Modifié par bryan12112, 26 mars 2012 - 06:13 .
Was the ending a hallucination? - Indoctrination Theory
#22376
Posté 26 mars 2012 - 06:10
#22377
Posté 26 mars 2012 - 06:15
bryan12112 wrote...
All right, so I started my second play through, and this time I knew to look for the kid as he was running into the building. Where does he come from, exactly? It just doesn't seem right.
he is from Shep's slow IDT mind. his original place was supposed to be on a garden rooftop on the right side of the building upon leaving the alliance council chambers, and Shep and Anderson went to the left side. So the kid is not the same kid who was playing the alliance fighter model. (already wrote this twice, now the 3rd time..buried in nearly 900 pages..)
#22378
Posté 26 mars 2012 - 06:16
Highlord Heian wrote...
Rob Psyence wrote...
I still think the people butthurt after seeing the IDT are like so just because they chose control or synthesis and can't bring themselves to admit that they were tricked/indoctorinated. Whereas some people the ones that picked destroy are much more accepting of the theory...I swear making the decision has gotta be a left brain, right brain phenomenon...
Meh. If I had some real control over the "ending" I would have flown the Reapers into a star, with the "control" ending. Boom, problem solved.
Didn't want to "destroy" because that kills all the geth...for some reason, apparently. I worked pretty hard to save them before, and thought it was kind of a cheat to destroy them for...some reason, with the reapers.
The part about the Destory ending for some reason destroying Geth and EDI bugged me out. Not because it hurt me (it did as well) but because it made no sense. How does an energy wave discern between AI and every other piece of technology out there?
Though Synthesis is the worst in this aspect. Mass effect is Science Fiction not Science Fantasy. Every part of Mass Effect can in some way be explained or theorized under our current knowledge...except for Synthesis...that is simply impossible. Also Synthesis goes against the very thing the Geth fought for (Independence and the ability to choose their own path and future) and yet alot of naysayers to the IT theory likes to hold them and the Quarians up as an example of Synthesis.
Finally Control seems of in th way that everything we have been told, everything we have seen tells us the Reapers cannot be controlled. And I most certainly dont believe that the God Child is controlling the machines who refer to themselves as "The Pinnacle of Evolution."
#22379
Posté 26 mars 2012 - 06:18
The one thing that always struck me is a little different than usual. The music that plays during the catalyst convo is very... dreamlike. I haven't listened to any of the soundtrack for the purpose of leisure, yet that tune has been on repeat for days, the only song in the entire library. A great composer like Mansell would easily be able to create a hypnotic tune that is supposed to symbolise peace, or be dreamlike. It calms you down, then takes you off guard with the choice.
It's also the only song not on the soundtrack CD, funnily enough.
Modifié par Blackmind1, 26 mars 2012 - 06:20 .
#22380
Posté 26 mars 2012 - 06:20
Dein Justin wrote...
he is from Shep's slow IDT mind. his original place was supposed to be on a garden rooftop on the right side of the building upon leaving the alliance council chambers, and Shep and Anderson went to the left side. So the kid is not the same kid who was playing the alliance fighter model. (already wrote this twice, now the 3rd time..buried in nearly 900 pages..)
Interesting. Thanks for explaining it again.
#22381
Posté 26 mars 2012 - 06:22
and has anyone noticed that the whisps almost blockade the boy? Like they don't want you near him? How about how the got louder and angrier as the whispered when you approached him.
I decided to write this as I played so I wouldn't forget anything. The dialogue of the whisps needs to be analyzed further, there's something important hidden in their speech, I just know it.
#22382
Posté 26 mars 2012 - 06:30
zakaryzb wrote...
I wish I bought ME3 for my computer so I could have installed this gem.![]()
Also, I'll leave this before I leave:
This just made my night. Oh the possibilities!
#22383
Posté 26 mars 2012 - 06:33
JTP117 wrote...
Okay, I'm in the one of the godchild dreams right now. I decided to walk into a group of the shadow figures to see if they said anything. I could hear them whispering. I swear to god I heard them say "don't trust him", "Get back commander" , "Someone outside is coming" (when I got close to the boy), "SHEPARD! (really loud elderly male voice), every time I got in a group of the whisps, "Stay away from him, trust yourself" (that one sent chills up my spine)
and has anyone noticed that the whisps almost blockade the boy? Like they don't want you near him? How about how the got louder and angrier as the whispered when you approached him.
I decided to write this as I played so I wouldn't forget anything. The dialogue of the whisps needs to be analyzed further, there's something important hidden in their speech, I just know it.
That is just creepy. I have a MIGHTY NEED to check this out now. (cookies to who knows the reference) I'll give you a hint:
The next play through, I will be sure to keep this in mind, nice find
#22384
Posté 26 mars 2012 - 06:48
Streambeck wrote...
Streambeck wrote...
So, I just wanted to add something to this. What I'm saying is grasping at straws more than the theory itself, but it potentially works with the theory, so bear with me:
Taking the end sequence at face value, and really the entirety of ME3, you have to really consider something about TIM's motives.
Why is it so important to him that Shepard agrees with him? Why, particularly in the end segment, if the ending is literal, would it be so important for Shepard to see things his way? He's on the cusp of his "control," he appears to have more knowledge about whatever is going on than Shepard or Anderson. Why not just kill them and open the arms himself?
This also goes all the way back to why he would bring Shepard back in the first place, and Harbinger's keen interest in Shepard. If the Reapers were so intent on securing Shepard's body, and TIM had the body, why wouldn't there just be some kind of exchange where TIM would be led to believe it was in humanity's best interest? They give him some Reaper tech in exchange for Shepard's body, or something along those lines.
I think it's possible that Harbinger's goal with Shepard, and what TIM was doing without even being aware of it (considering he's under some level of Reaper control), was fashioning a successor for TIM. The new human voice for the Reapers. TIM was shrewd and resourcefull, a "worthy" agent of the Reapers, but Shepard was "a symbol, a bloody icon." Shepard is able to unite the entirety of the galaxy with his inherent leadership.
I mean, think about it. If the proto-Reaper was the endgoal of the Collectors/Harbinger, why have their agent send the person most likely to be capable of foiling their plan? Why show such interest in preserving Shepard's body when they already had it? Why would TIM have such a keen interest in observing Shepard's leadership skills, his ability to gain loyalty and trust, his ability to repair bridges, his critical thinking, with the resources he has? Maybe the "dirty dozen" were the only ones truely capable of foiling the Collectors, and maybe Shepard was the only one that could unite them, but that not only seems far-fetched, it seems so oddly specific. With what we understand of TIM's means now, it just doesn't seem like Shepard could possibly serve as some kind of lynchpin in stopping the Collectors. It just feels like ME2 was, in a way, more of a test, a trial run for Shepard.
Yeah, sorry, this is way far fetched, just thought I'd share.
This got drowned really quickly, just wanted to bump it and see what people thought.
Not farfetched, this is very well thought out, well done.
#22385
Posté 26 mars 2012 - 06:49
LadyVakarian wrote...
JTP117 wrote...
Okay, I'm in the one of the godchild dreams right now. I decided to walk into a group of the shadow figures to see if they said anything. I could hear them whispering. I swear to god I heard them say "don't trust him", "Get back commander" , "Someone outside is coming" (when I got close to the boy), "SHEPARD! (really loud elderly male voice), every time I got in a group of the whisps, "Stay away from him, trust yourself" (that one sent chills up my spine)
and has anyone noticed that the whisps almost blockade the boy? Like they don't want you near him? How about how the got louder and angrier as the whispered when you approached him.
I decided to write this as I played so I wouldn't forget anything. The dialogue of the whisps needs to be analyzed further, there's something important hidden in their speech, I just know it.
That is just creepy. I have a MIGHTY NEED to check this out now. (cookies to who knows the reference) I'll give you a hint:
[smilie]http://25.media.tumblr.com/tumblr_lkr2ain9Yz1qatmzjo1_400.gif[/smilie]
The next play through, I will be sure to keep this in mind, nice find
Thank you! Trust me, just don't go straight to the child, head toward any group of whisps and walk into the middle, they'll say those things louder than the murmur you hear from a distance, you can't miss it
#22386
Posté 26 mars 2012 - 06:52
1) So if the god-child is the one controlling the reapers... why does he/it look like a human child (and exactly the child Shep is seeing) ? The only reason here must be IT or halucination.
2) When the god-child wants to prevent, that organics are killed by Synthetics, why should I make Mass Relays ? The Relays and the Citadel only made it easier to travel and Synthetics can wipe out the organics faster....
3) And like it was said before... the Reapers are mainly Synthetics... so the god-child kills all higher oganics ... to prevent them beeing killed by Synthetics.. using Synthetics...
So it must be IT or halucination.. ^^
#22387
Posté 26 mars 2012 - 06:55
LadyVakarian wrote...
Highlord Heian wrote...
If this is the case, it's more or less as big, if not a bigger, cheat than the ending we see.
We were promised a conclusion. Promised answers. Promised an ending that depended on our choices.
What we got was still a rushed, non-interactive slop bucket with three colors of goo. Even if you can excuse it with the "Indoctrination Theory", it's still the ONLY ENDING. No variations. Your choices mean absolutely nothing to this shallow ending they've thrown at us.
Paragon for three games? Renegade for three games? Doesn't matter! Same ending.
And this upcoming DLC, it packing a "real ending" would be such a sincere insult if they dared ask people to pay for it. Indoctrination or no, people want a real ending. They want more than ONE ending.
The way I would create this if I were a dev, would be like this:
This IS a test of Shepard's will and there is NOT just one way to wake up. The destroy ending would be the easter egg for those who chose to carry out what we, as Shepard sought out to do in the first place. If we picked the others after the "real ending" was released, we would be woken up by squadmates. You go along through this last mission fine and dandy. The defining moment happens when you reach harbinger. For the sake of storytelling, let's say there is the killswitch or something in front of you.
1. Picked Destroy: You are able to push that killswitch and things go smoothly (given your EMS is high enough. If it's not, you sustain very high casualties.) You save the day and live happily ever after (or something less rainbow and cotton candy like.) More details, but you know, you get the jist of it.
2. Picked Control or Synthesis(High EMS): You struggle to push the button due to Harbinger's influence. Somehow one of your squadmates snaps you out of it and you are able to push the killswitch (Rainbows.)
3. Picked Control or Synthesis(Low EMS): You struggle to push the button due to Harbinger's influence. IF you have high enough reputation, you can pull a Saren or TIM and end it all, telling your squadmates to finish the fight. (DED) If you DON'T have high enough reputation, your Shepard attempts to attack a squadmate, slamming the against a wall, hand on their throat. If you brought your LI along, they are the one your Shep grabs. Your Shepard has tears running down their face and says "I'm sorry". Then you here a gun shot and Shep's face goes blank. Your squadmate lets you fall to the ground. Shepard says thank you and takes their last breath. Your squadmate signals to the other to press the killswitch. Epilogue starts, telling about all that happened after your death.
That's the way I would have wanted it anyway. This shows that your EMS and decisions MATTER.
Waddaya think guys, would that work for y'all? Obviously, I would like more detail than this, but it would be a good way to go. I would cry bullets though.
Not bad i like the idea.
#22388
Posté 26 mars 2012 - 06:58
#22389
Posté 26 mars 2012 - 07:07
http://thatguywithth...on-theory-a-dlc
As well as the video he recommended:
I am 100% sold on the Indoctrination Theory, and am convinced that this was BioWare's plan all along. Assuming there is some kind of expansion coming along where the story picks up after Shepard breaks free of the indoctrination and we get the "true" ending, my faith in BioWare has been restored.
I feel like an idiot for not seeing this before.
Modifié par TrueRodyn, 26 mars 2012 - 07:08 .
#22390
Posté 26 mars 2012 - 07:14
#22391
Posté 26 mars 2012 - 07:14
They would get lynched. So I guess they'll say nothing to the fans there, or keep stalling time. Or simply won't answer any questions there.
#22392
Posté 26 mars 2012 - 07:18
#22393
Posté 26 mars 2012 - 07:19
Could just be a bug though
#22394
Posté 26 mars 2012 - 07:21
Beti88 wrote...
What would happen if they admit at PAX that the ending is ****ty on purpose and they will bring us a 20$ DLC with the real ending?
They would get lynched. So I guess they'll say nothing to the fans there, or keep stalling time. Or simply won't answer any questions there.
I don't think BW will be able to just stall longer. Especially when they have to stand IN FRONT of so many people who are demanding some answers and no cryptic messages.
If they want to say something the latest time will be at PAX.
#22395
Posté 26 mars 2012 - 07:22
Obviously he was trying to remind you of Legion, and through that remind you of the geth virtual world you entered, where everything was made from familiar things, and because of that, make you realise where you were wasn't real.
Nah, I'm kidding
#22396
Posté 26 mars 2012 - 07:29
#22397
Posté 26 mars 2012 - 07:39
The DLC, I don't care if I have to pay. ^^
#22398
Posté 26 mars 2012 - 07:41
Modifié par Vahilor, 26 mars 2012 - 07:48 .
#22399
Posté 26 mars 2012 - 07:45
see what the comments say here (Scroll to bottom):
Mass Effect 3 Endings Guide
#22400
Posté 26 mars 2012 - 09:26




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