Was the ending a hallucination? - Indoctrination Theory
#2176
Posté 11 mars 2012 - 06:34
#2177
Posté 11 mars 2012 - 06:34
Modifié par SinisterSpindle, 11 mars 2012 - 06:35 .
#2178
Posté 11 mars 2012 - 06:34
I agree with you, it's weird. But it looks like the relays shut down THEN blow up. So perhaps the explosion from the destruction of a relay isn't as big when the relay has been deactivated first.Ludcirum wrote...
I have a question, in arrival in mass effect 2, it was made clear that a mass relay blowing up was a death sentence to the solar system it was in, so I ask, how in gods name is there even a planet left after the whole RELAY NETWORK BLOWS UP!
#2179
Posté 11 mars 2012 - 06:37
Leiha wrote...
I agree with you, it's weird. But it looks like the relays shut down THEN blow up. So perhaps the explosion from the destruction of a relay isn't as big when the relay has been deactivated first.Ludcirum wrote...
I have a question, in arrival in mass effect 2, it was made clear that a mass relay blowing up was a death sentence to the solar system it was in, so I ask, how in gods name is there even a planet left after the whole RELAY NETWORK BLOWS UP!
Hmm. This might make sense. I didn't think about that. The Relays wouldn't be broadcasting. They'd just be stationary tech. Well, well. Interesting.
#2180
Posté 11 mars 2012 - 06:38
Mtich wrote...
So if it is all a dream why do the reapers not destroy all traces of shepards body while he/she is knocked out? I can't believe the reapers would just assume he/she was dead and leave. At the very least husks should tear him/her apart.
There's some agruments that the reapers want Shepard alive.. So that covers that. And really though.. I think a plothole of husks not tearing shepard apart is more acceptable than my crewmates suddenly teleporting onto the normandy, ending on eden.
#2181
Posté 11 mars 2012 - 06:38
Leiha wrote...
I agree with you, it's weird. But it looks like the relays shut down THEN blow up. So perhaps the explosion from the destruction of a relay isn't as big when the relay has been deactivated first.Ludcirum wrote...
I have a question, in arrival in mass effect 2, it was made clear that a mass relay blowing up was a death sentence to the solar system it was in, so I ask, how in gods name is there even a planet left after the whole RELAY NETWORK BLOWS UP!
That doesn't really work; when the pulse hits the Relay, the rings don't stop spinning as if shutting down, they go much faster, to suggest the Relay is overloading.
So if anything, the explosion would be MORE powerful.
#2182
Posté 11 mars 2012 - 06:39
Goddy10 wrote...
Leiha wrote...
I agree with you, it's weird. But it looks like the relays shut down THEN blow up. So perhaps the explosion from the destruction of a relay isn't as big when the relay has been deactivated first.Ludcirum wrote...
I have a question, in arrival in mass effect 2, it was made clear that a mass relay blowing up was a death sentence to the solar system it was in, so I ask, how in gods name is there even a planet left after the whole RELAY NETWORK BLOWS UP!
That doesn't really work; when the pulse hits the Relay, the rings don't stop spinning as if shutting down, they go much faster, to suggest the Relay is overloading.
So if anything, the explosion would be MORE powerful.
Actually, yes. Do the rings spin madly in all endings?
#2183
Posté 11 mars 2012 - 06:40
DXLelouch15 wrote...
well well find out in 4 days
Can you elaborate on this?
#2184
Posté 11 mars 2012 - 06:41
Aanlen wrote...
Mtich wrote...
So if it is all a dream why do the reapers not destroy all traces of shepards body while he/she is knocked out? I can't believe the reapers would just assume he/she was dead and leave. At the very least husks should tear him/her apart.
There's some agruments that the reapers want Shepard alive.. So that covers that. And really though.. I think a plothole of husks not tearing shepard apart is more acceptable than my crewmates suddenly teleporting onto the normandy, ending on eden.
I agree with the idea that the Reapers wamt Shepard alive, specifically Harbinger because Shepard has proven time and again tenacity and and near indominable will to survive. I think it both angers the Reapers but also makes them curious to learn what makes the Commander so unrelenting when faced with enemies with every superior advantage.
Modifié par BlackDragonBane, 11 mars 2012 - 06:41 .
#2185
Posté 11 mars 2012 - 06:41
RiotLaFontaine wrote...
DXLelouch15 wrote...
well well find out in 4 days
Can you elaborate on this?
Mass Effect releases in Asia/Japan on the 15th, 4days
#2186
Posté 11 mars 2012 - 06:43
Perhaps, but I challenge you to demonstrate it's illogical.Evil_medved wrote...
Wishfull thinking. <_<
#2187
Posté 11 mars 2012 - 06:43
slyko227 wrote...
RiotLaFontaine wrote...
DXLelouch15 wrote...
well well find out in 4 days
Can you elaborate on this?
Mass Effect releases in Asia/Japan on the 15th, 4days
I assume you're calling this out because of the "1m1" theory. I struggle to support that, strictly because the people in Asia Japan wouldn't have enough time to finish the game.
If anything, it'll happen a few days after.
#2188
Posté 11 mars 2012 - 06:43
slyko227 wrote...
RiotLaFontaine wrote...
DXLelouch15 wrote...
well well find out in 4 days
Can you elaborate on this?
Mass Effect releases in Asia/Japan on the 15th, 4days
Meaning that on the 15th (the ides of March coincedentally enough) the game will be out worldwide...although personally I think we won't hear anything for at least a week after that perhaps even not until PAX East...
#2189
Posté 11 mars 2012 - 06:44
#2190
Posté 11 mars 2012 - 06:45
#2191
Posté 11 mars 2012 - 06:45
Now if it's like the above and free dlc than that would be great.
#2192
Posté 11 mars 2012 - 06:46
MRedfield wrote...
Deklan_Caine wrote...
I have a couple of observations to contribute to the theory that it doesn't seem like others have caught (apologies if someone else caught these already and I missed it...):
1) As soon as Shepherd "wakes up" after being blasted by the Reaper laser, he's limping. If, as you're playing, you try to look/aim down at Shep's feet, you can't. The view angle get's blocked so that you can't see below his/her knees. If you watch the pace of the legs moving, though, it becomes really obvious that Shepherd is moving considerably faster than he is actually walking, almost floating as it were. At first when I noticed this in the my second play-though I just figured it was designed that way because making Shepherds speed the same as his walk would make the last moments in the game take 3 times longer (and it already seemed to take forever). But if we're rolling with the hallucination/indoctrination theory, then the fact that he's practically floating on his feet just adds more fuel to the fire...
2) When the "Catalyst" child starts listing the three options, he goes out of his way to make destruction sound like a terrible idea. "If you do this you'll kill all the Geth you've helped, not to mention that your kids will just make more robots farther down the road and nothing will really be solved." The kid also very pointedly avoids claiming that Shepard will die outright if he chooses that option, merely dropping a hint that Shep "might" die. Shepard also expresses doubts in the child's judgment by saying "Maybe." This is in direct contrast with the other two options (control and synthesis), where the kid goes out of his way to make them sound much more appealing, says clearly that either option will kill Shepard, and Shepard expresses zero doubts about either of the propositions. Then there's the fact that, all of the sudden, a character (Anderson) that would typically be associated with the paragon color (blue) is represented by the renegade color (red/orange), and the Illusive Man, the embodiment of pure renegade, is given the paragon color. Everything about the scene is slanted to make the most obvious choice (destroy the Reapers) the least appealing, and turns the rest of the game (and the previous 2 games) on it's head. Not 30 seconds ago back by the console TIM was obviously the clear-cut indoctrinated villain (shooting Anderson) , but now the god-kid tries to snooker Shep into believing TIM was a tragic hero who would do the right thing. On the other hand, Anderson, who was making a heroic stand with Shep against the villainous Illusive Man, gets relegated to the role of murdering maniac who would choose the "bad" option and blow the Reapers to kingdom come. If that's not a clear attempt to indoctrinate Shepard, what is?
The line Harbinger repeated over and over in ME2 was that the Reapers would be "your salvation through destruction." Well, the synthesis and control options are literally salvation for the galaxy through Shep's destruction, buying into a compliance mindset. The only option that leaves Shep breathing is to destroy the Reapers, which has been the point since ME1. All the evidence points to the last sequence being a battle for Shepards mind that is only won when Shep chooses the path that the god-kid tries to convince him not to take.
What we then see (when we choose the RIGHT option) is Shepard waking up from the nightmare after having beaten the Reapers' last ditch attempt to stop him within his own mind. The fact that the god-kid just looks like a ghost version of the exact kid that has been haunting Shep's dreams since the beginning of the game makes it seem all the more plausible. I, for one, will assume that since Shep wakes up, victory is assured: he beams to the Citadel, blows away TIM with a REAL gun, punches the button on the console, and watches the Crucible-powered Citadel wipe the Reapers off the galactic map just like it was supposed to do.
This should be stapled to the top of every page in this thread.
I wish the 'report' button had an option for 'the best post on BSN, ever.'
*Is very flattered*
#2193
Posté 11 mars 2012 - 06:47
LOST SPARTANJLC wrote...
Control one of the members of your party and defend Shepard until he wakes up.Then proceed to the Citadel meeting up with Jacob who has been holding off reaper forces by himself.Then onward to confront the TIM and truly end the reaper threat.
Now if it's like the above and free dlc than that would be great.
lol It totally sounded possible until you said Jacob, whom if I recall, wasn't even on the ground but onboard the Crucible with wifey...
#2194
Posté 11 mars 2012 - 06:49
Aanlen wrote...
Mtich wrote...
So if it is all a dream why do the reapers not destroy all traces of shepards body while he/she is knocked out? I can't believe the reapers would just assume he/she was dead and leave. At the very least husks should tear him/her apart.
There's some agruments that the reapers want Shepard alive.. So that covers that. And really though.. I think a plothole of husks not tearing shepard apart is more acceptable than my crewmates suddenly teleporting onto the normandy, ending on eden.
If the reapers were organics I could buy that, it would be as illogical as the emperor letting the rebels arrive at the death star with him on it but I could see it. But why would a machine leave something like that to chance. Why would they decide against killing the only thing standing in their way? Its not like they need shepards help destroying the different races, thier doing fine on their own.
#2195
Posté 11 mars 2012 - 06:50
Deklan_Caine wrote...
MRedfield wrote...
Deklan_Caine wrote...
I have a couple of observations to contribute to the theory that it doesn't seem like others have caught (apologies if someone else caught these already and I missed it...):
1) As soon as Shepherd "wakes up" after being blasted by the Reaper laser, he's limping. If, as you're playing, you try to look/aim down at Shep's feet, you can't. The view angle get's blocked so that you can't see below his/her knees. If you watch the pace of the legs moving, though, it becomes really obvious that Shepherd is moving considerably faster than he is actually walking, almost floating as it were. At first when I noticed this in the my second play-though I just figured it was designed that way because making Shepherds speed the same as his walk would make the last moments in the game take 3 times longer (and it already seemed to take forever). But if we're rolling with the hallucination/indoctrination theory, then the fact that he's practically floating on his feet just adds more fuel to the fire...
2) When the "Catalyst" child starts listing the three options, he goes out of his way to make destruction sound like a terrible idea. "If you do this you'll kill all the Geth you've helped, not to mention that your kids will just make more robots farther down the road and nothing will really be solved." The kid also very pointedly avoids claiming that Shepard will die outright if he chooses that option, merely dropping a hint that Shep "might" die. Shepard also expresses doubts in the child's judgment by saying "Maybe." This is in direct contrast with the other two options (control and synthesis), where the kid goes out of his way to make them sound much more appealing, says clearly that either option will kill Shepard, and Shepard expresses zero doubts about either of the propositions. Then there's the fact that, all of the sudden, a character (Anderson) that would typically be associated with the paragon color (blue) is represented by the renegade color (red/orange), and the Illusive Man, the embodiment of pure renegade, is given the paragon color. Everything about the scene is slanted to make the most obvious choice (destroy the Reapers) the least appealing, and turns the rest of the game (and the previous 2 games) on it's head. Not 30 seconds ago back by the console TIM was obviously the clear-cut indoctrinated villain (shooting Anderson) , but now the god-kid tries to snooker Shep into believing TIM was a tragic hero who would do the right thing. On the other hand, Anderson, who was making a heroic stand with Shep against the villainous Illusive Man, gets relegated to the role of murdering maniac who would choose the "bad" option and blow the Reapers to kingdom come. If that's not a clear attempt to indoctrinate Shepard, what is?
The line Harbinger repeated over and over in ME2 was that the Reapers would be "your salvation through destruction." Well, the synthesis and control options are literally salvation for the galaxy through Shep's destruction, buying into a compliance mindset. The only option that leaves Shep breathing is to destroy the Reapers, which has been the point since ME1. All the evidence points to the last sequence being a battle for Shepards mind that is only won when Shep chooses the path that the god-kid tries to convince him not to take.
What we then see (when we choose the RIGHT option) is Shepard waking up from the nightmare after having beaten the Reapers' last ditch attempt to stop him within his own mind. The fact that the god-kid just looks like a ghost version of the exact kid that has been haunting Shep's dreams since the beginning of the game makes it seem all the more plausible. I, for one, will assume that since Shep wakes up, victory is assured: he beams to the Citadel, blows away TIM with a REAL gun, punches the button on the console, and watches the Crucible-powered Citadel wipe the Reapers off the galactic map just like it was supposed to do.
This should be stapled to the top of every page in this thread.
I wish the 'report' button had an option for 'the best post on BSN, ever.'
*Is very flattered*
You're secondary explaination is very similiar to a post I made a few pages back. I agree that the whole decision thing is just Harbinger's attempt to confusing Shepard and use his own personality traits and quirks to turn him/her away from the one decision it does not want, the end of the Reapers.
#2196
Posté 11 mars 2012 - 06:50
#2197
Posté 11 mars 2012 - 06:50
#2198
Posté 11 mars 2012 - 06:51
#2199
Posté 11 mars 2012 - 06:52
#2200
Posté 11 mars 2012 - 06:52
Well, the running thing with Harbinger is that it wants Shepard's body. I always concluded that was either because Harbinger wanted finality and no ambiguity, whether that's to personally ensure Shepard was harvested or to personally confirm the kill. To the point Harbinger would focus fire Shepard, or direct Collectors to ignore squaddies for the sole purpose of killing Shepard. Harbinger is dangerously genre savvy, and wants Shepard out of the way permanently with absolutely no room for ambuigity, chance, or happenstance.Aanlen wrote...
There's some agruments that the reapers want Shepard alive.. So that covers that. And really though.. I think a plothole of husks not tearing shepard apart is more acceptable than my crewmates suddenly teleporting onto the normandy, ending on eden.
Even looking at the part of the ending after Harbinger blasted Shepard, I seriously doubt Harbinger would just up and leave the Conduit as long as Shepard is alive and in one piece. For the exact reason that given Shepard's history with Harbinger, s/he could still wake up and make a mad, mortally-wounded dash for the Conduit and screw everything up for the Reapers. If I were Harbinger, I wouldn't even give Shepard the benefit of the doubt to harvest him/her, I'd shoot the bastard until there's naught left but stray subatomic particles.




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