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Was the ending a hallucination? - Indoctrination Theory


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#21726
beank

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So this is my opinion....


IT makes sense. A lot of sense. It is also something that should happen.  Could Shepard achieve a grand victory without overcoming the Reapers greatest weapon? Sure he could win, but this is a grand space opera, so the idea is to overcome the greatest odds to be the hero of all time.


So even before you compare evidence, at least to me, this is an obvious (albeit devious) way to close the game without closing it.


Did I drink the Kool-aid? Its more like i have been sniffing it to see if there is anything wrong with it before I drink it....


That sniffing has lead me to multiple articles (and an 800+ page post)comparing what happens and has given me questions to ask....



1. Why assume that the Kid is part of the Reapers? That seems like a make or break posit for IT. Could the Kid be an EDI-esq AI? Could the Kid be an actual life energy life form that predated the Reapers?


2. The appearance of the 3rd option, when all we have had up till that point was 2, gave me pause. Why offer the harmony option at all? Murder your friends or don't..... or make life happy till the end of time. It
just seems weird that the option exists. People have equated the choice to Sarren, but why omit his image after TIM and Anderson? Wasn't Sarren favoring becoming what the Reapers wanted? The Kid made the option of creating new DNA not just altering right?


3. Isn't the difference between the Breath Ending and Not Breath ending the same as Dying or Not Dying in ME2? The Story ends for the dead Shepard (Blue and Green) and it continues for the living Shepard (Red). Could something as simple as that be true? And if IT is true doesn't that mean that Bioware is telling us how to play the game?


4. Large one for me.... Can Indoctrination be permanently broken? Resisted yes (Sarren offing himself and Benezia giving information), but completely fighting it off?


My attempts at counter explanations:


1. Radio: In a war zone things can be over looked. Hyperbole is also common place (“they're all gone”). With all the destruction going on it would be possible to miss Shep and Anderson reaching the beam. Hackett (my favorite name in the game) radioing Shepard is not abnormal either. It would be like Master Control trying to radio a space shuttle that they lost contact with. “Shepard. Commander!” especially with the exclamation point sounds more desperate to believe that he is there rather than knowing that he is there.


2.The gun: I thought the ammo was left out intentionally to make the seen more cinematic. Not needed to pay attention to game mechanics give you more freedom to pay attention to the beauty of the story.


3 Anderson Dialogue: Anderson really could be in a different spot, a lot of beam tech has discrepancies in
landing areas. So talking to Shep about surrounding would not be that uncommon. The configuration of the citadel could be changing in response to being set up for its catalyst purpose. (“the place is shifting”)


4. TIM: Controlling Shepard is not that much of a stretch, with all the tech that Shepard has in him. Just because TIM didn't want to control Shepard's mind, doesn't mean that he wouldn't need some kind of fail safe if Shepard pointed a gun at his face. “Look at the power THEY wield” is a statement that is open to interpretation. In IT it means that he is the Reapers pushing Shepard, outside of IT it is just TIM expressing his awe of the power that the Reapers (and now he himself) wields. Talking about the crucible as if he knows what it can do is would not be unusual for a man who's entire life had been based around control. His statement is just self-reinforcement rather than fact. Depending on the products of the research, his appearance might not be that strange.


5. The Wound (I personally did not notice this until I read about it): Shepard was grazed by a Reaper blast. A blast that in my opinion should have killed him (like it did so many times on the Quarian planet). If Shepard did not have any bleeding wounds, then something would be up. As a Devil's Advocate, ill call this a coincidence.


6. Position in the Citadel: We don't know where Shepard is. He might be in the little tower, be might not be. That is all I have to say on that one till I can find an uninterrupted play through to pause and study.


The Kid and the Choices seem like the key to this whole puzzle. Way too much can be interpreted from what transpires between “Wake up” and the actual selection. Things the kid says depends on what the Kid is.


The choices are also a big point of discussion. Good and Evil are harder pressed in this game then they were in the past. The color switch could just be a relaxing of Right (Paragon) and Wrong (Renegade) and changed to optimal (Blue) and not optimal (Red) with the addition of Untested (Green or whatever shade it is). Could the switch of colors be based on the moral values of the Kid?


Also a pet peeve of mine, Why assume that “because the Bad Man does it” it must be bad and “because the Good Man Does it” it must be good?


As a final question.....



If not IT, then what? Other than just saying its a bad ending, without IT what would the ending have accomplished?



Whatever the case this is a game who's journey is far from over. 800+ pages and another 1000+ topics all over the internet are a testament to that.Maybe in the end the final choice for this trilogy is “What do you
believe?”

On a side note: It seems to me that ME3 uses the Matrix and Vanilla Sky to create an ending that is very similar to that Futurama episode where Bender gets reprogrammed into liking the Robot X-1.... (Obsoletely Fabulous)


I did post this earlier in the thread, but I think I posted it at a high traffic moment and it went unnoticed....

Modifié par beank, 25 mars 2012 - 05:29 .


#21727
TrveOmegaSlayer

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I think that Shep doesn't die with any of the 3 options.

The END, the Truth as it's rumored to be called, can't upset gamers since they pick their poison

Control - You wake up huskified and the game ends and you destroy Earth and the other races, becoming the worst scum in the galaxy, being Reapers' herald

Synthesis - imho this would lead Shep to be a bit less indoctrinated but still under control...can't figure what would happen...very...problematic :P

Destroy - you wake up and fight and eventually die
Though, would destroy mean the end of all synthetic forms or is it just a deceiving idea forced by the Reapers?
I mean, to give Shep more pressure since he has synthetic friends...In the first playthrough I understood something was wrong, but after the EDI-Joker story and pacificating Geths and Quarians...I couldn't bear to destroy them, thus picking synthesis

Modifié par TrveOmegaSlayer, 25 mars 2012 - 05:51 .


#21728
Either.Ardrey

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Rifneno wrote...

Either.Ardrey wrote...

I never saw you state that they played in Chicago/LA. Same thing applies though, since the same reaction applies to the various subcultures that live in the US. Western games, with a largely noncommittal audience, doesn't get the same kind of support as games of Japanese origin that went viral within their commmunities. You'd have to be in the know to know about it, because I live right by LA. If it was actually popular in the conventional sense (and not just a subculture thing), I would have heard about it, regardless of whether I wanted to or not.

OT, if Mass Effect had enough of a cultural following to warrant a concert, I would totally go.

Edit: Just did a recheck, only the US as a whole was mentioned, so partially my bad. But still, I'd wager that there is no "most influential video game track" because for the most part, no one really knows or cares beyond extreme enthusiasts like us and video game creators.


So Mass Effect has a noncommittal audience? The same audience that's risen such a fuss over 10 minutes of gametime that news agencies like BBC and CNN are covering the outrage? Gonna have to disagree there. Pretty strongly. Yes, Japan is far more fanatical about their video games. Which is why they go the extra mile with the music. Remember how I mentioned they hired an actual pop star to do one of the tracks a while back? Rumors at the time said they laid out about a million dollars for that 5 minutes. You rarely even hear lyrics in western RPG music. They sure as hell don't have Celine Dion doing them.

I don't believe people have trouble giving the Japanese side of the fence credit where it's due. Western RPGs have deeper and more complex stories, more immersive worlds, infinitely more flexibility in customization and choices... is it really that hard to admit they do better music? IGN doesn't look to have any problem with it, saying Final Fantasy pretty much put video game music on the map to begin with. And considering the praise fawned at One Winged Angel in the #1 slot, I think it's safe to say they also disagree about tracks not bieng influential.

 

What I meant by non-committal was A) the western gaming audience (not just Mass Effect's fans) and B) that they were non-committal in terms of the music. You don't see anyone really mass raving or revolting for/against the music in western games.

For the record, lyrics in a song does not necessarily automatically mean that it is good. Neither does hiring a pop star. All it means is that they spent more money, which is not always a good thing, depending on the context. I personally think that if I heard lyrics in a Western game, my mind would revolt. There's a reason why they don't often, if at all, do lyrics in western games. It's because it doesn't fit with the tone most Western games go with. Plus those generalities you listed are a disservice to both Japanese and western games. JRPGs were once the go to place for the best storytelling in games, contrary to what your statement implies. Western games have great, complex stories, and so do Japanese games. Both have utter crap as well (most cases). The same goes for the music. Both have some that are great, others garbage.

That is all I can think of for now.
Maybe later

Rifneno wrote... 

Either.Ardrey wrote...

Some of the best evidence yet, I'd say. I was always neutral on the topic, but this makes me lean in the IT direction a little more. The trees and models in the Normandy crash were never in any of the "official" dream sequences, so why label them as dream in the file? To make it easier for the level designers to find the assets for that sequence. Great find.


I hate to be a buzzkill... but I feel I have to say in the interest of truth, the plants labeled 'dream' aren't always in dream sequences. I noticed those dream plants when I was browsing the Normandy scene a while back too. I, too, thought "ca-ching!" Unfortuantely a short while later I also found them in the files for Sanctuary.

  

Good point. I'm thinking it may be that it's a different texture on that same model in the dream sequences. There are plants in the dreams that could easily qualify.

#21729
greywardencommander

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beank wrote...

So this is my opinion....


IT makes sense. A lot of sense. It is also something that should happen.  Could Shepard achieve a grand victory without overcoming the Reapers greatest weapon? Sure he could win, but this is a grand space opera, so the idea is to overcome the greatest odds to be the hero of all time.


So even before you compare evidence, at least to me, this is an obvious (albeit devious) way to close the game without closing it.


Did I drink the Kool-aid? Its more like i have been sniffing it to see if there is anything wrong with it before I drink it....


That sniffing has lead me to multiple articles (and an 800+ page post)comparing what happens and has given me questions to ask....



1. Why assume that the Kid is part of the Reapers? That seems like a make or break posit for IT. Could the Kid be an EDI-esq AI? Could the Kid be an actual life energy life form that predated the Reapers?


2. The appearance of the 3rd option, when all we have had up till that point was 2, gave me pause. Why offer the harmony option at all? Murder your friends or don't..... or make life happy till the end of time. It
just seems weird that the option exists. People have equated the choice to Sarren, but why omit his image after TIM and Anderson? Wasn't Sarren favoring becoming what the Reapers wanted? The Kid made the option of creating new DNA not just altering right?


3. Isn't the difference between the Breath Ending and Not Breath ending the same as Dying or Not Dying in ME2? The Story ends for the dead Shepard (Blue and Green) and it continues for the living Shepard (Red). Could something as simple as that be true? And if IT is true doesn't that mean that Bioware is telling us how to play the game?


4. Large one for me.... Can Indoctrination be permanently broken? Resisted yes (Sarren offing himself and Benezia giving information), but completely fighting it off?


My attempts at counter explanations:


1. Radio: In a war zone things can be over looked. Hyperbole is also common place (“they're all gone”). With all the destruction going on it would be possible to miss Shep and Anderson reaching the beam. Hackett (my favorite name in the game) radioing Shepard is not abnormal either. It would be like Master Control trying to radio a space shuttle that they lost contact with. “Shepard. Commander!” especially with the exclamation point sounds more desperate to believe that he is there rather than knowing that he is there.


2.The gun: I thought the ammo was left out intentionally to make the seen more cinematic. Not needed to pay attention to game mechanics give you more freedom to pay attention to the beauty of the story.


3 Anderson Dialogue: Anderson really could be in a different spot, a lot of beam tech has discrepancies in
landing areas. So talking to Shep about surrounding would not be that uncommon. The configuration of the citadel could be changing in response to being set up for its catalyst purpose. (“the place is shifting”)


4. TIM: Controlling Shepard is not that much of a stretch, with all the tech that Shepard has in him. Just because TIM didn't want to control Shepard's mind, doesn't mean that he wouldn't need some kind of fail safe if Shepard pointed a gun at his face. “Look at the power THEY wield” is a statement that is open to interpretation. In IT it means that he is the Reapers pushing Shepard, outside of IT it is just TIM expressing his awe of the power that the Reapers (and now he himself) wields. Talking about the crucible as if he knows what it can do is would not be unusual for a man who's entire life had been based around control. His statement is just self-reinforcement rather than fact. Depending on the products of the research, his appearance might not be that strange.


5. The Wound (I personally did not notice this until I read about it): Shepard was grazed by a Reaper blast. A blast that in my opinion should have killed him (like it did so many times on the Quarian planet). If Shepard did not have any bleeding wounds, then something would be up. As a Devil's Advocate, ill call this a coincidence.


6. Position in the Citadel: We don't know where Shepard is. He might be in the little tower, be might not be. That is all I have to say on that one till I can find an uninterrupted play through to pause and study.


The Kid and the Choices seem like the key to this whole puzzle. Way too much can be interpreted from what transpires between “Wake up” and the actual selection. Things the kid says depends on what the Kid is.


The choices are also a big point of discussion. Good and Evil are harder pressed in this game then they were in the past. The color switch could just be a relaxing of Right (Paragon) and Wrong (Renegade) and changed to optimal (Blue) and not optimal (Red) with the addition of Untested (Green or whatever shade it is). Could the switch of colors be based on the moral values of the Kid?


Also a pet peeve of mine, Why assume that “because the Bad Man does it” it must be bad and “because the Good Man Does it” it must be good?


As a final question.....



If not IT, then what? Other than just saying its a bad ending, without IT what would the ending have accomplished?



Whatever the case this is a game who's journey is far from over. 800+ pages and another 1000+ topics all over the internet are a testament to that.Maybe in the end the final choice for this trilogy is “What do you
believe?”

On a side note: It seems to me that ME3 uses the Matrix and Vanilla Sky to create an ending that is very similar to that Futurama episode where Bender gets reprogrammed into liking the Robot X-1.... (Obsoletely Fabulous)


I did post this earlier in the thread, but I think I posted it at a high traffic moment and it went unnoticed....

I won't address all your points as I'm too tired and will let everyone else lol I'm sure others will forgive me given my long and detailed posts that a few people seem to like (read my thread for more or less all of it regarding the endings alone, in particular your point about the magical third option. This is basic psychology, present a 'compromise' to stop their intention and you both 'get what you want' though in this case both the.Reaper Control and Synthesis actually lead to the same thing but Shep's mind doesn't know that. In his mind (I.T is an elaborate it was a hallucination in his head) it is the difference between being indoctrinated to be like TIM, being indoctrinated like Saren and beating it.

As for the starchild - my thread discusses it but in essence Harbinger uses truth of the crucible and the starchild (in reality a VI) is there to meld with Shepard's memories that form the entire 10 mins. My thread uses this in the 'how should the DLC to incorporate the colour choice etc'

The attention is brought to the wound because it's symbolic of the psyche, if you want to get into the 'shepard should be bleeding from harbinger beam' given it took out a destroyer etc he should be dead.

As for the colour switch and the good guy vs bad guy making it bad or good and it changing when we've been conditioned - again discussed in my thread - to think that way, that's why it should be odd and why it should make you think it's Harbinger.

As for your does indoctrination mean it's permanent etc etc. There are stages I posted this ages ago, if someone can find it please do because I'm on my phone. In ME and in real life indoctrination is subliminal and suggestive until your ideology matches not outright control. Saren alludes to this as does the Matriarch. The permanence is in the mental damage of the process not the process itself. Unless they are strong enough to resist and not realise they're being indoctrinated they are useless as allies and become husks mindless creatures. If indoctrination is full control the Reapers would just indoctrinate the whole galaxy to just walk up to them and be harvested why fight at all.

As for a point you allude to. Indoctrination is the 'impossible to resist" weapon you have to overcome. That's what makes a true action Hero. Nothing is impossible, it's said in the game in ME2

Overcoming indoctrination is the Ilos and Omega Relay of ME3 i.e it's the impossible feat.

To quote Thane regarding Ilos 'true, you've made a career out of the impossible'.

Just because noone else has been shown to overcome it (except the Rachni Queen twice and Shiala because of the Thorian which your mind meld means you've been exposed too as well as it's spores) doesn't mean it can't be done, as I said the Reapers are not able to fully control anyone (except the Collectors who are nothing more willing husks and dead bodies such as Saren who was half reaper after the upgrades) so a strong enough mind as has been alluded to 'a lesser mind would have been destroyed'

Lastly, the final hours App does not dismiss this theory contrary to others opinions. A scene was scrapped because of a gameplay mechanic of being controlled by the reapers and the player at the same time.

#21730
balance5050

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Hey guys, check out this reddit post where someone found a bunch of cut ending dialogue on the disc.

http://www.reddit.co...nding_spoilers/

#21731
JTP117

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balance5050 wrote...

Hey guys, check out this reddit post where someone found a bunch of cut ending dialogue on the disc.

http://www.reddit.co...nding_spoilers/


Very interesting, I wonder if we were originally going to somewhat command the various troops on earth.

#21732
greywardencommander

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JTP117 wrote...

balance5050 wrote...

Hey guys, check out this reddit post where someone found a bunch of cut ending dialogue on the disc.

http://www.reddit.co...nding_spoilers/


Very interesting, I wonder if we were originally going to somewhat command the various troops on earth.

Maybe still can somewhat command the troops in the ending DLC ;)

#21733
masster blaster

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I believe we can command our forces greywardencommander.

#21734
Guest_BringBackNihlus_*

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balance5050 wrote...

Hey guys, check out this reddit post where someone found a bunch of cut ending dialogue on the disc.

http://www.reddit.co...nding_spoilers/


Jesus Christ.

What the **** was BioWare thinking?

#21735
TheItalianSnip3r

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balance5050 wrote...

Hey guys, check out this reddit post where someone found a bunch of cut ending dialogue on the disc.

http://www.reddit.co...nding_spoilers/


Thats the ending I was expecting

#21736
greywardencommander

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masster blaster wrote...

I believe we can command our forces greywardencommander.


You know what I meant :) I like the idea of in the ending DLC of the final battle after you wake up (I say that in my thread and having cut scenes of your crew and each of the races fleets and soldiers in moments of glory). Like having you choose what everyone does like in ME2 including the fleets and other races etc, e.g the Turian fleets ccreating a chokehold on the Reapers, Asari commando's holding the line against loads of husks while a Salarian Task Force sneaks round the back to blow a hole in a wall to some building you need to get to. That sort of thing would be SO cool :)

#21737
Lyria

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Another point, I think it's important what the stargazer and child say at the end about parts being left out.

I don't have the pics on me, but when Shepard is shambling out of the first Keeper tunnel, if you look around the bodies look familiar. I swear one of the corpses is Ashley (who is dead in my import) wearing armor similar to the Phoenix armor she wore in ME1.

#21738
Raistlin Majare 1992

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balance5050 wrote...

Hey guys, check out this reddit post where someone found a bunch of cut ending dialogue on the disc.

http://www.reddit.co...nding_spoilers/


That dialogue with Joker sounds an awful lot like something out of a theory I suggested where Joker in the Normandy distracts Harbinger after you wake up following the Indoctrination part.

Very interesting.

#21739
Spectre-61

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Did I miss something the Last two days?

#21740
Denvian

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greywardencommander wrote...

masster blaster wrote...

I believe we can command our forces greywardencommander.


You know what I meant :) I like the idea of in the ending DLC of the final battle after you wake up (I say that in my thread and having cut scenes of your crew and each of the races fleets and soldiers in moments of glory). Like having you choose what everyone does like in ME2 including the fleets and other races etc, e.g the Turian fleets ccreating a chokehold on the Reapers, Asari commando's holding the line against loads of husks while a Salarian Task Force sneaks round the back to blow a hole in a wall to some building you need to get to. That sort of thing would be SO cool :)


I think it looks like they just planned to have more people in the camp at the end of the game to talk to and give modivational speeches to.

Modifié par Denvian, 25 mars 2012 - 07:38 .


#21741
Raistlin Majare 1992

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Denvian wrote...

greywardencommander wrote...

masster blaster wrote...

I believe we can command our forces greywardencommander.


You know what I meant :) I like the idea of in the ending DLC of the final battle after you wake up (I say that in my thread and having cut scenes of your crew and each of the races fleets and soldiers in moments of glory). Like having you choose what everyone does like in ME2 including the fleets and other races etc, e.g the Turian fleets ccreating a chokehold on the Reapers, Asari commando's holding the line against loads of husks while a Salarian Task Force sneaks round the back to blow a hole in a wall to some building you need to get to. That sort of thing would be SO cool :)


I think it looks like they just planned to have more people in the camp at the end of the game to talk to and give victory speeches to.


Well Zaeed even mentions ocer the communicator that he "Hopes you have one hell of speech ready for the troops, cause we are going to need it" or something along those lines. Strange we never got that speech except for the squad.

#21742
greywardencommander

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Raistlin Majare 1992 wrote...

balance5050 wrote...

Hey guys, check out this reddit post where someone found a bunch of cut ending dialogue on the disc.

http://www.reddit.co...nding_spoilers/


That dialogue with Joker sounds an awful lot like something out of a theory I suggested where Joker in the Normandy distracts Harbinger after you wake up following the Indoctrination part.

Very interesting.


Can the fact that there's dialogue not in game on the disk mean anything re. real endings to come? I have an xbox for most games other than swtor, civ etc so don't know much about hacking open disk files etc.

#21743
TrveOmegaSlayer

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I think Bioware is wise enough to not make a "press button kill the reapers" scenario.
WHEN Sheppard will reach the Citadel, and it won't be easy as in a dream, I think that WHATEVER Shep does, it weakens the Reapers, doesn't blow them up in such a simple way.
I don't even expect the Citadel to open up like a flower.

#21744
mooney6023

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400 pages ago I enthusiastically supported the IT theory.

Now, 100+ hours later with a full play through of ME 1/2/3 and all DLC -- I still support it, perhaps even more so.
Many things stood out to me with the perspective of playing all three in a row, but since this is the IT thread I'll stick to those relevant to the ending.

These are the basics that bug me, regardless of the the last 800 pages.  They are three general things that simply tweaked my radar as I wrapped up my marathon even after all the speculation and evidence in this thread.


Shepard's personality changes when talking to the space kid.

He actually asked the kid "What should I do?" AFTER the little monstrosity tells him he created the reapers.  

Shepard is never so passive even when he's looking for compromise/building peace. He's forceful about it -- a charismatic and persuasive leader.  As pointed out elsewhere, Shepard stops being the protagonist at the end, the little monstrosity is pushing the narrative.  It's simply out of character.


Surreal visuals and weirdness abound after Harby hit's you with his laser beam.

If your EMS is high enough, Shepard's two party members are simply gone after you get up, not charred, not dead on the ground, just gone.

1M1 and reverse 1M1 are all over the damn place.  I took the argument that it's just re-used textures, set design, etc. as a possible explanation 400 pages ago.  After playing through all three games I can't see it, that kind of crap, specifically reversing it is nonexistent in the other games, or at least extremely subtle and obviously not intended to catch the eye.

There is some really odd behavior with the citadel arms.  They are closed, you open them, the crucible docks, then there is this scene of the citadel arms opening again, and I can't even see the crucible.  Did it close again and re-open? Where the heck is the crucible? That sucker was big.

TIM's eyes definitely change to to normal as he dies (when you shoot him).  They are cybernetic implants, this is not happening in reality.  Just not.  This is not an accident. Would they even have the original not cybernetic eye textures for him in place and accidendally use them as a novice mistake? No.


The space reaper kid looks like the kid from the beginning.

This is the most patently obvious clencher that's something odd is going down in Shepard town.  The kid has either A)  been screwing with Shepard since the opening scene (long term indoc), B) Is in Shephard's head at the end and is directly reading his mind.  Pulling his PTSD trigger out is a great, and manipulative, tool, or C) Has Shep in a VR contruct, ala Overlord or Legion's fighter base mission. (Except it's missing the obvious visual cues both of those scenarios provided in spades.)

Playing through the ending several times I see so many inconsitencies and general weirdness after harby's laser beam that I'm left to draw only two possible conclusions:

1) The Bioware graphics team, writers, director, and QA team all dropped the ball and somehow managed to create a complete mess of the end.

2) It's all some sort of hallucination.

I just don't see how this game company can end a game with plot holes galore, graphical weirdness, and a narrative quagmire.  

They didn't do it accidentally or through incompentence.

It's on purpose.

Modifié par mooney6023, 25 mars 2012 - 08:16 .


#21745
JustAidan

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protognosis wrote...

Another point, I think it's important what the stargazer and child say at the end about parts being left out.

I don't have the pics on me, but when Shepard is shambling out of the first Keeper tunnel, if you look around the bodies look familiar. I swear one of the corpses is Ashley (who is dead in my import) wearing armor similar to the Phoenix armor she wore in ME1.


Mentioned awhile ago (twice, threes maybe who can keep track at this stage) so it is no wonder you missed it.

The body piles are made up of nothing but faceless dolls of Ashley and Kaiden in their armour from the first game :)

#21746
LadyVakarian

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 Hey All,

Thought I would post the final cut for a video that was posted here a couple days ago (now with Ashley and Javik):



#21747
nyrocron

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masster blaster wrote...

Well maybe Bioware forgot about the IT. It's possible that they forgot because they were trying to plug in all the data from ME and ME2 to ME3 so it's no surprise that they haven't menchend the IT at all.

No. The final hours app specifically says that they had the idea of Shepard being indoctrinated and falling under full Reaper control but

"This sequence was dropped because the gameplay mechanic  proved too troublesome to implement alongside dialogue choices"

And IT being true would just mean that they found the perfect solution to include indoctrination in the game.

#21748
mooney6023

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LadyVakarian wrote...

 Hey All,

Thought I would post the final cut for a video that was posted here a couple days ago (now with Ashley and Javik):



Convert it to Bink video and we can all replace the Stargazer video file with it.

#21749
nyrocron

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LadyVakarian wrote...

 Hey All,

Thought I would post the final cut for a video that was posted here a couple days ago (now with Ashley and Javik):


Youtube won't let me watch it (Germany).

#21750
Lyria

Lyria
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JustAidan wrote...

protognosis wrote...

Another point, I think it's important what the stargazer and child say at the end about parts being left out.

I don't have the pics on me, but when Shepard is shambling out of the first Keeper tunnel, if you look around the bodies look familiar. I swear one of the corpses is Ashley (who is dead in my import) wearing armor similar to the Phoenix armor she wore in ME1.


Mentioned awhile ago (twice, threes maybe who can keep track at this stage) so it is no wonder you missed it.

The body piles are made up of nothing but faceless dolls of Ashley and Kaiden in their armour from the first game :)



Oh, bullocks! I thought I was onto something. I didn't see it posted as I think I got lost in this quagmire of an interesting topic.

Indoctrination is the only choice besides EA forcing Bioware to release the game early...too early.