comrade gando wrote...
Not to get too far off topic here, but concerning Bioware's decision making in general: I can understand what they're going for with the false ending and such (making the players feel indoctrinated, just like shepard), but I still don't understand the logic behind photo shopping Tali's face poorly. Just a little side discussion about their decision making and not the actual face itself.
And I don't understand the fans' anger at her picture. So they photoshopped a picture of a real person. What's the big deal? Would you rather they made a picture from scratch that had no detail because they didn't put much time into it? Or that they took time away from the rest of the game just to put a lot of detail into a fake Tali picture with no real life base? This is a pretty petty complaint IMO. You got an attractive picture of her when she could have just as easily had appendages that we don't even have names for. Just because Tali's a sweet girl doesn't mean a completely alien race couldn't be hideous to humans. I've never heard Liara or Samara's fans complain that they were designed off a real human.
greywardencommander wrote...
most of us probably wouldn't notice given the poor layout of the journals 
I particularly like how they don't update minor quests. "X on the Citadel is looking for Y. Obtain Y and go talk to X." Have I already collected Y when I was out planet scanning for creds? Hell if I know. The only way to find out is to go check the Citadel for X and talk to them if possible. /sigh
Redbelle wrote...
I'm worried about BW's creative side. Going through another playthrough I found the romance music to be rehashed Dragonage romance music, the decision wheel of ME going into DA2. It's not that those aren't good ideas. It's the wider principal of using solutions from other sources without trying to find new and novel ways of dealing with the problem. Focusing a little less on a use of a one size fits all and more thought and ingenuity wouldn't hurt BW.
Music has never been a strength of western RPGs. That's one of the few areas where jRPGs firmly and decisively dominate. I can't even begin to count how many Final Fantasy tracks I listen to on a regular basis, while there's only a handful of Mass Effect and Dragon Age tracks I even like. And I'm a much bigger fan of ME than I am of any FF. Hell, of all of them combined. "Suicide Mission" from ME2 is the only Bioware track I'd really call outstanding. It made the Omega-4 Mass Relay mission just
epic. The collectors weren't that big a deal in the grand scheme. They were mindless pawns. But the music just worked so well it was... incredible. Unfortunately, that's the exception rather than the rule with western RPGs. The story is what makes them feel the way they do. jRPGs tend to rely a lot more on music and its effect on the mood of the player.
... Annnyway, the dialogue wheel is fantastic and more games should use it. I love it. I hope other companies rip it off from BW like everyone ripped off orcs from Tolkien. So no complaints from me that Dragon Age used it. It's one of the few areas where DA2 was better than DAO.
pattywagon wrote...
p.s.: I do believe the indoctrination theory has a lot of merit, but personally I'm displeased if that is true as it feels like the game is incomplete if this was plan all along. I would rather they delayed the game instead of having a false ending for a while until the real one is released.
Too many people are missing the point. It's unlikely that they didn't include the ending so they could delay. If they
are still working on the ending, then (IMO) it's probably because they planned from the start to do it after the game was done and released. The actual point of delaying the ending wasn't to get the game out sooner. It was because
only by ending the game after the indoctrination choice could they make us think it was real. If we made the wrong choice and got a critical mission failure, we'd just mutter a curse under our breath, reload the last save, and make the right choice. But if the game really stops at that point and there's no continuing, we believe it's real for more than 10 seconds. Then when they finally tell us "here's the rest, the fake ending was a test of indoctrination"... [b]then[/i] it has impact. We actually experienced as close a simulation to indoctrination as they can give us, rather than just
another bad trope.
RorickHuon wrote...
I learned something today. See the internet isn't usless thank you kind stranger 
Mordin: Maw is getting closer!
Wrex: Tell me something I don't know!
Mordin: Metal in truck excellent source of iron for maw's diet!

Mordin