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Was the ending a hallucination? - Indoctrination Theory


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#21651
greywardencommander

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Wounded_Wolf wrote...

I read somehwere recently (probably on this thread) that when the catalyst child first talks to you he either says 'Wake Up' (if you have a high EMS), or 'What are you doing here?' (if your ems is lower). Can anybody confirm?

Because if true it begs the question...why? Why is a different line unlocked if your ems is higher? The only logical answer i can think of is that the game is rewarding your extra time and effort obtaining a higher ems with a helpful hint suggesting Shepard may not be awake during these final moments.


if that's true I agree - rewarding you for playing the game properly thus having the willpower to play the game fully and thus the willpower to resist the Reapers.

#21652
Wounded_Wolf

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estebanus wrote...

Wounded_Wolf wrote...

estebanus wrote...

Wounded_Wolf wrote...

estebanus wrote...

I just noticed something in the final chamber after having replayed the ending. Don't know if it means anything but I'll say it anyway:
When you fire your gun in the final chamber, there is an echo. One would assume this to be normal, and it actually would be, but what really sounded off was the sound of the echo.
IMO, it doesn't sound like the echo that would emanate from the gun that we have experienced earlier in the game, for example the ancient ruins on Tuchanka.
This echo from the gun sounds like the recurring sound of a person. It sounds like the echo of a screaming voice. Is it possible that it could be Shepard's subconscious screaming out that something is wrong in the form of a gunshot?
Notice how Shepard lets the gun fall in the control an synthesis endings. the way he/she lets them fall seems to have a certain air of fatality, of giving up around them don't they? This could possibly be a hint at Shepard giving in to  indoctrination. 

Just something I thought worthy of pointing out! :)


Yeah well spotted and I actually posted something about this earlier :) Could have sworn i heard something like a shout of pain/anger in time with each shot. However having replayed that bit i'm not 100% sure



I played the ending through with my female Shepard, and the qun's echo seemed a little like the voice of a woman.
I'm gonna try it with my male Shepard now, see if the echo sounds different.


I played with a fem Shep too so i'd be very interested to know what you find. Although it would also make sense for the sound to be harbinger reacting somehow to Shepard choosing the destroy option.



Just replayed it with my Male Shepard. The gun sounds a lot more like the echo of a male's shout, I kid you not. I think I may be on to something here...:bandit:


That's really interesting, maybe a suggestion shepard is trying to wake himself/herself up? Would definitely fit with IT

#21653
SharpVec

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You guys are awesome.
I might be spending a little too much time in this thread though..

Modifié par SharpVec, 25 mars 2012 - 01:03 .


#21654
Natswit

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estebanus wrote...

Just replayed it with my Male Shepard. The gun sounds a lot more like the echo of a male's shout, I kid you not. I think I may be on to something here...:bandit:

Could someone record it? I'm curious now, and I'm not willing to expose my eyes to the ending right now...

Modifié par ncvbrp, 25 mars 2012 - 12:58 .


#21655
estebanus

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Wounded_Wolf wrote...

estebanus wrote...

Wounded_Wolf wrote...

estebanus wrote...

Wounded_Wolf wrote...

estebanus wrote...

I just noticed something in the final chamber after having replayed the ending. Don't know if it means anything but I'll say it anyway:
When you fire your gun in the final chamber, there is an echo. One would assume this to be normal, and it actually would be, but what really sounded off was the sound of the echo.
IMO, it doesn't sound like the echo that would emanate from the gun that we have experienced earlier in the game, for example the ancient ruins on Tuchanka.
This echo from the gun sounds like the recurring sound of a person. It sounds like the echo of a screaming voice. Is it possible that it could be Shepard's subconscious screaming out that something is wrong in the form of a gunshot?
Notice how Shepard lets the gun fall in the control an synthesis endings. the way he/she lets them fall seems to have a certain air of fatality, of giving up around them don't they? This could possibly be a hint at Shepard giving in to  indoctrination. 

Just something I thought worthy of pointing out! :)


Yeah well spotted and I actually posted something about this earlier :) Could have sworn i heard something like a shout of pain/anger in time with each shot. However having replayed that bit i'm not 100% sure



I played the ending through with my female Shepard, and the qun's echo seemed a little like the voice of a woman.
I'm gonna try it with my male Shepard now, see if the echo sounds different.


I played with a fem Shep too so i'd be very interested to know what you find. Although it would also make sense for the sound to be harbinger reacting somehow to Shepard choosing the destroy option.



Just replayed it with my Male Shepard. The gun sounds a lot more like the echo of a male's shout, I kid you not. I think I may be on to something here...:bandit:


That's really interesting, maybe a suggestion shepard is trying to wake himself/herself up? Would definitely fit with IT

 

It is possible. I mean, for what other reason would the gunshot's echo be altered in the last segment of the game? It is possible that this is the struggling part of Shepard's mind trying to wake you up, or maybe you could even be hearing the voices of your squaddies trying to drag your unconscious body away from the battlefield?
this has also disturbed me a little: when Shepard fires the gun in the "destroy" cutscene, the echo of the gun is almost nonpresent, if there at all. This could maybe imply that Shepard's struggling mind has won the upper hand.

#21656
Kyzee

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estebanus wrote...

Wounded_Wolf wrote...

estebanus wrote...

Wounded_Wolf wrote...

estebanus wrote...

I just noticed something in the final chamber after having replayed the ending. Don't know if it means anything but I'll say it anyway:
When you fire your gun in the final chamber, there is an echo. One would assume this to be normal, and it actually would be, but what really sounded off was the sound of the echo.
IMO, it doesn't sound like the echo that would emanate from the gun that we have experienced earlier in the game, for example the ancient ruins on Tuchanka.
This echo from the gun sounds like the recurring sound of a person. It sounds like the echo of a screaming voice. Is it possible that it could be Shepard's subconscious screaming out that something is wrong in the form of a gunshot?
Notice how Shepard lets the gun fall in the control an synthesis endings. the way he/she lets them fall seems to have a certain air of fatality, of giving up around them don't they? This could possibly be a hint at Shepard giving in to  indoctrination. 

Just something I thought worthy of pointing out! :)


Yeah well spotted and I actually posted something about this earlier :) Could have sworn i heard something like a shout of pain/anger in time with each shot. However having replayed that bit i'm not 100% sure



I played the ending through with my female Shepard, and the qun's echo seemed a little like the voice of a woman.
I'm gonna try it with my male Shepard now, see if the echo sounds different.


I played with a fem Shep too so i'd be very interested to know what you find. Although it would also make sense for the sound to be harbinger reacting somehow to Shepard choosing the destroy option.



Just replayed it with my Male Shepard. The gun sounds a lot more like the echo of a male's shout, I kid you not. I think I may be on to something here...:bandit:


Seriously? Oh, I'd love to hear a recording of this. If this is true, then damn, BioWare . . . damn:o

#21657
Henioo

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Also, what I never mentioned to anyone. You know that "dum, dum" sound that plays in the background when you make your decision? I think the lenght fits perfectly the sound of the pistol being shot. I know, because to kill the time, I'd shot in the rhytm of it.

I find that interesting.

#21658
samuraix87

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about the wake up line from the reaper god child i had over 3500 ems and he told me to wake up

#21659
Wounded_Wolf

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Henioo wrote...

Also, what I never mentioned to anyone. You know that "dum, dum" sound that plays in the background when you make your decision? I think the lenght fits perfectly the sound of the pistol being shot. I know, because to kill the time, I'd shot in the rhytm of it.

I find that interesting.


Actually i think someone worked out that those drumbeats are actually the same rythmn as a heartbeat slowed by about 700% (or something), which would also make sense if Shepard is really lying near-comatose in the rubble in London. In other words you hear your own very slow heartbeat in the background to the hallucination, and the breathing scene where you regain consciousness would follow quite neatly from that. Interesting...

#21660
Abram730

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greywardencommander wrote...

My main thoughts that have nothing to do with any of the clues really, other than one the Final Hours App does nothing for me except suggest that IT is true. It says explicitly the scene they talk about was scrapped because of a GAMEPLAY MECHANIC, i.e. not because of the idea. Why would they dismiss the entire concept when it's clearly important to them to have Shepard overcome indoctrination (ME3's Ilos and Omega Relay, i.e. doing the 'impossible')

So to have people say this disproves the theory, rubbish it more or less says 'they couldn't do the in game mechanic so they extended it to the player' we are Shepard, s/he is the vessel of how we see the universe.

From a psychological perspective these are my ideas:

He doesn't realise he's being indoctrinated so we don't...not until we realise (i.e. post-game) do we see the fact that we were being indoctrinated all along, if we realise in game (e.g. something's up with this) so does Shepard and he becomes defiant and chooses destroy.

I'll explain why, Shepard is your vessel, the most engaging and  immersive vessel in gaming history. You only see what Shepard sees, hear what Shepard hears, feels (emotive in this case) what Shepard feels. You
won't see you're being indoctrinated because Shepard doesn't.

Not until the end - this is crucial to have the impact they want.

The two main things about the endings is enough to show this, it's so  obviously wrong the TIM - being Control and Paragon (a renegade character), Synthesis = Saren and Destroy is Renegade and is your plan
all along represented by Anderson a Paragon character and your mentor with the same ideology. That's odd in itself and is supposed to be enough to show the gamer even if they haven't picked up on all the subtle hints already outlined in this theory. I.e. even if you're not paying attention enough, the ending is enough to make you go blimey this is just wrong.

If you (and thus Shepard) realise you are being indoctrinated you select destroy and are rewarded with Shepard  breathing. If you don't realise (like Shepard) you choose Control or Synthesis and succumb (both you and
Shepard) to the indoctrination.

Once you realise you've been indoctrinted (like Shepard) you suddenly realise all the things that should have been so obvious before (like in this thread)
e.g. the child, the dreams, the headaches, the growls, the humming, all the in game conversations such as Javik saying the VI didn't notice the 'sleeping agents', Thane's poem, the fact the final 10 mins is based on Shepard's memories, the whole 10 mins full stop, conversations with your crew making out something's different about you and they're worried, the Prothean VI shutting down after a few conversations we assume it's because of Kai Leng could be because of us etc. All the clues are there but we ignore them assuming they're meaning something else at the time UNTIL WE LOOK AGAIN IN A NEW LIGHT and thus Shepard remains defiant and chooses destroy.

The way the options are presented are odd as well. Destroy first, it's what Shepard wants but throw in the Geth, Relays and himself as suffering to steer himself away from that option. Second option - what the Reapers
want him to do like TIM so they can control you select control and merge with the reapers (in reality they will control you, just like with TIM, his 'yes' when Shepard asks if they will control the reapers is very subtley a hesitation, why hesitate? because it's not true). Then he provides the magical third option, a compromise, merge synthetic and organic, this in reality is just merging with the Reapers just like Saren who until you show him otherwise thought synthesis was a good thing because it was neither control or destroy, a huge hint).

This is basic psychology, present the options using what they want first but make it so it seems like a bad choice, give your option and when they're still not convinced give them the magical compromise that really makes you happier than the other person because the person changed their mind and won't go with the option you don't want. Simple psychology.

Put it this way, indoctrination is subliminal messaging and making people susceptible to influence and suggestion (just like in the codex). Harbinger can't outright control you, no indoctrination does that not until you become a husk, Saren says you have to keep your mind or you're useless as an ally. Harbinger has to do the only thing he can, make you susceptible to the idea that destroying the Reapers is wrong so he veers you away from that and if you still won't accept control of the reapers because it's wrong he gives you his magic 'compromise' which in reality just makes you just as easy to influence to do what he wants (just like Saren with Sovereign).  Indoctrination isn't outright control, never has been (in Mass Effect or in real life), it's impossible until they become husks (or willing husks in terms of collectors, assuming control etc).

In real world terms:

Someone else pointed out this isn't pinned under fan fiction - odd in itself.

In real world terms, EA lose nothing keeping the speculation going, tweets to this thread, cryptic clues etc that all's not what it seems.

if it was true the 'clarification content' is based on IT so already budgeted for.

People who traded their games in might still be inclined to get it again and have their fath restored. Most probably kept their games in the belief  that Bioware had a trick up their sleeve because the 10 mins just didn't make sense.

'no such thing as bad publicity' they all say.

I would bet after the reveal (if true) it would go down in media, entertainment and more importantly gaming history. If nothing says what the twist was just that it was beautiful, amazing and brilliantly executed people otherwise not bothered would maybe go and buy all three games to find out just what the fuss was.

People who love the series, and thus the twist continue to invest in the series in new dlc and other merchandise, short term loss, long term gain.


Good read.. Thank you for the post.


Not as organized... I myself was interested as a teen in things like hypnosis, subliminal, binaural tones.. ext.
I found a combination of techneques quite useful, and determined the parts about people not hurting themselves or others to be false.. I actual stop doing because I sort of went past a point where I should of stopped.. Not to unlike how the stanford prison experiment went too far..

Anyways a sliding binaural tone dropping from 40hz works well with subliminal messages.. I had people pass out from them and I did have success altering people in substantial ways. I also observed some oddities that required me to rethink what what was possible in reality(and yes that is cryptic)..

Based from the Mass Effect codex

Infrasonic
well partly(I used a program called "cool edit")
 http://en.wikipedia..../Binaural_beats

Ultrasonic Subliminal Frequency Modulation - never tried it, so I can't speak on that.

Transcranial Magnetic Stimulation - I never worked with it.

This discusses it and some related things.
http://www.ted.com/t..._judgments.html

Personally I think people became invested in the ending after viewing it out of context and before playing.. Demanding new endings began before the launch of the game.

People who waited until until they played the game had more questions and were more open to look at it.

I also found it odd that so many people seemed to be reliving 911 arguments like they have some form of self induced PTSD from years of arguments in forums...

#21661
yagaelvin

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Wounded_Wolf wrote...

I read somehwere recently (probably on this thread) that when the catalyst child first talks to you he either says 'Wake Up' (if you have a high EMS), or 'What are you doing here?' (if your ems is lower). Can anybody confirm?

Because if true it begs the question...why? Why is a different line unlocked if your ems is higher? The only logical answer i can think of is that the game is rewarding your extra time and effort obtaining a higher ems with a helpful hint suggesting Shepard may not be awake during these final moments.


You get the "Wake Up" line if you have enough EMS to get Synthesis (you filled out the green bar) otherwise he doesn't say it

#21662
nyrocron

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After looking at the game's files for some time I really do not know what to believe anymore. I was relatively sure that IT is true but now I don't know... everything just fits the literal (and bad) ending.
Motivate me!

Anyways, something that may be interesting, I don't know if it tells anything but I looked at the creation dates of the video files:

First End03 Scene (End03_Device_Dock) was created on 2011/12/16
First color explosion (End03_G_SphereExp) (green) was created on 2011/12/30
The rest of the explosions are scattered until 2012/01/07 (End03_LondonGreenOutro)
The last video file created was (End02_Cit_Flower) on 2012/01/18
The Shepard_Alive scenes were created on 2012/01/17 (near end)

The only thing that we can be sure of is that they knew that they would make those color explosions in 2011. But most of the game would have been finished by then so I think all in all it tells us nothing. Just wanted to let you know.

Modifié par nyrocron, 25 mars 2012 - 01:28 .


#21663
estebanus

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Holy ****, something is really weird here. I played the scene again and amlified the sound so that I could clearly hear the gunshot again.
This may just be my mind playing with me, but I think this "echo" after the gunshot is actually saying something.
I think that the echo said "Shepard" each time I shot. I extra amplified the sound so that I could hear it more clearly, and I am pretty sure the echo says "Shepard"!

#21664
nyrocron

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can you record it?

#21665
Abram730

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nyrocron wrote...

After looking at the game's files for some time I really do not know what to believe anymore. I was relatively sure that IT is true but now I don't know... everything just fits the literal (and bad) ending.
Motivate me!

Anyways, something that may be interesting, I don't know if it tells anything but I looked at the creation dates of the video files:

First End03 Scene (End03_Device_Dock) was created on 2011/12/16
First color explosion (End03_G_SphereExp) (green) was created on 2011/12/30
The rest of the explosions are scattered until 2012/01/07 (End03_LondonGreenOutro)
The last video file created was (End02_Cit_Flower) on 2012/01/18
The Shepard_Alive scenes were created on 2012/01/17 (near end)

The only thing that we can be sure of is that they knew that they would make those color explosions in 2011. But most of the game would have been finished by then so I think all in all it tells us nothing. Just wanted to let you know.

They dropped the "fully" indoctrinated mechanic in November. Player doesn't know, rather then fully dropped.
Dates still fit.

Somebody posted a pic showing trees at the final decision point and said they were in the files... was that true or did they alter the image?

Modifié par Abram730, 25 mars 2012 - 01:37 .


#21666
Abram730

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The gun shots are breaths I think.. Shepard breathing... he also stops limping as he shoots the conduit.

Modifié par Abram730, 25 mars 2012 - 01:40 .


#21667
Legion109

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And now a moment of Silliness

•If your Krogan and you know it clap your hands, If your Krogan and you know it clap your hands•
•If your Krogan and you know it yeah your quad will surely show it if your Krogan and you know it clap your hands•

This has been a moment of Silliness thank you

- We dont hold lines in Las Vegas we do lines -

Indoception - the belief it was an Indoctrination in a Hallucination caused by the Indoctrination in the Dreams.

#21668
greywardencommander

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Abram730 wrote...

greywardencommander wrote...

My main thoughts that have nothing to do with any of the clues really, other than one the Final Hours App does nothing for me except suggest that IT is true. It says explicitly the scene they talk about was scrapped because of a GAMEPLAY MECHANIC, i.e. not because of the idea. Why would they dismiss the entire concept when it's clearly important to them to have Shepard overcome indoctrination (ME3's Ilos and Omega Relay, i.e. doing the 'impossible')

So to have people say this disproves the theory, rubbish it more or less says 'they couldn't do the in game mechanic so they extended it to the player' we are Shepard, s/he is the vessel of how we see the universe.

From a psychological perspective these are my ideas:

He doesn't realise he's being indoctrinated so we don't...not until we realise (i.e. post-game) do we see the fact that we were being indoctrinated all along, if we realise in game (e.g. something's up with this) so does Shepard and he becomes defiant and chooses destroy.

I'll explain why, Shepard is your vessel, the most engaging and  immersive vessel in gaming history. You only see what Shepard sees, hear what Shepard hears, feels (emotive in this case) what Shepard feels. You
won't see you're being indoctrinated because Shepard doesn't.

Not until the end - this is crucial to have the impact they want.

The two main things about the endings is enough to show this, it's so  obviously wrong the TIM - being Control and Paragon (a renegade character), Synthesis = Saren and Destroy is Renegade and is your plan
all along represented by Anderson a Paragon character and your mentor with the same ideology. That's odd in itself and is supposed to be enough to show the gamer even if they haven't picked up on all the subtle hints already outlined in this theory. I.e. even if you're not paying attention enough, the ending is enough to make you go blimey this is just wrong.

If you (and thus Shepard) realise you are being indoctrinated you select destroy and are rewarded with Shepard  breathing. If you don't realise (like Shepard) you choose Control or Synthesis and succumb (both you and
Shepard) to the indoctrination.

Once you realise you've been indoctrinted (like Shepard) you suddenly realise all the things that should have been so obvious before (like in this thread)
e.g. the child, the dreams, the headaches, the growls, the humming, all the in game conversations such as Javik saying the VI didn't notice the 'sleeping agents', Thane's poem, the fact the final 10 mins is based on Shepard's memories, the whole 10 mins full stop, conversations with your crew making out something's different about you and they're worried, the Prothean VI shutting down after a few conversations we assume it's because of Kai Leng could be because of us etc. All the clues are there but we ignore them assuming they're meaning something else at the time UNTIL WE LOOK AGAIN IN A NEW LIGHT and thus Shepard remains defiant and chooses destroy.

The way the options are presented are odd as well. Destroy first, it's what Shepard wants but throw in the Geth, Relays and himself as suffering to steer himself away from that option. Second option - what the Reapers
want him to do like TIM so they can control you select control and merge with the reapers (in reality they will control you, just like with TIM, his 'yes' when Shepard asks if they will control the reapers is very subtley a hesitation, why hesitate? because it's not true). Then he provides the magical third option, a compromise, merge synthetic and organic, this in reality is just merging with the Reapers just like Saren who until you show him otherwise thought synthesis was a good thing because it was neither control or destroy, a huge hint).

This is basic psychology, present the options using what they want first but make it so it seems like a bad choice, give your option and when they're still not convinced give them the magical compromise that really makes you happier than the other person because the person changed their mind and won't go with the option you don't want. Simple psychology.

Put it this way, indoctrination is subliminal messaging and making people susceptible to influence and suggestion (just like in the codex). Harbinger can't outright control you, no indoctrination does that not until you become a husk, Saren says you have to keep your mind or you're useless as an ally. Harbinger has to do the only thing he can, make you susceptible to the idea that destroying the Reapers is wrong so he veers you away from that and if you still won't accept control of the reapers because it's wrong he gives you his magic 'compromise' which in reality just makes you just as easy to influence to do what he wants (just like Saren with Sovereign).  Indoctrination isn't outright control, never has been (in Mass Effect or in real life), it's impossible until they become husks (or willing husks in terms of collectors, assuming control etc).

In real world terms:

Someone else pointed out this isn't pinned under fan fiction - odd in itself.

In real world terms, EA lose nothing keeping the speculation going, tweets to this thread, cryptic clues etc that all's not what it seems.

if it was true the 'clarification content' is based on IT so already budgeted for.

People who traded their games in might still be inclined to get it again and have their fath restored. Most probably kept their games in the belief  that Bioware had a trick up their sleeve because the 10 mins just didn't make sense.

'no such thing as bad publicity' they all say.

I would bet after the reveal (if true) it would go down in media, entertainment and more importantly gaming history. If nothing says what the twist was just that it was beautiful, amazing and brilliantly executed people otherwise not bothered would maybe go and buy all three games to find out just what the fuss was.

People who love the series, and thus the twist continue to invest in the series in new dlc and other merchandise, short term loss, long term gain.


Good read.. Thank you for the post.


Not as organized... I myself was interested as a teen in things like hypnosis, subliminal, binaural tones.. ext.
I found a combination of techneques quite useful, and determined the parts about people not hurting themselves or others to be false.. I actual stop doing because I sort of went past a point where I should of stopped.. Not to unlike how the stanford prison experiment went too far..

Anyways a sliding binaural tone dropping from 40hz works well with subliminal messages.. I had people pass out from them and I did have success altering people in substantial ways. I also observed some oddities that required me to rethink what what was possible in reality(and yes that is cryptic)..

Based from the Mass Effect codex

Infrasonic
well partly(I used a program called "cool edit")
 http://en.wikipedia..../Binaural_beats

Ultrasonic Subliminal Frequency Modulation - never tried it, so I can't speak on that.

Transcranial Magnetic Stimulation - I never worked with it.

This discusses it and some related things.
http://www.ted.com/t..._judgments.html

Personally I think people became invested in the ending after viewing it out of context and before playing.. Demanding new endings began before the launch of the game.

People who waited until until they played the game had more questions and were more open to look at it.

I also found it odd that so many people seemed to be reliving 911 arguments like they have some form of self induced PTSD from years of arguments in forums...

That is interesting thank you for that information. I doubt anybody remembers but I posted that I am an MA Psychology student particularly interested in Social Psychology so my approach was similar to yours in using what I know.

A very long time ago after someone pointed about we've been conditioned (basic psychology again) to know blue is good red is bad across the series and are rewarded as such. Thus it is odd they should suddenly be reversed with TIM and Anderson (a renegade being blue and a paragon red). Thus at the time I pointed out to back the point up that it's stroop test. In the stroop test they deliberately mess with your primitive and basic processing (colour, shapes, structure of a word) to make us rely on our higher level processing (semantics mainly I.e meaning). In the stroop task they have the word green and make it the colour red. They then ask people to say if the colour is green or red, you're supposed to say red but a lot of people say green because they read the word rather than the colour. They do it in other ways but it's all based on the same idea, disrupt the basic processing to make you think about it. Sound familiar?
They make you think about the choice (including the walk so you commit to it rather than a dialogue choice) because you're supposed to look at the colours and then that it was TIM and Anderson representing the choices and realise it's deliberately wrong to make you see you need to destroy like Anderson. They do this deliberately because everything else had to be subtle and might not have been enough of a hint. Why because you're not supposed to know you're in the process of being indoctrinated like I say in that post you quote.

#21669
estebanus

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I also just noticed that you can reload your gun after being hit by Harby's beam, even though you have infinite ammo. Why?

#21670
nyrocron

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After listening to all godchild dialog I'm reassured that he wants to manipulate me :D

#21671
RADIUMEYEZ

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Pretty funny video I found www.youtube.com/watch

#21672
Terimtetim

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estebanus wrote...

Holy ****, something is really weird here. I played the scene again and amlified the sound so that I could clearly hear the gunshot again.
This may just be my mind playing with me, but I think this "echo" after the gunshot is actually saying something.
I think that the echo said "Shepard" each time I shot. I extra amplified the sound so that I could hear it more clearly, and I am pretty sure the echo says "Shepard"!


this sounds pretty much crazy :) But would love to confirm it xD!

#21673
RorickHuon

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Something I noticed when you are connecting to the geth network. When Shepard enters the pod and it starts up his eyes flash blue signaling his entry into the network. I bring this up because it is NOT the same blue they turn in the StarChild Segments. I thought I saw someone bring that up earlier ^^;

#21674
greywardencommander

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nyrocron wrote...

After looking at the game's files for some time I really do not know what to believe anymore. I was relatively sure that IT is true but now I don't know... everything just fits the literal (and bad) ending.
Motivate me!

Anyways, something that may be interesting, I don't know if it tells anything but I looked at the creation dates of the video files:

First End03 Scene (End03_Device_Dock) was created on 2011/12/16
First color explosion (End03_G_SphereExp) (green) was created on 2011/12/30
The rest of the explosions are scattered until 2012/01/07 (End03_LondonGreenOutro)
The last video file created was (End02_Cit_Flower) on 2012/01/18
The Shepard_Alive scenes were created on 2012/01/17 (near end)

The only thing that we can be sure of is that they knew that they would make those color explosions in 2011. But most of the game would have been finished by then so I think all in all it tells us nothing. Just wanted to let you know.


That means nothing really. They might have wanted have always wanted the crucible stuff in 2011 to be a fight against indoctrination in literal gaming terms (including overcoming it) but an earlier part of the game (I.e. There might well be a few hours left in dlc because it's not the end) as well but they hadn't worked out how to make it work in gameplay so they decided to make it the current end and release it (with the promise of dlc to show it's not the end) but made the bits leading up to it 'in your head' with the three explosions etc and then proceeded to work out the final parts of the 'how to make your Shepard indoctrinated' and then overcome (e.g. in dialogue and simple mechanics at the beginning) it in the dlc. They could have said - because we can't have Shepard literally indoctrinated in gaming terms let's spread it to the player as well and have them realise it's not the end and he's just overcome indoctrination (they assume you choose destroy but are working out how to cater to those who didn't) and the story be continued. They delayed the game both to perfect the dlc because of this and to work out how the hell to work out the pr stuff of releasing an end that's not the end...

Heck maybe the 'in head' bit was always the plan and maybe the plan was always to end it on a cliffhanger of defeating (or succumbing to) indoctrination and then releasing the next part in DLC because of the impact. They might have also released them as the endings (and thus worked out the PR side of how to deal with the reaction) to ensure they had more time to work out some kinks in the scenes after to do with an indoctrinated Shepard so they thought - great let's have those as the current endings like the end of an episode of a drama but finish the endings in free dlc like 'the next episode' of the same drama. The idea that it's like a cliffhanger in a tv episode 'to be continued' really appealed to them so to them if its free dlc it's not as big a deal. Maybe. Alan Wake did a similar thing at the end with the final line and then extended on it in the DLC (although admittedly playing the DLC was a bit like Brotherhood and Revelations in AC, great to play but it's neither are the next in the trilogy, they're expansions)

Modifié par greywardencommander, 25 mars 2012 - 02:27 .


#21675
Wounded_Wolf

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There's a bit after you've taken the beam to the citadel and passed through the room with all the corpses that you go down a ramp (before going back up it to the control panel room). On either side of you are the moving walls similar to the shadow broker ship. If you look at the floor you'll see a black 'strip' running down the middle. With obvious gaps in it. Gaps that you can for some reason walk over.

Also if before going down this ramp you stand where the corpses room ends and look ahead at where the control panel room is, the lighting effect from that room is almost identical to when harbinger would 'assume control' of a collecter in ME2 (golden rays of light sorta thing)