Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#21376
Vahilor

Vahilor
  • Members
  • 506 messages

SanoBub wrote...

Vahilor wrote...

nyrocron wrote...

@captainbob8383: Don't you need a pretty high EMS to have the Shep_Alive ending?


Yes 4000 + and rescuing Anderson or 5000+ without the need to rescue Anderson.

Is it possible to get such a high EMS without having to play the multiplayer mode?


Some people say it is possible.. I myself played MP to get 100% readiness =)

#21377
JTP117

JTP117
  • Members
  • 286 messages

SanoBub wrote...

Vahilor wrote...

nyrocron wrote...

@captainbob8383: Don't you need a pretty high EMS to have the Shep_Alive ending?


Yes 4000 + and rescuing Anderson or 5000+ without the need to rescue Anderson.

Is it possible to get such a high EMS without having to play the multiplayer mode?


I had max EMS and no MP but still didn't get it, now I have 100% in all MP and I am working on max EMS, we'll see if that works

#21378
SanoBub

SanoBub
  • Members
  • 30 messages

byne wrote...
According to the codex, current FTL drives can do about 12 light years a day. Reapers can pull about 30 light years a day.

Thanks! I guess I really should read the whole codex again :lol:
I forgot way to many things.

#21379
Vahilor

Vahilor
  • Members
  • 506 messages
YOu have to replay the Cerberus base part also, not only the ending, cause it saves the EMP-Status there somewere.

Modifié par Vahilor, 24 mars 2012 - 05:23 .


#21380
masster blaster

masster blaster
  • Members
  • 7 278 messages
It will trust me.

#21381
masster blaster

masster blaster
  • Members
  • 7 278 messages
Has anyone read the past six pages yet?

#21382
TrveOmegaSlayer

TrveOmegaSlayer
  • Members
  • 1 090 messages
The way Andersson moves is tooooo strange.
Like if he's standing only with his strength of will and not the body strength

How can Shep communicate with Andersson without either a headset or the omni-tool?
Andersson has an headset but Shep has no tool to remote communicate.

Modifié par TrveOmegaSlayer, 24 mars 2012 - 05:31 .


#21383
Stigweird85

Stigweird85
  • Members
  • 733 messages
I though that too TrveOmegaSlayer.

The only time I have seen another character walk like that was when the The Rachni queen took control of the dying Asari in Mass Effect 1 to talk to Shephard

Sort of a puppet on a string type movement.

#21384
Vahilor

Vahilor
  • Members
  • 506 messages
Anderson looks like the persons controlled by the Rachni Queen she uses to communicate.

#21385
TrveOmegaSlayer

TrveOmegaSlayer
  • Members
  • 1 090 messages
Sorry for this avalanche of post but I'm pausing while replying the final part.
After Shep shoots Andersson, when TIM says "But I can!" he disappears from a brief moment.
It happened all the 3 times I played it at the exact same point.
Is it a PS3 glitch or does it happens even on other platforms?

#21386
Wounded_Wolf

Wounded_Wolf
  • Members
  • 17 messages

byne wrote...

SanoBub wrote...

I'd really like to know how fast FTL speed actually is. Even if it's 100 times faster than light it would still take 1000 years to flight from one end of the galaxy to the other (Which the Reapers never would have to do because of the mass relays but it would still take a very, very long time).

Edit: This has nothing to do with IT btw. As I said, it's just a thing I asked myself. Since the war in the last cycle took a few hundret years it seems possible that the Reapers really just use FTL speed in that case though.


According to the codex, current FTL drives can do about 12 light years a day. Reapers can pull about 30 light years a day.


Also, replaying the ending, i was again wondering about the conduit. Why send unharvested bodies up to the Citadel? Especially when the conduit creates a gaping hole in your defenses? Reading the codex I remembered one of the Reaper variants:

* PROCESSORS, also called "slaughter ships," are mobile centers for mass DNA harvesting. Like troop transports, processors appear to be remotely operated by sapient Reapers.


Why use a conduit at all? Why not put the humans in processor ships and send those to the Citadel, harvesting them along the way, instead of dumping bodies in a random hallway?

The more I beat the game the less and less sense it makes.


Exactly. Everything we've learned about reapers over the course of the trilogy suggests that they are brutally organised and almost never make a wrong move. Why would they just leave unharvested bodies lying around and not efficiently sort them for processing (like in ME2)?

And why do you somehow end up in that room anyway? You get there almost completely unopposed and walk straight through it to a control panel that can open the citadel's arms? Not likely

#21387
JTP117

JTP117
  • Members
  • 286 messages

Vahilor wrote...

Anderson looks like the persons controlled by the Rachni Queen she uses to communicate.


Here's the thing with controlling shep and anderson.
A. They both clearly fighting to control their own bodies and in pain (anderson shaking his head and shuddering awkwardly)
B. Even though it looks as though TIM uses some blue/purple biotic power, there is no stasis field around either Shep or Anderson. If you look at ME1, when Benezia used biotic's to stop Shepard, he was enveloped in a glowy biotic field
C. The black tendrils that accompany shep fighting control are only present in his dreams, the codex description of Indoc, or the Rachni Queen's description of Indoc.


That scene still holds a large torch for this theory in my opinion, there is clearly something controlling both of them

#21388
nyrocron

nyrocron
  • Members
  • 257 messages

TrveOmegaSlayer wrote...

Sorry for this avalanche of post but I'm pausing while replying the final part.
After Shep shoots Andersson, when TIM says "But I can!" he disappears from a brief moment.
It happened all the 3 times I played it at the exact same point.
Is it a PS3 glitch or does it happens even on other platforms?


If you mean what I think you mean: it could be the camera angle. But could also be a subtle hint.

#21389
Raistlin Majare 1992

Raistlin Majare 1992
  • Members
  • 2 101 messages

JTP117 wrote...

SanoBub wrote...

Another "evidence" is that the game is WAY to short imo.
By far the shortest ME title. I don't have looked at my playing times but it felt that way. Like half as long as ME2 (it has to be said that I have all DLCs for ME2 though....I guess that adds a lot)


I think all ME2 DLC together adds another 20-25 hrs depending on how you play


My average ME2 playthrough is 33 hours with all DLC and Sidequests completed.

My Average ME3 playthrough is 25 hours again, all completed. So I would guess it is the DLC that makes Mass Effect 2 seem so much longer.

I mean between Overlord, Firewalker, Shadow Broker, Arrival, Kasumi and Zaeed (if you would even put him under DLC) that is quite alot of extra hours added on to the game.

#21390
McWhitey3

McWhitey3
  • Members
  • 28 messages
I dont know if its been mentioned and this is kind of simple...but its kind of strange that the ending choices are the exact same ones that were presented to Shep at the ends of ME1 and ME2.

Synthesis: not an "actual" choice given but Saren wished for this and asks you to help him in dialogue

Control: TIM wants you to save the collector base for control.

If the comics are to be believed then TIM was indoctrinated during the events of ME2 (maybe not entirely but at least the ball was rolling) So both Saren and TIM were Indoc. and gave you a choice at the end for synthesis or control...

#21391
JTP117

JTP117
  • Members
  • 286 messages

Raistlin Majare 1992 wrote...

JTP117 wrote...

SanoBub wrote...

Another "evidence" is that the game is WAY to short imo.
By far the shortest ME title. I don't have looked at my playing times but it felt that way. Like half as long as ME2 (it has to be said that I have all DLCs for ME2 though....I guess that adds a lot)


I think all ME2 DLC together adds another 20-25 hrs depending on how you play


My average ME2 playthrough is 33 hours with all DLC and Sidequests completed.

My Average ME3 playthrough is 25 hours again, all completed. So I would guess it is the DLC that makes Mass Effect 2 seem so much longer.

I mean between Overlord, Firewalker, Shadow Broker, Arrival, Kasumi and Zaeed (if you would even put him under DLC) that is quite alot of extra hours added on to the game.


My play time is waay longer, though I dawdle around when I play lol, I like to explore the levels.

#21392
TrveOmegaSlayer

TrveOmegaSlayer
  • Members
  • 1 090 messages

nyrocron wrote...

TrveOmegaSlayer wrote...

Sorry for this avalanche of post but I'm pausing while replying the final part.
After Shep shoots Andersson, when TIM says "But I can!" he disappears from a brief moment.
It happened all the 3 times I played it at the exact same point.
Is it a PS3 glitch or does it happens even on other platforms?


If you mean what I think you mean: it could be the camera angle. But could also be a subtle hint.


No, it's clearly in first ground, in the center of the camera and his image flashes, let me see if I found a vid on youtube

I wanted to point out this thread if you haven't seen it yet 
http://social.biowar.../index/10563095

#21393
NikolaiShade

NikolaiShade
  • Members
  • 67 messages

McWhitey3 wrote...

I dont know if its been mentioned and this is kind of simple...but its kind of strange that the ending choices are the exact same ones that were presented to Shep at the ends of ME1 and ME2.

Synthesis: not an "actual" choice given but Saren wished for this and asks you to help him in dialogue

Control: TIM wants you to save the collector base for control.

If the comics are to be believed then TIM was indoctrinated during the events of ME2 (maybe not entirely but at least the ball was rolling) So both Saren and TIM were Indoc. and gave you a choice at the end for synthesis or control...


Yep, strange indeed, thought the same thing after chosing Synthesys.

#21394
Leviro2005

Leviro2005
  • Members
  • 62 messages
One thing I noticed was that at the end when Admiral Hacket speaks, Shepard replies, but at the same time he is gasping in pain... the voice seems out of place, like its in Shepards head. Either that or another mistake to add to the pile

#21395
Wounded_Wolf

Wounded_Wolf
  • Members
  • 17 messages
Also it's interesting that they made Anderson face Shepard for that dialogue scene where TIM is supposedly controlling them. So that when Anderson says a line like 'You're indoctrinated!' it makes you wonder if Shepard is trying to warn himself somehow of what's going on (in context of IT anyway)

#21396
Stigweird85

Stigweird85
  • Members
  • 733 messages
It also depends of the difficulty, I spent 35+ hours on first play of 3, collecting everything. Listening to all conversions etc

It would have been around 30 but with deaths and restarts etc. The game didn't seem short to me but it did seem a little padded as the majority of war assets seemed to be broken fuel depots.

The bottom line for me, I want more story based single player Mass Effect. The MP is okay but thats not what brought Mass Effect to the table.

#21397
Golferguy758

Golferguy758
  • Members
  • 1 136 messages

byne wrote...

SanoBub wrote...

I'd really like to know how fast FTL speed actually is. Even if it's 100 times faster than light it would still take 1000 years to flight from one end of the galaxy to the other (Which the Reapers never would have to do because of the mass relays but it would still take a very, very long time).

Edit: This has nothing to do with IT btw. As I said, it's just a thing I asked myself. Since the war in the last cycle took a few hundret years it seems possible that the Reapers really just use FTL speed in that case though.


According to the codex, current FTL drives can do about 12 light years a day. Reapers can pull about 30 light years a day.


Also, replaying the ending, i was again wondering about the conduit. Why send unharvested bodies up to the Citadel? Especially when the conduit creates a gaping hole in your defenses? Reading the codex I remembered one of the Reaper variants:

* PROCESSORS, also called "slaughter ships," are mobile centers for mass DNA harvesting. Like troop transports, processors appear to be remotely operated by sapient Reapers.


Why use a conduit at all? Why not put the humans in processor ships and send those to the Citadel, harvesting them along the way, instead of dumping bodies in a random hallway?

The more I beat the game the less and less sense it makes.


Actually...you bring up a tinfoil hat point. One that is very very very unlikely, but one that coudl be amusing nonetheless. How do we know exactly where that beam takes you?

What if the beam doesn't take you to the citadel at all? What if the beam takes you to a slaughter ship above the planet? Both green and blue could be, instead of indoctrination, just killing yourself in some fancy way. You dissolve in either ending.

Red means you blow up an important part of the ship and it crashes back down to earth.

:alien:

#21398
Thomas Shepard

Thomas Shepard
  • Members
  • 37 messages
I have watched for the past week and a half as my favourite game developer's name has been dragged through the mud. The writers of the most amazing RPGs ever made have been accused of being sell outs, inept and even talentless hacks. This was done by a lot of haters who probably didn't like the ending of Christopher Nolan's Inception because it was also "too confusing". Well, I am tired of this endless desire of philistines from all around the world, to spit on works that they don't comprehend, and try to bring us all down into the same intellectual swamp as them.

To me there is absolutely no doubt that ME3's endings are a well thought out and well constructed literary device. This has been agreed upon by the people who support the Indoctrination Theory.

In case you are still not familiar with the theory, or need to look at a cohesive list of evidence:



I do think that there are some tiny differences in the way that they interpret certain details, but I tend to agree with Angry Joe's interpretation of those.

As for my contribution to the stack of evidence that the endings are not real, I have spent the last half hour or so sifting through the game data with a program called umodel that can basically view any files created with the unreal engine. While not compatible with the ME files and unable to show their content it still manages to open the .pcc files and show the list of assets that they contain.

So I went into the Mass Effect 3\\BIOGame\\CookedPCConsole folder and started with the file called BioA_End003_Planet.pcc. Judging by the names of the assets the file is the level file for the scene where the Normandy has been shipwrecked onto the jungle planet. For those of you who still doubt that the scene is a dream that Shepard has, I would like to draw your attention to the following asset names:

Dream_FoliageMove_MM, Dream_Foliage_MAT_INST_01, Dream_Plant03, Dream_FoliageSheet_Diff, DreamTree01_DiffDreamTree01_Diff, DreamTree01_NormDreamTree01_Diff.

I think they are pretty self-explanatory. I will glance over the other level files when I have more time on my hands.

And seriously, if you still doubt BioWare are giving their very best to deliver to their fans the best possible story, then shame on you. Where do you get the nerve?

PS This is unrelated, but I have also seen a lot of this "selling out" drivel regarding BioWare. Quick question: Do you think that amazing writers, voice actors like Martin Sheen, Yvonne Strahovski, and many others, and some of the most talented game designers in the world come cheep?

#21399
NikolaiShade

NikolaiShade
  • Members
  • 67 messages
Either they did an hell of a good job or an hell of a bad job.
I'm not a programmer but, if time is running out and I must complete the end sequence, I would go for a generic explosion and all Reapers dead. If the end does not make sense due to lack of time then better to cut it entirely.


@Thomas Shepard

Exactly my point, and BioWare did this kind of stunt at least three more times (I could be missing some ones, sorry).

Modifié par NikolaiShade, 24 mars 2012 - 06:02 .


#21400
TrveOmegaSlayer

TrveOmegaSlayer
  • Members
  • 1 090 messages
That flashing thing I mentioned about TIM.
I saw a vid on youtube from PC version...it didn't happened.
Only on PS3 (my PS3?...but I hadn't the chance to make the last Paragon dialogue branch...maybe it happens if you have like 98% Paragon and not 2% full...don't know... :( )