords. They look exactly the same as the kind at the end and everywhere else that looks similar. So I'm concluding that we're just seeing the standard wires used in the galaxy.

#21173
Rob Psyence

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@JessicaMerizan
Paragon or Renegade? Paragade or Renegon?

lol is she talking about the TIM and Anderson reputation role reversal? :P

#21174
greywardencommander

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Rob Psyence wrote...

@JessicaMerizan
Paragon or Renegade? Paragade or Renegon?

lol is she talking about the TIM and Anderson reputation role reversal? :P


haha I replied asking as much (more or less, figured i'd be cryptic lol)

#21175
greywardencommander

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savagejuicebox wrote...

greywardencommander wrote...

Denvian wrote...

Redbelle wrote...

MajorKellyRisner wrote...

 The Indoctrination Theory, in the basic sense, is a load of bull. 

Heres my main concern on this Theory.

If Shepard is supposed to be "indoctrinated", how is it that Liara, Tali, and Garrus, along with many others that have spent time along with the Reapers, aren't hearing whispers or indoctrinated?

Since niether of Shepards squadmates and people that he/she has started hearing whispers and have gone insane, then it is clear that Shepard is not suffering the effects of Indoctrination.



Good points. The other squad members, especially Garrus and Tali who have always been in the team should be hearing something. Though I'd point out that the game takes place from commander Shepard POV and if he's never mentioned headaches or voices I wonder why the other would.

Just for a chuckle becuase I dount it's relevant but you never know, Liara did complain of dizzyness in ME1 after she joined her mind with Sheps. Always put it down to the mind meld but now........


They did not come into contact with the artifact during the arrival DLC.

There are lots of reasons really.  How about Shepard is the one that came into contact with the original Beacon or talked to Harby directly on serveral occations...


the arrival one is crucial here and everything points to it starting after this point imo, you go alone to ALLOW for the fact only you would be indoctrinated because of two days of exposure to the Reaper Artifact

that's not even getting into the relay destruction sequence in every scene and how they start in the viper nebula rather than the sol system (where the crucible, catalyst and thus sequence must have initiated if happened in reality)

why because it's a representation of your mind succumbing to or ending the indoctrination attempt, the mass relays are the neurons...why think that?

simple, the sequence starts in the viper nubula, the system with only ONE relay which you destroyed in Arrival, and the place that indoctrination started after being knocked out for two days...


Very interesting point.


nothing that hasn't been said before, originally it was pointed out the relays were like neurons, something you wouldn't think ordinarily but given it starts somewhere that's not actually there (the relay has been destroyed) leads you to believe it's his mind & the spread of your decision begins with where the indoctrination started.