Colintastic wrote...
greywardencommander wrote...
Colintastic wrote...
snip
We say that the end's still to come because they weren't real and all in Shepard's mind, if planned - free (accounted for in game development budget in otherwords your £40 or whatever's already covered it it's only DLC for impact of getting everyone to wonder if it's really the end or not) because it was the biggest marketing ploy of all (no such thing as bad publicity they say, and it certainly drives interest if the 'real endings' are everybit as amazing as the rest of the game) even if not planned it needs to be free or there would be uproar about 'paying for endings'
If it was planned it would also be announced ASAP after addressing (i.e. at PAX and then announced for the following week for example) because it's going to take more than a few weeks to build a satisfactory DLC if they were genuinely planning this whole charade, if it's this will come out in June or something like that = not planned and whatever they have planned has been thrown together based on the unexpected reaction, but may still be awesome if it uses IT as their 'fix' and gives us the variation in endings we want (I for one welcome the idea of a possible Reaper victory for example so this whole we're unhappy because it's not a happy ending is complete rubbish).
It seems a lot of people's issues with IT is they've somehow got this random idea we think the endings are amazing because of the way they are interpreted with IT,
NO the endings are ONLY amazing if 'real endings based on IT are to come' (disregarding idea of dlc and unfinished product on disk stuff, storywise it would be epic, morally it's pretty bankrupt, even if dlc was free it would be 'unfinished on disk' why not re), in fact if done properly if not intended based on IT the endings would still be amazing
If there are no real endings, and the 'clarity' etc is just a big long statement explaining how brilliant and philosophical their ending was and explained the various plotholes etc. and maybe and epilogue explaining what happens to Joker, EDI, Liara etc that would be AWFUL
We want a real ending and a fix just like most people but our's is an 'alteration' not a change that means not changing the endings as they currently stand (they happened because it's an internal battle of the psyche) which thus makes a fix more plausible (deleting or modifiying current 10 min ending just wouldn't look right unless done properly and that's gonna take a long time)
If this was an intended marketing move, how did they keep the secret? On one hand I gotta believe that it is impossible for the same writers who wrote the rest of the game to have come up with the garbage that is the ending if IT was not intended. However, at the same time I gotta wonder how is it that secret was kept when Bioware/EA/Microsoft has bigger gaping holes than the Titanic? People know about Javik more than 6mos before release. There was also the demo with man stuck in wall and the script leak 4mos early. They couldn't keep anything quiet. It seems ridiculous that a secret this big could be kept.
My only explanation for that is that maybe only Casey and Mac knew about this super secret plan, and everyone else was kept int he dark. But if that were the case then why did Casey come on this forum to defend the artistic integrity of the ending he approved as if he was honestly hurt that no one liked it? Had it been planned for, you would think he would sound less hurt, and maybe not even have said anything. If IT was intended, he would have realized that everyone would have hated the ending. I'd think he wouldn't have said anything until April 6th.
Only continuing the development paradox, it's not really the holes that IT fills that convince me (I.E. poor writing, logical flaws, outright lies), it's the elements that serve no purpose if IT was not intended. Such as the breathing on Earth scene, or the husk eyes. The subtle evidence is there too, but that "earth breathing scene" is just so completely telling.
So if IT is intended, and they kept the secret, how do you explain all the other leaks? Were those intentional?
HOW DEEP DOES THIS CONSPIRACY GO?
Just to point out I say again and again IF (i'm neither sold nor dismissive of idea it was planned I go back and forth regularly, regardless I just believe IT is the right way to fix the problems with the endings regardless and will hold the faith it was planned until otherwise)
As for your other points you mention - the leaks etc might have caused them to re-address the indoctrination angle (they said in the app that a whole thing about indoctrination including a Shepard Reaper etc was in the works and it was gameplay mechanics made it incredibly difficult, doing it this way, i.e. without the gameplay and illusions etc avoids that technical hitch)
Perhaps the leaks made them realise their alternative didn't work so they came back to it to fix the endings (and running out of time because of said gameplay mechanic causing problems) means DLC etc. I know they're hardly the be all and end all but NDA's and even the Hudson & Walters being the only ones who knew until a certain point could hold water IF you believe a) it's possible that only the director/executive producer and lead writer (of the endings, that's pretty much his job after all) make it so only they know for as long as possible to avoid similar leaks (they have to come from somewhere after all re. the previous ones and that doesn't rule out the team unfortunately, it happens). They were determined for the endings to be WOW and they needed to avoid any leaks as long as possible.
If we assume the Weekes post was genuine (I have my doubts) they did a lot of stuff one their own re. the endings and a way to avoid leaks, even inadvertent ones was for them to be the only ones who knew for as long as possible. Casey is a very analytical man he says and sometimes goes away with it and assumes others minds follow the same analytical way, making it possible this idea was his (maybe not the DLC part but the whole plot twist) which brings me to the other point, although I see nothing but PR double speak that didn't do anything that wasn't already said - we take on board all feedback, we're working on content blah blah blah. He might even be genuinely hurt the backlash was as it is because either he felt the subtle hints were more than enough and that if everyone came to that conclusion it would be obvious what was going on...maybe.
Perhaps his idea was that it wouldn't have the same 'wow' factor if you had the scene and then the reveal straight away in game without everyone going away and thinking about it and realising the subtley and masterstroke maybe. It being the only logical reason 'lots of speculation' etc. It also buys them time to work out the gameplay mechanic of being indoctrinated along simply the lines of dialouge, aesthetics etc, the issue with the idea in the first place was the gameplay mechanic. Introducing indoctrination in gameplay (outside of mechanics) into an audience already knowing that's the case = much easier.
It may also be they're realising the implication in terms of DLC - bugger we thought they'd go with that because it's an awesome plot twist but they don't like DLC even if it's awesome plot device, thus they're thinking about the addressing it marketing wise (if it's free, how do they convince it was already intended as such, and that the endings were always the case, perhaps by a full on reveal at Pax something they hadn't expected) or if originally it was £5 for example, they're wondering if it's worth making it free in the long run, short term loss = long term gain. This is every bit as important as any in game content fix make no mistake.
So there you go, ideas to counter it (i'm not saying anything's the case here just ideas) and I'm perfectly willing to say in the end it was all fan fiction based on hints that were there for an ending to do with indoctrination that ended up getting scrapped and the new one got rushed out and it is a rushed job or that it was some attempt at symbolism (if you have to explain, it's not symbolism) philosophy, new beginnings or whatever just for the sake of it then well I welcome the explanations about why they did it that way as opposed to other stuff etc
I would still argue that IDT and coming round after the harbinger beam = easiest get out of jail free card regardless of intention to have it happen like that, a freebie from the fans because we love the series so much we needed to throw it a lifejacket.
Modifié par greywardencommander, 24 mars 2012 - 01:07 .




Ce sujet est fermé
Retour en haut




