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Was the ending a hallucination? - Indoctrination Theory


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#22126
legaldinho

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Pretty sure this is not new but just in case anyone can youtube it I'd love to see it again.

legaldinho wrote...

Okay, i'm a little technophobe, so unfortunately I cannot post a vid. Playing on xbox 360, my second play through.

This time I decided not to race through to the god child. Instead I wandered a bit, towards shadows away from him. I was turned back. I heard various dead crew members. I don't think this is material to what I heard, but I'm saying what happened just in case.

After about 2 minutes, I got close to the kid and he ran away. I continued to fool around. I heard a few more voices. Then I approached the kid, slowly, a second time. At about 5m away the whispers got stronger. I inched closer, circling around him- the whispers get even stronger, lower in pitch and more distinct. It sounds like harbinger, muted but it's not wrex (who also spoke). It's definitely a reaper, whispering to me in my dreams, as I approach the child. If I didn't approach methodically the whispers would have amplified only for a split second. Entirely missed this on my first play through.

Anyway, more grist to the grinder. Please can someone smarter and more with it try it and youtube it.


legaldinho wrote...

I also noticed on my second playthrough in tuchanka- in one of the set pieces immediately after you emerge from the tuchanka ruins, you are on the surface and mention is made of vegetation. You see plants and leaves that are strangely like those in the stargazer planet, and moreover those textures that have been revealed labelled as "dream", discovered by some folks in the IT thread.

Now, what's really interesting, is the dialogue at that point- from Eve, I think, is that the plants represent hope for the future.

Heavy symbolism again.



#22127
N7xELITE

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 Space magic :wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard:
Posted Image

#22128
N7xELITE

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 Posted Image

#22129
greywardencommander

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N7xELITE wrote...

Now I think about it these endings may well be the ending of the mass effect series forever if they do not change it, my point of view is if they do not change the endings what's the point of carrying on with the mass effect universe. Like the old man in the end talking to the child , it seems to be far in the future and by the looks of it they have not been into space for a long while ( because the kid says When will i be able to go into the stars)


that's true but it could also be the boy's dream to be like Shepard and roam the galaxy something he can't do yet he might never have been off world. The old man might just not have done it for quite a long time and could still (based on this theory) be absolutely anyone and might be in the story, i.e. a character we've met.

#22130
Mich-cz

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greywardencommander wrote...

TrveOmegaSlayer wrote...
Wait, wait I lost something
How Wintersun's Starchild is related to the game?

Did someone from Bioware mentioned the song?

the image for the song (i.e. album art) is an exact copy of the stargazer scene (hugely criticized) and the lyrics etc suggest the last 10 mins were a dream/indoctrination attempt.
Thus everyone picks up on stock image as oh my god it was really bad when in itself it was a clue.

don't see how you can find any similiarities between this and this - those are whole different pictures.

CannotCompute wrote...
I just seem to have found another
hint that the final scene in which we see the crew getting out of the
Normandy might be just another one of Shepard's memory fragments.
Compare the view and music @ 4:50 (until the end) from ME3's final scenes
to
The first 20-30 secs from this vid from the beginning of Jacob's loyalty mission in ME2
The
view we see in ME3's final scene is almost the same as the view on
Aeia. The crashed ship theme is similar (Hugo Gernsback / Normandy).
Also notice how the music is very much alike.

wow, nice find :) It clearly adds to IT - pointing out that everything used in last 10 minutes are reused memories from shepard's mind.

BleedingUranium wrote...
Point is, don't think about EMS too
much, however my take on why you get Destroy first and Synthesis last is
not an in universe reason, but a gameplay reason. Someone who hasn't
played (but somehow knows what order you get them in, let's ignore that)
would expect a higher EMS gives you better options, as that's how
things usually work, but you get Destroy, then Control, then Synthesis.
Why?
Because that's the order, from worst to best, that Starchild wants you
to pick them. He doesn't want you to pick Destroy (lowest EMS = worst
option), knows you might not be sold on Control, and thinks you're most
likely to be convinced by Synthesis (highest EMS = best option).
It's just more mind games, to make us think Destroy is the worst and Synthesis is the best.

finally someone said it right - I think the same as you.

also, some good news - ending DLC is really coming in April:

Cameron Busk @JessicaMerizan still, would like to see ending addressed. Just want to feel like different choices actually shape the new galaxy. Thanks!
JessicaMerizan @CamBusk it will be addressed in April :)

Modifié par Mich-cz, 25 mars 2012 - 10:35 .


#22131
savagejuicebox

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greywardencommander wrote...

beank wrote...

savagejuicebox wrote...
Its true, it has to be. Bioware you effin geniuses!!


Im using your post because it is the most recent, but are we calling Bioware geniuses for the idea or the implementation of the idea?

I still think the idea is based on A Futurama Episode.... Mixed with The Matrix Reloded and Vanilla Sky....

Not that Bioware didnt come up with the idea on their own, but the idea is hardly original. (Nothing is truly original anymore....) The Fururama episode probably stole it from someone else.

it's original based on the idea of breaking the fourth wall etc (like Fight Club) in theory shouldn't and couldn't happen in interactive gaming because of the player's input means it would be original in that sense.

re. stargazer I think I said it before they've done it before re. Varric in DA2 framed narrative (an excellent concept because it's hard to make it work in interactive gaming), you rely on the narrator thus stuff is wrong (in game it's corrected) and stuff that doesn't fit is because of that very fact, that to me as a Bioware fan is a hint in itself (not getting into the stock image is the cover art of 'starchild' and the lyrics to do with dreams, running away and stuff.

Framed Narrative in terms of BREAKING THE FOURTH WALL just like Fight Club (you see it all differently when you look at it all again, just like with IT and in the psychology (like I put in my signature thread, simple psychology explains why you're supposed to feel something's off at the end) that's the point, you don't see it until Shepard sees it and why the end is supposed to feel so disconnected and a direct lead on from the other dreams re. the slow motion, the walking in a straight line (more or less obviously) constantly towards something the switch in colour and character re. the choices that's all supposed to plant the idea in your head that something's wrong and realise it's indoctrination.

Thus now the illusion is broken both for Shepard and you, you realise you're indoctrinated you immediately go no screw you reapers I set out to destroy you destroy I shall. You then realise all along in ME3 you're being indoctrinated subtly leading to the final 'showdown' overcoming it is ME3's Ilos and Omega (i.e doing the impossible and something lacking as well as an 'end boss' and I don't buy the taking it out to not have an end boss so it doesn't feel videogamey really)

As thane himself says when you say about noone telling you could get to Ilos
'That's true, you've made a career out of doing the impossible'

NOTHING IS IMPOSSIBLE IN ME3

They can retcon the choice based on that (like killing Shepard in ME2 by making the wrong choices, deliberate or not in theory it should have happened and carried over) and with the aftermath of Arrival or the DLC can be based on that final decision and have you indoctrinated (even to an extent you can later break but choosing control or synthesis has repercussions like you die no matter what, you kill yourself no matter what etc etc)


This

#22132
beank

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greywardencommander wrote...
it's original based on the idea of breaking the fourth wall etc (like Fight Club) in theory shouldn't and couldn't happen in interactive gaming because of the player's input means it would be original in that sense.


So the implimentation is the genius of it. Had the idea been done in a movie, it would have just been another Fight Club.


greywardencommander wrote...
They can retcon the choice based on that (like killing Shepard in ME2 by making the wrong choices, deliberate or not in theory it should have happened and carried over)


Thats what I was expecting with the Breath Ending. Control and Synth are stated to be the wrong choices (Shepard dying in ME2) and Destroy would be the correct one leading into the closing DLC or next game.

The option of coming back to Shepard reguardles of the choices (your proposeal) in the DLC would be preferable, but might be a bit taxing on the Design team and the patience of the game's audience.

#22133
N7xELITE

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greywardencommander wrote...

N7xELITE wrote...

Now I think about it these endings may well be the ending of the mass effect series forever if they do not change it, my point of view is if they do not change the endings what's the point of carrying on with the mass effect universe. Like the old man in the end talking to the child , it seems to be far in the future and by the looks of it they have not been into space for a long while ( because the kid says When will i be able to go into the stars)


that's true but it could also be the boy's dream to be like Shepard and roam the galaxy something he can't do yet he might never have been off world. The old man might just not have done it for quite a long time and could still (based on this theory) be absolutely anyone and might be in the story, i.e. a character we've met.

Well only time will tell

#22134
JustAidan

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legaldinho wrote...

Pretty sure this is not new but just in case anyone can youtube it I'd love to see it again.

legaldinho wrote...

Okay, i'm a little technophobe, so unfortunately I cannot post a vid. Playing on xbox 360, my second play through.

This time I decided not to race through to the god child. Instead I wandered a bit, towards shadows away from him. I was turned back. I heard various dead crew members. I don't think this is material to what I heard, but I'm saying what happened just in case.

After about 2 minutes, I got close to the kid and he ran away. I continued to fool around. I heard a few more voices. Then I approached the kid, slowly, a second time. At about 5m away the whispers got stronger. I inched closer, circling around him- the whispers get even stronger, lower in pitch and more distinct. It sounds like harbinger, muted but it's not wrex (who also spoke). It's definitely a reaper, whispering to me in my dreams, as I approach the child. If I didn't approach methodically the whispers would have amplified only for a split second. Entirely missed this on my first play through.

Anyway, more grist to the grinder. Please can someone smarter and more with it try it and youtube it.


legaldinho wrote...

I also noticed on my second playthrough in tuchanka- in one of the set pieces immediately after you emerge from the tuchanka ruins, you are on the surface and mention is made of vegetation. You see plants and leaves that are strangely like those in the stargazer planet, and moreover those textures that have been revealed labelled as "dream", discovered by some folks in the IT thread.

Now, what's really interesting, is the dialogue at that point- from Eve, I think, is that the plants represent hope for the future.

Heavy symbolism again.


Did you also notice that the "oily shadows" in your dreams condense around the boy who you instinctively head towards?

Well, I can say that after  reading this thread (still waiting for confirmation) that I now know and I have seen through their indoctrination attempts *dramatic pose*!

I still miss SPACE MAGIC though:wizard:

#22135
N7xELITE

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JustAidan wrote...

legaldinho wrote...

Pretty sure this is not new but just in case anyone can youtube it I'd love to see it again.

legaldinho wrote...

Okay, i'm a little technophobe, so unfortunately I cannot post a vid. Playing on xbox 360, my second play through.

This time I decided not to race through to the god child. Instead I wandered a bit, towards shadows away from him. I was turned back. I heard various dead crew members. I don't think this is material to what I heard, but I'm saying what happened just in case.

After about 2 minutes, I got close to the kid and he ran away. I continued to fool around. I heard a few more voices. Then I approached the kid, slowly, a second time. At about 5m away the whispers got stronger. I inched closer, circling around him- the whispers get even stronger, lower in pitch and more distinct. It sounds like harbinger, muted but it's not wrex (who also spoke). It's definitely a reaper, whispering to me in my dreams, as I approach the child. If I didn't approach methodically the whispers would have amplified only for a split second. Entirely missed this on my first play through.

Anyway, more grist to the grinder. Please can someone smarter and more with it try it and youtube it.


legaldinho wrote...

I also noticed on my second playthrough in tuchanka- in one of the set pieces immediately after you emerge from the tuchanka ruins, you are on the surface and mention is made of vegetation. You see plants and leaves that are strangely like those in the stargazer planet, and moreover those textures that have been revealed labelled as "dream", discovered by some folks in the IT thread.

Now, what's really interesting, is the dialogue at that point- from Eve, I think, is that the plants represent hope for the future.

Heavy symbolism again.


Did you also notice that the "oily shadows" in your dreams condense around the boy who you instinctively head towards?

Well, I can say that after  reading this thread (still waiting for confirmation) that I now know and I have seen through their indoctrination attempts *dramatic pose*!

I still miss SPACE MAGIC though:wizard:

YAY SPACE MAGIC :wizard:

#22136
beank

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GBGriffin wrote...
I have two words for you: confirmation bias


How else should I state it to avoid the bias?

#22137
N7xELITE

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http://blip.tv/beiji...eaction-6022896

#22138
N7xELITE

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......Watch this its interesting.(and no its not a funny video)

#22139
masster blaster

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You know Bioware could have changed the kid sequence in Shepard's dreams by showing your fallen squad members/crew telling Shepard that He or She will fail to stop the reapers, or telling Shepard to let go of his or her grief over the lose of them and focus on the once who are still alive.

But they didn't for the reapers are using the lose of the boy to get to Shepard, but the could have used Shepard's fallen comrades to lure Shepard to their side.

#22140
greywardencommander

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[quote]Mich-cz wrote...

[quote]greywardencommander wrote...
[quote]TrveOmegaSlayer wrote...
Wait, wait I lost something
How Wintersun's Starchild is related to the game?

Did someone from Bioware mentioned the song?[/quote]
the image for the song (i.e. album art) is an exact copy of the stargazer scene (hugely criticized) and the lyrics etc suggest the last 10 mins were a dream/indoctrination attempt.
Thus everyone picks up on stock image as oh my god it was really bad when in itself it was a clue.
[/quote]
don't see how you can find any similiarities between this and this - those are whole different pictures.

I mean the fact the song is called 'starchild' and the stargazer stuff re. stock picture led to 'winter space' led to 'winter sun' re. the band with the song starchild etc. (leads a lot of ME3 people to the youtube videos called star child with the song because I've seen people commenting about it all over their videos that's what made me point it out).

When I say 'exact copy' sorry I mean the name 'starchild' and the fact that a lot of people have ended up all over those songs on youtube (to the point people have made it so videos have the image of stargazer over it) based on starchild. Sorry I don't mean the image I just mean the 'it's a stock image' has led to it i.e. searching for wintersun leads to that image leads to the band etc. Sorry for that it's badly worded. It's a tentative link no doubt and I don't say it is a deal-breaker it was just an 'idea' all this thread is. If it's deliberate - pretty clever if it's not just one of those happy coincidences

my points about framed narrative are I think more important than the actual images themselves - if he's narrating no matter what he shouldn't know about that scene unless he's Anderson, TIM, Shepard or someone who's heard the real story and embellished it a lot (this is true in terms of endings as they are too). That's the point of framed narrative (things can be explained by the narrator's knowledge, not being there, can't remember etc). Bioware have done this regarding Varric in DA2 already so trying to do it and break the 4th wall (Shepard nor the narrator) know about the indoctrination until this moment thus he doesn't know anything about the actual scene. Thus if it's deliberate trick by Bioware and based on fact it's been done before on a bioware game it's not impossible this is what they're doing.

Modifié par greywardencommander, 25 mars 2012 - 10:53 .


#22141
lillitheris

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beank wrote...

greywardencommander wrote...
Either way no confirmation three weeks after release and a month (maybe a little more) after the whole thing was dragged up? Something's odd.


I wouldnt discount the idea that they are trying to give ample time to other nations that got it more recently. I think Japan just got it on the 15th?


No, I don't think so; there're two factors:

1. There's only so far you can drag this out before it turns on itself. We're past that now.
2. If they had planned it, they wouldn't have staggered the releases because of this very reason. (This is actually one of the strongest arguments against the IT being “real”.)

Modifié par lillitheris, 25 mars 2012 - 10:52 .


#22142
greywardencommander

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lillitheris wrote...

beank wrote...

greywardencommander wrote...
Either way no confirmation three weeks after release and a month (maybe a little more) after the whole thing was dragged up? Something's odd.


I wouldnt discount the idea that they are trying to give ample time to other nations that got it more recently. I think Japan just got it on the 15th?


No, I don't think so; there're two factors:

1. There's only so far you can drag this out before it turns on itself. We're past that now.
2. If they had planned it, they wouldn't have staggered the releases because of this very reason. (This is actually one of the strongest arguments against the IT being “real”.)


yes it is and it's evidence nonetheless but it is literally the only thing to counter any points we make re. all this other evidence you can argue outweighs it I've even said with regards to other media (Fight Club being the main one) and even another Bioware game how it can still work using the framed narrative idea to break the fourth wall, i.e. we're supposed to realise something's not right.

The point as you rightly say is we're past that either IDT or hallucination is real or it's not it should have been confirmed conclusively by now.

The fact it hasn't (and all the cryptic) stuff points to the fact (clarifying and editing etc still works with IDT/hallucination theory because it wants DLC to explain it etc) is that regardless something's up.

We're not saying that it's true anymore (we're holding the line in that belief it's deliberate but personally my resolve wavers every day just like Shepard) but that if it's not Bioware need to make it true or something like it to 'fix the endings' because it's what a lot of people clearly want.

#22143
masster blaster

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I find it funny that if you talk to Garrus( if he survived the suicide mission) then he gives you this awesome speech to you about staying by your side to the end, and that all of your squad were ready to die for Shepard at the end especially your love interest. Then at the end of the game you see Joker in the relay filed escaping the battle at Earth, but not only does he escapes the battle and get's stranded on a earth like planet, but he manages to picks up everyone of your squad mates that was willing to die for you, yet at the end it was like

" okay Shepard since you clearly have lost the battle we are going to leave so we can repopulate on a planet like earth. Oh and Joker is taking you love of your life to help repopulate so see ya Shepard"

#22144
ChuckieJ

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N7xELITE wrote...

 Posted Image


It's not a joke. The decisions are very real, even if they are from Reapers invading your mind. When you make the correct decision you are defeating indoctrination.

#22145
Apollo-XL5

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Has anyone noticed in the captains quarters that the model of the citadel spins on its own even though nothing is holding it up( unlike all the other models). Just thought I would mention it.

#22146
masster blaster

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But you all have to admit the whole Adam and Eve thing at the end was funny, especially when your love interest comes out with Joker and we all know that if they can not get back to Shepard there is only one thing left to do.

#22147
GBGriffin

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ChuckieJ wrote...


It's not a joke. The decisions are very real, even if they are from Reapers invading your mind. When you make the correct decision you are defeating indoctrination.


Implying there is only one correct decision, that probably is the one you picked.

Seriously. If the game comes down to picking the "right" option, how is that less limiting than what we currently have? Why not make equally valid choices? 

Oh, right. The fan-made speculative theory demands that only one choice be correct...probably the one you'd pick 10/10 times.

#22148
Somath Cegem

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I'm just waiting for the option to pick myself up from the rubble and actually defeat the reapers to become available.

#22149
Xenite

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You know I was just thinking about how they told everyone to keep their mass effect 3 saves for the future. But if they set any games in the past they would be irrelevant because the actions of Shepard have not taken place yet. And future games are nonsense as well because the mass relays are destroyed.

If nothing else for the sake of the game universe the indoctrination theory better be true.

#22150
masster blaster

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Has anyone ever considered the fact that at of all the years in this cycle nobody on the Citidle especially the Asari did not find the place were you meet the Catalyst, and not to include the fact that it's on the Citidle where people can clearly see a big giant place that has somebody had to explored eventruly. Kind of weird to have the whole Catalyst scene all of a sudden take place on the Citidle, and not on the Crucible.