beank wrote...
savagejuicebox wrote...
Its true, it has to be. Bioware you effin geniuses!!
Im using your post because it is the most recent, but are we calling Bioware geniuses for the idea or the implementation of the idea?
I still think the idea is based on A Futurama Episode.... Mixed with The Matrix Reloded and Vanilla Sky....
Not that Bioware didnt come up with the idea on their own, but the idea is hardly original. (Nothing is truly original anymore....) The Fururama episode probably stole it from someone else.
it's original based on the idea of breaking the fourth wall etc (like Fight Club) in theory shouldn't and couldn't happen in interactive gaming because of the player's input means it would be original in that sense.
re. stargazer I think I said it before they've done it before re. Varric in DA2 framed narrative (an excellent concept because it's hard to make it work in interactive gaming), you rely on the narrator thus stuff is wrong (in game it's corrected) and stuff that doesn't fit is because of that very fact, that to me as a Bioware fan is a hint in itself (not getting into the stock image is the cover art of 'starchild' and the lyrics to do with dreams, running away and stuff.
Framed Narrative in terms of BREAKING THE FOURTH WALL just like Fight Club (you see it all differently when you look at it all again, just like with IT and in the psychology (like I put in my signature thread, simple psychology explains why you're supposed to feel something's off at the end) that's the point, you don't see it until Shepard sees it and why the end is supposed to feel so disconnected and a direct lead on from the other dreams re. the slow motion, the walking in a straight line (more or less obviously) constantly towards something the switch in colour and character re. the choices that's all supposed to plant the idea in your head that something's wrong and realise it's indoctrination.
Thus now the illusion is broken both for Shepard and you, you realise you're indoctrinated you immediately go no screw you reapers I set out to destroy you destroy I shall. You then realise all along in ME3 you're being indoctrinated subtly leading to the final 'showdown' overcoming it is ME3's Ilos and Omega (i.e doing the impossible and something lacking as well as an 'end boss' and I don't buy the taking it out to not have an end boss so it doesn't feel videogamey really)
As thane himself says when you say about noone telling you could get to Ilos
'That's true, you've made a career out of doing the impossible'
NOTHING IS IMPOSSIBLE IN ME3
They can retcon the choice based on that (like killing Shepard in ME2 by making the wrong choices, deliberate or not in theory it should have happened and carried over) and with the aftermath of Arrival or the DLC can be based on that final decision and have you indoctrinated (even to an extent you can later break but choosing control or synthesis has repercussions like you die no matter what, you kill yourself no matter what etc etc)